mirror of
https://github.com/narrrl/proton-stream.git
synced 2026-11-03 16:41:26 +01:00
The up-next countdown only ran over a credits chapter, so a file with no chapters - most that are not anime - cut straight into the next episode with no warning and no way to stay. Such a file now shows the same card over its last ten seconds, counted on the file's own clock so it reaches zero at the end of file, and its second button is Cancel rather than Watch till the end. On the phones, an episode that ends with nothing after it - the last one, autoplay off, or cancelled - left a black screen. It now says so, with Play next or Watch again, and Close. Android also: - saves the resume position from PlaybackService rather than the player screen. With background audio on the service outlives the activity, and a position only the screen kept stopped being saved when it went. A swipe from Recents saves and stops instead of playing on with nothing to return to. - shows "Opening <episode>..." while the stream opens, where there was a black screen for as long as the share session and block list took.
694 lines
30 KiB
Swift
694 lines
30 KiB
Swift
import SwiftUI
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import UIKit
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/// How long the controls stay up after a tap.
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private let controlsSeconds = 4.0
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/// The narrowest layout the in-app volume slider is worth the room it costs.
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/// Below it — a phone held upright — the hardware volume buttons are the
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/// better answer.
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private let volumeSliderMinWidth: CGFloat = 600
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/// The rates worth offering. A short list rather than a slider: the useful
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/// rates are a handful of ratios, and a slider lands on 1.07 as often as 1.0.
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private let speeds = [0.5, 0.75, 1.0, 1.25, 1.5, 1.75, 2.0]
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/// The player, over the whole window, notch included.
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///
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/// The episode itself lives in `PlayerHost`, so this view can go — minimised to
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/// the mini transport, or with the app in the background — while it plays on.
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struct PlayerView: View {
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let host: PlayerHost
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let player: MpvPlayer
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@Environment(\.scheme) private var scheme
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@State private var showControls = true
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@State private var hideTask: Task<Void, Never>?
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@State private var landscapeLocked = OrientationLock.landscape
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@State private var sheet: PlayerSheet?
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var body: some View {
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GeometryReader { geometry in
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ZStack {
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Color.black.ignoresSafeArea()
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MpvView(player: player).ignoresSafeArea()
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Color.clear
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.contentShape(Rectangle())
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.ignoresSafeArea()
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.onTapGesture { setControls(!showControls) }
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VStack(spacing: 0) {
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if showControls { topBar.transition(.opacity) }
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Spacer(minLength: 0)
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if showControls {
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PlayerControls(
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host: host,
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player: player,
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roomForVolume: geometry.size.width >= volumeSliderMinWidth,
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landscapeLocked: landscapeLocked,
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onRotate: { landscapeLocked = OrientationLock.toggle() },
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onSheet: { sheet = $0 },
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onInteract: { setControls(true) }
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)
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.transition(.opacity)
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}
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}
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// Drawn whether or not the rest of the controls are up: an
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// opening lasts ninety seconds, and a button you have to wake
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// with a tap is one nobody reaches in time.
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VStack(alignment: .trailing, spacing: 8) {
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Spacer()
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if let offer = host.offer, !host.autoSkip {
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Button(offer.label) { host.seek(to: offer.target) }.buttonStyle(.tonal)
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}
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// A file with no chapters has no credits to count over, so
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// the card takes its last seconds instead, on the file's
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// own clock: the end of file is what advances.
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let tailLeft: Double? = {
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let left = player.duration - player.position
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guard host.chapters.creditsStart == nil,
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player.duration > Double(upNextSeconds * 6),
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left <= Double(upNextSeconds) else { return nil }
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return left
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}()
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UpNextCard(
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next: host.next,
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visible: host.autoplay && !host.stay && !player.paused && player.endReason == nil
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&& host.playingOpenEpisode
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&& (tailLeft != nil || host.chapters.creditsStart.map { player.position >= $0 } == true),
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secondsLeft: tailLeft.map { Int($0.rounded(.up)) },
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onPlayNow: host.advance,
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onStay: { host.stay = true }
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)
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}
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.frame(maxWidth: .infinity, alignment: .trailing)
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.padding(.trailing, 16)
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.padding(.bottom, showControls ? 132 : 24)
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// Only while nothing else explains the still picture: an error
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// is the more useful thing to say.
