feat(knurl): add Knurl cycle texture
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Knurl follows the played note and treats every cycle of the wave on its own: a repeating level pattern over 1-16 cycles makes subharmonics in tune with every note, random level and timing per cycle add rattle, and a noise burst per cycle, highpassed at a multiple of f0, adds grit. Amounts are counted in cycles, so the texture is the same on F1 and on C2. - Cycle clock from the shared note tracker, restarted at each note; the audio is delayed by the lookahead plus 4.2 ms of timing-jitter headroom. - Per-cycle randomness from a hash of the cycle number: Same every note or Free. - Patterns Off, Double, Triple, Fry (default), Gallop, Stutter or drawn; grit switchable per step. Pattern persisted as knurl-pattern. - Editor: last eight cycles overlaid, pattern bars with the playing step. - Tests match the prototype: Double gives f0/2 at -8.19 dB, Triple f0/3 at -10.68 dB, equal on F1 and C2, no added clicks, bit-exact when off, no allocation on the audio thread.
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//! Knurl: texture per cycle of the played note. A cycle clock follows the tracked pitch and
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//! restarts at every note; each cycle gets its own step gain (a repeating pattern that
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//! makes subharmonics), a random level and timing, and a noise burst tuned to the note.
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//! Every amount is counted in cycles, so the texture has the same grain on every note.
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//!
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//! The audio path is delayed by the tracker lookahead plus the timing-jitter headroom, so
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//! the clock already knows each note when its attack leaves the plugin. Allocation-free
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//! after `new`; mono-safe (both channels get the same treatment).
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mod settings;
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use common_dsp::svf::{Svf, SvfCoef};
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use common_dsp::tracker::{PitchFollower, Tracker, TrackerConfig};
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use common_dsp::{coefficient, db_to_gain, hz_to_midi};
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pub use settings::{Seed, Settings, Source, GRIT_OFF, PATTERNS, STEPS, STEP_MIN};
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/// Cycles kept for the editor's scope, and points per cycle.
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pub const SCOPE_CYCLES: usize = 8;
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pub const SCOPE_POINTS: usize = 64;
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/// Timing jitter can move a cycle by at most this share of the lowest period.
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const JITTER_HEADROOM: f32 = 0.125;
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/// Effects fade in and out with the note over this time.
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const FADE_MS: f32 = 20.;
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/// The grit filter is retuned this often, in samples.
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const RETUNE: usize = 16;
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/// Level follower for scaling the grit to the input.
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const LEVEL_MS: f32 = 30.;
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#[derive(Clone, Copy, Debug)]
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pub struct AnalyzerFrame {
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/// Fundamental the clock follows, 0 before the first note.
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pub hz: f32,
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/// Sounding note, rounded; None between notes.
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pub note: Option<u8>,
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/// Pattern step of the newest cycle.
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pub step: usize,
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/// Output of the last `SCOPE_CYCLES` cycles, oldest first, each resampled to
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/// `SCOPE_POINTS` points.
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pub scope: [[f32; SCOPE_POINTS]; SCOPE_CYCLES],
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/// True when the scope holds cycles of a sounding note.
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pub scope_valid: bool,
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pub input_db: f32,
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pub output_db: f32,
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pub latency: u32,
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pub sample_rate: f32,
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}
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impl Default for AnalyzerFrame {
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fn default() -> Self {
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Self {
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hz: 0.,
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note: None,
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step: 0,
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scope: [[0.; SCOPE_POINTS]; SCOPE_CYCLES],
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scope_valid: false,
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input_db: -120.,
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output_db: -120.,
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latency: 0,
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sample_rate: 48000.,
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}
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}
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}
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/// Deterministic per-cycle randomness: a hash of (stream, note seed, cycle).
