Files
proton-stream/ios/ProtonStream/UI/Theme/Accent.swift
T
nvrl ed05a1e723 feat(ios): port the Android client to SwiftUI
The iOS client is now a screen-for-screen port of the Android app over the
same pstr-android UniFFI surface, with no Rust changes: Library, title page,
History, Shares (public links and Drive folders), Downloads and Settings,
with the same strings, undo snackbars and two-pane layout on wide screens.

- Theme from the engine's palette (Material role names, Inter, the same
  type ramp and corners), repainted live from the appearance settings.
- Account sign-in with two-factor code, mailbox password and the Proton
  CAPTCHA in a non-persistent WKWebView, the Drive folder browser, and
  watch-history sync every five minutes, after sign-in, on player close and
  when the app leaves the screen.
- Player over libmpv: resume, progress saved every 5 s, autoplay with the
  up-next card, skip and auto-skip from the chapter plan, track, speed,
  volume and episode pickers, landscape lock, mini transport, and
  lock-screen controls with interruption and route-change handling.
- Offline downloads with the Android record format, free-space floor,
  retries, transfer rate and the Wi-Fi-only policy; interrupted transfers
  resume at next launch.
- Config, data and download state are excluded from backup, as Android's
  allowBackup=false: a restore would bring shares back without their
  Keychain secrets and give two devices one sync identity.

Picture-in-picture, the share sheet and background downloads are not
possible the same way on iOS; docs/IOS.md lists why and what replaces them.

Adds XCTest ports of the Android unit tests, a `test` command to
scripts/build-ios.sh, the app icon and its render script, and an iOS
workflow on macos-15 that runs the tests and builds the unsigned .ipa.
2026-10-07 00:32:03 +02:00

