Files
proton-stream/ios/ProtonStream/Download/DownloadCoordinator.swift
T
nvrl ed05a1e723 feat(ios): port the Android client to SwiftUI
The iOS client is now a screen-for-screen port of the Android app over the
same pstr-android UniFFI surface, with no Rust changes: Library, title page,
History, Shares (public links and Drive folders), Downloads and Settings,
with the same strings, undo snackbars and two-pane layout on wide screens.

- Theme from the engine's palette (Material role names, Inter, the same
  type ramp and corners), repainted live from the appearance settings.
- Account sign-in with two-factor code, mailbox password and the Proton
  CAPTCHA in a non-persistent WKWebView, the Drive folder browser, and
  watch-history sync every five minutes, after sign-in, on player close and
  when the app leaves the screen.
- Player over libmpv: resume, progress saved every 5 s, autoplay with the
  up-next card, skip and auto-skip from the chapter plan, track, speed,
  volume and episode pickers, landscape lock, mini transport, and
  lock-screen controls with interruption and route-change handling.
- Offline downloads with the Android record format, free-space floor,
  retries, transfer rate and the Wi-Fi-only policy; interrupted transfers
  resume at next launch.
- Config, data and download state are excluded from backup, as Android's
  allowBackup=false: a restore would bring shares back without their
  Keychain secrets and give two devices one sync identity.

Picture-in-picture, the share sheet and background downloads are not
possible the same way on iOS; docs/IOS.md lists why and what replaces them.

Adds XCTest ports of the Android unit tests, a `test` command to
scripts/build-ios.sh, the app icon and its render script, and an iOS
workflow on macos-15 that runs the tests and builds the unsigned .ipa.
2026-10-07 00:32:03 +02:00