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if (host.opening || player.stalled) && host.playbackError == nil {
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VStack(spacing: 12) {
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ProgressView().controlSize(.large).tint(scheme.primary)
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if host.opening {
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Text("Opening…").textStyle(.labelMedium).foregroundStyle(scheme.onSurface)
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} else if player.buffering {
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Text(player.cachePercent > 0 ? "Buffering… \(Int(player.cachePercent.rounded()))%" : "Buffering…")
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.textStyle(.labelMedium).foregroundStyle(scheme.onSurface)
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}
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}
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.padding(20)
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.background(scheme.surfaceContainerHighest, in: RoundedRectangle(cornerRadius: Corner.standard))
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}
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// Played to the end with nothing starting after it: the last
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// episode, autoplay off, or the viewer stayed.
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if host.playingOpenEpisode, player.endReason == .eof,
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host.next == nil || !host.autoplay || host.stay {
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EndCard(host: host)
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}
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if let message = host.playbackError ?? player.problem {
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VStack(spacing: 4) {
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Text(message).foregroundStyle(scheme.onErrorContainer).multilineTextAlignment(.center)
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// Dismissible, because the message is not always fatal
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// — a subtitle track that failed to load leaves an
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// episode that plays perfectly well behind it.
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HStack {
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Button("Dismiss", action: host.dismissProblem)
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.buttonStyle(.quiet)
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.tint(scheme.onErrorContainer)
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Button("Retry", action: host.retry)
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.buttonStyle(.quiet)
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.tint(scheme.onErrorContainer)
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}
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}
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.textStyle(.bodyLarge)
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.padding(16)
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.background(scheme.errorContainer, in: RoundedRectangle(cornerRadius: Corner.standard))
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.padding(32)
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}
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}
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}
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.animation(.easeInOut(duration: 0.2), value: showControls)
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.statusBarHidden(!showControls)
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.persistentSystemOverlays(.hidden)
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.onAppear { setControls(true) }
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.onChange(of: player.paused) { setControls(showControls) }
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.sheet(item: $sheet) { which in
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switch which {
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case .speed: SpeedSheet(current: host.speed, onSelect: host.setSpeed)
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case .episodes: EpisodeSheet(episodes: host.episodes, playing: host.index, onSelect: host.jump)
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case .chapters: ChapterSheet(chapters: host.chapters.entries, position: player.position) { host.seek(to: $0.start) }
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case let .tracks(type):
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TrackSheet(type: type, tracks: player.tracks.filter { $0.type == type }) { host.select(type: type, track: $0) }
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}
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}
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}
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private var topBar: some View {
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HStack(spacing: 0) {
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// Two ways out, because they mean different things: this leaves the
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// video and keeps the episode playing, ✕ ends it.
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IconButton("chevron.down", "Leave the video", tint: .white) {
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// The rest of the app is not a landscape app.
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landscapeLocked = false
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OrientationLock.set(false)
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host.minimized = true
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}
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// The episode leads and the show follows it: which episode is the
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// thing a viewer who has just woken the controls is checking.
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VStack(alignment: .leading, spacing: 0) {
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Text(host.episode?.label ?? "").textStyle(.titleMedium).foregroundStyle(.white).lineLimit(1)
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Text([host.title?.displayName, host.episode?.detail].compactMap { $0 }.filter { !$0.isEmpty }.joined(separator: " • "))
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.textStyle(.bodySmall).foregroundStyle(.white.opacity(0.7)).lineLimit(1)
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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IconButton("xmark", "Stop playback", tint: .white, action: host.close)
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if player.duration > 0, player.duration - player.position >= 1 {
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Text("\(clock(player.duration - player.position)) left")
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.textStyle(.labelMedium).foregroundStyle(.white.opacity(0.7))
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.padding(.leading, 12).padding(.trailing, 4)
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}
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}
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.padding(.horizontal, 8)
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.padding(.vertical, 4)
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.background(scheme.scrim.opacity(0.45).ignoresSafeArea(edges: [.top, .horizontal]))
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}
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/// Show or hide the controls; shown and playing, they hide themselves.
