The io.storyboard.* IDs were a leftover from Motif Storyboard and named
old functions (motif, sub-anchor, layer-align) instead of the products.
Every plugin now uses io.narl.bass-foundry.<product>, and IDs are frozen
from here on, even across renames.
Hosts see the new IDs as different plugins: delete the old .clap files,
rescan, and add the plugins again in existing projects. Rivet session
JSON and Patina parameter IDs are unchanged.
- Rivet 0.5.0, Patina 0.3.0; Anvil, Crucible, Lathe, Temper, Weld and
Knurl 0.2.0.
- Docs, changelogs and the release table describe the change.
- Website: upgrade note in the Install section.
Weld hears the other bass layer through the sidechain and fits polarity
plus up to four RBJ allpass sections to the measured cross-spectrum, so
the layers sum instead of cancelling. No latency; the layer on its own
keeps its sound.
- Worker thread: Welch cross-spectrum and coherence, Nelder-Mead fit with
1/f weighting, a per-band loss penalty and model selection by share of
the achievable gain; GCC-PHAT lag detection flags a late layer.
- Audio thread: allocation-free chain with a 40 ms warm-up and 40 ms
crossfade per new fit; mono blocks go to the worker through a lock-free
queue.
- Follow / Learn / Hold; the fit is persisted and restored without a
crossfade.
- Editor: per-band loss and recovery against a perfect alignment, phase
before and after, recovered dB, time offset and status.
- Tests for flat magnitude, crossfade, fit targets, Follow hysteresis,
Learn, silence, realtime allocation and the persisted fit in the host.
Weld will phase-align a bass layer to another layer it hears through the
sidechain. This first build only checks that FL Studio delivers the
sidechain to a CLAP aux port: it passes the main layer through unchanged,
meters the sidechain and offers Layer/Sum/Sum dry listening. No latency.