feat(patina): Tone guard for bass lines

Patina detects the played note (30-500 Hz) and remembers, over about
4 s, how high each spectral bump is at a fixed frequency and relative
to the note. Bumps that follow the note (a boosted harmonic the patch
is built on) get less cut; bumps fixed in Hz (formants, room modes)
are cut as before. On a saw line F1-F2 with harmonic 6 boosted, the
cut on that harmonic drops from 5.78 dB to 0.44 dB at 100 %, while a
fixed formant at 1.5 kHz stays at 5.78 dB. One held note is cut as
normal, since the two cases cannot be told apart.

- New parameter tone-guard (0-100 %, default 0), appended at the end;
  0 % is the old behaviour and old settings load unchanged.
- New Bass line preset.
- Editor: Tone guard control, NOTE readout and a strip over the
  spectrum where cuts are held back.
- No added latency, no allocation on the audio thread; patina-core now
  depends on common-dsp.
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nvrl committed 2026-11-06 12:24:11 +01:00
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# Patina changelog
## Unreleased
- Add **Tone guard** (0–100 %, default 0 %). Patina follows the played note and
remembers, over about four seconds, which bumps stay in Hz and which follow the
note. Bumps that follow the note (a harmonic the bass is built on) are cut
less; resonances fixed in Hz (formant, comb and filter rings) are still cut.
At 0 % Patina works exactly as before. The display shows the note and marks
the held-back region with a blue strip.
- Add the **Bass line** preset (Tone guard 80 %, Low 150 Hz).
## 0.3.0
- Change the CLAP ID to `io.narl.bass-foundry.patina`. Hosts see this as a new
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@@ -33,6 +33,27 @@ cuts, then use Delta to hear what is removed. Restrict Low/High frequency to kee
the source’s body out of reach. Attack and Release set how quickly cuts grow and
recover; Transient guard briefly relaxes cuts on attacks to keep punch.
### Tone guard for bass lines
On a bass line, a bump can mean two things. A resonance fixed in Hz (a formant,
a comb or filter ring) stays at the same frequency on every note: that is what
Patina should cut. A bump that follows the note (a harmonic the patch is built
on, or a Lathe boost) moves with every note: cutting it changes the patch
differently on each note.
**Tone guard** tells them apart. Patina detects the played note (30–500 Hz)
and remembers, over about four seconds, how high each bump was in Hz and how
high it was relative to the note. A bump that has stayed with the note more
than in Hz gets less cut; at 100 % none. A resonance fixed in Hz is cut as
before. It needs a few different notes before it can decide: on one held note
both look the same and Patina cuts as normal. The **NOTE** readout shows what
Patina follows, and a blue strip on top of the plot shows where cuts are held
back. Start from the **Bass line** preset. At 0 % Tone guard is off.
Measured on a saw line F1–F2 with Low at 150 Hz: a +12 dB boost on harmonic 6
is cut by 5.8 dB without Tone guard and by 0.4 dB at 100 %; a formant at 1.5 kHz
is cut by 5.8 dB either way.
Double-click the plot to add one of four focus points. Drag a point up to cut
more in that region, down to protect it. Wheel changes its width. Range handles
on the plot drag the processing limits.
@@ -76,7 +97,8 @@ The engine uses complex RustFFT with supplied scratch buffers, WOLA reconstructi
the envelope/reference detector above, bounded soft-knee cuts, and temporal
smoothing. Original bin phases are retained. This is not a minimum-phase filter
bank, a live monitoring effect, a limiter, or an automatic separation of tone and
unwanted resonance. No external sidechain, Learn, M/S, or pitch detector in v0.1.
unwanted resonance. No external sidechain, Learn or M/S. The pitch detector
serves Tone guard only.
## Build and offline evaluation
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