344 lines
14 KiB
Swift

import Foundation
import Network
import Observation
import UIKit
/// Offline downloads: the queue, the retries and the network policy.
///
/// Rust owns the block-aligned transfer and the catalog mutation, as on
/// Android; this owns what WorkManager owns there. iOS has no equivalent of a
/// foreground worker for a transfer that is not a `URLSession` task, so a
/// download runs while the app does, plus the grace `beginBackgroundTask`
/// grants once it leaves the screen. One cut short is put back in the queue,
/// and the `.part` file resumes at its last whole block on the next launch.
@MainActor
@Observable
final class DownloadCoordinator {
static let shared = DownloadCoordinator()
/// Every retained download, sorted by label. Re-read after each write.
private(set) var records: [RetainedDownload] = []
/// A download finished or was removed: the catalog has changed.
@ObservationIgnored var onFinished: (() -> Void)?
@ObservationIgnored private let store = DownloadStateStore.shared
@ObservationIgnored private var running: [String: Transfer] = [:]
@ObservationIgnored private let monitor = NWPathMonitor()
@ObservationIgnored private var path: NWPath?
@ObservationIgnored private var refreshQueued = false
private init() {
store.onChange = { [weak self] in
Task { @MainActor in self?.scheduleRefresh() }
}
records = store.records()
monitor.pathUpdateHandler = { [weak self] path in
Task { @MainActor in self?.pathChanged(path) }
}
monitor.start(queue: DispatchQueue(label: "io.narl.protonstream.network"))
}
/// Free space to leave behind a download, for the catalog and the caches.
private static let storageHeadroom: Int64 = 256 * 1024 * 1024
private static let maxAttempts = 3
func enqueue(_ episode: EpisodeRecord) { enqueue([episode]) }
func enqueue(_ episodes: [EpisodeRecord]) {
let wanted = episodes.filter { !$0.offline }
if wanted.isEmpty { return }
// Space is checked once for the whole request, against its total.
// Queueing a season that cannot fit and discovering it episode by
// episode at ENOSPC is how the app fills its own database's disk.
let room = Self.roomFor(wanted.reduce(Int64(0)) { $0 + Int64($1.size ?? 0) })
let downloads = wanted.map { episode in
RetainedDownload(
shareId: episode.shareId,
volumeId: episode.volumeId,
linkId: episode.linkId,
label: episode.label,
total: Int64(episode.size ?? 0),
status: room ? RetainedDownload.statusQueued : RetainedDownload.statusFailed,
error: room ? nil : "Not enough free space"
)
}
// An episode already in flight keeps its record and its transfer.
store.putAll(downloads.filter { running[$0.key] == nil })
if room { downloads.forEach(start) }
}
func resume(_ download: RetainedDownload) {
var queued = download
queued.status = RetainedDownload.statusQueued
queued.error = nil
guard let transfer = running[download.key] else {
store.put(queued)
start(queued)
return
}
// Still running: nothing to resume. Still winding down from a pause:
// let it record that first, or its last write lands over this one.
guard transfer.observer.stopped else { return }
Task {
await transfer.task.value
store.put(queued)
start(queued)
}
}
func pause(_ download: RetainedDownload) { setStatus(download, RetainedDownload.statusPaused) }
func cancel(_ download: RetainedDownload) { setStatus(download, RetainedDownload.statusCancelled) }
/// Stop one download and wait for its transfer to let go of the `.part`
/// file, so the caller can remove it.
func cancelAndWait(_ download: RetainedDownload) async {
cancel(download)
await running[download.key]?.task.value
}
/// Stop every download of one share, and wait for them.
func cancelShare(_ shareId: String) async {
let transfers = running.values.filter { $0.download.shareId == shareId }
for transfer in transfers { stop(transfer.download.key, as: RetainedDownload.statusCancelled) }
for transfer in transfers { await transfer.task.value }
}
/// Stop everything, and wait.
func cancelAll() async {
let transfers = Array(running.values)
for transfer in transfers { stop(transfer.download.key, as: RetainedDownload.statusCancelled) }
for transfer in transfers { await transfer.task.value }
}
/// Start whatever is queued — on launch, back in the foreground, and when
/// the network comes back. A download the system cut short is queued, not
/// failed, so it is picked up here.
func resumeQueued() {
for download in store.records() where download.status == RetainedDownload.statusQueued
|| download.status == RetainedDownload.statusRunning {
start(download)
}
}
/// Re-apply "Wi-Fi only" to what is queued and running: a season queued
/// before the setting was turned on must not then download over cellular.
func applyNetworkPolicy() {
if allowed {
resumeQueued()
} else {
for key in Array(running.keys) { stop(key, as: RetainedDownload.statusQueued) }
}
}
// MARK: - Running
private final class Transfer {
let download: RetainedDownload
let observer: Observer
var task: Task<Void, Never>!
init(download: RetainedDownload, observer: Observer) {
self.download = download
self.observer = observer
}
}
/// Whether the network policy lets a transfer run now.
private var allowed: Bool {
guard let path, path.status == .satisfied else { return false }
return !SettingsStore().wifiOnly || !(path.isExpensive || path.usesInterfaceType(.cellular))
}
private func pathChanged(_ path: NWPath) {
self.path = path
applyNetworkPolicy()
}
private func start(_ download: RetainedDownload) {
guard running[download.key] == nil, allowed else { return }
let observer = Observer(store: store, download: download)
let transfer = Transfer(download: download, observer: observer)
running[download.key] = transfer
transfer.task = Task { [weak self] in
await self?.run(transfer)
}
}
/// Ask a transfer to stop at its next block boundary. `status` is what its
