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Two new CLAP effects aimed at riddim and dubstep production, plus shared crates so all four plugins keep one look and reuse DSP. Anvil 0.1.0 (io.storyboard.sub-anchor): - Replaces the band below Split with a clean mono sine. Every note gets the same peak level and restarts at the same phase, so switch-ups keep their weight and kick hits line up. - Pitch and note starts come from the audio (YIN, 80 ms lookahead reported to the host) or from MIDI notes sent to the effect. - Dynamics, Drive, Octave, Glide, Phase, Gate and Keep; Solo sub monitor, note readout, level meters and a low-band oscilloscope. Crucible 0.1.0 (io.storyboard.resampler): - Records its input continuously in a lock-free ring with host transport markers. Capture takes the newest 1-16 complete bars on the bar grid, following tempo changes, or the newest audio when stopped. - Grid (straight and triplet) or transient slicing, manual cuts, slice audition without audio-thread allocation. - Export writes the loop, trimmed, declicked and normalised slices named and tagged with their root note, and an optional 2048-sample wavetable for Serum and Vital. Shared: - common-ui holds the palette, fonts, knobs and panels taken from Patina; Patina renders identically. Rotary knobs at their minimum no longer tessellate a zero-length arc into NaN vertices. - common-dsp holds biquads, a Linkwitz-Riley crossover, YIN, note helpers and a float WAV writer with sampler root and Serum frame chunks. - Catalog, CI matrix, release tags, editor previews and docs cover both plugins; a script test keeps the catalog and workflows in step.
321 lines
11 KiB
Rust
321 lines
11 KiB
Rust
//! Shared hardware look for every plugin editor: palette, fonts, knobs, panels.
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use egui::{self, Color32, FontId, Pos2, Rect, RichText, Sense, Stroke, Vec2};
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// Dark anodized hardware: graphite surfaces, one signal colour, steel data traces.
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pub const BG: Color32 = Color32::from_rgb(14, 15, 17);
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pub const PANEL: Color32 = Color32::from_rgb(25, 27, 31);
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pub const PANEL_TOP: Color32 = Color32::from_rgb(34, 36, 41);
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pub const EDGE: Color32 = Color32::from_rgb(44, 47, 53);
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pub const SCREEN: Color32 = Color32::from_rgb(9, 10, 11);
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pub const TEXT: Color32 = Color32::from_rgb(232, 233, 236);
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pub const MUTED: Color32 = Color32::from_rgb(140, 146, 156);
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pub const DIM: Color32 = Color32::from_rgb(70, 74, 82);
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/// Signal colour: cuts, active states, value arcs.
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pub const ACCENT: Color32 = Color32::from_rgb(255, 1, 96);
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/// Measured input and neutral data.
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pub const STEEL: Color32 = Color32::from_rgb(184, 192, 204);
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/// Focus / protect curve, distinct from cuts without competing with them.
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pub const FOCUS: Color32 = Color32::from_rgb(126, 167, 216);
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pub fn style(ctx: &egui::Context) {
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let mut fonts = egui::FontDefinitions::default();
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fonts.font_data.insert(
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"regular".into(),
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egui::FontData::from_static(include_bytes!("../assets/RobotoCondensed-Regular.ttf")).into(),
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);
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fonts.font_data.insert(
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"medium".into(),
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egui::FontData::from_static(include_bytes!("../assets/RobotoCondensed-Medium.ttf")).into(),
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);
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fonts
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.families
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.get_mut(&egui::FontFamily::Proportional)
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.unwrap()
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.insert(0, "regular".into());
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fonts.families.insert(
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egui::FontFamily::Name("medium".into()),
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vec![
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"medium".into(),
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"Ubuntu-Light".into(),
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"NotoEmoji-Regular".into(),
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"emoji-icon-font".into(),
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],
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);
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ctx.set_fonts(fonts);
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let mut s = (*ctx.style()).clone();
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let v = &mut s.visuals;
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*v = egui::Visuals::dark();
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v.panel_fill = BG;
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v.window_fill = PANEL;
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v.extreme_bg_color = SCREEN;
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v.faint_bg_color = PANEL;
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v.override_text_color = Some(TEXT);
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v.selection.bg_fill = Color32::from_rgb(110, 6, 46);
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v.selection.stroke = Stroke::new(1.0_f32, ACCENT);
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v.hyperlink_color = ACCENT;
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v.window_stroke = Stroke::new(1.0_f32, EDGE);
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for (w, fill, stroke) in [
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(&mut v.widgets.noninteractive, PANEL, EDGE),
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(&mut v.widgets.inactive, Color32::from_rgb(35, 38, 43), EDGE),
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(
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&mut v.widgets.hovered,
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Color32::from_rgb(45, 48, 54),
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Color32::from_rgb(78, 82, 90),
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),
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(&mut v.widgets.active, Color32::from_rgb(58, 18, 34), ACCENT),
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(&mut v.widgets.open, Color32::from_rgb(35, 38, 43), EDGE),
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] {
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w.bg_fill = fill;
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w.weak_bg_fill = fill;
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w.bg_stroke = Stroke::new(1.0_f32, stroke);
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w.corner_radius = 3.into();
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}
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v.widgets.noninteractive.fg_stroke = Stroke::new(1.0_f32, TEXT);
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v.widgets.inactive.fg_stroke = Stroke::new(1.0_f32, TEXT);
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v.slider_trailing_fill = true;
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s.spacing.item_spacing = Vec2::new(10., 8.);
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s.spacing.button_padding = Vec2::new(12., 6.);
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s.text_styles
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.insert(egui::TextStyle::Body, FontId::proportional(16.));
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s.text_styles
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.insert(egui::TextStyle::Button, FontId::proportional(16.));
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ctx.set_style(s);
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}
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/// Disc with a vertical light-to-dark gradient, like brushed metal lit from above.