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private func setControls(_ shown: Bool) {
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showControls = shown
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hideTask?.cancel()
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guard shown, !player.paused else { return }
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hideTask = Task {
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try? await Task.sleep(for: .seconds(controlsSeconds))
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if !Task.isCancelled { showControls = false }
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}
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}
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}
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enum PlayerSheet: Identifiable {
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case speed, episodes, chapters
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case tracks(String)
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var id: String {
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switch self {
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case .speed: "speed"
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case .episodes: "episodes"
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case .chapters: "chapters"
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case let .tracks(type): "tracks-\(type)"
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}
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}
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}
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/// Everything the transport offers, in two rows: the seek bar on its own,
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/// then the transport cluster on the left, where a thumb already is, and the
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/// pickers on the right.
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private struct PlayerControls: View {
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let host: PlayerHost
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let player: MpvPlayer
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let roomForVolume: Bool
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let landscapeLocked: Bool
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let onRotate: () -> Void
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let onSheet: (PlayerSheet) -> Void
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let onInteract: () -> Void
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@Environment(\.scheme) private var scheme
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// Where the thumb is while a finger is on it: a seek per drag step is a
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// block fetch per drag step, and the thumb would snap back under the
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// finger between readings.
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@State private var scrubbing: Double?
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@State private var dragVolume: Double?
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var body: some View {
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let duration = max(player.duration, 1)
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VStack(spacing: 0) {
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HStack(spacing: 8) {
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Text(clock(scrubbing ?? player.position)).textStyle(.labelMedium).foregroundStyle(.white).monospacedDigit()
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AccentTrack(
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value: Binding(
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get: { scrubbing ?? min(max(player.position, 0), duration) },
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set: { scrubbing = $0 }
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),
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range: 0 ... duration,
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buffered: player.duration > 0 ? player.cachedUntil / player.duration : 0,
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ticks: player.duration > 0 && host.chapters.entries.count > 1
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? host.chapters.entries.dropFirst().map { $0.start / player.duration } : [],
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onEditing: { editing in
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onInteract()
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if !editing, let target = scrubbing {
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host.seek(to: target)
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scrubbing = nil
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}
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}
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)
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Text(clock(player.duration)).textStyle(.labelMedium).foregroundStyle(.white).monospacedDigit()
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}
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HStack(spacing: 0) {
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CompactIcon("backward.end.fill", "Previous episode", enabled: host.index > 0, action: host.retreat)
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CompactIcon("gobackward.10", "Back ten seconds") { host.seek(to: player.position - 10) }
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Button { host.setPaused(!player.paused); onInteract() } label: {
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Image(systemName: player.paused ? "play.fill" : "pause.fill")
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.font(.system(size: 30))
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.foregroundStyle(.white)
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.frame(width: 48, height: 48)
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}
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.accessibilityLabel(player.paused ? "Play" : "Pause")
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CompactIcon("goforward.30", "Forward thirty seconds") { host.seek(to: player.position + 30) }
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CompactIcon("forward.end.fill", "Next episode", enabled: host.next != nil, action: host.advance)
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Spacer(minLength: 4)
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if host.episodes.count > 1 {
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CompactIcon("rectangle.stack", "Episodes") { onSheet(.episodes) }
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}
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if host.chapters.entries.count > 1 {
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CompactIcon("list.bullet", "Chapters") { onSheet(.chapters) }
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}
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CompactIcon("speedometer", "Playback speed") { onSheet(.speed) }
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CompactIcon("waveform", "Audio track") { onSheet(.tracks("audio")) }
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CompactIcon("captions.bubble", "Subtitles") { onSheet(.tracks("sub")) }
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CompactIcon(player.muted ? "speaker.slash.fill" : "speaker.wave.2.fill", "Mute") {
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player.setMuted(!player.muted)
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host.rememberVolume(muted: !player.muted)
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}
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// The app's own volume, which is not the device's: a file
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// mastered quiet is turned up here and stays up for the next.
