feat: add Anvil sub anchor and Crucible resampler
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Two new CLAP effects aimed at riddim and dubstep production, plus shared
crates so all four plugins keep one look and reuse DSP.

Anvil 0.1.0 (io.storyboard.sub-anchor):
- Replaces the band below Split with a clean mono sine. Every note gets
  the same peak level and restarts at the same phase, so switch-ups keep
  their weight and kick hits line up.
- Pitch and note starts come from the audio (YIN, 80 ms lookahead
  reported to the host) or from MIDI notes sent to the effect.
- Dynamics, Drive, Octave, Glide, Phase, Gate and Keep; Solo sub monitor,
  note readout, level meters and a low-band oscilloscope.

Crucible 0.1.0 (io.storyboard.resampler):
- Records its input continuously in a lock-free ring with host transport
  markers. Capture takes the newest 1-16 complete bars on the bar grid,
  following tempo changes, or the newest audio when stopped.
- Grid (straight and triplet) or transient slicing, manual cuts, slice
  audition without audio-thread allocation.
- Export writes the loop, trimmed, declicked and normalised slices named
  and tagged with their root note, and an optional 2048-sample wavetable
  for Serum and Vital.

Shared:
- common-ui holds the palette, fonts, knobs and panels taken from Patina;
  Patina renders identically. Rotary knobs at their minimum no longer
  tessellate a zero-length arc into NaN vertices.
- common-dsp holds biquads, a Linkwitz-Riley crossover, YIN, note helpers
  and a float WAV writer with sampler root and Serum frame chunks.
- Catalog, CI matrix, release tags, editor previews and docs cover both
  plugins; a script test keeps the catalog and workflows in step.
This commit is contained in:
nvrl committed 2026-11-06 03:22:00 +01:00
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//! Anvil editor, shared by the CLAP wrapper and the headless renderer.
use anvil_core::{AnalyzerFrame, Settings, Source, SCOPE};
use common_ui::*;
use egui::{self, Color32, FontId, Pos2, RichText, Sense, Stroke, Vec2};
pub use common_ui::style;
pub const WIDTH: u32 = 980;
pub const HEIGHT: u32 = 704;
pub struct State {
pub solo: bool,
pub analyzer: AnalyzerFrame,
/// True while a pointer button is held, so knob drags become one host gesture.
pub gesture_active: bool,
pub help: String,
}
impl Default for State {
fn default() -> Self {
Self {
solo: false,
analyzer: AnalyzerFrame::default(),
gesture_active: false,
help: DEFAULT_HELP.into(),
}
}
}
const DEFAULT_HELP: &str =
"Put Anvil on the bass, set Split just above the sub, then set Sub level once for every patch.";
impl State {
pub fn accept_frame(&mut self, frame: AnalyzerFrame) {
let old = self.analyzer;
self.analyzer = frame;
// Meters fall smoothly; the readout and scope stay exact.
