Files
proton-stream/crates/pstr-app/src/ui/widgets.rs
T
nvrl fafe0c3087 feat(core,app,android,ios): more like this and browse by genre, studio, person
pstr_core::discover scores every title against another by shared
director, studio, genres, leading tags and format, leaves out its own
franchise and keeps one title per other franchise. It drives a "More
like this" row under a title's episodes and, seeded by the title most
recently watched to the end, a "Because you watched" row on the library
of titles not yet started.

Genre chips on the title page now open a page of every title with that
genre, and the studios and director move from the line of facts onto
chips of their own that do the same. The desktop has a Browse page whose
back link returns to the title; Android and iOS show it over the library
pane. The bridge exposes more_like, browse and facet_kind.

Also moves a doc comment the My List commit left on the wrong function.
2026-10-30 22:46:08 +01:00

476 lines
17 KiB
Rust

//! Controls egui does not have, or has in a shape that does not fit.
//!
//! Each is painted by hand for the same reason [`super::accent_button`] is: an
//! egui widget takes one flat colour, and what makes these readable is either a
//! gradient or a state drawn as a shape rather than as a fill.
use egui::{Color32, CornerRadius, Sense, Stroke, Vec2};
use crate::theme;
/// A name for a screen reader, on a control whose face does not say it.
///
/// A button drawn as an icon glyph is announced as the icon font's private
/// code point, and one painted by hand as nothing at all.
pub trait Named {
/// The control's name to a screen reader.
fn named(self, name: impl Into<String>) -> Self;
/// Hover text that is also the control's name.
fn hint(self, text: impl Into<String>) -> Self;
}
impl Named for egui::Response {
fn named(self, name: impl Into<String>) -> Self {
let name = name.into();
let enabled = self.enabled();
self.widget_info(|| egui::WidgetInfo::labeled(egui::WidgetType::Button, enabled, &name));
self
}
fn hint(self, text: impl Into<String>) -> Self {
let text = text.into();
self.named(text.clone()).on_hover_text(text)
}
}
/// An on/off switch with its label beside it, for settings.
///
/// Replaces egui's checkbox, whose unchecked box is drawn in the card colour —
/// on a card, which is where every setting lives, an unchecked box was not
/// there at all. A switch says "off" with a shape, not with a fill that has to
/// stand out from what is behind it.
pub fn toggle(ui: &mut egui::Ui, on: &mut bool, text: &str) -> egui::Response {
const TRACK: Vec2 = Vec2::new(34.0, 20.0);
let galley = ui.painter().layout_no_wrap(
text.to_owned(),
theme::Role::Body.font(),
Color32::PLACEHOLDER,
);
let gap = if text.is_empty() { 0.0 } else { 10.0 };
let size = Vec2::new(
TRACK.x + gap + galley.size().x,
TRACK
.y
.max(galley.size().y)
.max(ui.spacing().interact_size.y),
);
let (rect, mut response) = ui.allocate_exact_size(size, Sense::click());
if response.clicked() {
*on = !*on;
response.mark_changed();
}
response
.widget_info(|| egui::WidgetInfo::selected(egui::WidgetType::Checkbox, true, *on, text));
if ui.is_rect_visible(rect) {
let ctx = ui.ctx();
let t = ctx.animate_bool_with_time(response.id, *on, theme::motion::STATE);
let hover = ctx.animate_bool_with_time(
response.id.with("hover"),
response.hovered(),
theme::motion::HOVER,
);
let track = egui::Rect::from_min_size(
egui::pos2(rect.left(), rect.center().y - TRACK.y / 2.0),
TRACK,
);
let radius = CornerRadius::same((TRACK.y / 2.0) as u8);
let painter = ui.painter();
// Off is an outlined track; on is the accent filling it. Both are drawn
// through the switch's travel, so the fill arrives with the knob.