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fn hash(stream: u64, seed: u64, cycle: u64) -> u64 {
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let mut z = stream
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.wrapping_mul(0x9E37_79B9_7F4A_7C15)
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.wrapping_add(seed.wrapping_mul(0xBF58_476D_1CE4_E5B9))
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.wrapping_add(cycle.wrapping_mul(0x94D0_49BB_1331_11EB));
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z = (z ^ (z >> 30)).wrapping_mul(0xBF58_476D_1CE4_E5B9);
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z = (z ^ (z >> 27)).wrapping_mul(0x94D0_49BB_1331_11EB);
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z ^ (z >> 31)
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}
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fn uniform(stream: u64, seed: u64, cycle: u64) -> f32 {
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(hash(stream, seed, cycle) >> 40) as f32 / (1u64 << 24) as f32
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}
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/// Approximately normal, clamped to ±3 (sum of four uniforms, unit variance).
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fn normal(stream: u64, seed: u64, cycle: u64) -> f32 {
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let s: f32 = (0..4).map(|i| uniform(stream, seed, cycle * 4 + i)).sum();
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((s - 2.) * 3f32.sqrt()).clamp(-3., 3.)
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}
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/// Raised-cosine weight of the next cycle's value: 0 until `1 − width` of the cycle, then
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/// rising to 1 at the boundary.
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fn edge(frac: f32, width: f32) -> f32 {
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let t = ((frac - (1. - width)) / width).clamp(0., 1.);
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0.5 - 0.5 * (std::f32::consts::PI * t).cos()
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}
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const LEVEL: u64 = 1;
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const TIME: u64 = 2;
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const NOISE: u64 = 3;
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/// What the clock needs, delayed by the jitter headroom so it lines up with the audio.
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#[derive(Clone, Copy, Default)]
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struct Pitch {
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hz: f32,
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start: bool,
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sounding: bool,
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}
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pub struct Engine {
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rate: f32,
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channels: usize,
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settings: Settings,
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/// Tracker lookahead.
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lookahead: usize,
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/// Largest timing offset in samples, either way.
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headroom: usize,
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tracker: Tracker,
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pitch: PitchFollower,
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pitch_line: Vec<Pitch>,
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pitch_at: usize,
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audio: Vec<[f32; 2]>,
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audio_at: usize,
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// Cycle clock.
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phase: f64,
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cycle: u64,
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note_seed: u64,
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notes: u64,
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noise_at: u64,
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amount: f32,
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fade: f32,
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// Grit.
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grit_coef: SvfCoef,
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grit_filter: Svf,
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countdown: usize,
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level: f32,
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level_coef: f32,
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// Smoothed controls.
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smooth: f32,
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mix: f32,
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output: f32,
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bypass: f32,
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fresh: bool,
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// Editor.
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scope: [[f32; SCOPE_POINTS]; SCOPE_CYCLES],
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scope_valid: bool,
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meter_in: f64,
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meter_out: f64,
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meter_count: usize,
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}
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impl Engine {
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pub fn new(rate: f32, channels: usize) -> Result<Self, &'static str> {
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if !(rate.is_finite() && (8000.0..=768000.).contains(&rate)) {
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return Err("unsupported sample rate");
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}
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if !(1..=2).contains(&channels) {
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return Err("unsupported channel count");
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}
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let tracker = Tracker::new(rate, TrackerConfig::BASS);
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let lookahead = tracker.latency();
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let headroom = (JITTER_HEADROOM * rate / TrackerConfig::BASS.min_hz).ceil() as usize;
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let settings = Settings::default();
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let mut e = Self {
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rate,
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channels,
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settings,
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lookahead,
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headroom,
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tracker,
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pitch: PitchFollower::default(),
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pitch_line: vec![Pitch::default(); headroom + 1],
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pitch_at: 0,
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// Reads reach `lookahead + 2·headroom` back, plus the interpolation taps.
