fadea4c4716e090a487fb5ac205eb07481f43dd3
5
Commits
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fadea4c471 |
feat(anvil): add Kick lock with offset audition
Check and Windows preview / check (anvil) (push) Canceled after 0s
Check and Windows preview / check (braze) (push) Canceled after 0s
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Check and Windows preview / check (temper) (push) Canceled after 0s
Check and Windows preview / check (weld) (push) Canceled after 0s
Check and Windows preview / previews (push) Canceled after 0s
Check and Windows preview / windows (push) Canceled after 0s
Anvil gets a sidechain input named Kick. With Kick lock on, kicks are found on the undelayed sidechain, so with the lookahead each hit ducks the sub (Duck, Release) when the delayed kick plays and restarts the sub at Phase, shifted by Offset (-30 to +30 ms, also before the kick). The Audition steps the offset from -30 to +30 ms, 4 kicks each, and measures how kick and sub sum below 150 Hz after each hit; Keep takes the offset heard. On a 55 Hz kick burst against a 55 Hz sub the sum peaks at 0 ms (+2.4 dB) and nearly again one period away (+/-20 ms), so the bars check the choice by ear rather than make it. |
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e7f3346077 |
feat(anvil): add Ghost harmonics and Phone listen
Ghost adds the sub's harmonics 2–10 above Ghost from, so phones hear the note. The band above the split is measured per harmonic and only missing harmonics are filled, so added ones cannot cancel the patch's own. The sub level does not change. Phone monitors the output in mono, 400 Hz–7 kHz. |
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444b9d93da |
feat!: change CLAP IDs to io.narl.bass-foundry.<product>, release all plugins
Check and Windows preview / check (anvil) (push) Successful in 2m11s
Check and Windows preview / check (crucible) (push) Successful in 1m43s
Check and Windows preview / check (knurl) (push) Successful in 1m37s
Check and Windows preview / check (lathe) (push) Successful in 1m39s
Check and Windows preview / check (patina) (push) Successful in 2m25s
Check and Windows preview / check (rivet) (push) Successful in 1m50s
Check and Windows preview / check (temper) (push) Successful in 1m45s
Check and Windows preview / check (weld) (push) Successful in 3m9s
Check and Windows preview / previews (push) Successful in 1m50s
Check and Windows preview / windows (push) Successful in 2m46s
Independent plugin release / publish (push) Successful in 9s
Independent plugin release / plan (push) Successful in 8s
Independent plugin release / build (push) Successful in 2m10s
The io.storyboard.* IDs were a leftover from Motif Storyboard and named old functions (motif, sub-anchor, layer-align) instead of the products. Every plugin now uses io.narl.bass-foundry.<product>, and IDs are frozen from here on, even across renames. Hosts see the new IDs as different plugins: delete the old .clap files, rescan, and add the plugins again in existing projects. Rivet session JSON and Patina parameter IDs are unchanged. - Rivet 0.5.0, Patina 0.3.0; Anvil, Crucible, Lathe, Temper, Weld and Knurl 0.2.0. - Docs, changelogs and the release table describe the change. - Website: upgrade note in the Install section. |
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0a0917ac56 |
chore: rename the suite to Bass Foundry
Check and Windows preview / check (anvil) (push) Successful in 2m5s
Check and Windows preview / check (crucible) (push) Successful in 2m11s
Check and Windows preview / check (lathe) (push) Successful in 2m22s
Check and Windows preview / check (patina) (push) Successful in 2m50s
Check and Windows preview / check (rivet) (push) Successful in 46s
Check and Windows preview / check (temper) (push) Successful in 41s
Check and Windows preview / check (weld) (push) Successful in 39s
Check and Windows preview / previews (push) Failing after 24s
Check and Windows preview / windows (push) Skipped
Set the CLAP vendor of all seven plugins to "Bass Foundry" and name the combined preview ZIP bass-foundry-windows-x86_64.zip. CLAP IDs and saved state stay unchanged. Bring development.md and releases.md up to date with all seven products, the shared crates, the test types, the steps to add a product and the published releases. Add texture problems and seven texture plugin ideas to ideas.md. |
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f36ff0780c |
feat: add Anvil sub anchor and Crucible resampler
Check and Windows preview / check (anvil) (push) Successful in 2m41s
Check and Windows preview / check (crucible) (push) Successful in 2m7s
Check and Windows preview / check (patina) (push) Successful in 2m5s
Check and Windows preview / check (rivet) (push) Successful in 1m33s
Check and Windows preview / previews (push) Successful in 1m10s
Check and Windows preview / windows (push) Successful in 2m2s
Independent plugin release / publish (push) Successful in 8s
Independent plugin release / plan (push) Successful in 7s
Independent plugin release / build (push) Successful in 3m3s
Two new CLAP effects aimed at riddim and dubstep production, plus shared crates so all four plugins keep one look and reuse DSP. Anvil 0.1.0 (io.storyboard.sub-anchor): - Replaces the band below Split with a clean mono sine. Every note gets the same peak level and restarts at the same phase, so switch-ups keep their weight and kick hits line up. - Pitch and note starts come from the audio (YIN, 80 ms lookahead reported to the host) or from MIDI notes sent to the effect. - Dynamics, Drive, Octave, Glide, Phase, Gate and Keep; Solo sub monitor, note readout, level meters and a low-band oscilloscope. Crucible 0.1.0 (io.storyboard.resampler): - Records its input continuously in a lock-free ring with host transport markers. Capture takes the newest 1-16 complete bars on the bar grid, following tempo changes, or the newest audio when stopped. - Grid (straight and triplet) or transient slicing, manual cuts, slice audition without audio-thread allocation. - Export writes the loop, trimmed, declicked and normalised slices named and tagged with their root note, and an optional 2048-sample wavetable for Serum and Vital. Shared: - common-ui holds the palette, fonts, knobs and panels taken from Patina; Patina renders identically. Rotary knobs at their minimum no longer tessellate a zero-length arc into NaN vertices. - common-dsp holds biquads, a Linkwitz-Riley crossover, YIN, note helpers and a float WAV writer with sampler root and Serum frame chunks. - Catalog, CI matrix, release tags, editor previews and docs cover both plugins; a script test keeps the catalog and workflows in step. |