painter.rect_filled(track, radius, theme::card_hover());
painter.rect_stroke(
track,
radius,
Stroke::new(1.0, theme::muted().gamma_multiply(0.6 + 0.4 * hover)),
egui::StrokeKind::Inside,
);
if t > 0.0 {
let mut lit = track;
lit.set_width(TRACK.y + (TRACK.x - TRACK.y) * t);
theme::accent_fill(painter, lit, radius, 0.0);
}
let knob = egui::lerp(
(track.left() + TRACK.y / 2.0)..=(track.right() - TRACK.y / 2.0),
t,
);
let ink = theme::muted().lerp_to_gamma(Color32::WHITE, t);
painter.circle_filled(egui::pos2(knob, track.center().y), TRACK.y / 2.0 - 3.0, ink);
if response.has_focus() {
painter.rect_stroke(
track.expand(2.0),
CornerRadius::same((TRACK.y / 2.0 + 2.0) as u8),
Stroke::new(1.5, theme::accent()),
egui::StrokeKind::Outside,
);
}
let position = egui::pos2(track.right() + gap, rect.center().y - galley.size().y / 2.0);
painter.galley(position, galley, theme::text());
}
response.on_hover_cursor(egui::CursorIcon::PointingHand)
}
/// A round mark that is either a filled tick or an empty ring: "watched".
///
/// The checkbox it replaced had the same invisible-when-off problem as the one
/// [`toggle`] replaced, and a list of episodes is the one place where the
/// unwatched state is the one that most needs to be seen.
pub fn watched_mark(ui: &mut egui::Ui, watched: bool) -> egui::Response {
const SIZE: f32 = 20.0;
let (rect, response) = ui.allocate_exact_size(Vec2::splat(SIZE), Sense::click());
response.widget_info(|| {
egui::WidgetInfo::selected(egui::WidgetType::Checkbox, true, watched, "Watched")
});
if ui.is_rect_visible(rect) {
let ctx = ui.ctx();
let t = ctx.animate_bool_with_time(response.id, watched, theme::motion::STATE);
let hover = ctx.animate_bool_with_time(
response.id.with("hover"),
response.hovered(),
theme::motion::HOVER,
);
let painter = ui.painter();
let center = rect.center();
let radius = SIZE / 2.0 - 1.0;
if t > 0.0 {
painter.circle_filled(center, radius, theme::accent().gamma_multiply(t));
}
painter.circle_stroke(
center,
radius,
Stroke::new(
1.5,
theme::muted()
.lerp_to_gamma(theme::text(), hover)
.gamma_multiply(1.0 - t),
),
);
// The tick is drawn in both states: faintly, under the pointer, while
// unwatched — so the mark says what clicking it will do.
let ink = if watched {
theme::on_accent()
} else {
theme::muted().gamma_multiply(hover)
};
if watched || hover > 0.0 {
let points = [
center + Vec2::new(-4.5, 0.2),
center + Vec2::new(-1.4, 3.3),
center + Vec2::new(4.6, -3.2),
];
painter.line(points.to_vec(), Stroke::new(1.8, ink));
}
}
response.on_hover_cursor(egui::CursorIcon::PointingHand)
}
/// A group of settings: a heading, an optional line under it, and a card that
/// holds the rows.
///
/// The libadwaita preferences pattern, which is what `proton-drive-linux`
/// settles on: one card per subject, one row per setting, the setting's name
/// and what it does on the left and the control on the right — so the eye runs
/// down one edge for names and the other for state.
pub fn settings_group<R>(
ui: &mut egui::Ui,
heading: &str,
description: Option<&str>,
add: impl FnOnce(&mut egui::Ui) -> R,
) -> R {
ui.add_space(theme::space::XS);
ui.label(
theme::Role::Subhead
.rich(heading)
.strong()
.color(theme::text()),
);
if let Some(description) = description {
ui.add_space(theme::space::XXS);
ui.label(crate::ui::muted(description));
}
ui.add_space(theme::space::M);
let inner = egui::Frame::new()
.fill(theme::card())
.corner_radius(CornerRadius::same(theme::radius::LG))
.inner_margin(egui::Margin::symmetric(16, 6))
.show(ui, |ui| {
ui.set_width(ui.available_width());
ui.spacing_mut().item_spacing.y = 0.0;
add(ui)
})
.inner;
ui.add_space(theme::space::XXL);
inner
}
/// One row of a [`settings_group`]: what it is on the left, the control on the
/// right. Rows after the first get a hairline above them.
pub fn settings_row<R>(
ui: &mut egui::Ui,
title: &str,
subtitle: Option<&str>,
control: impl FnOnce(&mut egui::Ui) -> R,
) -> R {
let top = ui.cursor().top();
// The first row of a card starts at its top margin; anything below that
// has a row above it to be divided from.
