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import fs from 'fs';
import path from 'path';
import os from 'os';
import { parse, stringify } from 'simple-vdf';
import chokidar from 'chokidar';
export interface LocalSteamAccount {
steamId: string;
accountName: string;
personaName: string;
timestamp: number;
}
class SteamClientService {
private steamPath: string | null = null;
private onAccountsChanged: ((accounts: LocalSteamAccount[]) => void) | null = null;
constructor() {
this.detectSteamPath();
}
private detectSteamPath() {
const platform = os.platform();
const home = os.homedir();
if (platform === 'win32') {
const possiblePaths = [
'C:\\Program Files (x86)\\Steam',
'C:\\Program Files\\Steam'
];
this.steamPath = possiblePaths.find(p => fs.existsSync(p)) || null;
} else if (platform === 'linux') {
const possiblePaths = [
path.join(home, '.steam/steam'),
path.join(home, '.local/share/Steam'),
path.join(home, '.var/app/com.valvesoftware.Steam/.steam/steam')
];
this.steamPath = possiblePaths.find(p => fs.existsSync(p)) || null;
}
if (this.steamPath) {
console.log(`[SteamClient] Detected Steam path: ${this.steamPath}`);
}
}
public getLoginUsersPath(): string | null {
if (!this.steamPath) return null;
return path.join(this.steamPath, 'config', 'loginusers.vdf');
}
public getConfigVdfPath(): string | null {
if (!this.steamPath) return null;
return path.join(this.steamPath, 'config', 'config.vdf');
}
public startWatching(callback: (accounts: LocalSteamAccount[]) => void) {
this.onAccountsChanged = callback;
const loginUsersPath = this.getLoginUsersPath();
if (loginUsersPath && fs.existsSync(loginUsersPath)) {
this.readLocalAccounts();
chokidar.watch(loginUsersPath, { persistent: true }).on('change', () => {
this.readLocalAccounts();
});
}
}
private readLocalAccounts() {
const filePath = this.getLoginUsersPath();
if (!filePath || !fs.existsSync(filePath)) return;
try {
const content = fs.readFileSync(filePath, 'utf-8');
const data = parse(content) as any;
if (!data || !data.users) return;
const accounts: LocalSteamAccount[] = [];
for (const [steamId64, userData] of Object.entries(data.users)) {
const user = userData as any;
accounts.push({
steamId: steamId64,
accountName: user.AccountName,
personaName: user.PersonaName,
timestamp: parseInt(user.Timestamp) || 0
});
}
if (this.onAccountsChanged) this.onAccountsChanged(accounts);
} catch (error) {
console.error('[SteamClient] Error parsing loginusers.vdf:', error);
}
}
public extractAccountConfig(accountName: string): any | null {
const configPath = this.getConfigVdfPath();
if (!configPath || !fs.existsSync(configPath)) return null;
try {
const content = fs.readFileSync(configPath, 'utf-8');
const data = parse(content) as any;
const accounts = data?.InstallConfigStore?.Software?.Valve?.Steam?.Accounts;
if (accounts && accounts[accountName]) {
return accounts[accountName];
}
} catch (e) {
console.error('[SteamClient] Failed to extract config.vdf data');
}
return null;
}
public injectAccountConfig(accountName: string, accountData: any) {
const configPath = this.getConfigVdfPath();
if (!configPath) return;
// Create directory if it doesn't exist
const configDir = path.dirname(configPath);
if (!fs.existsSync(configDir)) fs.mkdirSync(configDir, { recursive: true });
let data: any = { InstallConfigStore: { Software: { Valve: { Steam: { Accounts: {} } } } } };
if (fs.existsSync(configPath)) {
try {
const content = fs.readFileSync(configPath, 'utf-8');
data = parse(content) as any;
} catch (e) { }
}
// Ensure structure exists