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if roomForVolume {
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Slider(
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value: Binding(
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get: { dragVolume ?? min(max(player.volume, 0), 100) },
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set: { dragVolume = $0; player.setVolume($0) }
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),
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in: 0 ... 100
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) { editing in
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onInteract()
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if !editing, let chosen = dragVolume {
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dragVolume = nil
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host.rememberVolume(volume: chosen)
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}
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}
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.tint(scheme.primary)
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.frame(width: 96)
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}
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CompactIcon(
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landscapeLocked ? "arrow.down.right.and.arrow.up.left" : "arrow.up.left.and.arrow.down.right",
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landscapeLocked ? "Unlock rotation" : "Lock to landscape",
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action: onRotate
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)
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}
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}
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.padding(.horizontal, 12)
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.padding(.vertical, 4)
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.background(scheme.scrim.opacity(0.68).ignoresSafeArea(edges: [.bottom, .horizontal]))
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}
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}
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private struct CompactIcon: View {
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let icon: String
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let label: String
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var enabled = true
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let action: () -> Void
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init(_ icon: String, _ label: String, enabled: Bool = true, action: @escaping () -> Void) {
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self.icon = icon
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self.label = label
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self.enabled = enabled
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self.action = action
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}
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var body: some View {
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Button(action: action) {
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Image(systemName: icon)
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.font(.system(size: 19))
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.foregroundStyle(enabled ? Color.white : Color.white.opacity(0.35))
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.frame(width: 40, height: 40)
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.contentShape(Rectangle())
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}
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.buttonStyle(PressableStyle(circle: true, wash: .white))
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.disabled(!enabled)
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.accessibilityLabel(label)
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}
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}
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/// The countdown into the next episode, shown once the credits run starts.
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///
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/// "Watch till the end" holds for the rest of the file: someone who wants the
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/// post-credits scene should have to say so once, not once every ten seconds.
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private struct UpNextCard: View {
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let next: EpisodeRecord?
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let visible: Bool
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/// Counting the end of a file with no credits chapter, on the file's own
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/// clock; the second button then cancels rather than deferring.
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let secondsLeft: Int?
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let onPlayNow: () -> Void
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let onStay: () -> Void
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@Environment(\.scheme) private var scheme
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@State private var held = false
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@State private var remaining = upNextSeconds
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@State private var heldFor: String?
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var body: some View {
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let showing = visible && next != nil && !(held && heldFor == next?.linkId)
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Group {
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if showing, let upNext = next {
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VStack(alignment: .leading, spacing: 4) {
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HStack(spacing: 12) {
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// The next episode's still, so the card says which
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// episode without being read; the ring over it is both
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// the countdown and the button that skips it.
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Button(action: onPlayNow) {
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RemoteArtwork(upNext.stillUrl, upNext.label, fallback: upNext.thumbnailSource, labelled: false)
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.frame(width: 112)
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.aspectRatio(16 / 9, contentMode: .fit)
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.overlay {
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ZStack {
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Circle().fill(.black.opacity(0.5))
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Circle().stroke(.white.opacity(0.25), lineWidth: 3)
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Circle()
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.trim(from: 0, to: Double(secondsLeft ?? remaining) / Double(upNextSeconds))
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.stroke(.white, style: StrokeStyle(lineWidth: 3, lineCap: .round))
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.rotationEffect(.degrees(-90))
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.animation(.linear(duration: 1), value: secondsLeft ?? remaining)
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Image(systemName: "play.fill").foregroundStyle(.white)
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}
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.frame(width: 40, height: 40)
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}
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.clipShape(RoundedRectangle(cornerRadius: Corner.standard))
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}
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.buttonStyle(PressableStyle(wash: .white))
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.accessibilityLabel("Play now")
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VStack(alignment: .leading, spacing: 2) {
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Text("Up next in \(secondsLeft ?? remaining)s").textStyle(.labelMedium).foregroundStyle(scheme.onSurfaceVariant)
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Text(upNext.providerName ?? upNext.label).textStyle(.titleSmall).foregroundStyle(scheme.onSurface).lineLimit(2)
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}
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}
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Button(secondsLeft == nil ? "Watch till the end" : "Cancel") {
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held = true
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heldFor = upNext.linkId
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if secondsLeft != nil { onStay() }
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}
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.buttonStyle(.quiet)
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}
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.padding(12)
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.frame(width: 280)
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.background(scheme.surfaceContainerHighest, in: RoundedRectangle(cornerRadius: Corner.standard))
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.task(id: upNext.linkId) {
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guard secondsLeft == nil else { return }
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remaining = upNextSeconds
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while remaining > 0 {
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try? await Task.sleep(for: .seconds(1))
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if Task.isCancelled { return }
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remaining -= 1
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}
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onPlayNow()
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}
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}
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}
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}
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}
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/// What the player says once an episode ends and nothing starts after it.
