Files
proton-stream/ios/ProtonStream/App/AppModel.swift
T
nvrl fb3a97b408 fix(ios): await the engine before stopping a crawl
NativeRuntime.engine() is async and throws on iOS, so the bare call in
stopCrawl failed the simulator build. Run it in a Task, as Android runs
it in a coroutine.
2026-10-13 18:37:47 +02:00

869 lines
33 KiB
Swift

import Foundation
import Observation
import UIKit
/// The Proton account: where a sign-in stands, and how sync is doing.
struct AccountUiState: Equatable {
/// Nil until the bridge has said.
var state: AccountState?
/// A sign-in step is out and not answered yet.
var busy = false
/// Why the last sign-in step was refused.
var error: String?
/// The CAPTCHA page Proton wants solved before it accepts the sign-in.
var verificationUrl: String?
/// When watch history last synced.
var syncedAt: Date?
/// Positions the last sync took from other devices.
var applied = 0
/// Why the last sync failed, until one succeeds.
var syncError: String?
}
/// One episode's watch state as it was before a change the viewer can undo.
/// Nil `state` means it had never been played.
struct WatchSnapshot: Equatable {
let shareId: String
let linkId: String
let state: WatchStateRecord?
}
/// The app's screen state and every action on it: Android's `AppViewModel`,
/// field for field and message for message.
///
/// Rust owns the Proton sessions, SQLite and every decrypted byte; this asks it
/// questions off the main thread and keeps the answers for SwiftUI.
@MainActor
@Observable
final class AppModel {
var loading = true
var refreshing = false
/// A crawl is running, which the banner offers to stop.
private(set) var crawling = false
private(set) var query = ""
var titles: [TitleRecord] = []
/// The grid: `titles` ordered, each franchise folded into one tile when
/// `grouped`, and the shelves above it. Nil until the bridge has answered,
/// when the grid falls back to `titles` as they are.
var arrangement: ArrangementRecord?
/// As the viewer last left them.
var filter: LibraryFilter = SettingsStore().libraryFilter
var sort: LibrarySort = SettingsStore().librarySort
var grouped = SettingsStore().libraryGrouped
var shares: [ShareRecord] = []
var offline: [OfflineRecord] = []
var metadataSettings = MetadataSettingsRecord(enabled: false, provider: .aniList, language: "en", ready: true)
var storage = StorageUsageRecord(offlineBytes: 0, offlineCount: 0, partialBytes: 0, cacheBytes: 0)
/// What the snackbar says.
var message: String?
/// What is running in the background right now, said in a banner for as
/// long as it runs: an add, a crawl, a match, a sync. Without it a
/// minute-long crawl looked like a tap that did nothing.
private(set) var activity: String?
/// What Undo on `message` puts back, when the message offers one.
var undo: [WatchSnapshot]?
var account = AccountUiState()
@ObservationIgnored private var searchTask: Task<Void, Never>?
@ObservationIgnored private var started = false
/// Launch and the first `.active` both ask; one crawl answers.
@ObservationIgnored private var catchingUp = false
/// Every banner line whose work is still running, oldest first.
@ObservationIgnored private var activities: [(token: Int, line: String)] = []
@ObservationIgnored private var nextActivity = 0
/// Crawls running now.
@ObservationIgnored private var crawlsRunning = 0
/// Set by `stopCrawl`, so a queue of shares stops rather than going on to the next.