175 lines
6.7 KiB
Swift

import SwiftUI
/// The four buttons the Android client draws, at the shared corner radius.
///
/// The primary button wears the accent ramp; a disabled one keeps a flat
/// disabled fill, because a greyed control that still wears the one strong
/// colour in the window reads as pressable.
enum ButtonKind {
case accent, tonal, edged, quiet
}
struct ProtonButtonStyle: ButtonStyle {
let kind: ButtonKind
var expand = false
@Environment(\.scheme) private var scheme
@Environment(\.isEnabled) private var enabled
func makeBody(configuration: Configuration) -> some View {
configuration.label
.textStyle(.labelLarge)
.lineLimit(1)
.padding(.horizontal, kind == .quiet ? 12 : 24)
.frame(maxWidth: expand ? .infinity : nil)
// 40pt drawn, inside the 48pt a finger is given.
.frame(minHeight: 40)
.foregroundStyle(foreground)
.background { fill }
.overlay {
if kind == .edged {
RoundedRectangle(cornerRadius: Corner.standard)
.strokeBorder(enabled ? scheme.outline : scheme.onSurface.opacity(0.12))
}
}
.opacity(configuration.isPressed ? 0.8 : 1)
.contentShape(Rectangle())
.padding(.vertical, 4)
}
private var foreground: Color {
guard enabled else { return scheme.onSurface.opacity(0.38) }
switch kind {
case .accent: return scheme.onPrimary
case .tonal: return scheme.onSecondaryContainer
case .edged, .quiet: return scheme.primary
}
}
@ViewBuilder private var fill: some View {
let shape = RoundedRectangle(cornerRadius: Corner.standard)
switch kind {
case .accent:
if enabled { shape.fill(scheme.accentGradient) } else { shape.fill(scheme.onSurface.opacity(0.12)) }
case .tonal:
shape.fill(enabled ? scheme.secondaryContainer : scheme.onSurface.opacity(0.12))
case .edged, .quiet:
Color.clear
}
}
}
extension ButtonStyle where Self == ProtonButtonStyle {
static var accent: ProtonButtonStyle { ProtonButtonStyle(kind: .accent) }
static var accentWide: ProtonButtonStyle { ProtonButtonStyle(kind: .accent, expand: true) }
static var tonal: ProtonButtonStyle { ProtonButtonStyle(kind: .tonal) }
static var edged: ProtonButtonStyle { ProtonButtonStyle(kind: .edged) }
static var edgedWide: ProtonButtonStyle { ProtonButtonStyle(kind: .edged, expand: true) }
static var quiet: ProtonButtonStyle { ProtonButtonStyle(kind: .quiet) }
}
/// How far along something is, drawn in the accent.
///
/// `solid` is for the one bar that is deliberately not the accent: a download in
/// flight sits directly under the watch-progress bar of the same row, and two
/// ramps in the same colour stacked two points apart say nothing.
struct AccentProgress: View {
let progress: Double
var solid: Color?
@Environment(\.scheme) private var scheme
var body: some View {
GeometryReader { geometry in
let height = geometry.size.height
let done = geometry.size.width * min(max(progress, 0), 1)
ZStack(alignment: .leading) {
Capsule().fill(scheme.surfaceContainerHighest)
// Below one bar's width there is nothing to round.
if done >= height {
if let solid {
Capsule().fill(solid).frame(width: done)
} else {
Capsule().fill(scheme.accentGradient).frame(width: done)
}
}
}
}
.frame(height: 4)
}
}
/// The seek bar, in the accent ramp, with what is already read ahead shaded
/// under the played part: a jump that lands in it costs no fetch.
///
/// `onCommit` fires once, when the finger lifts — a seek per drag step is a
/// block fetch per drag step.
struct AccentTrack: View {
@Binding var value: Double
let range: ClosedRange<Double>
var buffered: Double = 0
var ticks: [Double] = []
var onEditing: (Bool) -> Void = { _ in }
@Environment(\.scheme) private var scheme
@State private var dragging = false
var body: some View {
GeometryReader { geometry in
let width = geometry.size.width
let span = max(range.upperBound - range.lowerBound, 0.001)
let fraction = min(max((value - range.lowerBound) / span, 0), 1)
ZStack(alignment: .leading) {
Capsule().fill(Color.white.opacity(0.30)).frame(height: 6)
if width * buffered >= 6 {
Capsule().fill(Color.white.opacity(0.55)).frame(width: width * min(max(buffered, 0), 1), height: 6)
}
if width * fraction >= 6 {
Capsule().fill(scheme.accentGradient).frame(width: width * fraction, height: 6)
}
ForEach(ticks.indices, id: \.self) { index in
let tick = min(max(ticks[index], 0), 1)
Rectangle().fill(Color.black.opacity(0.6)).frame(width: 2, height: 6)
.offset(x: width * tick - 1)
}
Circle().fill(scheme.primary)
.frame(width: dragging ? 22 : 16, height: dragging ? 22 : 16)
.offset(x: width * fraction - (dragging ? 11 : 8))
}
.frame(maxHeight: .infinity)
.contentShape(Rectangle())
.gesture(
DragGesture(minimumDistance: 0)
.onChanged { drag in
if !dragging {
dragging = true
onEditing(true)
}
let x = min(max(drag.location.x / max(width, 1), 0), 1)
value = range.lowerBound + x * span
}
.onEnded { _ in
dragging = false
onEditing(false)
}
)
}
.frame(height: 32)
.accessibilityElement()
.accessibilityValue(Text(clock(value)))
.accessibilityAdjustableAction { direction in
onEditing(true)
value = min(max(value + (direction == .increment ? 10 : -10), range.lowerBound), range.upperBound)
onEditing(false)
}
}
}
/// Seconds as `m:ss` or `h:mm:ss`.
func clock(_ seconds: Double) -> String {
let total = Int(max(seconds, 0).rounded(.down))
let hours = total / 3600
let minutes = (total % 3600) / 60
let rest = total % 60
return hours > 0
? String(format: "%d:%02d:%02d", hours, minutes, rest)
: String(format: "%d:%02d", minutes, rest)
}