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pub fn metal_disc(p: &egui::Painter, center: Pos2, radius: f32, top: Color32, bottom: Color32) {
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let mut mesh = egui::Mesh::default();
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let mix = |t: f32| {
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let l = |a: u8, b: u8| (a as f32 + (b as f32 - a as f32) * t).round() as u8;
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Color32::from_rgb(
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l(top.r(), bottom.r()),
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l(top.g(), bottom.g()),
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l(top.b(), bottom.b()),
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)
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};
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mesh.colored_vertex(center, mix(0.5));
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let n = 48;
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for i in 0..=n {
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let a = std::f32::consts::TAU * i as f32 / n as f32;
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let point = center + Vec2::angled(a) * radius;
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mesh.colored_vertex(point, mix((point.y - (center.y - radius)) / (2. * radius)));
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if i > 0 {
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mesh.add_triangle(0, i, i + 1);
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}
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}
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p.add(egui::Shape::mesh(mesh));
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}
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#[allow(clippy::too_many_arguments)]
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pub fn rotary(
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ui: &mut egui::Ui,
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name: &str,
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value: &mut f32,
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range: std::ops::RangeInclusive<f32>,
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default: f32,
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unit: &str,
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size: f32,
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color: Color32,
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) -> egui::Response {
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let low = *range.start();
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let high = *range.end();
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let (rect, response) = ui.allocate_exact_size(Vec2::splat(size), Sense::click_and_drag());
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if response.drag_started() {
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response.request_focus();
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}
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if response.dragged() {
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let delta = ui.input(|i| i.pointer.delta().y);
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let fine = if ui.input(|i| i.modifiers.shift) {
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0.1
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} else {
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1.
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};
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*value = (*value - delta * (high - low) / 180. * fine).clamp(low, high);
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}
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if response.double_clicked() {
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*value = default;
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}
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if response.has_focus() {
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let step = if ui.input(|i| i.modifiers.shift) {
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0.1
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} else {
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1.
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};
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if ui.input(|i| i.key_pressed(egui::Key::ArrowUp) || i.key_pressed(egui::Key::ArrowRight)) {
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*value = (*value + step).min(high);
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}
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if ui.input(|i| i.key_pressed(egui::Key::ArrowDown) || i.key_pressed(egui::Key::ArrowLeft))
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{
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*value = (*value - step).max(low);
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}
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}
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let center = rect.center();
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let radius = size * 0.46;
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let p = ui.painter();
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let start = std::f32::consts::PI * 0.75;
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let span = std::f32::consts::PI * 1.5;
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let normalized = ((*value - low) / (high - low)).clamp(0., 1.);
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// Scale track and value arc around the knob.
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for (fraction, stroke) in [
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(1., Stroke::new(2.5_f32, DIM)),
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(normalized, Stroke::new(2.5_f32, color)),
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] {
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// A zero-length polyline tessellates to NaN vertices.
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if fraction < 1e-3 {
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continue;
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}
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let points: Vec<_> = (0..=64)
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.map(|i| {
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let a = start + span * fraction * i as f32 / 64.;
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center + Vec2::angled(a) * (radius - 1.5)
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})
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.collect();
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p.add(egui::Shape::line(points, stroke));
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}
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// Machined body: drop shadow, brushed gradient skirt, flat cap.