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audio: vec![[0.; 2]; lookahead + 2 * headroom + 4],
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audio_at: 0,
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phase: 0.,
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cycle: 0,
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note_seed: 0,
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notes: 0,
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noise_at: 0,
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amount: 0.,
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fade: coefficient(rate, FADE_MS),
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grit_coef: SvfCoef::IDENTITY,
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grit_filter: Svf::default(),
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countdown: 0,
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level: 0.,
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level_coef: coefficient(rate, LEVEL_MS),
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smooth: coefficient(rate, 10.),
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mix: 1.,
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output: 1.,
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bypass: 0.,
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fresh: true,
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scope: [[0.; SCOPE_POINTS]; SCOPE_CYCLES],
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scope_valid: false,
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meter_in: 0.,
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meter_out: 0.,
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meter_count: 0,
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};
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e.set_settings(settings)?;
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e.fresh = true;
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Ok(e)
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}
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pub fn latency_samples(&self) -> u32 {
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(self.lookahead + self.headroom) as u32
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}
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pub fn channels(&self) -> usize {
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self.channels
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}
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pub fn settings(&self) -> Settings {
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self.settings
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}
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pub fn set_settings(&mut self, s: Settings) -> Result<(), &'static str> {
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s.validate()?;
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self.tracker.set(s.source == Source::Midi, s.gate, false);
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self.settings = s;
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if std::mem::take(&mut self.fresh) {
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self.mix = s.mix * 0.01;
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self.output = db_to_gain(s.output);
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self.bypass = f32::from(s.bypass);
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}
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Ok(())
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}
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pub fn reset(&mut self) {
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self.audio.fill([0.; 2]);
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self.pitch_line.fill(Pitch::default());
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self.pitch = PitchFollower::default();
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self.tracker.reset();
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self.grit_filter.reset();
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self.phase = 0.;
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self.cycle = 0;
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self.notes = 0;
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self.note_seed = 0;
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self.noise_at = 0;
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self.amount = 0.;
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self.level = 0.;
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self.countdown = 0;
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self.scope_valid = false;
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self.fresh = true;
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}
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pub fn note_on(&mut self, note: u8) {
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self.tracker.note_on(note);
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}
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pub fn note_off(&mut self, note: u8) {
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self.tracker.note_off(note);
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}
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/// The audio `back` samples (fractional) before the newest one, cubic Hermite.
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#[inline]
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fn read(&self, back: f32) -> [f32; 2] {
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let len = self.audio.len();
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let whole = back.floor();
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let t = back - whole;
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let base = whole as usize;
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let at = |back: usize| self.audio[(self.audio_at + len - back % len) % len];
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// y0 is one sample newer than y1; y2 and y3 are older.
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let (newer, p1, p2, p3) = (at(base.max(1) - 1), at(base), at(base + 1), at(base + 2));
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let mut out = [0.; 2];
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for c in 0..2 {
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let (y0, y1, y2, y3) = (newer[c], p1[c], p2[c], p3[c]);
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let c1 = 0.5 * (y2 - y0);
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let c2 = y0 - 2.5 * y1 + 2. * y2 - 0.5 * y3;
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let c3 = 0.5 * (y3 - y0) + 1.5 * (y1 - y2);
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out[c] = ((c3 * t + c2) * t + c1) * t + y1;
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}
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out
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}
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pub fn process_sample(&mut self, x: [f32; 2]) -> [f32; 2] {
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let mono = if self.channels == 2 {
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0.5 * (x[0] + x[1])
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} else {
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x[0]
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};
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let (pitch, snap) = (&mut self.pitch, self.settings.snap);
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self.tracker.process(mono, |e| pitch.event(snap, e));
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let (hz, jump) = self.pitch.step(1.);
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// Tracker events are timed for `lookahead`; the audio leaves `headroom` later.
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let len = self.pitch_line.len();
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self.pitch_line[self.pitch_at] = Pitch {
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hz,
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start: jump,
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sounding: self.tracker.sounding(),
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};
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self.pitch_at = (self.pitch_at + 1) % len;
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let p = self.pitch_line[self.pitch_at];
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let len = self.audio.len();
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self.audio_at = (self.audio_at + 1) % len;
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self.audio[self.audio_at] = x;
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let centre = (self.lookahead + self.headroom) as f32;
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let dry = self.read(centre);
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// Cycle clock.
