Files
proton-stream/ios/ProtonStream/Player/PlayerView.swift
T
nvrl 0b9a9dab50 fix(ios,android): offer the right episode as up next while the next one opens
After "next episode" during the credits, the previous file keeps
playing until the new stream is open. Its chapters and position were
read against the already-advanced index, so the up-next card offered
the episode after the next one for those seconds. The card, the skip
offer and auto-skip now only act on readings of the open episode.
2026-10-12 18:36:33 +02:00

634 lines
27 KiB
Swift
Raw Blame History

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import SwiftUI
import UIKit
/// How long the controls stay up after a tap.
private let controlsSeconds = 4.0
/// The narrowest layout the in-app volume slider is worth the room it costs.
/// Below it — a phone held upright — the hardware volume buttons are the
/// better answer.
private let volumeSliderMinWidth: CGFloat = 600
/// The rates worth offering. A short list rather than a slider: the useful
/// rates are a handful of ratios, and a slider lands on 1.07 as often as 1.0.
private let speeds = [0.5, 0.75, 1.0, 1.25, 1.5, 1.75, 2.0]
/// The player, over the whole window, notch included.
///
/// The episode itself lives in `PlayerHost`, so this view can go — minimised to
/// the mini transport, or with the app in the background — while it plays on.
struct PlayerView: View {
let host: PlayerHost
let player: MpvPlayer
@Environment(\.scheme) private var scheme
@State private var showControls = true
@State private var hideTask: Task<Void, Never>?
@State private var landscapeLocked = OrientationLock.landscape
@State private var sheet: PlayerSheet?
var body: some View {
GeometryReader { geometry in
ZStack {
Color.black.ignoresSafeArea()
MpvView(player: player).ignoresSafeArea()
Color.clear
.contentShape(Rectangle())
.ignoresSafeArea()
.onTapGesture { setControls(!showControls) }
VStack(spacing: 0) {
if showControls { topBar.transition(.opacity) }
Spacer(minLength: 0)
if showControls {
PlayerControls(
host: host,
player: player,
roomForVolume: geometry.size.width >= volumeSliderMinWidth,
landscapeLocked: landscapeLocked,
onRotate: { landscapeLocked = OrientationLock.toggle() },
onSheet: { sheet = $0 },
onInteract: { setControls(true) }
)
.transition(.opacity)
}
}
// Drawn whether or not the rest of the controls are up: an
// opening lasts ninety seconds, and a button you have to wake
// with a tap is one nobody reaches in time.
VStack(alignment: .trailing, spacing: 8) {
Spacer()
if let offer = host.offer, !host.autoSkip {
Button(offer.label) { host.seek(to: offer.target) }.buttonStyle(.tonal)
}
UpNextCard(
next: host.next,
visible: host.autoplay && !player.paused && host.playingOpenEpisode
&& host.chapters.creditsStart.map { player.position >= $0 } == true,
onPlayNow: host.advance
)
}
.frame(maxWidth: .infinity, alignment: .trailing)
.padding(.trailing, 16)
.padding(.bottom, showControls ? 132 : 24)
// Only while nothing else explains the still picture: an error
// is the more useful thing to say.
if (host.opening || player.stalled) && host.playbackError == nil {
VStack(spacing: 12) {
ProgressView().controlSize(.large).tint(scheme.primary)
if host.opening {
Text("Opening…").textStyle(.labelMedium).foregroundStyle(scheme.onSurface)
} else if player.buffering {
Text(player.cachePercent > 0 ? "Buffering… \(Int(player.cachePercent.rounded()))%" : "Buffering…")
.textStyle(.labelMedium).foregroundStyle(scheme.onSurface)
}
}
.padding(20)
.background(scheme.surfaceContainerHighest, in: RoundedRectangle(cornerRadius: Corner.standard))
}
if let message = host.playbackError ?? player.problem {
VStack(spacing: 4) {
Text(message).foregroundStyle(scheme.onErrorContainer).multilineTextAlignment(.center)
// Dismissible, because the message is not always fatal
// — a subtitle track that failed to load leaves an
// episode that plays perfectly well behind it.
