feat: add Lathe harmonic EQ and Temper tracked distortion
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Lathe places EQ bands on harmonics 1-32 of the played note, so a cut on
harmonic 3 stays on harmonic 3 on every note. Temper normalises each
note's level before an oversampled shaper and tunes its floor, push and
bright filters to the note, so every note distorts the same.

The note tracker moves from Anvil into common-dsp, together with a
state-variable filter, 4x oversampler and harmonic meter. Anvil's
behaviour and editor render are unchanged.

docs/ideas.md collects all plugin ideas and their status.
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nvrl committed 2026-11-06 06:08:51 +01:00
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//! CLAP audio effect. All DSP state is owned by the processing thread.
mod params;
use crossbeam_queue::ArrayQueue;
use lathe_core::{AnalyzerFrame, Engine, HARMONICS};
use nih_plug::prelude::*;
use nih_plug_egui::{create_egui_editor, egui};
use params::LatheParams;
use std::sync::Arc;
struct EditorData {
ui: lathe_ui::State,
gestures: [bool; 8],
}
pub struct Lathe {
params: Arc<LatheParams>,
analyzer: Arc<ArrayQueue<AnalyzerFrame>>,
engine: Option<Engine>,
gains: [f32; HARMONICS],
publish_count: usize,
publish_interval: usize,
}
impl Default for Lathe {
fn default() -> Self {
Self {
params: Arc::new(LatheParams::default()),
analyzer: Arc::new(ArrayQueue::new(2)),
engine: None,
gains: [0.; HARMONICS],
publish_count: 0,
publish_interval: 1600,
}
}
}
impl Plugin for Lathe {
const NAME: &'static str = "Lathe";
const VENDOR: &'static str = "Rivet & Patina";
const URL: &'static str = "";
const EMAIL: &'static str = "";
const VERSION: &'static str = env!("CARGO_PKG_VERSION");
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[
AudioIOLayout {
main_input_channels: NonZeroU32::new(2),
main_output_channels: NonZeroU32::new(2),
..AudioIOLayout::const_default()
},
AudioIOLayout {
main_input_channels: NonZeroU32::new(1),
main_output_channels: NonZeroU32::new(1),
..AudioIOLayout::const_default()
},
];
const MIDI_INPUT: MidiConfig = MidiConfig::Basic;
const SAMPLE_ACCURATE_AUTOMATION: bool = false;
type SysExMessage = ();
type BackgroundTask = ();
fn params(&self) -> Arc<dyn Params> {
self.params.clone()
}
fn editor(&mut self, _: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
let params = self.params.clone();
let analyzer = self.analyzer.clone();
create_egui_editor(
params.editor.clone(),
EditorData {
ui: lathe_ui::State::default(),
gestures: [false; 8],
},
|ctx, _| lathe_ui::style(ctx),
move |ctx, setter, data| {
while let Some(frame) = analyzer.pop() {
data.ui.accept_frame(frame);
}
let current = params.gains.read().map(|g| *g).unwrap_or([0.; HARMONICS]);
let before = params.settings(&current);
let mut edited = before;
nih_plug_egui::resizable_window::ResizableWindow::new("lathe-editor")
.min_size(egui::vec2(
lathe_ui::WIDTH as f32 - 80.,
lathe_ui::HEIGHT as f32 - 40.,
))
.show(ctx, &params.editor, |ui| {
lathe_ui::show(ui, &mut edited, &mut data.ui)
});
params.apply(
setter,
&before,
&edited,
data.ui.gesture_active,
&mut data.gestures,
);
// Harmonic levels follow the audio.
