This commit is contained in:
239
frontend/dist-electron/services/steam-client.js
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239
frontend/dist-electron/services/steam-client.js
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.steamClient = void 0;
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const fs_1 = __importDefault(require("fs"));
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const path_1 = __importDefault(require("path"));
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const os_1 = __importDefault(require("os"));
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const simple_vdf_1 = require("simple-vdf");
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const chokidar_1 = __importDefault(require("chokidar"));
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class SteamClientService {
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steamPath = null;
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onAccountsChanged = null;
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constructor() {
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this.detectSteamPath();
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}
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detectSteamPath() {
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const platform = os_1.default.platform();
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const home = os_1.default.homedir();
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if (platform === 'win32') {
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const possiblePaths = [
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'C:\\Program Files (x86)\\Steam',
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'C:\\Program Files\\Steam'
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];
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this.steamPath = possiblePaths.find(p => fs_1.default.existsSync(p)) || null;
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}
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else if (platform === 'linux') {
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const possiblePaths = [
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path_1.default.join(home, '.steam/steam'),
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path_1.default.join(home, '.local/share/Steam'),
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path_1.default.join(home, '.var/app/com.valvesoftware.Steam/.steam/steam')
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];
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this.steamPath = possiblePaths.find(p => fs_1.default.existsSync(p)) || null;
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}
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if (this.steamPath) {
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console.log(`[SteamClient] Detected Steam path: ${this.steamPath}`);
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}
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}
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getLoginUsersPath() {
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if (!this.steamPath)
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return null;
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return path_1.default.join(this.steamPath, 'config', 'loginusers.vdf');
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}
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getConfigVdfPath() {
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if (!this.steamPath)
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return null;
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return path_1.default.join(this.steamPath, 'config', 'config.vdf');
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}
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startWatching(callback) {
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this.onAccountsChanged = callback;
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const loginUsersPath = this.getLoginUsersPath();
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if (loginUsersPath && fs_1.default.existsSync(loginUsersPath)) {
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this.readLocalAccounts();
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chokidar_1.default.watch(loginUsersPath, { persistent: true }).on('change', () => {
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this.readLocalAccounts();
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});
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}
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}
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readLocalAccounts() {
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const filePath = this.getLoginUsersPath();
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if (!filePath || !fs_1.default.existsSync(filePath))
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return;
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try {
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const content = fs_1.default.readFileSync(filePath, 'utf-8');
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const data = (0, simple_vdf_1.parse)(content);
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if (!data || !data.users)
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return;
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const accounts = [];
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for (const [steamId64, userData] of Object.entries(data.users)) {
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const user = userData;
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accounts.push({
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steamId: steamId64,
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accountName: user.AccountName,
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personaName: user.PersonaName,
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timestamp: parseInt(user.Timestamp) || 0
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});
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}
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if (this.onAccountsChanged)
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this.onAccountsChanged(accounts);
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}
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catch (error) {
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console.error('[SteamClient] Error parsing loginusers.vdf:', error);
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}
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}
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extractAccountConfig(accountName) {
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const configPath = this.getConfigVdfPath();
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if (!configPath || !fs_1.default.existsSync(configPath))
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return null;
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try {
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const content = fs_1.default.readFileSync(configPath, 'utf-8');
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const data = (0, simple_vdf_1.parse)(content);
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const accounts = data?.InstallConfigStore?.Software?.Valve?.Steam?.Accounts;
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if (accounts && accounts[accountName]) {
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return accounts[accountName];
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}
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}
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catch (e) {
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console.error('[SteamClient] Failed to extract config.vdf data');
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}
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return null;
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}
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injectAccountConfig(accountName, accountData) {
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const configPath = this.getConfigVdfPath();
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if (!configPath)
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return;
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// Create directory if it doesn't exist
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const configDir = path_1.default.dirname(configPath);
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if (!fs_1.default.existsSync(configDir))
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fs_1.default.mkdirSync(configDir, { recursive: true });
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let data = { InstallConfigStore: { Software: { Valve: { Steam: { Accounts: {} } } } } };
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if (fs_1.default.existsSync(configPath)) {
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try {
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const content = fs_1.default.readFileSync(configPath, 'utf-8');
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data = (0, simple_vdf_1.parse)(content);
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}
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catch (e) { }
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}
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// Ensure structure exists
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if (!data.InstallConfigStore)
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data.InstallConfigStore = {};
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if (!data.InstallConfigStore.Software)
