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bass-foundry/plugins/lathe/core/src/lib.rs
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nvrl b3ebe4d952
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feat: add Lathe harmonic EQ and Temper tracked distortion
Lathe places EQ bands on harmonics 1-32 of the played note, so a cut on
harmonic 3 stays on harmonic 3 on every note. Temper normalises each
note's level before an oversampled shaper and tunes its floor, push and
bright filters to the note, so every note distorts the same.

The note tracker moves from Anvil into common-dsp, together with a
state-variable filter, 4x oversampler and harmonic meter. Anvil's
behaviour and editor render are unchanged.

docs/ideas.md collects all plugin ideas and their status.
2026-11-06 06:08:51 +01:00

259 lines
8.3 KiB
Rust

//! Harmonic EQ: bands sit on the harmonics of the played note instead of fixed frequencies,
//! so a cut on harmonic 3 stays on harmonic 3 on every note.
//!
//! The audio path is delayed by the tracker's lookahead, so the filters are already tuned to
//! a note when its attack leaves the plugin.
mod settings;
use common_dsp::meter::HarmonicMeter;
use common_dsp::svf::{Svf, SvfCoef};
use common_dsp::tracker::{PitchFollower, Tracker, TrackerConfig};
use common_dsp::{coefficient, db_to_gain, hz_to_midi};
pub use settings::{Settings, Source, GAIN_MAX, GAIN_MIN, HARMONICS};
pub const MIN_HZ: f32 = TrackerConfig::BASS.min_hz;
pub const MAX_HZ: f32 = TrackerConfig::BASS.max_hz;
/// Harmonic bands plus the bands halfway between them.
const BANDS: usize = 2 * HARMONICS;
/// Filter coefficients are recomputed this often, in samples.
const RETUNE: usize = 16;
const GAIN_MS: f32 = 20.;
#[derive(Clone, Copy, Debug)]
pub struct AnalyzerFrame {
/// Fundamental the filters are tuned to, 0 before the first note.
pub hz: f32,
/// Sounding note, rounded; None between notes.
pub note: Option<u8>,
/// Harmonic levels in dBFS of the delayed input and of the output (index 0 = fundamental).
pub input: [f32; HARMONICS],
pub output: [f32; HARMONICS],
pub latency: u32,
pub sample_rate: f32,
}
impl Default for AnalyzerFrame {
fn default() -> Self {
Self {
hz: 0.,
note: None,
input: [-120.; HARMONICS],
output: [-120.; HARMONICS],
latency: 0,
sample_rate: 48000.,
}
}
}
pub struct Engine {
rate: f32,
channels: usize,
settings: Settings,
latency: usize,
delay: Vec<[f32; 2]>,
delay_at: usize,
tracker: Tracker,
pitch: PitchFollower,
hz: f32,
hz_coef: f32,
countdown: usize,
coefs: [SvfCoef; BANDS],
active: [bool; BANDS],
gains: [f32; BANDS],
state: [[Svf; BANDS]; 2],
gain_coef: f32,
smooth: f32,
mix: f32,
output: f32,
bypass: f32,
meter_in: HarmonicMeter,
meter_out: HarmonicMeter,
/// Smoothed controls start at the next settings instead of gliding from defaults.
fresh: bool,
}
impl Engine {
pub fn new(rate: f32, channels: usize) -> Result<Self, &'static str> {
if !(8000.0..=768000.).contains(&rate) {
return Err("unsupported sample rate");
}
if !(1..=2).contains(&channels) {
return Err("unsupported channel count");
}
let tracker = Tracker::new(rate, TrackerConfig::BASS);
let latency = tracker.latency();
let settings = Settings::default();
let mut e = Self {
rate,
channels,
settings,
latency,
delay: vec![[0.; 2]; latency + 1],
delay_at: 0,
tracker,
pitch: PitchFollower::default(),
hz: 0.,
hz_coef: 1.,
countdown: 0,
coefs: [SvfCoef::IDENTITY; BANDS],
active: [false; BANDS],
gains: [0.; BANDS],
state: [[Svf::default(); BANDS]; 2],
gain_coef: coefficient(rate / RETUNE as f32, GAIN_MS),
smooth: coefficient(rate, 10.),
mix: 1.,
output: 1.,
bypass: 0.,
meter_in: HarmonicMeter::new(rate, 85.),
meter_out: HarmonicMeter::new(rate, 85.),