ctx.request_repaint_after(std::time::Duration::from_millis(40));
},
)
}
fn initialize(
&mut self,
layout: &AudioIOLayout,
config: &BufferConfig,
context: &mut impl InitContext<Self>,
) -> bool {
let Ok(mut engine) = Engine::new(
config.sample_rate,
layout.main_input_channels.map_or(0, |v| v.get() as usize),
) else {
return false;
};
let settings = self.params.settings(&self.gains);
self.gains = settings.gains;
if engine.set_settings(settings).is_err() {
return false;
}
context.set_latency_samples(engine.latency_samples());
self.publish_interval = (config.sample_rate / 30.) as usize;
self.engine = Some(engine);
true
}
fn reset(&mut self) {
if let Some(e) = self.engine.as_mut() {
e.reset();
}
self.publish_count = 0;
}
fn process(
&mut self,
buffer: &mut Buffer,
_: &mut AuxiliaryBuffers,
context: &mut impl ProcessContext<Self>,
) -> ProcessStatus {
let Some(engine) = self.engine.as_mut() else {
return ProcessStatus::Normal;
};
let settings = self.params.settings(&self.gains);
self.gains = settings.gains;
let _ = engine.set_settings(settings);
let mut next = context.next_event();
for (index, mut sample) in buffer.iter_samples().enumerate() {
while let Some(event) = next {
if event.timing() as usize > index {
break;
}
match event {
NoteEvent::NoteOn { note, velocity, .. } if velocity > 0. => {
engine.note_on(note)
}
NoteEvent::NoteOn { note, .. } | NoteEvent::NoteOff { note, .. } => {
engine.note_off(note)
}
NoteEvent::Choke { note, .. } => engine.note_off(note),
_ => {}
}
next = context.next_event();
}
let x = [
*sample.get_mut(0).unwrap(),
if engine.channels() == 2 {
*sample.get_mut(1).unwrap()
} else {
0.
},
];
let out = engine.process_sample(x);
for (c, value) in sample.into_iter().enumerate() {
*value = out[c];
}
self.publish_count += 1;
if self.publish_count >= self.publish_interval {
self.analyzer.force_push(engine.take_analyzer());
self.publish_count = 0;
}
}
// The lookahead delay and filter tails must drain after input stops.
ProcessStatus::KeepAlive
}
}
impl ClapPlugin for Lathe {
const CLAP_ID: &'static str = "io.storyboard.harmonic-eq";
const CLAP_DESCRIPTION: Option<&'static str> =
Some("EQ the harmonics of the played note: a cut on harmonic 3 stays on harmonic 3");
const CLAP_MANUAL_URL: Option<&'static str> = None;
const CLAP_SUPPORT_URL: Option<&'static str> = None;
const CLAP_FEATURES: &'static [ClapFeature] = &[
ClapFeature::AudioEffect,
ClapFeature::Equalizer,
ClapFeature::Stereo,
ClapFeature::Mono,
];
}
nih_export_clap!(Lathe);
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use lathe_core::{Settings, Source, HARMONICS};
use nih_plug::prelude::*;
use nih_plug_egui::EguiState;
use std::sync::{Arc, RwLock};
#[derive(Enum, Debug, PartialEq, Eq, Clone, Copy)]
pub enum SourceParam {
#[id = "audio"]
Audio,
#[id = "midi"]
#[name = "MIDI"]
Midi,
}
fn linear(name: &str, v: f32, min: f32, max: f32, unit: &'static str) -> FloatParam {
FloatParam::new(name, v, FloatRange::Linear { min, max }).with_unit(unit)
}
/// Continuous controls, in the order of the gesture slots.
const FLOATS: usize = 8;
#[derive(Params)]
pub struct LatheParams {
#[persist = "editor"]
pub editor: Arc<EguiState>,
/// Drawn per-harmonic gains. Saved with the project, not exposed as automation lanes.
