Knurl follows the played note and treats every cycle of the wave on its
own: a repeating level pattern over 1-16 cycles makes subharmonics in tune
with every note, random level and timing per cycle add rattle, and a noise
burst per cycle, highpassed at a multiple of f0, adds grit. Amounts are
counted in cycles, so the texture is the same on F1 and on C2.
- Cycle clock from the shared note tracker, restarted at each note; the
audio is delayed by the lookahead plus 4.2 ms of timing-jitter headroom.
- Per-cycle randomness from a hash of the cycle number: Same every note
or Free.
- Patterns Off, Double, Triple, Fry (default), Gallop, Stutter or drawn;
grit switchable per step. Pattern persisted as knurl-pattern.
- Editor: last eight cycles overlaid, pattern bars with the playing step.
- Tests match the prototype: Double gives f0/2 at -8.19 dB, Triple f0/3
at -10.68 dB, equal on F1 and C2, no added clicks, bit-exact when off,
no allocation on the audio thread.
Weld hears the other bass layer through the sidechain and fits polarity
plus up to four RBJ allpass sections to the measured cross-spectrum, so
the layers sum instead of cancelling. No latency; the layer on its own
keeps its sound.
- Worker thread: Welch cross-spectrum and coherence, Nelder-Mead fit with
1/f weighting, a per-band loss penalty and model selection by share of
the achievable gain; GCC-PHAT lag detection flags a late layer.
- Audio thread: allocation-free chain with a 40 ms warm-up and 40 ms
crossfade per new fit; mono blocks go to the worker through a lock-free
queue.
- Follow / Learn / Hold; the fit is persisted and restored without a
crossfade.
- Editor: per-band loss and recovery against a perfect alignment, phase
before and after, recovered dB, time offset and status.
- Tests for flat magnitude, crossfade, fit targets, Follow hysteresis,
Learn, silence, realtime allocation and the persisted fit in the host.
Set the CLAP vendor of all seven plugins to "Bass Foundry" and name the
combined preview ZIP bass-foundry-windows-x86_64.zip. CLAP IDs and saved
state stay unchanged.
Bring development.md and releases.md up to date with all seven products,
the shared crates, the test types, the steps to add a product and the
published releases. Add texture problems and seven texture plugin ideas
to ideas.md.
Every Rust job restores the stable toolchain, Cargo registry and its own
target directories from the runner cache. Keys combine the ISO week and
all Cargo.lock files, so dependencies are reused across pushes while
stale build output and old toolchains expire weekly. Release jobs keep
separate entries per plugin.