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private struct EndCard: View {
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let host: PlayerHost
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@Environment(\.scheme) private var scheme
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var body: some View {
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VStack(spacing: 12) {
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Text(host.next == nil
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? "That was the last episode of \(host.title?.displayName ?? "this title")"
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: "Finished \(host.episode?.label ?? "this episode")")
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.textStyle(.titleMedium)
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.foregroundStyle(scheme.onSurface)
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.multilineTextAlignment(.center)
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HStack(spacing: 8) {
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if host.next != nil {
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Button("Play next", action: host.advance).buttonStyle(.accent)
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} else {
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Button("Watch again", action: host.replay).buttonStyle(.quiet)
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}
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Button("Close", action: host.close).buttonStyle(.quiet)
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}
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}
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.padding(20)
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.frame(maxWidth: 360)
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.background(scheme.surfaceContainerHighest, in: RoundedRectangle(cornerRadius: Corner.standard))
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.padding(32)
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}
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}
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private struct SpeedSheet: View {
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let current: Double
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let onSelect: (Double) -> Void
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@Environment(\.dismiss) private var dismiss
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var body: some View {
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DialogSheet("Playback speed") {
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ForEach(speeds, id: \.self) { rate in
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Button {
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onSelect(rate)
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dismiss()
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} label: {
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Text((abs(rate - current) < 0.001 ? "✓ " : "") + (rate == 1 ? "Normal" : "\(rate.formatted())×"))
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.frame(maxWidth: .infinity)
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}
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.buttonStyle(.edgedWide)
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}
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} buttons: {
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Button("Close") { dismiss() }.buttonStyle(.tonal)
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}
|
||
}
|
||
}
|
||
|
||
private struct ChapterSheet: View {
|
||
let chapters: [ChapterEntry]
|
||
let position: Double
|
||
let onSelect: (ChapterEntry) -> Void
|
||
@Environment(\.dismiss) private var dismiss
|
||
|
||
var body: some View {
|
||
let current = chapters.lastIndex { position + 0.001 >= $0.start }
|
||
DialogSheet("Chapters") {
|
||
ForEach(Array(chapters.enumerated()), id: \.element.index) { position, chapter in
|
||
Button {
|
||
onSelect(chapter)
|
||
dismiss()
|
||
} label: {
|
||
Text((position == current ? "✓ " : "") + "\(clock(chapter.start)) \(chapter.label)")
|
||
.lineLimit(1)
|
||
.frame(maxWidth: .infinity, alignment: .leading)
|
||
}
|
||
.buttonStyle(.edgedWide)
|
||
}
|
||
} buttons: {
|
||
Button("Close") { dismiss() }.buttonStyle(.tonal)
|
||
}
|
||
}
|
||
}
|
||
|
||
private struct TrackSheet: View {
|
||
let type: String
|
||
let tracks: [MpvTrack]
|
||
let onSelect: (MpvTrack?) -> Void
|
||
@Environment(\.dismiss) private var dismiss
|
||
|
||
var body: some View {
|
||
DialogSheet(type == "audio" ? "Audio track" : "Subtitle track") {
|
||
if type == "sub" {
|
||
Button {
|
||
onSelect(nil)
|
||
dismiss()
|
||
} label: {
|
||
Text(tracks.contains(where: \.selected) ? "Off" : "✓ Off").frame(maxWidth: .infinity, alignment: .leading)
|
||
}
|
||
.buttonStyle(.edgedWide)
|
||
}
|
||
ForEach(tracks) { track in
|
||
Button {
|
||
onSelect(track)
|
||
dismiss()
|
||
} label: {
|
||
Text(track.selected ? "✓ \(track.label)" : track.label).frame(maxWidth: .infinity, alignment: .leading)
|
||
}
|
||
.buttonStyle(.edgedWide)
|
||
}
|
||
} buttons: {
|
||
Button("Close") { dismiss() }.buttonStyle(.tonal)
|
||
}
|
||
}
|
||
}
|
||
|
||
/// The title's episodes, from the player, opened scrolled to the one playing
|
||
/// so the next few are in view. Each row has its still, its name, and whether
|
||
/// it is playing, watched or part way.