@ObservationIgnored private var crawlStopped = false
/// Five minutes, as on Android: cheap when nothing changed — one folder
/// listing, and no upload.
private static let syncInterval: Duration = .seconds(5 * 60)
func start() {
if started { return }
started = true
reload()
enteredForeground()
DownloadCoordinator.shared.onFinished = { [weak self] in self?.reload() }
DownloadCoordinator.shared.resumeQueued()
Task {
let state = (try? await run { $0.accountState() }) ?? .signedOut
account.state = state
// While the app is alive, on top of after sign-in and whenever the
// player closes.
while !Task.isCancelled {
await syncWatchHistory()
try? await Task.sleep(for: Self.syncInterval)
}
}
}
/// Run a blocking bridge call off the main thread. The synchronous exports
/// take the catalog lock and touch SQLite, which a scroll must not wait on.
nonisolated func run<T: Sendable>(_ work: @escaping @Sendable (AndroidEngine) throws -> T) async throws -> T {
try await Task.detached(priority: .userInitiated) {
try work(try NativeRuntime.blockingEngine())
}.value
}
// MARK: - Library
/// Reorder the grid, or fold or unfold its franchises.
func arrange(_ sort: LibrarySort, _ grouped: Bool) {
self.sort = sort
self.grouped = grouped
let settings = SettingsStore()
settings.librarySort = sort
settings.libraryGrouped = grouped
Task { await reloadLibrary(query) }
}
/// Narrow the grid to some titles, and keep the choice for the next launch.
func setFilter(_ filter: LibraryFilter) {
self.filter = filter
SettingsStore().libraryFilter = filter
Task { await reloadLibrary(query) }
}
func search(_ query: String) {
self.query = query
searchTask?.cancel()
searchTask = Task {
try? await Task.sleep(for: .milliseconds(300))
if Task.isCancelled { return }
await reloadLibrary(query)
}
}
func refresh() {
crawl(nil)
}
/// Recrawl one share rather than the whole library: a share whose link has
/// expired makes a whole-library refresh fail, and must not leave no way to
/// refresh the shares that still work.
func refreshShare(_ id: String) {
crawl(id)
}
private func crawl(_ shareId: String?) {
Task { await crawlNow(shareId) }
}
/// Crawl one share, or all with nil, with the banner offering Stop meanwhile.
private func crawlShares(_ id: String?) async throws {
crawlsRunning += 1
crawling = true
defer {
crawlsRunning -= 1
crawling = crawlsRunning > 0
}
try await NativeRuntime.engine().crawl(shareId: id)
}
/// Stop the crawls running now. Shares already read stay in the library;
/// the one being read keeps what it had.
func stopCrawl() {
crawlStopped = true
Task { try? await NativeRuntime.engine().stopCrawl() }
}
/// The crawl itself, for pull to refresh, which holds its spinner until
/// this returns.
func crawlNow(_ shareId: String?) async {
let name = shareId.flatMap { id in shares.first { $0.id == id }?.name }
await busy(name.map { "Reading \($0)…" } ?? "Refreshing the library…") {
message = nil
do {
try await crawlShares(shareId)
} catch {
message = errorMessage(error)
}
}
await reloadNow()
// Not awaited: pull to refresh lets go once the crawl is in, and the
// banner carries the lookup.
Task { await matchAfterCrawl() }
}
/// Look up whatever a crawl brought that has no answer yet: a new show, or
/// a new episode its stored guide cannot name. When everything already
/// has one the bridge asks nothing, so this is cheap after every crawl.
private func matchAfterCrawl() async {
if metadataSettings.enabled, metadataSettings.ready {
await match(force: false, quiet: true)
}
}
/// Run enrichment again. With `force` every title is looked up afresh,
/// including ones that already matched.
func matchTitles(force: Bool) {
Task { await match(force: force) }
}
/// With `quiet`, a run nobody asked for says nothing when it found
/// nothing to do.
private func match(force: Bool, quiet: Bool = false) async {
await busy("Looking up titles…") {
do {
let summary = try await NativeRuntime.engine().matchTitles(force: force)
let found = summary.matched + summary.unmatched + summary.failed + summary.episodes > 0
if !quiet || found {
message = Self.describe(summary)
}
} catch {
message = errorMessage(error)
}
}
reload()
}
/// Say `what` in the activity banner while `work` runs.