Button("Dismiss", action: host.dismissProblem)
.buttonStyle(.quiet)
.tint(scheme.onErrorContainer)
}
.textStyle(.bodyLarge)
.padding(16)
.background(scheme.errorContainer, in: RoundedRectangle(cornerRadius: Corner.standard))
.padding(32)
}
}
}
.animation(.easeInOut(duration: 0.2), value: showControls)
.statusBarHidden(!showControls)
.persistentSystemOverlays(.hidden)
.onAppear { setControls(true) }
.onChange(of: player.paused) { setControls(showControls) }
.sheet(item: $sheet) { which in
switch which {
case .speed: SpeedSheet(current: host.speed, onSelect: host.setSpeed)
case .episodes: EpisodeSheet(episodes: host.episodes, playing: host.index, onSelect: host.jump)
case .chapters: ChapterSheet(chapters: host.chapters.entries, position: player.position) { host.seek(to: $0.start) }
case let .tracks(type):
TrackSheet(type: type, tracks: player.tracks.filter { $0.type == type }) { host.select(type: type, track: $0) }
}
}
}
private var topBar: some View {
HStack(spacing: 0) {
// Two ways out, because they mean different things: this leaves the
// video and keeps the episode playing, ✕ ends it.
IconButton("chevron.down", "Leave the video", tint: .white) {
// The rest of the app is not a landscape app.
landscapeLocked = false
OrientationLock.set(false)
host.minimized = true
}
// The episode leads and the show follows it: which episode is the
// thing a viewer who has just woken the controls is checking.
VStack(alignment: .leading, spacing: 0) {
Text(host.episode?.label ?? "").textStyle(.titleMedium).foregroundStyle(.white).lineLimit(1)
Text([host.title?.displayName, host.episode?.detail].compactMap { $0 }.filter { !$0.isEmpty }.joined(separator: " • "))
.textStyle(.bodySmall).foregroundStyle(.white.opacity(0.7)).lineLimit(1)
}
.frame(maxWidth: .infinity, alignment: .leading)
IconButton("xmark", "Stop playback", tint: .white, action: host.close)
if player.duration > 0, player.duration - player.position >= 1 {
Text("\(clock(player.duration - player.position)) left")
.textStyle(.labelMedium).foregroundStyle(.white.opacity(0.7))
.padding(.leading, 12).padding(.trailing, 4)
}
}
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(scheme.scrim.opacity(0.45).ignoresSafeArea(edges: [.top, .horizontal]))
}
/// Show or hide the controls; shown and playing, they hide themselves.
private func setControls(_ shown: Bool) {
showControls = shown
hideTask?.cancel()
guard shown, !player.paused else { return }
hideTask = Task {
try? await Task.sleep(for: .seconds(controlsSeconds))
if !Task.isCancelled { showControls = false }
}
}
}
enum PlayerSheet: Identifiable {
case speed, episodes, chapters
case tracks(String)
var id: String {
switch self {
case .speed: "speed"
case .episodes: "episodes"
case .chapters: "chapters"
case let .tracks(type): "tracks-\(type)"
}
}
}
/// Everything the transport offers, in two rows: the seek bar on its own,
/// then the transport cluster on the left, where a thumb already is, and the
/// pickers on the right.
private struct PlayerControls: View {
let host: PlayerHost
let player: MpvPlayer
let roomForVolume: Bool
let landscapeLocked: Bool
let onRotate: () -> Void
let onSheet: (PlayerSheet) -> Void
let onInteract: () -> Void
@Environment(\.scheme) private var scheme
// Where the thumb is while a finger is on it: a seek per drag step is a
// block fetch per drag step, and the thumb would snap back under the
// finger between readings.
@State private var scrubbing: Double?
@State private var dragVolume: Double?