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if p.start {
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self.phase = 0.;
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self.cycle = 0;
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self.notes += 1;
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self.noise_at = 0;
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self.note_seed = match self.settings.seed {
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Seed::Same => 0,
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Seed::Free => self.notes,
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};
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self.countdown = 0;
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}
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let active = p.sounding && p.hz > 0.;
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self.amount += (f32::from(active) - self.amount) * self.fade;
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let s = self.settings;
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let frac = self.phase.fract() as f32;
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let c = self.cycle;
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let seed = self.note_seed;
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let step = |k: u64| (k % s.steps as u64) as usize;
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// Pattern and level jitter, crossfaded into the next cycle.
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let w = edge(frac, s.edge * 0.01);
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let jitter_w = edge(frac, 0.5);
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let pattern = |k: u64| db_to_gain(s.pattern[step(k)]);
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let wobble = |k: u64| db_to_gain(s.level_jitter * normal(LEVEL, seed, k));
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let gain = (pattern(c) * (1. - w) + pattern(c + 1) * w)
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* (wobble(c) * (1. - jitter_w) + wobble(c + 1) * jitter_w);
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let gain = 1. + self.amount * (gain - 1.);
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// Timing jitter: an offset per cycle, blended across the whole cycle.
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let period = if p.hz > 0. { self.rate / p.hz } else { 0. };
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let shift = |k: u64| normal(TIME, seed, k) * s.time_jitter * 0.01 * period;
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let tw = edge(frac, 1.);
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let offset = (shift(c) * (1. - tw) + shift(c + 1) * tw) * self.amount;
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let offset = offset.clamp(-(self.headroom as f32), self.headroom as f32);
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let moved = if offset == 0. {
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dry
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} else {
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self.read(centre + offset)
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};
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// Grit: noise above `tone` harmonics, in a sin² window at `position` of each cycle.
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let mut grit = 0.;
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if s.grit > GRIT_OFF && p.hz > 0. && s.grit_steps[step(c)] {
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if self.countdown == 0 {
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let f = (s.tone * p.hz).min(0.45 * self.rate);
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self.grit_coef = SvfCoef::highpass(self.rate, f, std::f32::consts::FRAC_1_SQRT_2);
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self.countdown = RETUNE;
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}
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self.countdown -= 1;
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self.noise_at = self.noise_at.wrapping_add(1);
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let n = 2. * uniform(NOISE, seed, self.noise_at) - 1.;
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let hp = self.grit_filter.process(&self.grit_coef, n * 3f32.sqrt());
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let d = (frac - s.position * 0.01).rem_euclid(1.);
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let l = s.length * 0.01;
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if d < l {
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let window = (std::f32::consts::PI * d / l).sin().powi(2);
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grit = hp * window * self.level.sqrt() * db_to_gain(s.grit) * self.amount;
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}
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}
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let m = if self.channels == 2 {
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0.5 * (dry[0] + dry[1])
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} else {
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dry[0]
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};
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self.level += (m * m - self.level) * self.level_coef;
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// Advance the clock.
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if p.hz > 0. {
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self.phase += (p.hz / self.rate) as f64;
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let whole = self.phase.floor() as u64;
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if whole > 0 {
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self.phase -= whole as f64;
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self.cycle += whole;
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self.scope
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.rotate_left(whole.min(SCOPE_CYCLES as u64) as usize);
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self.scope[SCOPE_CYCLES - 1] = [0.; SCOPE_POINTS];
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}
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}
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self.mix += (s.mix * 0.01 - self.mix) * self.smooth;
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self.output += (db_to_gain(s.output) - self.output) * self.smooth;
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self.bypass += (f32::from(s.bypass) - self.bypass) * self.smooth;
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let mut out = [0.; 2];
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for ch in 0..self.channels {
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let wet = moved[ch] * gain + grit;
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let mixed = (self.mix * wet + (1. - self.mix) * dry[ch]) * self.output;
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out[ch] = mixed * (1. - self.bypass) + dry[ch] * self.bypass;
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}
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let o = if self.channels == 2 {
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0.5 * (out[0] + out[1])
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} else {
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out[0]
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};
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if active {
|
||||
let i = ((frac * SCOPE_POINTS as f32) as usize).min(SCOPE_POINTS - 1);
|
||||
self.scope[SCOPE_CYCLES - 1][i] = o;
|
||||
self.scope_valid = true;
|
||||
}
|
||||
self.meter_in += (m * m) as f64;
|
||||
self.meter_out += (o * o) as f64;
|
||||
self.meter_count += 1;
|
||||
out
|
||||
}
|
||||
/// Editor data; levels are averaged since the previous call.