if top > ui.max_rect().top() + 1.0 {
let y = top;
ui.painter().hline(
ui.max_rect().x_range(),
y,
Stroke::new(1.0, theme::card_hover()),
);
}
ui.add_space(theme::space::L);
let inner = ui
.horizontal(|ui| {
ui.set_min_height(28.0);
let text_width = (ui.available_width() * 0.62).max(160.0);
ui.vertical(|ui| {
ui.set_max_width(text_width);
ui.spacing_mut().item_spacing.y = 2.0;
ui.label(theme::Role::Body.rich(title).color(theme::text()));
if let Some(subtitle) = subtitle {
ui.add(egui::Label::new(crate::ui::muted(subtitle)).wrap());
}
});
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), control)
.inner
})
.inner;
ui.add_space(theme::space::L);
inner
}
/// A row of choices where exactly one is on: pills on a shared track.
///
/// Returns the one clicked, if it was not already the chosen one.
pub fn segmented<T: Copy + PartialEq>(
ui: &mut egui::Ui,
current: T,
choices: &[(T, &str)],
) -> Option<T> {
let mut picked = None;
egui::Frame::new()
.fill(theme::card_hover())
.corner_radius(CornerRadius::same(theme::radius::MD))
.inner_margin(egui::Margin::same(3))
.show(ui, |ui| {
ui.spacing_mut().item_spacing.x = 2.0;
ui.horizontal(|ui| {
for (value, label) in choices {
let selected = *value == current;
let text = theme::Role::Label.rich(*label).color(if selected {
theme::on_accent()
} else {
theme::text()
});
let button = egui::Button::new(text)
.corner_radius(CornerRadius::same(theme::radius::SM))
.fill(if selected {
theme::accent()
} else {
Color32::TRANSPARENT
})
.stroke(Stroke::NONE);
if ui.add(button).clicked() && !selected {
picked = Some(*value);
}
}
});
});
picked
}
/// What a [`download_button`] shows.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum DownloadGlyph {
/// Not downloaded: an arrow into a tray.
Download,
/// Coming down: a ring filling with how far it has got.
Progress(f32),
/// Stopped part way: the ring, still, with a pause mark.
Paused(f32),
/// Here: a tick.
Done,
}
/// A round icon button for one file's download.
pub fn download_button(ui: &mut egui::Ui, glyph: DownloadGlyph) -> egui::Response {
const SIZE: f32 = 30.0;
let (rect, response) = ui.allocate_exact_size(Vec2::splat(SIZE), Sense::click());
let response = response.named(match glyph {
DownloadGlyph::Download => "Download".to_owned(),
DownloadGlyph::Progress(done) => format!("Downloading, {:.0}%", done * 100.0),
DownloadGlyph::Paused(done) => format!("Download paused, {:.0}%", done * 100.0),
DownloadGlyph::Done => "Downloaded".to_owned(),
});
if !ui.is_rect_visible(rect) {
return response;
}
let hover =
ui.ctx()
.animate_bool_with_time(response.id, response.hovered(), theme::motion::HOVER);
let painter = ui.painter();
let c = rect.center();
if hover > 0.0 {
painter.circle_filled(c, SIZE / 2.0, theme::card_hover().gamma_multiply(hover));
}
let ink = theme::muted().lerp_to_gamma(theme::text(), hover);
let stroke = Stroke::new(1.6, ink);
let ring = |painter: &egui::Painter, fraction: f32| {
let radius = 9.0;
painter.circle_stroke(c, radius, Stroke::new(2.0, theme::card_hover()));
let steps = 40;
let points: Vec<egui::Pos2> = (0..=((steps as f32 * fraction.clamp(0.0, 1.0)) as usize))
.map(|step| {
let angle = -std::f32::consts::FRAC_PI_2
+ std::f32::consts::TAU * step as f32 / steps as f32;
c + Vec2::angled(angle) * radius
})
.collect();
if points.len() > 1 {
painter.add(egui::Shape::line(points, Stroke::new(2.0, theme::accent())));
}
};
match glyph {
DownloadGlyph::Download => {
painter.line_segment([c + Vec2::new(0.0, -6.0), c + Vec2::new(0.0, 3.0)], stroke);
painter.line(
vec![
c + Vec2::new(-4.0, -1.0),
c + Vec2::new(0.0, 3.0),
c + Vec2::new(4.0, -1.0),
],
stroke,
);
painter.line_segment([c + Vec2::new(-6.0, 7.0), c + Vec2::new(6.0, 7.0)], stroke);
}
DownloadGlyph::Progress(fraction) => {
ring(painter, fraction);
// Keeps a frame coming while the ring has somewhere to go.
