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Two new CLAP effects aimed at riddim and dubstep production, plus shared crates so all four plugins keep one look and reuse DSP. Anvil 0.1.0 (io.storyboard.sub-anchor): - Replaces the band below Split with a clean mono sine. Every note gets the same peak level and restarts at the same phase, so switch-ups keep their weight and kick hits line up. - Pitch and note starts come from the audio (YIN, 80 ms lookahead reported to the host) or from MIDI notes sent to the effect. - Dynamics, Drive, Octave, Glide, Phase, Gate and Keep; Solo sub monitor, note readout, level meters and a low-band oscilloscope. Crucible 0.1.0 (io.storyboard.resampler): - Records its input continuously in a lock-free ring with host transport markers. Capture takes the newest 1-16 complete bars on the bar grid, following tempo changes, or the newest audio when stopped. - Grid (straight and triplet) or transient slicing, manual cuts, slice audition without audio-thread allocation. - Export writes the loop, trimmed, declicked and normalised slices named and tagged with their root note, and an optional 2048-sample wavetable for Serum and Vital. Shared: - common-ui holds the palette, fonts, knobs and panels taken from Patina; Patina renders identically. Rotary knobs at their minimum no longer tessellate a zero-length arc into NaN vertices. - common-dsp holds biquads, a Linkwitz-Riley crossover, YIN, note helpers and a float WAV writer with sampler root and Serum frame chunks. - Catalog, CI matrix, release tags, editor previews and docs cover both plugins; a script test keeps the catalog and workflows in step.
74 lines
2.0 KiB
Rust
74 lines
2.0 KiB
Rust
//! Audition of slices on the audio thread without allocating or freeing there.
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use crossbeam_queue::ArrayQueue;
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use std::sync::Arc;
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pub type Clip = Arc<[f32]>;
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/// Shared queues. The GUI sends clips and drains finished ones, so all frees happen there.
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pub struct Queues {
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incoming: ArrayQueue<Option<Clip>>,
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finished: ArrayQueue<Clip>,
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}
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impl Default for Queues {
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fn default() -> Self {
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Self {
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incoming: ArrayQueue::new(4),
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finished: ArrayQueue::new(16),
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}
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}
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}
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impl Queues {
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/// Plays an interleaved stereo clip, replacing the current one.
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pub fn play(&self, clip: Clip) {
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self.drain();
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let _ = self.incoming.force_push(Some(clip));
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}
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pub fn stop(&self) {
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let _ = self.incoming.force_push(None);
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}
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/// Frees finished clips. Call regularly from the GUI thread.
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pub fn drain(&self) {
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while self.finished.pop().is_some() {}
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}
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}
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#[derive(Default)]
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pub struct Player {
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clip: Option<Clip>,
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at: usize,
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}
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impl Player {
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fn retire(&mut self, queues: &Queues) {
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if let Some(old) = self.clip.take() {
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// The GUI drains this queue every frame; a full queue only happens with no editor.
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if let Err(old) = queues.finished.push(old) {
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std::mem::forget(old);
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}
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}
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}
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/// Call once per block.
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pub fn block(&mut self, queues: &Queues) {
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while let Some(next) = queues.incoming.pop() {
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self.retire(queues);
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self.clip = next;
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self.at = 0;
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}
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}
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#[inline]
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pub fn next(&mut self, queues: &Queues) -> [f32; 2] {
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let Some(clip) = &self.clip else {
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return [0.; 2];
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};
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if self.at + 1 >= clip.len() {
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self.retire(queues);
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return [0.; 2];
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}
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let out = [clip[self.at], clip[self.at + 1]];
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self.at += 2;
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out
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}
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pub fn playing(&self) -> bool {
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self.clip.is_some()
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}
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}
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