///
/// The banner shows the newest line still running. Work overlaps — a sync
/// starts during a crawl and ends after it — so each line is removed by
/// itself rather than by putting back whatever was showing before, which
/// once brought back a finished crawl's line and spun it forever.
private func busy(_ what: String, _ work: () async -> Void) async {
let token = nextActivity
nextActivity += 1
activities.append((token, what))
showActivity()
await work()
activities.removeAll { $0.token == token }
showActivity()
}
private func showActivity() {
activity = activities.last?.line
refreshing = activity != nil
}
// MARK: - Shares
/// Add a link, and return why it was refused, if it was.
///
/// The link is opened before anything is stored, so the form can stay up
/// with the reason under it and a retry is a retry — not "already in the
/// library" for a share that never opened. Only the new share is crawled:
/// another share that fails to open must not make this one look broken.
func addShare(name: String, url: String, password: String?) async -> String? {
let password = password.flatMap { $0.trimmingCharacters(in: .whitespaces).isEmpty ? nil : $0 }
let share: ShareRecord
do {
share = try await NativeRuntime.engine().addShare(name: name, url: url, customPassword: password)
} catch {
return errorMessage(error)
}
reload()
Task { await crawlAdded([share.id], announce: true) }
return nil
}
/// Crawl shares that are new here — added on this device or by sync —
/// then match them when enrichment is on.
private func crawlAdded(_ ids: [String], announce: Bool) async {
guard !ids.isEmpty else { return }
let before = Set(titles.map(\.key))
var failed: [String] = []
crawlStopped = false
for id in ids {
if crawlStopped { break }
let name = shares.first { $0.id == id }?.name ?? "the new share"
await busy("Reading \(name)…") {
do {
try await crawlShares(id)
} catch {
failed.append("\(name): \(errorMessage(error))")
}
}
}
await reloadNow()
// A catch-up is the app's doing, not the viewer's: a failure goes on
// the share's row rather than in their face, and only news is said.
if !failed.isEmpty, announce {
message = failed.joined(separator: "\n")
return
}
await matchAfterCrawl()
if announce {
let added = Set(titles.map(\.key)).subtracting(before).count
message = added == 1 ? "1 title added" : "\(added) titles added"
} else {
let files = shares.filter { ids.contains($0.id) }.reduce(UInt64(0)) { $0 + ($1.crawlAdded ?? 0) }
if files > 0 { message = files == 1 ? "1 new file" : "\(files) new files" }
}
}
/// Re-supply the link behind a share whose stored secret cannot be read.
/// Re-entering the link rewrites the secret and leaves the catalog and the
/// offline files alone.
func repairShare(id: String, url: String, password: String?) {
Task {
let name = shares.first { $0.id == id }?.name ?? "the share"
await busy("Reading \(name) again…") {
do {
let password = password.flatMap { $0.trimmingCharacters(in: .whitespaces).isEmpty ? nil : $0 }
_ = try await run { try $0.repairShare(shareId: id, url: url, customPassword: password) }
try await crawlShares(id)
} catch {
reportError(error)
}
await reloadNow()
}
await matchAfterCrawl()
}
}
/// Call a share something else. The library, history and downloads stay.
func renameShare(id: String, name: String) {
Task {
do {
_ = try await run { try $0.renameShare(shareId: id, name: name) }
} catch {
reportError(error)
}
reload()
}
}
func removeShare(_ id: String) {
Task {
let name = shares.first { $0.id == id }?.name ?? "the share"
await busy("Removing \(name)…") {
do {
// Wait for the transfers to stop before Rust removes catalog
// and files. Rust also rejects any late publication.
await DownloadCoordinator.shared.cancelShare(id)
let store = DownloadStateStore.shared
let engine = try await NativeRuntime.engine()
for download in store.records() where download.shareId == id {
try await engine.removeOfflineEpisode(shareId: download.shareId, linkId: download.linkId)
}
store.removeShare(id)
try await run { try $0.removeShare(shareId: id) }
} catch {
message = errorMessage(error)
}
await reloadNow()
}
}
}
func dismissMessage() {
message = nil
undo = nil
}
// MARK: - Account
/// Start signing in, or start again with `verificationToken` once the
/// CAPTCHA from a first try is solved.