self.analyzer.low_db = frame.low_db.max(old.low_db - 1.5);
self.analyzer.sub_db = frame.sub_db.max(old.sub_db - 1.5);
}
}
fn hint(r: &egui::Response, state: &mut State, text: &str) {
if r.hovered() || r.has_focus() {
state.help = text.into();
}
}
#[allow(clippy::too_many_arguments)]
fn knob(
ui: &mut egui::Ui,
state: &mut State,
name: &str,
value: &mut f32,
range: std::ops::RangeInclusive<f32>,
default: f32,
unit: &str,
size: f32,
help: &str,
) {
ui.vertical_centered(|ui| {
let r = rotary(ui, name, value, range, default, unit, size, ACCENT);
hint(&r, state, help);
});
}
fn toggle(ui: &mut egui::Ui, state: &mut State, on: &mut bool, label: &str, help: &str) {
let r = ui.selectable_label(*on, RichText::new(label).size(13.));
if r.clicked() {
*on = !*on;
}
hint(&r, state, help);
}
fn scope(ui: &mut egui::Ui, frame: &AnalyzerFrame, height: f32) {
let (rect, _) = ui.allocate_exact_size(Vec2::new(ui.available_width(), height), Sense::hover());
let p = ui.painter_at(rect);
p.rect_filled(rect, 2., SCREEN);
let mid = rect.center().y;
for k in 1..6 {
let x = rect.left() + rect.width() * k as f32 / 6.;
p.line_segment(
[Pos2::new(x, rect.top()), Pos2::new(x, rect.bottom())],
Stroke::new(1.0_f32, Color32::from_rgb(24, 26, 30)),
);
}
p.line_segment(
[Pos2::new(rect.left(), mid), Pos2::new(rect.right(), mid)],
Stroke::new(1.0_f32, EDGE),
);
let peak = frame
.scope_low
.iter()
.chain(frame.scope_sub.iter())
.fold(0.05f32, |m, v| m.max(v.abs()));
let scale = rect.height() * 0.42 / peak;
for (data, color, width) in [
(&frame.scope_low, STEEL, 1.5_f32),
(&frame.scope_sub, ACCENT, 2.0_f32),
] {
let points: Vec<Pos2> = data
.iter()
.enumerate()
.map(|(i, v)| {
Pos2::new(
rect.left() + rect.width() * i as f32 / (SCOPE - 1) as f32,
mid - v * scale,
)
})
.collect();
p.add(egui::Shape::line(points, Stroke::new(width, color)));
}
p.text(
rect.left_top() + Vec2::new(10., 8.),
egui::Align2::LEFT_TOP,
"ORIGINAL LOW BAND",
FontId::proportional(11.),
STEEL,
);
p.text(
rect.left_top() + Vec2::new(130., 8.),
egui::Align2::LEFT_TOP,
"NEW SUB",
FontId::proportional(11.),
ACCENT,
);
p.text(
rect.right_top() + Vec2::new(-10., 8.),
egui::Align2::RIGHT_TOP,
format!("{:.0} ms", frame.scope_ms),
FontId::proportional(11.),
MUTED,
);
p.rect_stroke(
rect,
2.,
Stroke::new(1.0_f32, EDGE),
egui::StrokeKind::Inside,
);
}
pub fn show(ui: &mut egui::Ui, settings: &mut Settings, state: &mut State) {
backdrop(ui);
state.help = DEFAULT_HELP.into();
state.gesture_active = ui.input(|i| i.pointer.any_down());
ui.add_space(2.);
header(ui, "ANVIL", "SUB ANCHOR", |ui| {
let r = ui
.selectable_label(settings.bypass, RichText::new("BYPASS").size(13.))
.on_hover_text("Crossfade to the delayed dry signal.");
if r.clicked() {
settings.bypass = !settings.bypass;
}
let r = ui
.selectable_label(state.solo, RichText::new("SOLO SUB").size(13.))
