feat(knurl): add Knurl cycle texture
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Knurl follows the played note and treats every cycle of the wave on its own: a repeating level pattern over 1-16 cycles makes subharmonics in tune with every note, random level and timing per cycle add rattle, and a noise burst per cycle, highpassed at a multiple of f0, adds grit. Amounts are counted in cycles, so the texture is the same on F1 and on C2. - Cycle clock from the shared note tracker, restarted at each note; the audio is delayed by the lookahead plus 4.2 ms of timing-jitter headroom. - Per-cycle randomness from a hash of the cycle number: Same every note or Free. - Patterns Off, Double, Triple, Fry (default), Gallop, Stutter or drawn; grit switchable per step. Pattern persisted as knurl-pattern. - Editor: last eight cycles overlaid, pattern bars with the playing step. - Tests match the prototype: Double gives f0/2 at -8.19 dB, Triple f0/3 at -10.68 dB, equal on F1 and C2, no added clicks, bit-exact when off, no allocation on the audio thread.
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@@ -114,5 +114,21 @@
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"weld-core",
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"weld-ui"
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]
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},
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"knurl": {
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"name": "Knurl",
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"description": "Give every cycle of the note its own level, timing and grit",
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"manifest": "plugins/knurl/plugin/Cargo.toml",
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"library": "knurl",
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"documentation": "docs/knurl",
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"clap_id": "io.storyboard.cycle-texture",
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"licenses": {
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"plugins/common/ui/assets/OFL.txt": "licenses/Roboto-OFL.txt"
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},
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"packages": [
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"common-ui",
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"knurl-core",
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"knurl-ui"
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]
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}
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}
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