77ee4a90786e85dce492bf0fd126de69ae4d2967
5
Commits
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77ee4a9078 |
chore: release Anvil 0.3.0, Weld 0.3.0 and Braze 0.1.0
Check and Windows preview / check (anvil) (push) Canceled after 0s
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Check and Windows preview / check (rivet) (push) Canceled after 0s
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Check and Windows preview / check (weld) (push) Canceled after 0s
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Independent plugin release / publish (push) Successful in 8s
Independent plugin release / plan (push) Successful in 8s
Independent plugin release / build (push) Successful in 3m12s
- Anvil 0.3.0: Ghost harmonics, Phone listen, Kick lock and the offset audition. Anvil now has a Kick sidechain input. - Weld 0.3.0: delay spread display. - Braze 0.1.0: first release. - Mark the released items in docs/ideas.md and add Braze to the release table. |
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444b9d93da |
feat!: change CLAP IDs to io.narl.bass-foundry.<product>, release all plugins
Check and Windows preview / check (anvil) (push) Successful in 2m11s
Check and Windows preview / check (crucible) (push) Successful in 1m43s
Check and Windows preview / check (knurl) (push) Successful in 1m37s
Check and Windows preview / check (lathe) (push) Successful in 1m39s
Check and Windows preview / check (patina) (push) Successful in 2m25s
Check and Windows preview / check (rivet) (push) Successful in 1m50s
Check and Windows preview / check (temper) (push) Successful in 1m45s
Check and Windows preview / check (weld) (push) Successful in 3m9s
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Independent plugin release / publish (push) Successful in 9s
Independent plugin release / plan (push) Successful in 8s
Independent plugin release / build (push) Successful in 2m10s
The io.storyboard.* IDs were a leftover from Motif Storyboard and named old functions (motif, sub-anchor, layer-align) instead of the products. Every plugin now uses io.narl.bass-foundry.<product>, and IDs are frozen from here on, even across renames. Hosts see the new IDs as different plugins: delete the old .clap files, rescan, and add the plugins again in existing projects. Rivet session JSON and Patina parameter IDs are unchanged. - Rivet 0.5.0, Patina 0.3.0; Anvil, Crucible, Lathe, Temper, Weld and Knurl 0.2.0. - Docs, changelogs and the release table describe the change. - Website: upgrade note in the Install section. |
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9b3ddeaf56 |
feat(weld): phase alignment for layered bass, release 0.1.0
Check and Windows preview / check (anvil) (push) Successful in 2m0s
Check and Windows preview / check (crucible) (push) Successful in 1m29s
Check and Windows preview / check (lathe) (push) Successful in 1m27s
Check and Windows preview / check (patina) (push) Successful in 1m53s
Check and Windows preview / check (rivet) (push) Successful in 1m29s
Check and Windows preview / check (temper) (push) Successful in 1m29s
Check and Windows preview / check (weld) (push) Successful in 2m38s
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Independent plugin release / plan (push) Successful in 8s
Check and Windows preview / windows (push) Successful in 3m14s
Independent plugin release / build (push) Successful in 3m50s
Independent plugin release / publish (push) Successful in 9s
Weld hears the other bass layer through the sidechain and fits polarity plus up to four RBJ allpass sections to the measured cross-spectrum, so the layers sum instead of cancelling. No latency; the layer on its own keeps its sound. - Worker thread: Welch cross-spectrum and coherence, Nelder-Mead fit with 1/f weighting, a per-band loss penalty and model selection by share of the achievable gain; GCC-PHAT lag detection flags a late layer. - Audio thread: allocation-free chain with a 40 ms warm-up and 40 ms crossfade per new fit; mono blocks go to the worker through a lock-free queue. - Follow / Learn / Hold; the fit is persisted and restored without a crossfade. - Editor: per-band loss and recovery against a perfect alignment, phase before and after, recovered dB, time offset and status. - Tests for flat magnitude, crossfade, fit targets, Follow hysteresis, Learn, silence, realtime allocation and the persisted fit in the host. |
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0a0917ac56 |
chore: rename the suite to Bass Foundry
Check and Windows preview / check (anvil) (push) Successful in 2m5s
Check and Windows preview / check (crucible) (push) Successful in 2m11s
Check and Windows preview / check (lathe) (push) Successful in 2m22s
Check and Windows preview / check (patina) (push) Successful in 2m50s
Check and Windows preview / check (rivet) (push) Successful in 46s
Check and Windows preview / check (temper) (push) Successful in 41s
Check and Windows preview / check (weld) (push) Successful in 39s
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Check and Windows preview / windows (push) Skipped
Set the CLAP vendor of all seven plugins to "Bass Foundry" and name the combined preview ZIP bass-foundry-windows-x86_64.zip. CLAP IDs and saved state stay unchanged. Bring development.md and releases.md up to date with all seven products, the shared crates, the test types, the steps to add a product and the published releases. Add texture problems and seven texture plugin ideas to ideas.md. |
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e3286f9094 |
feat(weld): add sidechain test build
Weld will phase-align a bass layer to another layer it hears through the sidechain. This first build only checks that FL Studio delivers the sidechain to a CLAP aux port: it passes the main layer through unchanged, meters the sidechain and offers Layer/Sum/Sum dry listening. No latency. |