.on_hover_text("Hear only the generated sub.");
if r.clicked() {
state.solo = !state.solo;
}
ui.separator();
for (source, label) in [(Source::Midi, "MIDI"), (Source::Audio, "AUDIO")] {
let r = ui.selectable_label(settings.source == source, RichText::new(label).size(13.));
if r.clicked() {
settings.source = source;
}
}
caption(ui, "PITCH FROM");
});
ui.add_space(6.);
let frame = state.analyzer;
ui.horizontal_top(|ui| {
panel(ui, |ui| {
ui.set_width(260.);
ui.set_min_height(TOP);
ui.vertical(|ui| note_panel(ui, settings, &frame));
});
ui.add_space(4.);
panel(ui, |ui| {
ui.set_width(ui.available_width());
scope(ui, &frame, TOP);
});
});
ui.add_space(6.);
panel(ui, |ui| {
ui.set_width(ui.available_width());
ui.vertical(|ui| controls(ui, settings, state));
});
ui.separator();
ui.label(RichText::new(&state.help).color(MUTED));
}
const TOP: f32 = 196.;
fn note_panel(ui: &mut egui::Ui, settings: &Settings, frame: &AnalyzerFrame) {
caption(ui, "NOTE");
let (name, hz) = match frame.note {
Some(n) if frame.hz > 0. => (common_dsp::note_name(n), format!("{:.1} Hz", frame.hz)),
_ => ("—".into(), "no note".into()),
};
ui.label(
RichText::new(name)
.font(FontId::new(54., egui::FontFamily::Name("medium".into())))
.color(if frame.note.is_some() { TEXT } else { DIM }),
);
ui.label(RichText::new(hz).monospace().size(14.).color(MUTED));
ui.add_space(10.);
meter(ui, "ORIGINAL", frame.low_db, STEEL, 100.);
meter(ui, "NEW SUB", frame.sub_db, ACCENT, 100.);
ui.add_space(10.);
ui.label(
RichText::new(format!(
"{:.0} ms lookahead · {}",
frame.latency as f32 / frame.sample_rate * 1000.,
match settings.source {
Source::Audio => "detecting pitch",
Source::Midi => "following MIDI notes",
}
))
.size(12.)
.color(MUTED),
);
}
fn controls(ui: &mut egui::Ui, settings: &mut Settings, state: &mut State) {
let defaults = Settings::default();
ui.columns(4, |c| {
knob(
&mut c[0],
state,
"Sub level",
&mut settings.level,
-30. ..=0.,
defaults.level,
" dBFS",
88.,
"Peak level of the new sub. Every note gets exactly this level.",
);
knob(
&mut c[1],
state,
"Split",
&mut settings.split,
40. ..=200.,
defaults.split,
" Hz",
88.,
"Below this frequency the original sub is replaced.",
);
knob(
&mut c[2],
state,
"Dynamics",
&mut settings.dynamics,
0. ..=100.,
defaults.dynamics,
" %",
88.,
"0 %: constant level per note. Higher: follow the original's wobble shape.",
);
knob(
&mut c[3],
state,
"Drive",
&mut settings.drive,
0. ..=100.,
defaults.drive,
" %",
88.,
"Adds upper harmonics so the sub reads on small speakers.",
);
});
ui.add_space(6.);
ui.separator();
ui.columns(6, |c| {
let mut octave = settings.octave as f32;
knob(
&mut c[0],
state,
"Octave",
&mut octave,
-2. ..=1.,
0.,
"",
54.,
"Shift the sub against the detected note. −1 for basses played high.",
);
settings.octave = octave.round() as i32;
knob(
&mut c[1],
state,
"Glide",
&mut settings.glide,
0. ..=200.,
defaults.glide,
" ms",
54.,
"Slide time when notes overlap. 0 jumps.",
);
knob(
&mut c[2],
state,
"Phase",
&mut settings.phase,
0. ..=360.,
defaults.phase,
"°",
54.,
"Start phase of every note. Line it up with your kick.",
);
knob(
&mut c[3],
state,
"Gate",
&mut settings.gate,
-60. ..=-20.,
defaults.gate,
" dB",
54.,
"Input level that counts as a note. Raise it if tails retrigger.",
);
knob(
&mut c[4],
state,
"Keep",
&mut settings.keep,
0. ..=100.,
defaults.keep,
" %",
54.,
"Blend some original low band back under the new sub.",
);
knob(
&mut c[5],
state,
"Output",
&mut settings.output,
-12. ..=12.,
defaults.output,
" dB",
54.,
"Output trim.",
);
});
ui.add_space(4.);
ui.horizontal(|ui| {
toggle(
ui,
state,
&mut settings.retrigger,
"RETRIGGER",
"Restart the sine at Phase on every note, so each note and kick hit lines up.",
);
toggle(
ui,
state,
&mut settings.snap,
"SNAP TO SEMITONE",
"Round the detected pitch. Turn off for slides and pitch bends.",
);
});
}