|
||||
pub fn take_analyzer(&mut self) -> AnalyzerFrame {
|
||||
let n = self.meter_count.max(1) as f64;
|
||||
let db = |p: f64| (10. * (p / n).max(1e-12).log10()).max(-120.) as f32;
|
||||
let mut f = AnalyzerFrame {
|
||||
hz: self.pitch.hz(),
|
||||
note: None,
|
||||
step: (self.cycle % self.settings.steps as u64) as usize,
|
||||
scope: self.scope,
|
||||
scope_valid: self.scope_valid,
|
||||
input_db: db(self.meter_in),
|
||||
output_db: db(self.meter_out),
|
||||
latency: self.latency_samples(),
|
||||
sample_rate: self.rate,
|
||||
};
|
||||
if self.tracker.sounding() && f.hz > 0. {
|
||||
f.note = Some(hz_to_midi(f.hz).round().clamp(0., 127.) as u8);
|
||||
}
|
||||
self.meter_in = 0.;
|
||||
self.meter_out = 0.;
|
||||
self.meter_count = 0;
|
||||
f
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,166 @@
|
||||
//! Host-independent controls. Gains in dB; amounts relative to one cycle in percent.
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Pattern steps: one per cycle, repeating.
|
||||
pub const STEPS: usize = 16;
|
||||
pub const STEP_MIN: f32 = -24.;
|
||||
/// Grit at or below this level is off.
|
||||
pub const GRIT_OFF: f32 = -60.;
|
||||
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Default)]
|
||||
pub enum Source {
|
||||
/// Pitch and note starts are detected from the incoming bass.
|
||||
#[default]
|
||||
Audio,
|
||||
/// Notes come from MIDI note input.
|
||||
Midi,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Default)]
|
||||
pub enum Seed {
|
||||
/// Every note gets the same random sequence, so identical notes sound identical.
|
||||
#[default]
|
||||
Same,
|
||||
/// The random sequences keep running from note to note.
|
||||
Free,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)]
|
||||
#[serde(deny_unknown_fields)]
|
||||
pub struct Settings {
|
||||
pub source: Source,
|
||||
/// Gain per pattern step, 0 down to `STEP_MIN`.
|
||||
pub pattern: [f32; STEPS],
|
||||
/// Steps that get a grit burst.
|
||||
pub grit_steps: [bool; STEPS],
|
||||
/// Pattern length in cycles, 1..=STEPS.
|
||||
pub steps: usize,
|
||||
/// Crossfade into the next step, as a share of a cycle.
|
||||
pub edge: f32,
|
||||
/// Random level per cycle, standard deviation in dB.
|
||||
pub level_jitter: f32,
|
||||
/// Random timing per cycle, standard deviation in percent of a period.
|
||||
pub time_jitter: f32,
|
||||
/// Grit burst level relative to the input, dB; `GRIT_OFF` or lower is off.
|
||||
pub grit: f32,
|
||||
/// Grit highpass, in harmonics of the note.
|
||||
pub tone: f32,
|
||||
/// Where in the cycle the grit burst sits, percent.
|
||||
pub position: f32,
|
||||
/// Grit burst length, percent of a cycle.
|
||||
pub length: f32,
|
||||
pub seed: Seed,
|
||||
/// Detection threshold in dBFS for note starts (Audio source).
|
||||
pub gate: f32,
|
||||
/// Round detected pitch to the nearest semitone.
|
||||
pub snap: bool,
|
||||
pub mix: f32,
|
||||
pub output: f32,
|
||||
pub bypass: bool,
|
||||
}
|
||||
|
||||
/// Named step patterns: (name, help, gains). Missing steps are 0 dB.