func signIn(_ username: String, _ password: String, verificationToken: String? = nil) {
signInStep { try await $0.signIn(username: username, password: password, verificationToken: verificationToken) }
}
func submitSecondFactor(_ code: String) {
signInStep { try await $0.submitSecondFactor(code: code) }
}
func submitMailboxPassword(_ password: String) {
signInStep(keepStepOnFailure: true) { try await $0.submitMailboxPassword(password: password) }
}
func cancelSignIn() {
account = AccountUiState(state: .signedOut)
Task { try? await run { $0.cancelSignIn() } }
}
/// The CAPTCHA page closed without a token.
func dismissVerification() {
account.verificationUrl = nil
account.busy = false
}
private func signInStep(keepStepOnFailure: Bool = false, _ step: @escaping (AndroidEngine) async throws -> SignInOutcome) {
account.busy = true
account.error = nil
account.verificationUrl = nil
Task {
do {
let outcome = try await step(NativeRuntime.engine())
switch outcome {
case let .done(username):
account = AccountUiState(state: .signedIn(username: username))
message = "Signed in as \(username)"
await syncWatchHistory()
reload()
case .secondFactor:
account.state = .secondFactor
account.busy = false
case .mailboxPassword:
account.state = .mailboxPassword
account.busy = false
case let .humanVerification(url):
account.verificationUrl = url
}
} catch {
account.busy = false
account.error = errorMessage(error)
// A refused code spends the half-made session.
if !keepStepOnFailure { account.state = .signedOut }
}
}
}
func signOut() {
Task {
await busy("Signing out…") {
do {
try await NativeRuntime.engine().signOut()
} catch {
reportError(error)
}
account = AccountUiState(state: .signedOut)
await reloadNow()
}
}
}
/// Sync now, from a tap: says so when it is done.
func syncNow() {
Task {
var synced = false
await busy("Syncing with your other devices…") { synced = await syncWatchHistory() }
guard synced else { return }
let applied = account.applied
message = applied > 0 ? "Synced, \(applied) positions from other devices" : "Everything is up to date"
}
}
/// Pull other devices' positions, shares and settings in and push this
/// one's out. Quiet: it runs on a timer, and a failure is shown on the
/// account card rather than as a snackbar every five minutes of an offline
/// evening. Returns whether it synced.
@discardableResult
func syncWatchHistory() async -> Bool {
guard case .signedIn = account.state else { return false }
do {
guard let report = try await NativeRuntime.engine().syncWatchHistory() else { return false }
account.syncedAt = Date()
account.applied = Int(report.applied)
account.syncError = nil
await takeSynced(report)
return true
} catch {
let state = try? await run { $0.accountState() }
if let state { account.state = state }
account.syncError = errorMessage(error)
// Signed out by the engine: the session ended, and that is worth
// interrupting for, unlike a dropped connection.
if state == .signedOut { reportError(error) }
return false
}
}
/// What another device changed: its shares crawled or dropped here, its
/// settings repainted.
private func takeSynced(_ report: SyncRecord) async {
for id in report.sharesRemoved {
await DownloadCoordinator.shared.cancelShare(id)
DownloadStateStore.shared.removeShare(id)
}
if report.settingsChanged {
await AppearanceState.shared.reload()
}
if report.applied > 0 || report.titles > 0 || report.settingsChanged || !report.sharesRemoved.isEmpty {
await reloadNow()
}
// A crawl takes longer than the grace iOS gives a backgrounded app.