if (!data.InstallConfigStore) data.InstallConfigStore = {};
if (!data.InstallConfigStore.Software) data.InstallConfigStore.Software = {};
if (!data.InstallConfigStore.Software.Valve) data.InstallConfigStore.Software.Valve = {};
if (!data.InstallConfigStore.Software.Valve.Steam) data.InstallConfigStore.Software.Valve.Steam = {};
if (!data.InstallConfigStore.Software.Valve.Steam.Accounts) data.InstallConfigStore.Software.Valve.Steam.Accounts = {};
data.InstallConfigStore.Software.Valve.Steam.Accounts[accountName] = accountData;
try {
fs.writeFileSync(configPath, stringify(data));
console.log(`[SteamClient] Injected login config for ${accountName} into config.vdf`);
} catch (e) {
console.error('[SteamClient] Failed to write config.vdf');
}
}
public async setAutoLoginUser(accountName: string, accountConfig?: any, steamId?: string): Promise<boolean> {
const platform = os.platform();
const loginUsersPath = this.getLoginUsersPath();
if (loginUsersPath) {
const configDir = path.dirname(loginUsersPath);
if (!fs.existsSync(configDir)) fs.mkdirSync(configDir, { recursive: true });
let data: any = { users: {} };
if (fs.existsSync(loginUsersPath)) {
try {
const content = fs.readFileSync(loginUsersPath, 'utf-8');
data = parse(content) as any;
} catch (e) { }
}
if (!data.users) data.users = {};
let found = false;
for (const [id, user] of Object.entries(data.users)) {
const u = user as any;
if (u.AccountName.toLowerCase() === accountName.toLowerCase()) {
u.mostrecent = "1";
u.RememberPassword = "1";
u.AllowAutoLogin = "1";
u.WantsOfflineMode = "0";
u.SkipOfflineModeWarning = "1";
u.WasNonInteractive = "0";
found = true;
} else {
u.mostrecent = "0";
}
}
if (!found && steamId) {
console.log(`[SteamClient] Provisioning user ${accountName} into loginusers.vdf`);
data.users[steamId] = {
AccountName: accountName,
PersonaName: accountName,
RememberPassword: "1",
mostrecent: "1",
AllowAutoLogin: "1",
WantsOfflineMode: "0",
SkipOfflineModeWarning: "1",
WasNonInteractive: "0",
Timestamp: Math.floor(Date.now() / 1000).toString()
};
}
try {
fs.writeFileSync(loginUsersPath, stringify(data));
} catch (e) {
console.error('[SteamClient] Failed to write loginusers.vdf');
}
}
if (accountConfig) {
this.injectAccountConfig(accountName, accountConfig);
}
if (platform === 'linux') {
const regLocations = [
path.join(os.homedir(), '.steam', 'registry.vdf'),
path.join(os.homedir(), '.steam', 'steam', 'registry.vdf')
];
for (const regPath of regLocations) {
let regData: any = { Registry: { HKCU: { Software: { Valve: { Steam: {} } } } } };
if (fs.existsSync(regPath)) {
try {
const content = fs.readFileSync(regPath, 'utf-8');
regData = parse(content) as any;
} catch (e) { }
} else {
const regDir = path.dirname(regPath);
if (!fs.existsSync(regDir)) fs.mkdirSync(regDir, { recursive: true });
}
const setPath = (obj: any, keys: string[], val: string) => {
let curr = obj;
for (let i = 0; i < keys.length - 1; i++) {
if (!curr[keys[i]!]) curr[keys[i]!] = {};
curr = curr[keys[i]!];
}
curr[keys[keys.length - 1]!] = val;
};
const steamReg = ['Registry', 'HKCU', 'Software', 'Valve', 'Steam'];
setPath(regData, [...steamReg, 'AutoLoginUser'], accountName);
setPath(regData, [...steamReg, 'RememberPassword'], "1");
setPath(regData, [...steamReg, 'AlreadyLoggedIn'], "1");
setPath(regData, [...steamReg, 'WantsOfflineMode'], "0");
try {
fs.writeFileSync(regPath, stringify(regData));
console.log(`[SteamClient] Registry updated: ${regPath}`);
} catch (e) { }
}
}
return true;
}
}
export const steamClient = new SteamClientService();