var body: some View {
let duration = max(player.duration, 1)
VStack(spacing: 0) {
HStack(spacing: 8) {
Text(clock(scrubbing ?? player.position)).textStyle(.labelMedium).foregroundStyle(.white).monospacedDigit()
AccentTrack(
value: Binding(
get: { scrubbing ?? min(max(player.position, 0), duration) },
set: { scrubbing = $0 }
),
range: 0 ... duration,
buffered: player.duration > 0 ? player.cachedUntil / player.duration : 0,
ticks: player.duration > 0 && host.chapters.entries.count > 1
? host.chapters.entries.dropFirst().map { $0.start / player.duration } : [],
onEditing: { editing in
onInteract()
if !editing, let target = scrubbing {
host.seek(to: target)
scrubbing = nil
}
}
)
Text(clock(player.duration)).textStyle(.labelMedium).foregroundStyle(.white).monospacedDigit()
}
HStack(spacing: 0) {
CompactIcon("backward.end.fill", "Previous episode", enabled: host.index > 0, action: host.retreat)
CompactIcon("gobackward.10", "Back ten seconds") { host.seek(to: player.position - 10) }
Button { host.setPaused(!player.paused); onInteract() } label: {
Image(systemName: player.paused ? "play.fill" : "pause.fill")
.font(.system(size: 30))
.foregroundStyle(.white)
.frame(width: 48, height: 48)
}
.accessibilityLabel(player.paused ? "Play" : "Pause")
CompactIcon("goforward.30", "Forward thirty seconds") { host.seek(to: player.position + 30) }
CompactIcon("forward.end.fill", "Next episode", enabled: host.next != nil, action: host.advance)
Spacer(minLength: 4)
if host.episodes.count > 1 {
CompactIcon("rectangle.stack", "Episodes") { onSheet(.episodes) }
}
if host.chapters.entries.count > 1 {
CompactIcon("list.bullet", "Chapters") { onSheet(.chapters) }
}
CompactIcon("speedometer", "Playback speed") { onSheet(.speed) }
CompactIcon("waveform", "Audio track") { onSheet(.tracks("audio")) }
CompactIcon("captions.bubble", "Subtitles") { onSheet(.tracks("sub")) }
CompactIcon(player.muted ? "speaker.slash.fill" : "speaker.wave.2.fill", "Mute") {
player.setMuted(!player.muted)
host.rememberVolume(muted: !player.muted)
}
// The app's own volume, which is not the device's: a file
// mastered quiet is turned up here and stays up for the next.
if roomForVolume {
Slider(
value: Binding(
get: { dragVolume ?? min(max(player.volume, 0), 100) },
set: { dragVolume = $0; player.setVolume($0) }
),
in: 0 ... 100
) { editing in
onInteract()
if !editing, let chosen = dragVolume {
dragVolume = nil
host.rememberVolume(volume: chosen)
}
}
.tint(scheme.primary)
.frame(width: 96)
}
CompactIcon(
landscapeLocked ? "arrow.down.right.and.arrow.up.left" : "arrow.up.left.and.arrow.down.right",
landscapeLocked ? "Unlock rotation" : "Lock to landscape",
action: onRotate
)
}
}
.padding(.horizontal, 12)
.padding(.vertical, 4)
.background(scheme.scrim.opacity(0.68).ignoresSafeArea(edges: [.bottom, .horizontal]))
}
}
private struct CompactIcon: View {
let icon: String
let label: String
var enabled = true
let action: () -> Void
init(_ icon: String, _ label: String, enabled: Bool = true, action: @escaping () -> Void) {
self.icon = icon
self.label = label
self.enabled = enabled
self.action = action
}
var body: some View {
Button(action: action) {
Image(systemName: icon)
.font(.system(size: 19))
.foregroundStyle(enabled ? Color.white : Color.white.opacity(0.35))
.frame(width: 40, height: 40)
.contentShape(Rectangle())
}
.buttonStyle(PressableStyle(circle: true, wash: .white))
.disabled(!enabled)
.accessibilityLabel(label)
}
}
/// The countdown into the next episode, shown once the credits run starts.
///
/// "Watch till the end" holds for the rest of the file: someone who wants the
/// post-credits scene should have to say so once, not once every ten seconds.
private struct UpNextCard: View {
let next: EpisodeRecord?
let visible: Bool
let onPlayNow: () -> Void
@Environment(\.scheme) private var scheme
@State private var held = false
@State private var remaining = upNextSeconds
@State private var heldFor: String?
var body: some View {
let showing = visible && next != nil && !(held && heldFor == next?.linkId)
Group {
if showing, let upNext = next {
VStack(alignment: .leading, spacing: 4) {
HStack(spacing: 12) {
// The next episode's still, so the card says which
// episode without being read; the ring over it is both
// the countdown and the button that skips it.