// What is left uncrawled is picked up on the way back.
if !report.sharesAdded.isEmpty, UIApplication.shared.applicationState != .background {
await crawlAdded(report.sharesAdded, announce: false)
message = report.sharesAdded.count == 1 ? "A share arrived from another device" : "\(report.sharesAdded.count) shares arrived from other devices"
}
}
/// On launch and back on screen: crawl shares due a look — ones the
/// catalog has nothing of, brought by a sync that ran in the background or
/// an add whose crawl never finished, and ones not crawled for six hours,
/// so new episodes turn up without a pull to refresh.
func enteredForeground() {
guard !catchingUp else { return }
catchingUp = true
Task {
defer { catchingUp = false }
guard let ids = try? await run({ try $0.uncrawledShares() }), !ids.isEmpty else { return }
await crawlAdded(ids, announce: false)
}
}
/// Leaving the app: push where playback stopped, inside the grace iOS
/// gives a backgrounded app — what `WatchSyncWorker` does on Android.
func syncInBackground() {
guard case .signedIn = account.state else { return }
let task = BackgroundTask(name: "watch-history-sync")
Task {
await syncWatchHistory()
task.end()
}
}
/// After the player closes: where it stopped is what another device wants next.
func playerClosed() {
reload()
Task { await syncWatchHistory() }
}
func addAccountFolder(name: String, volumeId: String, linkId: String) {
Task {
do {
let share = try await run { try $0.addAccountFolder(name: name, volumeId: volumeId, linkId: linkId) }
reload()
await crawlAdded([share.id], announce: true)
} catch {
reportError(error)
}
}
}
// MARK: - Watch state
/// Every episode of a title watched or unwatched, with an Undo: a whole
/// title's positions are what this throws away, and a mis-tap on a tile's
/// menu should not cost them.
func setTitleWatched(_ title: TitleRecord, _ watched: Bool) {
markEpisodes(title.playlist, watched, title.displayName)
}
/// Some episodes seen or unseen — a season, or a whole title — with an
/// Undo; `what` names them in the message.
func markEpisodes(_ episodes: [EpisodeRecord], _ watched: Bool, _ what: String) {
let episodes = episodes.filter { $0.watched != watched }
showWatched(episodes, watched)
changeWatch(episodes, "\(what) marked \(watched ? "watched" : "unwatched")") { engine, episode, before in
let duration = before?.durationSecs
try engine.saveWatchState(
shareId: episode.shareId,
linkId: episode.linkId,
positionSecs: watched ? duration ?? 0 : 0,
durationSecs: duration,
watched: watched
)
}
}
/// Off Continue watching by forgetting where the episode stopped — what the
/// desktop does — with an Undo that puts the position back.
func forgetPosition(_ title: TitleRecord, _ episode: EpisodeRecord) {
changeWatch([episode], "\(title.displayName) removed from Continue watching") { engine, target, before in
try engine.saveWatchState(shareId: target.shareId, linkId: target.linkId, positionSecs: 0, durationSecs: before?.durationSecs, watched: false)
}
}
/// Off the history page: the position and the watched mark both go, which
/// is "never played", with an Undo.
func removeFromHistory(_ title: TitleRecord, _ episode: EpisodeRecord) {
changeWatch([episode], "\(episode.label) of \(title.displayName) removed from history") { engine, target, before in
try engine.saveWatchState(shareId: target.shareId, linkId: target.linkId, positionSecs: 0, durationSecs: before?.durationSecs, watched: false)
}
}
/// Put back what the last undoable change replaced.