|
||||
pub const PATTERNS: [(&str, &str, &[f32]); 6] = [
|
||||
("Off", "Every cycle at full level.", &[0.]),
|
||||
(
|
||||
"Double",
|
||||
"Every second cycle quieter: a sub-octave growl.",
|
||||
&[0., -9.],
|
||||
),
|
||||
(
|
||||
"Triple",
|
||||
"One loud cycle, two quiet: a growl an octave and a fifth down.",
|
||||
&[0., -12., -12.],
|
||||
),
|
||||
(
|
||||
"Fry",
|
||||
"Uneven four-cycle pattern: vocal-fry rattle.",
|
||||
&[0., -14., -5., -14.],
|
||||
),
|
||||
(
|
||||
"Gallop",
|
||||
"Loud, quiet, loud, then three quiet: a rolling gallop.",
|
||||
&[0., -18., 0., -18., -18., -18.],
|
||||
),
|
||||
(
|
||||
"Stutter",
|
||||
"Bursts of cycles with gaps: a gated stutter.",
|
||||
&[0., 0., -24., -24., 0., -24., -24., -24.],
|
||||
),
|
||||
];
|
||||
|
||||
impl Settings {
|
||||
/// Applies a named pattern: its gains, its length, grit on every step.
|
||||
pub fn apply_pattern(&mut self, gains: &[f32]) {
|
||||
self.pattern = [0.; STEPS];
|
||||
for (p, g) in self.pattern.iter_mut().zip(gains) {
|
||||
*p = *g;
|
||||
}
|
||||
self.steps = gains.len().clamp(1, STEPS);
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Settings {
|
||||
fn default() -> Self {
|
||||
let mut s = Self {
|
||||
source: Source::Audio,
|
||||
pattern: [0.; STEPS],
|
||||
grit_steps: [true; STEPS],
|
||||
steps: 1,
|
||||
edge: 15.,
|
||||
level_jitter: 1.,
|
||||
time_jitter: 3.,
|
||||
grit: -9.,
|
||||
tone: 12.,
|
||||
position: 10.,
|
||||
length: 12.,
|
||||
seed: Seed::Same,
|
||||
gate: -42.,
|
||||
snap: true,
|
||||
mix: 100.,
|
||||
output: 0.,
|
||||
bypass: false,
|
||||
};
|
||||
s.apply_pattern(PATTERNS[3].2);
|
||||
s
|
||||
}
|
||||
}
|
||||
impl Settings {
|
||||
pub fn validate(&self) -> Result<(), &'static str> {
|
||||
let finite = [
|
||||
self.edge,
|
||||
self.level_jitter,
|
||||
self.time_jitter,
|
||||
self.grit,
|
||||
self.tone,
|
||||
self.position,
|
||||
self.length,
|
||||
self.gate,
|
||||
self.mix,
|
||||
self.output,
|
||||
]
|
||||
.iter()
|
||||
.chain(self.pattern.iter())
|
||||
.all(|v| v.is_finite());
|
||||
if !finite {
|
||||
return Err("non-finite setting");
|
||||
}
|
||||
let ok = self.pattern.iter().all(|g| (STEP_MIN..=0.).contains(g))
|
||||
&& (1..=STEPS).contains(&self.steps)
|
||||
&& (5.0..=50.).contains(&self.edge)
|
||||
&& (0.0..=6.).contains(&self.level_jitter)
|
||||
&& (0.0..=10.).contains(&self.time_jitter)
|
||||
&& (GRIT_OFF..=0.).contains(&self.grit)
|
||||
&& (4.0..=64.).contains(&self.tone)
|
||||
&& (0.0..=100.).contains(&self.position)
|
||||
&& (2.0..=50.).contains(&self.length)
|
||||
&& (-60.0..=-20.).contains(&self.gate)
|
||||
&& (0.0..=100.).contains(&self.mix)
|
||||
&& (-12.0..=12.).contains(&self.output);
|
||||
if ok {
|
||||
Ok(())
|
||||
} else {
|
||||
Err("setting out of range")
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user