Tester feedback asked for a threshold and a ratio. Each band now cuts like a
small compressor: Threshold (dB above the local floor) replaces Selectivity,
Ratio scales the cut per dB above it (inf:1 is the old behaviour), and a
Soft/Hard knee switch sets the curve. A small graph shows bump height in, cut
out. Mix and Output move to the slider panel so the detection panel fits.
common-ui gains rotary_text for knobs with custom value text.
Add a Tracked trait and a Lookahead harness to common-dsp. Each engine is
now its tracker plus a module that follows note events aligned with its
input, so the same module can run behind a shared tracker.
Lathe and Temper output is bit-exact against the old engines. Knurl's
interpolation now reads one newer sample inside the module, so its
latency is one sample longer; the output matches within float rounding.
Each editor exposes body() and toggles() besides show(), so another
editor can draw a module's page.
KWeighting is one channel of the standard's pre-filter and RLB high-pass,
computed from the analog prototypes so every sample rate is exact. lufs()
turns a mean square summed over channels into LUFS. A full-scale 997 Hz sine
reads -3.01 LUFS within 0.03 LU from 44.1 to 192 kHz.
SvfCoef::allpass has the phase of a Linkwitz-Riley split at the same
frequency, so a crossover tree can keep its lower bands in phase with
the upper ones. The test checks it against a real LR4 split sample by
sample and for flat magnitude.
Lathe places EQ bands on harmonics 1-32 of the played note, so a cut on
harmonic 3 stays on harmonic 3 on every note. Temper normalises each
note's level before an oversampled shaper and tunes its floor, push and
bright filters to the note, so every note distorts the same.
The note tracker moves from Anvil into common-dsp, together with a
state-variable filter, 4x oversampler and harmonic meter. Anvil's
behaviour and editor render are unchanged.
docs/ideas.md collects all plugin ideas and their status.
Two new CLAP effects aimed at riddim and dubstep production, plus shared
crates so all four plugins keep one look and reuse DSP.
Anvil 0.1.0 (io.storyboard.sub-anchor):
- Replaces the band below Split with a clean mono sine. Every note gets
the same peak level and restarts at the same phase, so switch-ups keep
their weight and kick hits line up.
- Pitch and note starts come from the audio (YIN, 80 ms lookahead
reported to the host) or from MIDI notes sent to the effect.
- Dynamics, Drive, Octave, Glide, Phase, Gate and Keep; Solo sub monitor,
note readout, level meters and a low-band oscilloscope.
Crucible 0.1.0 (io.storyboard.resampler):
- Records its input continuously in a lock-free ring with host transport
markers. Capture takes the newest 1-16 complete bars on the bar grid,
following tempo changes, or the newest audio when stopped.
- Grid (straight and triplet) or transient slicing, manual cuts, slice
audition without audio-thread allocation.
- Export writes the loop, trimmed, declicked and normalised slices named
and tagged with their root note, and an optional 2048-sample wavetable
for Serum and Vital.
Shared:
- common-ui holds the palette, fonts, knobs and panels taken from Patina;
Patina renders identically. Rotary knobs at their minimum no longer
tessellate a zero-length arc into NaN vertices.
- common-dsp holds biquads, a Linkwitz-Riley crossover, YIN, note helpers
and a float WAV writer with sampler root and Serum frame chunks.
- Catalog, CI matrix, release tags, editor previews and docs cover both
plugins; a script test keeps the catalog and workflows in step.