func performUndo() {
guard let snapshots = undo else { return }
message = nil
undo = nil
Task {
do {
try await run { engine in
for snapshot in snapshots {
try engine.restoreWatchState(shareId: snapshot.shareId, linkId: snapshot.linkId, state: snapshot.state)
}
}
} catch {
reportError(error)
}
reload()
}
}
private func changeWatch(
_ episodes: [EpisodeRecord],
_ text: String,
_ change: @escaping @Sendable (AndroidEngine, EpisodeRecord, WatchStateRecord?) throws -> Void
) {
Task {
do {
let snapshots = try await run { engine in
try episodes.map { episode in
let before = try engine.watchState(shareId: episode.shareId, linkId: episode.linkId)
try change(engine, episode, before)
return WatchSnapshot(shareId: episode.shareId, linkId: episode.linkId, state: before)
}
}
message = text
undo = snapshots
} catch {
reportError(error)
}
reload()
}
}
func reportError(_ error: Error) {
message = errorMessage(error)
}
func report(_ text: String) {
message = text
}
// MARK: - Metadata
/// Store the enrichment settings, and return why not, if they were not.
///
/// The page shows the new settings as soon as they are stored; the match
/// run that follows can take minutes and says so in the activity banner.
/// Before, the page only changed once that run had finished, so a save
/// looked like it had done nothing.
func saveMetadataSettings(enabled: Bool, provider: MetadataProvider, language: String, apiKey: String) async -> String? {
do {
metadataSettings = try await run { engine in
if provider == .tmdb, !apiKey.trimmingCharacters(in: .whitespaces).isEmpty {
try engine.setMetadataApiKey(provider: provider, key: apiKey)
}
try engine.setMetadataSettings(settings: MetadataSettingsRecord(enabled: enabled, provider: provider, language: language, ready: true))
return try engine.metadataSettings()
}
} catch {
return errorMessage(error)
}
await reloadNow()
if enabled {
Task { await match(force: false) }
}
return nil
}
func reloadAfterMetadataChange() { reload() }
/// What an enrichment pass did, in one line. Failures are reported even
/// when most titles matched.
static func describe(_ summary: MatchSummary) -> String {
if summary.matched == 0, summary.unmatched == 0, summary.failed == 0 {
return "Everything is already matched"
}
var parts = ["\(summary.matched) matched"]
if summary.unmatched > 0 { parts.append("\(summary.unmatched) not found") }
if summary.episodes > 0 { parts.append("\(summary.episodes) episodes named") }
if summary.failed > 0 { parts.append("\(summary.failed) failed") }
return parts.joined(separator: ", ")
}
// MARK: - Offline
func removeOffline(_ file: OfflineRecord) {
Task {
await busy("Deleting the download…") {
do {
try await NativeRuntime.engine().removeOfflineEpisode(shareId: file.shareId, linkId: file.linkId)
} catch {
message = errorMessage(error)
}
await reloadNow()
}
}
}
func pauseDownload(_ download: RetainedDownload) { DownloadCoordinator.shared.pause(download) }
func resumeDownload(_ download: RetainedDownload) { DownloadCoordinator.shared.resume(download) }
func deletePartial(_ download: RetainedDownload) {
Task {
await DownloadCoordinator.shared.cancelAndWait(download)
do {
try await NativeRuntime.engine().removeOfflineEpisode(shareId: download.shareId, linkId: download.linkId)
DownloadStateStore.shared.remove(download.shareId, download.linkId)
} catch {
reportError(error)
}
reload()
}
}
func removeAllOffline() {
Task {
await busy("Deleting every download…") {
await DownloadCoordinator.shared.cancelAll()
do {
try await NativeRuntime.engine().removeAllOffline()
DownloadStateStore.shared.clear()
} catch {
reportError(error)
}
await reloadNow()
}
}
}
func clearBlockCache() {
Task {
do {
let reclaimed = try await run { try $0.clearBlockCache() }
message = "Reclaimed \(formatBytes(reclaimed)) of cache"
} catch {
reportError(error)
}
reload()
}
}
// MARK: - Progress
/// Persist where an episode was left. Runs on its own task rather than the
/// player's, so a save issued on the way out is not cancelled by the
/// player going away.
func saveProgress(_ episode: EpisodeRecord, position: Double, duration: Double, watched: Bool) {
Task {
do {
try await run { engine in
try engine.saveWatchState(
shareId: episode.shareId,
linkId: episode.linkId,
positionSecs: min(max(position, 0), duration),
durationSecs: duration,
watched: watched
)
}
} catch {
reportError(error)
}
}
}
/// Mark an episode seen, or unseen, without playing it.