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data.InstallConfigStore.Software = {};
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if (!data.InstallConfigStore.Software.Valve)
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data.InstallConfigStore.Software.Valve = {};
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if (!data.InstallConfigStore.Software.Valve.Steam)
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data.InstallConfigStore.Software.Valve.Steam = {};
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if (!data.InstallConfigStore.Software.Valve.Steam.Accounts)
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data.InstallConfigStore.Software.Valve.Steam.Accounts = {};
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data.InstallConfigStore.Software.Valve.Steam.Accounts[accountName] = accountData;
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try {
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fs_1.default.writeFileSync(configPath, (0, simple_vdf_1.stringify)(data));
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console.log(`[SteamClient] Injected login config for ${accountName} into config.vdf`);
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}
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catch (e) {
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console.error('[SteamClient] Failed to write config.vdf');
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}
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}
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async setAutoLoginUser(accountName, accountConfig, steamId) {
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const platform = os_1.default.platform();
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const loginUsersPath = this.getLoginUsersPath();
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if (loginUsersPath) {
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const configDir = path_1.default.dirname(loginUsersPath);
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if (!fs_1.default.existsSync(configDir))
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fs_1.default.mkdirSync(configDir, { recursive: true });
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let data = { users: {} };
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if (fs_1.default.existsSync(loginUsersPath)) {
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try {
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const content = fs_1.default.readFileSync(loginUsersPath, 'utf-8');
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data = (0, simple_vdf_1.parse)(content);
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}
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catch (e) { }
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}
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if (!data.users)
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data.users = {};
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let found = false;
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for (const [id, user] of Object.entries(data.users)) {
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const u = user;
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if (u.AccountName.toLowerCase() === accountName.toLowerCase()) {
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u.mostrecent = "1";
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u.RememberPassword = "1";
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u.AllowAutoLogin = "1";
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u.WantsOfflineMode = "0";
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u.SkipOfflineModeWarning = "1";
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u.WasNonInteractive = "0";
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found = true;
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}
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else {
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u.mostrecent = "0";
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}
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}
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if (!found && steamId) {
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console.log(`[SteamClient] Provisioning user ${accountName} into loginusers.vdf`);
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data.users[steamId] = {
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AccountName: accountName,
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PersonaName: accountName,
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RememberPassword: "1",
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mostrecent: "1",
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AllowAutoLogin: "1",
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WantsOfflineMode: "0",
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SkipOfflineModeWarning: "1",
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WasNonInteractive: "0",
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Timestamp: Math.floor(Date.now() / 1000).toString()
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};
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}
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try {
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fs_1.default.writeFileSync(loginUsersPath, (0, simple_vdf_1.stringify)(data));
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}
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catch (e) {
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console.error('[SteamClient] Failed to write loginusers.vdf');
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}
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}
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if (accountConfig) {
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this.injectAccountConfig(accountName, accountConfig);
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}
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if (platform === 'linux') {
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const regLocations = [
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path_1.default.join(os_1.default.homedir(), '.steam', 'registry.vdf'),
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path_1.default.join(os_1.default.homedir(), '.steam', 'steam', 'registry.vdf')
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];
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for (const regPath of regLocations) {
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let regData = { Registry: { HKCU: { Software: { Valve: { Steam: {} } } } } };
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if (fs_1.default.existsSync(regPath)) {
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try {
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const content = fs_1.default.readFileSync(regPath, 'utf-8');
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regData = (0, simple_vdf_1.parse)(content);
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}
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catch (e) { }
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}
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else {
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const regDir = path_1.default.dirname(regPath);
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if (!fs_1.default.existsSync(regDir))
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fs_1.default.mkdirSync(regDir, { recursive: true });
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}
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const setPath = (obj, keys, val) => {
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let curr = obj;
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for (let i = 0; i < keys.length - 1; i++) {
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if (!curr[keys[i]])
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curr[keys[i]] = {};
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curr = curr[keys[i]];
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}
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curr[keys[keys.length - 1]] = val;
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};
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const steamReg = ['Registry', 'HKCU', 'Software', 'Valve', 'Steam'];
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setPath(regData, [...steamReg, 'AutoLoginUser'], accountName);
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setPath(regData, [...steamReg, 'RememberPassword'], "1");
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setPath(regData, [...steamReg, 'AlreadyLoggedIn'], "1");
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setPath(regData, [...steamReg, 'WantsOfflineMode'], "0");
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try {
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fs_1.default.writeFileSync(regPath, (0, simple_vdf_1.stringify)(regData));
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console.log(`[SteamClient] Registry updated: ${regPath}`);
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}
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catch (e) { }
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}
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}
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return true;
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}
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}
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exports.steamClient = new SteamClientService();
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