Files
proton-stream/ios/ProtonStream/Download/DownloadStateStore.swift
T
nvrl ed05a1e723 feat(ios): port the Android client to SwiftUI
The iOS client is now a screen-for-screen port of the Android app over the
same pstr-android UniFFI surface, with no Rust changes: Library, title page,
History, Shares (public links and Drive folders), Downloads and Settings,
with the same strings, undo snackbars and two-pane layout on wide screens.

- Theme from the engine's palette (Material role names, Inter, the same
  type ramp and corners), repainted live from the appearance settings.
- Account sign-in with two-factor code, mailbox password and the Proton
  CAPTCHA in a non-persistent WKWebView, the Drive folder browser, and
  watch-history sync every five minutes, after sign-in, on player close and
  when the app leaves the screen.
- Player over libmpv: resume, progress saved every 5 s, autoplay with the
  up-next card, skip and auto-skip from the chapter plan, track, speed,
  volume and episode pickers, landscape lock, mini transport, and
  lock-screen controls with interruption and route-change handling.
- Offline downloads with the Android record format, free-space floor,
  retries, transfer rate and the Wi-Fi-only policy; interrupted transfers
  resume at next launch.
- Config, data and download state are excluded from backup, as Android's
  allowBackup=false: a restore would bring shares back without their
  Keychain secrets and give two devices one sync identity.

Picture-in-picture, the share sheet and background downloads are not
possible the same way on iOS; docs/IOS.md lists why and what replaces them.

Adds XCTest ports of the Android unit tests, a `test` command to
scripts/build-ios.sh, the app icon and its render script, and an iOS
workflow on macos-15 that runs the tests and builds the unsigned .ipa.
2026-10-07 00:32:03 +02:00