/// record says afterwards; nil leaves that to whoever called.
private func stop(_ key: String, as status: String?) {
guard let transfer = running[key] else { return }
transfer.observer.stop(as: status)
}
private func setStatus(_ download: RetainedDownload, _ status: String) {
store.update(download.shareId, download.linkId) { stored in
var changed = stored ?? download
changed.status = status
changed.error = nil
return changed
}
stop(download.key, as: status)
}
private func run(_ transfer: Transfer) async {
let download = transfer.download
let observer = transfer.observer
let background = UIApplication.shared.beginBackgroundTask(withName: "offline-\(download.linkId)") {
// Out of background time: stop at the next block and queue it, so
// the next launch carries on from the `.part` file.
observer.stop(as: RetainedDownload.statusQueued)
}
defer {
running[download.key] = nil
UIApplication.shared.endBackgroundTask(background)
}
for attempt in 1 ... Self.maxAttempts {
// A pause or a cancel that landed before this got going.
if let stored = store.get(download.shareId, download.linkId),
stored.status == RetainedDownload.statusPaused || stored.status == RetainedDownload.statusCancelled {
return
}
// Queued, not running: the engine lets two downloads transfer at
// once and holds the rest back, and only the first progress report
// means this one has a slot.
store.update(download.shareId, download.linkId) { stored in
var current = stored ?? download
current.status = RetainedDownload.statusQueued
current.error = nil
current.bytesPerSecond = 0
return current
}
do {
let engine = try await NativeRuntime.engine()
_ = try await engine.downloadEpisode(
shareId: download.shareId,
volumeId: download.volumeId,
linkId: download.linkId,
observer: observer
)
store.remove(download.shareId, download.linkId)
onFinished?()
return
} catch {
if let status = observer.stoppedAs {
// A pause is also a stop. Under the lock, so the record
// read here is the one the write lands on.
store.update(download.shareId, download.linkId) { stored in
guard var current = stored, current.status != RetainedDownload.statusPaused else { return nil }
current.status = status
current.bytesPerSecond = 0
return current
}
return
}
if observer.stopped { return }
let message = errorMessage(error)
if attempt < Self.maxAttempts {
store.update(download.shareId, download.linkId) { stored in
var current = stored ?? download
current.status = RetainedDownload.statusQueued
current.error = message
current.bytesPerSecond = 0
return current
}
// WorkManager's exponential backoff, from 30 s.
try? await Task.sleep(for: .seconds(30 * (1 << (attempt - 1))))
if observer.stopped { return }
} else {
store.update(download.shareId, download.linkId) { stored in
var current = stored ?? download
current.status = RetainedDownload.statusFailed
current.error = message
current.bytesPerSecond = 0
return current
}
}
}
}
}
private func scheduleRefresh() {
// Progress lands a dozen times a second on a fast link; one re-read
// per frame is plenty.
if refreshQueued { return }
refreshQueued = true
Task { @MainActor in
refreshQueued = false
records = store.records()
}
}
/// Whether `bytes` plus working room will fit where offline files are kept.
/// An unknown size — zero — is allowed through.
private static func roomFor(_ bytes: Int64) -> Bool {
if bytes <= 0 { return true }
let support = FileManager.default.urls(for: .applicationSupportDirectory, in: .userDomainMask)[0]
guard let values = try? support.resourceValues(forKeys: [.volumeAvailableCapacityForImportantUsageKey]),
let available = values.volumeAvailableCapacityForImportantUsage
else { return true }
return available - bytes >= storageHeadroom
}
}
/// The bridge's view of one transfer: where it is, and whether to stop.
private final class Observer: DownloadObserver, @unchecked Sendable {
private let store: DownloadStateStore
private let download: RetainedDownload
private let lock = NSLock()
private var rate = TransferRate()
private var reportedAt: Int64 = 0
private var reportedPercent = -1
private var stopRequested = false
private var stopStatus: String?
/// Shortest gap between two identical-looking progress reports.
private static let progressIntervalMs: Int64 = 1000
init(store: DownloadStateStore, download: RetainedDownload) {
self.store = store
self.download = download
}
func stop(as status: String?) {
lock.withLock {
stopRequested = true
if let status { stopStatus = status }
}
}
var stopped: Bool { lock.withLock { stopRequested } }
var stoppedAs: String? { lock.withLock { stopStatus } }
/// Called once per 4 MiB block. Nothing the viewer can see changes that
/// often, so a report is only made when the percentage moves or a second
/// has passed. The final one is never suppressed.
func onProgress(downloaded: UInt64, total: UInt64) throws {
let percent = total == 0 ? 0 : Int(downloaded * 100 / total)
let now = Int64(ProcessInfo.processInfo.systemUptime * 1000)
let complete = total > 0 && downloaded >= total
let report: Int64? = lock.withLock {
let bytesPerSecond = rate.sample(Int64(downloaded), now: now)
if !complete, percent == reportedPercent, now - reportedAt < Self.progressIntervalMs { return nil }
reportedAt = now
reportedPercent = percent
return bytesPerSecond
}
guard let bytesPerSecond = report else { return }
store.update(download.shareId, download.linkId) { [download] stored in
var current = stored ?? download
current.downloaded = Int64(downloaded)
current.total = Int64(total)
current.bytesPerSecond = bytesPerSecond
if current.status != RetainedDownload.statusPaused, current.status != RetainedDownload.statusCancelled {
current.status = RetainedDownload.statusRunning
}
return current
}
}
func isCancelled() throws -> Bool { stopped }
}