feat!: change CLAP IDs to io.narl.bass-foundry.<product>, release all plugins
Check and Windows preview / check (anvil) (push) Successful in 2m11s
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Independent plugin release / publish (push) Successful in 9s
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Independent plugin release / build (push) Successful in 2m10s
Check and Windows preview / check (anvil) (push) Successful in 2m11s
Check and Windows preview / check (crucible) (push) Successful in 1m43s
Check and Windows preview / check (knurl) (push) Successful in 1m37s
Check and Windows preview / check (lathe) (push) Successful in 1m39s
Check and Windows preview / check (patina) (push) Successful in 2m25s
Check and Windows preview / check (rivet) (push) Successful in 1m50s
Check and Windows preview / check (temper) (push) Successful in 1m45s
Check and Windows preview / check (weld) (push) Successful in 3m9s
Check and Windows preview / previews (push) Successful in 1m50s
Check and Windows preview / windows (push) Successful in 2m46s
Independent plugin release / publish (push) Successful in 9s
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Independent plugin release / build (push) Successful in 2m10s
The io.storyboard.* IDs were a leftover from Motif Storyboard and named old functions (motif, sub-anchor, layer-align) instead of the products. Every plugin now uses io.narl.bass-foundry.<product>, and IDs are frozen from here on, even across renames. Hosts see the new IDs as different plugins: delete the old .clap files, rescan, and add the plugins again in existing projects. Rivet session JSON and Patina parameter IDs are unchanged. - Rivet 0.5.0, Patina 0.3.0; Anvil, Crucible, Lathe, Temper, Weld and Knurl 0.2.0. - Docs, changelogs and the release table describe the change. - Website: upgrade note in the Install section.
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@@ -185,7 +185,7 @@ impl Plugin for Anvil {
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}
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}
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impl ClapPlugin for Anvil {
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const CLAP_ID: &'static str = "io.storyboard.sub-anchor";
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const CLAP_ID: &'static str = "io.narl.bass-foundry.anvil";
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const CLAP_DESCRIPTION: Option<&'static str> =
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Some("Replace the sub with a clean sine at one level and phase for every note");
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const CLAP_MANUAL_URL: Option<&'static str> = None;
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