The io.storyboard.* IDs were a leftover from Motif Storyboard and named old functions (motif, sub-anchor, layer-align) instead of the products. Every plugin now uses io.narl.bass-foundry.<product>, and IDs are frozen from here on, even across renames. Hosts see the new IDs as different plugins: delete the old .clap files, rescan, and add the plugins again in existing projects. Rivet session JSON and Patina parameter IDs are unchanged. - Rivet 0.5.0, Patina 0.3.0; Anvil, Crucible, Lathe, Temper, Weld and Knurl 0.2.0. - Docs, changelogs and the release table describe the change. - Website: upgrade note in the Install section.
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Development
Run commands from the repository root. You need Rust stable and Python 3.11 or
newer. Lockfiles are committed for the root workspace, every CLAP wrapper and
the headless editor tool. Use --locked so a build never changes them silently.
Product boundaries
plugins/catalog.json is the single list of products.
For each product it defines the display name, the wrapper manifest, the library
name, the documentation folder, the CLAP ID, the internal packages and the
licenses to ship. The build, check, package and release scripts and the script
tests read it. The version in each wrapper's Cargo.toml is the release version.
Every product has the same split:
| Folder | Content | Workspace |
|---|---|---|
plugins/<product>/core/ |
Engine. Plain Rust, no plugin SDK, tested on its own | root |
plugins/<product>/ui/ |
egui editor, built on common-ui |
root |
plugins/<product>/plugin/ |
CLAP wrapper on a pinned NIH-plug revision | own |
Rivet has more crates in the root workspace (midi, app, preview), and
Patina has render for offline WAV evaluation. The shared crates are:
common-ui: palette, embedded fonts, header, panels, knobs, meters.common-dsp: filters, YIN pitch tracking, the note tracker used by Anvil, Lathe, Temper and Knurl, 4× oversampling, meters and WAV files.
The wrappers stay separate workspaces, each with its own lockfile, so the NIH-plug Git dependency stays out of the root workspace. Host identities and saved state are separate for every product.
The engines run allocation-free on the audio thread. Analysis that is too heavy for the audio thread (Rivet's generation jobs, Weld's cross-spectrum and fit) runs on a worker thread. Data goes to the editor through lock-free queues.
Checks
cargo test --workspace --locked
cargo clippy --workspace --all-targets --locked -- -D warnings
python3 scripts/check-plugin.py --plugin <product>
python3 -m unittest discover -s scripts/tests -v
Products: rivet, patina, anvil, crucible, lathe, temper, weld,
knurl.
check-plugin.py runs formatting, tests and clippy for one product's packages
and its wrapper, without compiling the other products. Run it for every product
when you change a shared crate or the root workspace. Offline builds work once
the dependencies are cached; add --offline to manual Cargo commands.
The test types are:
- Engine tests (
core/tests/dsp.rsand similar) measure signal behaviour and latency against fixed targets. - Realtime tests (
core/tests/realtime.rs) install a counting allocator and fail if the audio-thread path allocates. - Host tests (
plugin/tests/host.rs) load the wrapper through the exported CLAP ABI without a DAW. They check the ports, latency, state save and load, and processing at 44.1, 48 and 96 kHz with odd block sizes. - Script tests (
scripts/tests/) cover the catalog, release planning, packaging and the publish client with fake transports. They also fail when a catalog product is missing from a CI workflow.
The native wrapper tests on Linux need pkg-config and the X11/XCB and OpenGL development headers. Rivet's optional standalone also needs ALSA/JACK headers. The Gitea check jobs install these headers.
Windows builds
On Windows, install Rust and the MSVC build tools. To cross-compile on Linux,
install the Rust x86_64-pc-windows-gnu target and MinGW
(x86_64-w64-mingw32-gcc).
python3 scripts/build-plugin.py --plugin <product> --target x86_64-pc-windows-gnu
python3 scripts/package-windows.py # combined preview ZIP
python3 scripts/package-windows.py --plugin <product> # one product's release ZIP
Builds go to dist/<target>/<Name>.clap, with the docs and licenses in the same
folder structure. CARGO_TARGET_DIR is supported for sharing one build
directory between wrappers. MSVC packaging accepts
--target x86_64-pc-windows-msvc.
- The combined ZIP is
dist/bass-foundry-windows-x86_64.zip. It holds every product that has been built. - A product ZIP is
<product>-windows-x86_64-<version>.zipand holds only that product.
Every ZIP has a SHA256SUMS file inside and a .zip.sha256 file next to it.
ZIP metadata is deterministic; the binaries still depend on the toolchain and
the build environment. Packaging takes only the selected catalog entries, never
old binaries left in dist.
Linux builds are for local development; CI produces only Windows binaries. No script installs a plugin into a DAW.
Editor previews
mkdir -p target/editor
cargo run --manifest-path tools/editor-check/Cargo.toml -- target/editor/<product>.png --plugin <product>
cargo run --manifest-path tools/editor-check/Cargo.toml -- target/editor/rivet-creative.png --plugin rivet --creative
cargo run --manifest-path tools/editor-check/Cargo.toml -- target/editor/patina-compact.png --plugin patina --compact
Patina also accepts --silent, --delta and --bypass. The tool compiles the
real editor code, feeds it synthetic analysis data and renders it in software
without a display. Copy a checked render to docs/<product>/assets/editor.png
to update the guide. These renders do not prove native host embedding, keyboard
routing or how the plugin sounds; use the FL Studio checks in each product guide.
Add a product
- Create
plugins/<product>/{core,ui,plugin}. Copy the wrapperCargo.tomlandCargo.lockof a similar product so the NIH-plug revision matches. - Add
coreanduito the rootmembers, the wrapper toexclude, and a[profile.dev.package.<product>-core] opt-level = 2entry if the tests run heavy DSP. - Add the product to
plugins/catalog.jsonwith a new, unique CLAP ID. - Add it to
.gitea/workflows/check.yml(check matrix, editor preview, Windows build) and to the tag list inrelease.yml. The script tests fail until you do. - Add a
--plugin <product>fixture totools/editor-check. - Write
docs/<product>/README.md,CHANGELOG.mdandassets/editor.png, and add the product to the root README.
Compatibility and naming
The suite is called Bass Foundry; this is the vendor name hosts show. Hosts identify plugins by CLAP ID, so the vendor name does not affect saved projects.
| Product | Former display name | CLAP ID |
|---|---|---|
| Rivet | Motif Storyboard | io.narl.bass-foundry.rivet |
| Patina | Resonance Compressor | io.narl.bass-foundry.patina |
| Anvil | (new) | io.narl.bass-foundry.anvil |
| Crucible | (new) | io.narl.bass-foundry.crucible |
| Lathe | (new) | io.narl.bass-foundry.lathe |
| Temper | (new) | io.narl.bass-foundry.temper |
| Weld | (new) | io.narl.bass-foundry.weld |
| Knurl | (new) | io.narl.bass-foundry.knurl |
CLAP IDs use the form io.narl.bass-foundry.<product>. Builds tagged before
this scheme used io.storyboard.* IDs; hosts treat the new IDs as different
plugins, so projects saved with those builds need the plugin added again. From now on an ID is frozen: if a product is renamed, its CLAP ID
stays. A new plugin gets io.narl.bass-foundry.<slug> with its product slug.
Rivet keeps story-session-v1 and its session migration. Patina keeps all
parameter IDs. The copyright notice keeps its original holder name. Delete old
plugin files before rescanning, so FL Studio does not list both builds.
See releases for tagged publishing. Runs on the real Gitea runner and checks in FL Studio are separate from the local checks.