fresh: true,
};
e.set_settings(settings)?;
e.fresh = true;
Ok(e)
}
pub fn latency_samples(&self) -> u32 {
self.latency as u32
}
pub fn channels(&self) -> usize {
self.channels
}
pub fn settings(&self) -> Settings {
self.settings
}
pub fn set_settings(&mut self, s: Settings) -> Result<(), &'static str> {
s.validate()?;
self.tracker
.set(s.source == Source::Midi, s.gate, s.smooth > 0.);
self.hz_coef = coefficient(self.rate, s.smooth / 3.);
self.settings = s;
if std::mem::take(&mut self.fresh) {
self.mix = s.mix * 0.01;
self.output = db_to_gain(s.output);
self.bypass = f32::from(s.bypass);
self.gains = self.targets();
}
Ok(())
}
pub fn reset(&mut self) {
self.delay.fill([0.; 2]);
self.tracker.reset();
for ch in &mut self.state {
for f in ch.iter_mut() {
f.reset();
}
}
self.meter_in.reset();
self.meter_out.reset();
self.countdown = 0;
self.fresh = true;
}
pub fn note_on(&mut self, note: u8) {
self.tracker.note_on(note);
}
pub fn note_off(&mut self, note: u8) {
self.tracker.note_off(note);
}
/// Gain targets in dB of every band for the current settings.
fn targets(&self) -> [f32; BANDS] {
let s = &self.settings;
let mut t = [0.; BANDS];
for k in 1..=s.harmonics as usize {
t[k - 1] = s.effective(k);
t[HARMONICS + k - 1] = s.between;
}
t
}
fn retune(&mut self, jump: bool) {
let s = self.settings;
let targets = self.targets();
let width = s.width * 0.01;
for b in 0..BANDS {
self.gains[b] = if jump {
targets[b]
} else {
self.gains[b] + (targets[b] - self.gains[b]) * self.gain_coef
};
if (self.gains[b] - targets[b]).abs() < 1e-4 {
self.gains[b] = targets[b];
}
let order = if b < HARMONICS {
(b + 1) as f32
} else {
(b - HARMONICS + 1) as f32 + 0.5
};
let centre = order * self.hz;
let audible = self.hz > 0. && centre < 0.45 * self.rate;
if audible && !self.active[b] {
for ch in &mut self.state {
ch[b].reset();
}
}
self.active[b] = audible && self.gains[b] != 0.;
if self.active[b] {
self.coefs[b] = SvfCoef::bell(self.rate, centre, order / width, self.gains[b]);
}
}
}
pub fn process_sample(&mut self, x: [f32; 2]) -> [f32; 2] {
let mono = if self.channels == 2 {
0.5 * (x[0] + x[1])
} else {
x[0]
};
let (pitch, snap) = (&mut self.pitch, self.settings.snap);
self.tracker.process(mono, |e| pitch.event(snap, e));
let len = self.delay.len();
self.delay[self.delay_at] = x;
self.delay_at = (self.delay_at + 1) % len;
let y = self.delay[self.delay_at];
let first = self.hz == 0.;
let (hz, jump) = self.pitch.step(self.hz_coef);
let first = first && jump;
self.hz = hz;
if jump || self.countdown == 0 {
self.retune(first);
self.countdown = RETUNE;
}
self.countdown -= 1;
let s = self.settings;
self.mix += (s.mix * 0.01 - self.mix) * self.smooth;
self.output += (db_to_gain(s.output) - self.output) * self.smooth;
self.bypass += (f32::from(s.bypass) - self.bypass) * self.smooth;
let mut out = [0.; 2];
for c in 0..self.channels {
let mut v = y[c];
for b in 0..BANDS {
if self.active[b] {
v = self.state[c][b].process(&self.coefs[b], v);
}
}
let wet = (self.mix * v + (1. - self.mix) * y[c]) * self.output;
out[c] = wet * (1. - self.bypass) + y[c] * self.bypass;
}
let hz = if self.tracker.sounding() { self.hz } else { 0. };
let (dry, wet) = if self.channels == 2 {
(0.5 * (y[0] + y[1]), 0.5 * (out[0] + out[1]))
} else {
(y[0], out[0])
};
self.meter_in.push(dry, hz);
self.meter_out.push(wet, hz);
out
}
pub fn take_analyzer(&self) -> AnalyzerFrame {
let mut f = AnalyzerFrame {
hz: self.hz,
latency: self.latency as u32,
sample_rate: self.rate,
input: *self.meter_in.levels(),
output: *self.meter_out.levels(),
..AnalyzerFrame::default()
};
if self.tracker.sounding() && self.hz > 0. {
f.note = Some(hz_to_midi(self.hz).round().clamp(0., 127.) as u8);
}
f
}
}