///
/// Unwatching rewinds, matching the desktop client. Marking one seen puts
/// the position at its duration where one is known, so the progress bar
/// agrees with the tick.
/// One episode's tick, with the same Undo a season's has.
func setWatched(_ episode: EpisodeRecord, _ watched: Bool) {
markEpisodes([episode], watched, episode.label)
}
/// Draw a watched mark the moment it is tapped, before the bridge has
/// stored it. The reload that shows the stored state is a second away on
/// an old iPad, and a tick that does not appear gets tapped again. That
/// reload still follows, and puts back whatever was really stored.
private func showWatched(_ targets: [EpisodeRecord], _ watched: Bool) {
let keys = Set(targets.map { "\($0.shareId)/\($0.linkId)" })
titles = titles.map { title in
guard title.playlist.contains(where: { keys.contains("\($0.shareId)/\($0.linkId)") }) else { return title }
var title = title
title.seasons = title.seasons.map { season in
var season = season
season.episodes = season.episodes.map { episode in
guard keys.contains("\(episode.shareId)/\(episode.linkId)") else { return episode }
var episode = episode
episode.watched = watched
if !watched {
episode.progress = nil
episode.resumeAt = nil
}
return episode
}
return season
}
title.watchedCount = UInt64(title.playlist.filter(\.watched).count)
return title
}
}
// MARK: - Reload
func reload() {
Task { await reloadNow() }
}
/// `reload`, for a caller that goes on to read what it loaded.
func reloadNow() async {
let query = query.trimmingCharacters(in: .whitespaces).isEmpty ? nil : self.query
let filter = filter
let sort = sort
let grouped = grouped
do {
let result = try await run { engine in
// Here rather than inside `library()`, which is read-only
// and cached: a full reload is the one place that has
// already paid for a walk of the offline files.
_ = try engine.pruneOfflineFiles()
return Reloaded(
shares: try engine.shares(),
titles: try engine.library(search: query),
arrangement: try engine.arrangement(search: query, filter: filter, sort: sort, grouped: grouped),
offline: try engine.offlineFiles(),
metadataSettings: try engine.metadataSettings(),
storage: try engine.storageUsage()
)
}
loading = false
shares = result.shares
titles = result.titles
arrangement = result.arrangement
offline = result.offline
metadataSettings = result.metadataSettings
storage = result.storage
} catch {
loading = false
message = errorMessage(error)
}
}
private func reloadLibrary(_ query: String) async {
let search = query.trimmingCharacters(in: .whitespaces).isEmpty ? nil : query
let filter = filter
let sort = sort
let grouped = grouped
do {
let (titles, arrangement) = try await run { engine in
(try engine.library(search: search), try engine.arrangement(search: search, filter: filter, sort: sort, grouped: grouped))
}
self.titles = titles
self.arrangement = arrangement
} catch {
message = errorMessage(error)
}
}
}
/// The grace iOS gives an app leaving the screen, ended exactly once —
/// whether by the work finishing or by the time running out.
@MainActor
final class BackgroundTask {
private var identifier = UIBackgroundTaskIdentifier.invalid
init(name: String) {
identifier = UIApplication.shared.beginBackgroundTask(withName: name) { [weak self] in
MainActor.assumeIsolated { self?.end() }
}
}
func end() {
guard identifier != .invalid else { return }
UIApplication.shared.endBackgroundTask(identifier)
identifier = .invalid
}
}
private struct Reloaded: @unchecked Sendable {
let shares: [ShareRecord]
let titles: [TitleRecord]
let arrangement: ArrangementRecord
let offline: [OfflineRecord]
let metadataSettings: MetadataSettingsRecord
let storage: StorageUsageRecord
}