|
||
private struct EpisodeSheet: View {
|
||
let episodes: [EpisodeRecord]
|
||
let playing: Int
|
||
let onSelect: (Int) -> Void
|
||
@Environment(\.dismiss) private var dismiss
|
||
@Environment(\.scheme) private var scheme
|
||
|
||
var body: some View {
|
||
VStack(alignment: .leading, spacing: 0) {
|
||
Text("Episodes").textStyle(.titleMedium).foregroundStyle(scheme.onSurface)
|
||
.padding(.horizontal, 24).padding(.vertical, 8)
|
||
ScrollViewReader { reader in
|
||
ScrollView {
|
||
LazyVStack(spacing: 0) {
|
||
ForEach(Array(episodes.enumerated()), id: \.element.linkId) { position, episode in
|
||
row(position, episode).id(position)
|
||
}
|
||
}
|
||
.padding(.bottom, 24)
|
||
}
|
||
.onAppear { reader.scrollTo(max(playing - 1, 0), anchor: .top) }
|
||
}
|
||
}
|
||
.padding(.top, 20)
|
||
.presentationDetents([.medium, .large])
|
||
.presentationDragIndicator(.visible)
|
||
.presentationBackground(scheme.surfaceContainerLow)
|
||
.presentationCornerRadius(Corner.sheet)
|
||
}
|
||
|
||
private func row(_ position: Int, _ episode: EpisodeRecord) -> some View {
|
||
let current = position == playing
|
||
return Button {
|
||
dismiss()
|
||
onSelect(position)
|
||
} label: {
|
||
HStack(spacing: 12) {
|
||
RemoteArtwork(episode.stillUrl, episode.label, fallback: episode.thumbnailSource, labelled: false)
|
||
.frame(width: 112)
|
||
.aspectRatio(16 / 9, contentMode: .fit)
|
||
.overlay(alignment: .bottom) {
|
||
if let progress = episode.progress, !episode.watched, !current { AccentProgress(progress: progress) }
|
||
}
|
||
.clipShape(RoundedRectangle(cornerRadius: Corner.standard))
|
||
VStack(alignment: .leading, spacing: 2) {
|
||
Text(episode.providerName ?? episode.label).textStyle(.titleSmall).foregroundStyle(scheme.onSurface).lineLimit(2)
|
||
Text(current ? "Playing"
|
||
: episode.watched ? "\(episode.label) · Watched"
|
||
: episode.resumeAt != nil ? "\(episode.label) · Part way" : episode.label)
|
||
.textStyle(.bodySmall)
|
||
.foregroundStyle(current ? scheme.primary : scheme.onSurfaceVariant)
|
||
}
|
||
Spacer(minLength: 0)
|
||
}
|
||
.padding(.horizontal, 16)
|
||
.padding(.vertical, 8)
|
||
.background(current ? scheme.secondaryContainer : .clear)
|
||
.contentShape(Rectangle())
|
||
}
|
||
.buttonStyle(.pressable)
|
||
}
|
||
}
|
||
|
||
/// The bar that says playback is still going, and gets back to it.
|
||
///
|
||
/// Leaving the player does not stop it — the episode keeps playing — so there
|
||
/// has to be something on screen that says so and takes one tap to return to.