197 lines
7.5 KiB
Swift

import Foundation
/// Durable user-facing state for one offline download, kept until it finishes
/// or the viewer deletes it. The fields and their JSON names are Android's
/// `RetainedDownload`.
struct RetainedDownload: Equatable, Hashable, Identifiable, Sendable {
var shareId: String
var volumeId: String
var linkId: String
var label: String
var downloaded: Int64 = 0
var total: Int64 = 0
var status: String = RetainedDownload.statusQueued
var error: String?
/// Recent transfer rate while running; 0 when unknown or not running.
var bytesPerSecond: Int64 = 0
var key: String { downloadKey(shareId, linkId) }
var id: String { key }
static let statusQueued = "queued"
static let statusRunning = "running"
static let statusPaused = "paused"
static let statusFailed = "failed"
static let statusCancelled = "cancelled"
}
func downloadKey(_ shareId: String, _ linkId: String) -> String { "\(shareId)\u{1f}\(linkId)" }
/// The retained downloads, as one JSON file of `key → record` beside the
/// catalog — Android keeps the same records in SharedPreferences.
///
/// Every write goes through one lock: the transfer's progress reports and the
/// viewer's pause are concurrent writers to the same record, and a whole-record
/// `put` from a screen's stale copy would both lose that progress and race the
/// transfer's own read-modify-write.
final class DownloadStateStore: @unchecked Sendable {
static let shared = DownloadStateStore(file: DownloadStateStore.defaultFile)
/// Called after every write, on whichever thread wrote.
var onChange: (() -> Void)?
private let file: URL
private let lock = NSLock()
private var entries: [String: String]?
init(file: URL) {
self.file = file
}
func records() -> [RetainedDownload] {
lock.withLock { loaded().values.compactMap(Self.decode) }
.sorted { $0.label.lowercased() < $1.label.lowercased() }
}
func get(_ shareId: String, _ linkId: String) -> RetainedDownload? {
lock.withLock { loaded()[downloadKey(shareId, linkId)].flatMap(Self.decode) }
}
func put(_ record: RetainedDownload) {
edit { $0[record.key] = Self.encode(record) }
}
/// Read-modify-write one record, excluding every other writer. Returning
/// nil from `change` leaves the record alone.
func update(_ shareId: String, _ linkId: String, _ change: (RetainedDownload?) -> RetainedDownload?) {
edit { entries in
let key = downloadKey(shareId, linkId)
if let changed = change(entries[key].flatMap(Self.decode)) {
entries[changed.key] = Self.encode(changed)
}
}
}
/// Write a whole queue in one go: queueing a season is one write, not one
/// per episode.
func putAll(_ records: [RetainedDownload]) {
edit { entries in
for record in records { entries[record.key] = Self.encode(record) }
}
}
func remove(_ shareId: String, _ linkId: String) {
edit { $0[downloadKey(shareId, linkId)] = nil }
}
/// Forget every retained download. Callers stop the transfers first.
func clear() {
edit { $0.removeAll() }
}
func removeShare(_ shareId: String) {
edit { entries in
entries = entries.filter { Self.decode($0.value)?.shareId != shareId }
}
}
private func edit(_ change: (inout [String: String]) -> Void) {
lock.withLock {
var current = loaded()
change(&current)
entries = current
// Atomic, so a kill mid-write leaves the last good file.
if let data = try? JSONEncoder().encode(current) {
try? data.write(to: file, options: [.atomic])
}
}
onChange?()
}
/// Under `lock`.
private func loaded() -> [String: String] {
if let entries { return entries }
let read = (try? Data(contentsOf: file)).flatMap { try? JSONDecoder().decode([String: String].self, from: $0) } ?? [:]
entries = read
return read
}
static func encode(_ record: RetainedDownload) -> String {
var json: [String: Any] = [
"share": record.shareId,
"volume": record.volumeId,
"link": record.linkId,
"label": record.label,
"downloaded": record.downloaded,
"total": record.total,
"status": record.status,
"rate": record.bytesPerSecond,
]
if let error = record.error { json["error"] = error }
let data = (try? JSONSerialization.data(withJSONObject: json, options: [.sortedKeys])) ?? Data()
return String(decoding: data, as: UTF8.self)
}
/// A row that does not decode is skipped rather than failing the list.
static func decode(_ encoded: String) -> RetainedDownload? {
guard let object = try? JSONSerialization.jsonObject(with: Data(encoded.utf8)),
let json = object as? [String: Any],
let share = json["share"] as? String,
let volume = json["volume"] as? String,
let link = json["link"] as? String
else { return nil }
let error = (json["error"] as? String).flatMap { $0.trimmingCharacters(in: .whitespaces).isEmpty ? nil : $0 }
return RetainedDownload(
shareId: share,
volumeId: volume,
linkId: link,
label: json["label"] as? String ?? link,
downloaded: (json["downloaded"] as? NSNumber)?.int64Value ?? 0,
total: (json["total"] as? NSNumber)?.int64Value ?? 0,
status: json["status"] as? String ?? RetainedDownload.statusQueued,
error: error,
bytesPerSecond: (json["rate"] as? NSNumber)?.int64Value ?? 0
)
}
/// In a directory of its own, excluded from backup like the catalog: an
/// atomic write replaces the file, so the flag has to sit on its parent.
private static var defaultFile: URL {
let support = FileManager.default.urls(for: .applicationSupportDirectory, in: .userDomainMask)[0]
var directory = support.appendingPathComponent("state", isDirectory: true)
try? FileManager.default.createDirectory(at: directory, withIntermediateDirectories: true)
var excluded = URLResourceValues()
excluded.isExcludedFromBackup = true
try? directory.setResourceValues(excluded)
return directory.appendingPathComponent("offline-downloads.json")
}
}
/// Bytes per second over roughly the last few seconds.
///
/// Progress arrives once per 4 MiB block, so on a slow link the bar moves in
/// steps seconds apart; a rate beside it is what tells a slow download from a
/// stuck one. Smoothed, because one block that took a little longer than the
/// last would otherwise halve the figure for a moment.
struct TransferRate {
private var lastBytes: Int64 = -1
private var lastAt: Int64 = 0
private var smoothed = 0.0
/// Record `bytes` transferred at `now` (milliseconds) and return the rate.
mutating func sample(_ bytes: Int64, now: Int64) -> Int64 {
if lastBytes < 0 || bytes < lastBytes {
lastBytes = bytes
lastAt = now
return Int64(smoothed)
}
let elapsed = now - lastAt
if elapsed <= 0 { return Int64(smoothed) }
let instant = Double(bytes - lastBytes) * 1000 / Double(elapsed)
smoothed = smoothed > 0 ? 0.7 * smoothed + 0.3 * instant : instant
lastBytes = bytes
lastAt = now
return Int64(smoothed)
}
}