The io.storyboard.* IDs were a leftover from Motif Storyboard and named
old functions (motif, sub-anchor, layer-align) instead of the products.
Every plugin now uses io.narl.bass-foundry.<product>, and IDs are frozen
from here on, even across renames.
Hosts see the new IDs as different plugins: delete the old .clap files,
rescan, and add the plugins again in existing projects. Rivet session
JSON and Patina parameter IDs are unchanged.
- Rivet 0.5.0, Patina 0.3.0; Anvil, Crucible, Lathe, Temper, Weld and
Knurl 0.2.0.
- Docs, changelogs and the release table describe the change.
- Website: upgrade note in the Install section.
Set the CLAP vendor of all seven plugins to "Bass Foundry" and name the
combined preview ZIP bass-foundry-windows-x86_64.zip. CLAP IDs and saved
state stay unchanged.
Bring development.md and releases.md up to date with all seven products,
the shared crates, the test types, the steps to add a product and the
published releases. Add texture problems and seven texture plugin ideas
to ideas.md.
Lathe places EQ bands on harmonics 1-32 of the played note, so a cut on
harmonic 3 stays on harmonic 3 on every note. Temper normalises each
note's level before an oversampled shaper and tunes its floor, push and
bright filters to the note, so every note distorts the same.
The note tracker moves from Anvil into common-dsp, together with a
state-variable filter, 4x oversampler and harmonic meter. Anvil's
behaviour and editor render are unchanged.
docs/ideas.md collects all plugin ideas and their status.