#[persist = "lathe-gains"]
pub gains: RwLock<[f32; HARMONICS]>,
#[id = "source"]
pub source: EnumParam<SourceParam>,
#[id = "tilt"]
pub tilt: FloatParam,
#[id = "odd-even"]
pub odd_even: FloatParam,
#[id = "between"]
pub between: FloatParam,
#[id = "width"]
pub width: FloatParam,
#[id = "smooth"]
pub smooth: FloatParam,
#[id = "gate"]
pub gate: FloatParam,
#[id = "mix"]
pub mix: FloatParam,
#[id = "output"]
pub output: FloatParam,
#[id = "harmonics"]
pub harmonics: IntParam,
#[id = "snap"]
pub snap: BoolParam,
#[id = "bypass"]
pub bypass: BoolParam,
}
impl Default for LatheParams {
fn default() -> Self {
let d = Settings::default();
Self {
editor: EguiState::from_size(lathe_ui::WIDTH, lathe_ui::HEIGHT),
gains: RwLock::new(d.gains),
source: EnumParam::new("Pitch source", SourceParam::Audio),
tilt: linear("Tilt", d.tilt, -12., 12., " dB/oct"),
odd_even: linear("Odd/Even", d.odd_even, -12., 12., " dB"),
between: linear("Between", d.between, -24., 12., " dB"),
width: linear("Width", d.width, 5., 50., " %"),
smooth: linear("Smooth", d.smooth, 0., 100., " ms"),
gate: linear("Gate", d.gate, -60., -20., " dB"),
mix: linear("Mix", d.mix, 0., 100., " %"),
output: linear("Output", d.output, -12., 12., " dB"),
harmonics: IntParam::new(
"Harmonics",
d.harmonics as i32,
IntRange::Linear {
min: 8,
max: HARMONICS as i32,
},
),
snap: BoolParam::new("Snap to semitone", d.snap),
bypass: BoolParam::new("Bypass", false).make_bypass(),
}
}
}
impl LatheParams {
/// Current settings. `gains` falls back to `last` when the editor holds the lock, so the
/// audio thread never waits.
pub fn settings(&self, last: &[f32; HARMONICS]) -> Settings {
let gains = self.gains.try_read().map(|g| *g).unwrap_or(*last);
Settings {
source: match self.source.value() {
SourceParam::Audio => Source::Audio,
SourceParam::Midi => Source::Midi,
},
gains: gains.map(|g| {
if g.is_finite() {
g.clamp(lathe_core::GAIN_MIN, lathe_core::GAIN_MAX)
} else {
0.
}
}),
tilt: self.tilt.value(),
odd_even: self.odd_even.value(),
between: self.between.value(),
width: self.width.value(),
harmonics: self.harmonics.value() as u32,
smooth: self.smooth.value(),
gate: self.gate.value(),
snap: self.snap.value(),
mix: self.mix.value(),
output: self.output.value(),
bypass: self.bypass.value(),
}
}
fn floats(&self) -> [&FloatParam; FLOATS] {
[
&self.tilt,
&self.odd_even,
&self.between,
&self.width,
&self.smooth,
&self.gate,
&self.mix,
&self.output,
]
}
/// Pushes every changed editor value to the host. Continuous controls hold one gesture
/// while the pointer is down; switches are set in a single gesture. Gains are stored
/// directly.
pub fn apply(
&self,
setter: &ParamSetter,
old: &Settings,
new: &Settings,
dragging: bool,
open: &mut [bool; FLOATS],
) {
if new.gains != old.gains {
if let Ok(mut g) = self.gains.write() {
*g = new.gains;
}
}
let values = [
(old.tilt, new.tilt),
(old.odd_even, new.odd_even),
(old.between, new.between),
(old.width, new.width),
(old.smooth, new.smooth),
(old.gate, new.gate),
(old.mix, new.mix),
(old.output, new.output),
];
for (i, (p, (a, b))) in self.floats().into_iter().zip(values).enumerate() {
if a != b {
if !open[i] {
open[i] = true;
setter.begin_set_parameter(p);
}
setter.set_parameter(p, b);
}
if !dragging && open[i] {
setter.end_set_parameter(p);
open[i] = false;
}
}
if new.harmonics != old.harmonics {
setter.begin_set_parameter(&self.harmonics);
setter.set_parameter(&self.harmonics, new.harmonics as i32);
setter.end_set_parameter(&self.harmonics);
}
for (p, a, b) in [
(&self.snap, old.snap, new.snap),
(&self.bypass, old.bypass, new.bypass),
] {
if a != b {
setter.begin_set_parameter(p);
setter.set_parameter(p, b);
setter.end_set_parameter(p);
}
}
if new.source != old.source {
let v = match new.source {
Source::Audio => SourceParam::Audio,
Source::Midi => SourceParam::Midi,
};
setter.begin_set_parameter(&self.source);
setter.set_parameter(&self.source, v);
setter.end_set_parameter(&self.source);
}
}
}