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let body = radius - 7.;
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p.circle_filled(
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center + Vec2::new(0., 2.),
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body + 1.,
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Color32::from_black_alpha(140),
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);
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metal_disc(
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p,
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center,
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body,
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Color32::from_rgb(78, 82, 90),
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Color32::from_rgb(28, 30, 34),
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);
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p.circle_stroke(
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center,
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body,
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Stroke::new(1.0_f32, Color32::from_rgb(10, 11, 12)),
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);
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let cap = body * 0.74;
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metal_disc(
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p,
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center,
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cap,
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Color32::from_rgb(44, 47, 52),
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Color32::from_rgb(33, 35, 40),
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);
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p.circle_stroke(
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center,
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cap,
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Stroke::new(1.0_f32, Color32::from_rgba_unmultiplied(255, 255, 255, 22)),
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);
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let angle = start + span * normalized;
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p.line_segment(
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[
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center + Vec2::angled(angle) * (cap * 0.35),
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center + Vec2::angled(angle) * (cap - 2.),
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],
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Stroke::new(2.0_f32, TEXT),
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);
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if response.has_focus() {
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p.circle_stroke(center, radius + 2., Stroke::new(1.0_f32, color));
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}
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ui.label(
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RichText::new(name.to_uppercase())
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.size(if size > 100. { 14. } else { 12. })
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.color(MUTED),
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);
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ui.add(
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egui::DragValue::new(value)
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.range(range)
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.speed(0.1)
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.suffix(unit),
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);
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response
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}
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/// Vertical gradient rectangle, used for panel faces.
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pub fn gradient(rect: Rect, top: Color32, bottom: Color32) -> egui::Shape {
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let mut mesh = egui::Mesh::default();
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for (pos, color) in [
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(rect.left_top(), top),
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(rect.right_top(), top),
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(rect.right_bottom(), bottom),
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(rect.left_bottom(), bottom),
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] {
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mesh.colored_vertex(pos, color);
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}
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mesh.add_triangle(0, 1, 2);
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mesh.add_triangle(0, 2, 3);
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egui::Shape::mesh(mesh)
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}
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/// Raised hardware panel: graphite face, hairline edge, faint top highlight.
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pub fn panel<R>(ui: &mut egui::Ui, add: impl FnOnce(&mut egui::Ui) -> R) -> R {
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let face = ui.painter().add(egui::Shape::Noop);
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let inner = egui::Frame::new()
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.inner_margin(14.)
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.stroke(Stroke::new(1.0_f32, EDGE))
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.show(ui, add);
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let r = inner.response.rect;
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ui.painter().set(face, gradient(r, PANEL_TOP, PANEL));
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ui.painter().line_segment(
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[
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r.left_top() + Vec2::new(1., 1.),
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r.right_top() + Vec2::new(-1., 1.),
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],
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Stroke::new(1.0_f32, Color32::from_rgba_unmultiplied(255, 255, 255, 16)),
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);
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inner.inner
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}
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pub fn caption(ui: &mut egui::Ui, text: &str) {
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ui.label(RichText::new(text).size(11.).color(MUTED));
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}
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/// Small labelled hardware-style readout.
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pub fn readout(ui: &mut egui::Ui, label: &str, value: String, color: Color32) {
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ui.label(RichText::new(label).size(11.).color(MUTED));
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ui.label(RichText::new(value).monospace().size(13.).color(color));
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ui.add_space(10.);
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}
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/// Product header: accent mark, product name, subtitle, then right-aligned controls.
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pub fn header(ui: &mut egui::Ui, name: &str, subtitle: &str, right: impl FnOnce(&mut egui::Ui)) {
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ui.horizontal(|ui| {
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let (mark, _) = ui.allocate_exact_size(Vec2::new(4., 26.), Sense::hover());
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ui.painter().rect_filled(mark, 1., ACCENT);
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ui.label(
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RichText::new(name)
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.font(FontId::new(26., egui::FontFamily::Name("medium".into())))
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.color(TEXT),
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);
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ui.label(RichText::new(subtitle).size(12.).color(MUTED));
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ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), right);
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});
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}
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/// Full-window backdrop gradient used behind every editor.
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pub fn backdrop(ui: &egui::Ui) {
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ui.painter()
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.add(gradient(ui.max_rect(), Color32::from_rgb(20, 21, 24), BG));
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}
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/// Horizontal level bar in dBFS (−60..0) with a hairline frame.
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pub fn meter(ui: &mut egui::Ui, label: &str, db: f32, color: Color32, width: f32) {
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ui.horizontal(|ui| {
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ui.add_sized(
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Vec2::new(70., 16.),
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egui::Label::new(RichText::new(label).size(11.).color(MUTED)),
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);
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let (rect, _) = ui.allocate_exact_size(Vec2::new(width, 10.), Sense::hover());
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let p = ui.painter();
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p.rect_filled(rect, 1., SCREEN);
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let t = ((db + 60.) / 60.).clamp(0., 1.);
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let mut fill = rect;
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fill.set_width(rect.width() * t);
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p.rect_filled(fill, 1., color);
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p.rect_stroke(
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rect,
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1.,
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Stroke::new(1.0_f32, EDGE),
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egui::StrokeKind::Inside,
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);
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ui.label(
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RichText::new(if db <= -60. {
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"−∞".to_string()
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} else {
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format!("{db:.1} dB")
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})
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.monospace()
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.size(12.)
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.color(TEXT),
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);
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});
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}
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