ui.ctx()
.request_repaint_after(std::time::Duration::from_millis(250));
if hover > 0.0 {
for x in [-2.5, 2.5] {
painter.line_segment(
[c + Vec2::new(x, -3.5), c + Vec2::new(x, 3.5)],
Stroke::new(1.8, ink.gamma_multiply(hover)),
);
}
}
}
DownloadGlyph::Paused(fraction) => {
ring(painter, fraction);
for x in [-2.5, 2.5] {
painter.line_segment(
[c + Vec2::new(x, -3.5), c + Vec2::new(x, 3.5)],
Stroke::new(1.8, ink),
);
}
}
DownloadGlyph::Done => {
painter.line(
vec![
c + Vec2::new(-5.0, 0.0),
c + Vec2::new(-1.5, 3.5),
c + Vec2::new(5.0, -3.5),
],
Stroke::new(2.0, theme::accent().lerp_to_gamma(ink, hover)),
);
}
}
response.on_hover_cursor(egui::CursorIcon::PointingHand)
}
/// A fact about the files rather than the title — 4K, HDR, Dual audio — as
/// a small outlined mark: quieter than a [`chip`], which is something the
/// title is filed under.
pub fn spec_badge(ui: &mut egui::Ui, text: &str) -> egui::Response {
egui::Frame::new()
.stroke(egui::Stroke::new(1.0, theme::muted().gamma_multiply(0.7)))
.corner_radius(CornerRadius::same(theme::radius::BADGE))
.inner_margin(egui::Margin::symmetric(5, 1))
.show(ui, |ui| {
ui.label(
theme::Role::Micro
.rich(text)
.family(theme::semibold())
.color(theme::muted()),
);
})
.response
}
/// Where a title stands — `Airing · episode 8 Sat 1 Nov, 14:00`, `Finished` —
/// as a [`chip`] with a dot in front: the accent while more is coming, muted
/// once it is all out.
pub fn status_chip(ui: &mut egui::Ui, text: &str, live: bool) -> egui::Response {
egui::Frame::new()
.fill(theme::card_hover().gamma_multiply(0.8))
.corner_radius(CornerRadius::same(theme::radius::LG))
.inner_margin(egui::Margin::symmetric(9, 3))
.show(ui, |ui| {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = theme::space::XS;
let (dot, _) = ui.allocate_exact_size(egui::vec2(6.0, 6.0), egui::Sense::hover());
ui.painter().circle_filled(
dot.center(),
3.0,
if live {
theme::accent()
} else {
theme::muted()
},
);
ui.label(theme::Role::Caption.rich(text).color(theme::text()));
});
})
.response
}
/// A small rounded label: a genre, a year, a fact.
pub fn chip(ui: &mut egui::Ui, text: &str) -> egui::Response {
egui::Frame::new()
.fill(theme::card_hover().gamma_multiply(0.8))
.corner_radius(CornerRadius::same(theme::radius::LG))
.inner_margin(egui::Margin::symmetric(9, 3))
.show(ui, |ui| {
ui.label(theme::Role::Caption.rich(text).color(theme::text()));
})
.response
}
/// A [`chip`] that opens something: lighter under the pointer, with a ring
/// when keyboard focus is on it.
pub fn link_chip(ui: &mut egui::Ui, text: &str) -> egui::Response {
let mut prepared = egui::Frame::new()
.corner_radius(CornerRadius::same(theme::radius::LG))
.inner_margin(egui::Margin::symmetric(9, 3))
.begin(ui);
prepared
.content_ui
.label(theme::Role::Caption.rich(text).color(theme::text()));
let response = prepared
.allocate_space(ui)
.interact(egui::Sense::click())
.on_hover_cursor(egui::CursorIcon::PointingHand);
prepared.frame.fill = if response.hovered() {
theme::card_hover()
} else {
theme::card_hover().gamma_multiply(0.8)
};
if response.has_focus() {
prepared.frame.stroke = egui::Stroke::new(1.5, theme::accent());
}
prepared.paint(ui);
response
}