|
||
struct MiniTransport: View {
|
||
let host: PlayerHost
|
||
@Environment(\.scheme) private var scheme
|
||
|
||
var body: some View {
|
||
if let episode = host.episode, let title = host.title {
|
||
HStack(spacing: 0) {
|
||
RemoteArtwork(title.posterUrl ?? title.backdropUrl, title.displayName, fallback: episode.thumbnailSource)
|
||
.frame(width: 64)
|
||
.aspectRatio(16 / 9, contentMode: .fit)
|
||
.clipShape(RoundedRectangle(cornerRadius: Corner.standard))
|
||
VStack(alignment: .leading, spacing: 0) {
|
||
Text(episode.label).textStyle(.bodyLarge, semibold: true).foregroundStyle(scheme.onSurface).lineLimit(1)
|
||
Text(title.displayName).textStyle(.bodySmall).foregroundStyle(scheme.onSurfaceVariant).lineLimit(1)
|
||
}
|
||
.frame(maxWidth: .infinity, alignment: .leading)
|
||
.padding(.horizontal, 12)
|
||
let paused = host.player?.paused ?? true
|
||
IconButton(paused ? "play.fill" : "pause.fill", paused ? "Play" : "Pause", tint: scheme.onSurface) {
|
||
host.setPaused(!paused)
|
||
}
|
||
IconButton("xmark", "Stop playback", tint: scheme.onSurface, action: host.close)
|
||
}
|
||
.padding(8)
|
||
.card()
|
||
.shadow(color: .black.opacity(0.25), radius: 8, y: 2)
|
||
.padding(.horizontal, 8)
|
||
.contentShape(Rectangle())
|
||
.onTapGesture { host.minimized = false }
|
||
}
|
||
}
|
||
}
|
||
|
||
/// The view libmpv draws into: its Metal layer, sized to this view.
|
||
struct MpvView: UIViewRepresentable {
|
||
let player: MpvPlayer
|
||
|
||
func makeUIView(context _: Context) -> LayerView {
|
||
LayerView(layer: player.layer)
|
||
}
|
||
|
||
func updateUIView(_: LayerView, context _: Context) {}
|
||
|
||
final class LayerView: UIView {
|
||
private let video: CAMetalLayer
|
||
|
||
init(layer video: CAMetalLayer) {
|
||
self.video = video
|
||
super.init(frame: .zero)
|
||
backgroundColor = .black
|
||
video.removeFromSuperlayer()
|
||
layer.addSublayer(video)
|
||
}
|
||
|
||
@available(*, unavailable)
|
||
required init?(coder _: NSCoder) { nil }
|
||
|
||
/// The drawable is sized here, not left to the layer. MoltenVK sets
|
||
/// `drawableSize` once when it builds the swapchain and Core Animation
|
||
/// stops tracking the bounds from then on, while mpv decides its
|
||
/// output size from `drawableSize` alone. Left alone, a rotation, a
|
||
/// Split View resize or the player reopening at another size kept the
|
||
/// old drawable, which Core Animation stretched over the new bounds —
|
||
/// a squashed or cropped picture until something else resized it.
|
||
override func layoutSubviews() {
|
||
super.layoutSubviews()
|
||
let scale = window?.screen.nativeScale ?? UIScreen.main.nativeScale
|
||
CATransaction.begin()
|
||
CATransaction.setDisableActions(true)
|
||
video.frame = bounds
|
||
video.contentsScale = scale
|
||
video.drawableSize = CGSize(width: bounds.width * scale, height: bounds.height * scale)
|
||
CATransaction.commit()
|
||
}
|
||
|
||
override func didMoveToWindow() {
|
||
super.didMoveToWindow()
|
||
// Reattached after the player was minimised: the layer is the one
|
||
// from before, still sized for wherever it last was.
|
||
setNeedsLayout()
|
||
}
|
||
}
|
||
}
|
||
|
||
/// Lock to landscape, or hand rotation back to the device.
|
||
@MainActor
|
||
enum OrientationLock {
|
||
private(set) static var landscape = false
|
||
|
||
/// What the app delegate answers for every window.
|
||
static var mask: UIInterfaceOrientationMask { landscape ? .landscape : .all }
|
||
|
||
/// Reports which way it went.
|
||
static func toggle() -> Bool {
|
||
set(!landscape)
|
||
return landscape
|
||
}
|
||
|
||
static func set(_ locked: Bool) {
|
||
landscape = locked
|
||
guard let scene = UIApplication.shared.connectedScenes.first(where: { $0 is UIWindowScene }) as? UIWindowScene else { return }
|
||
scene.keyWindow?.rootViewController?.setNeedsUpdateOfSupportedInterfaceOrientations()
|
||
scene.requestGeometryUpdate(.iOS(interfaceOrientations: mask))
|
||
}
|
||
}
|