Button(action: onPlayNow) {
RemoteArtwork(upNext.stillUrl, upNext.label, fallback: upNext.thumbnailSource, labelled: false)
.frame(width: 112)
.aspectRatio(16 / 9, contentMode: .fit)
.overlay {
ZStack {
Circle().fill(.black.opacity(0.5))
Circle().stroke(.white.opacity(0.25), lineWidth: 3)
Circle()
.trim(from: 0, to: Double(remaining) / Double(upNextSeconds))
.stroke(.white, style: StrokeStyle(lineWidth: 3, lineCap: .round))
.rotationEffect(.degrees(-90))
.animation(.linear(duration: 1), value: remaining)
Image(systemName: "play.fill").foregroundStyle(.white)
}
.frame(width: 40, height: 40)
}
.clipShape(RoundedRectangle(cornerRadius: Corner.standard))
}
.buttonStyle(PressableStyle(wash: .white))
.accessibilityLabel("Play now")
VStack(alignment: .leading, spacing: 2) {
Text("Up next in \(remaining)s").textStyle(.labelMedium).foregroundStyle(scheme.onSurfaceVariant)
Text(upNext.providerName ?? upNext.label).textStyle(.titleSmall).foregroundStyle(scheme.onSurface).lineLimit(2)
}
}
Button("Watch till the end") {
held = true
heldFor = upNext.linkId
}
.buttonStyle(.quiet)
}
.padding(12)
.frame(width: 280)
.background(scheme.surfaceContainerHighest, in: RoundedRectangle(cornerRadius: Corner.standard))
.task(id: upNext.linkId) {
remaining = upNextSeconds
while remaining > 0 {
try? await Task.sleep(for: .seconds(1))
if Task.isCancelled { return }
remaining -= 1
}
onPlayNow()
}
}
}
}
}
private struct SpeedSheet: View {
let current: Double
let onSelect: (Double) -> Void
@Environment(\.dismiss) private var dismiss
var body: some View {
DialogSheet("Playback speed") {
ForEach(speeds, id: \.self) { rate in
Button {
onSelect(rate)
dismiss()
} label: {
Text((abs(rate - current) < 0.001 ? "✓ " : "") + (rate == 1 ? "Normal" : "\(rate.formatted())×"))
.frame(maxWidth: .infinity)
}
.buttonStyle(.edgedWide)
}
} buttons: {
Button("Close") { dismiss() }.buttonStyle(.tonal)
}
}
}
private struct ChapterSheet: View {
let chapters: [ChapterEntry]
let position: Double
let onSelect: (ChapterEntry) -> Void
@Environment(\.dismiss) private var dismiss
var body: some View {
let current = chapters.lastIndex { position + 0.001 >= $0.start }
DialogSheet("Chapters") {
ForEach(Array(chapters.enumerated()), id: \.element.index) { position, chapter in
Button {
onSelect(chapter)
dismiss()
} label: {
Text((position == current ? "✓ " : "") + "\(clock(chapter.start)) \(chapter.label)")
.lineLimit(1)
.frame(maxWidth: .infinity, alignment: .leading)
}
.buttonStyle(.edgedWide)
}
} buttons: {
Button("Close") { dismiss() }.buttonStyle(.tonal)
}
}
}
private struct TrackSheet: View {
let type: String
let tracks: [MpvTrack]
let onSelect: (MpvTrack?) -> Void
@Environment(\.dismiss) private var dismiss
var body: some View {
DialogSheet(type == "audio" ? "Audio track" : "Subtitle track") {
if type == "sub" {
Button {
onSelect(nil)
dismiss()
} label: {
Text(tracks.contains(where: \.selected) ? "Off" : "✓ Off").frame(maxWidth: .infinity, alignment: .leading)
}
.buttonStyle(.edgedWide)
}
ForEach(tracks) { track in
Button {
onSelect(track)
dismiss()
} label: {
Text(track.selected ? "✓ \(track.label)" : track.label).frame(maxWidth: .infinity, alignment: .leading)
}
.buttonStyle(.edgedWide)
}
} buttons: {
Button("Close") { dismiss() }.buttonStyle(.tonal)
}
}
}
/// The title's episodes, from the player, opened scrolled to the one playing
/// so the next few are in view. Each row has its still, its name, and whether
/// it is playing, watched or part way.
private struct EpisodeSheet: View {
let episodes: [EpisodeRecord]
let playing: Int
let onSelect: (Int) -> Void
@Environment(\.dismiss) private var dismiss
@Environment(\.scheme) private var scheme
var body: some View {
VStack(alignment: .leading, spacing: 0) {
Text("Episodes").textStyle(.titleMedium).foregroundStyle(scheme.onSurface)
.padding(.horizontal, 24).padding(.vertical, 8)
ScrollViewReader { reader in
ScrollView {
LazyVStack(spacing: 0) {
ForEach(Array(episodes.enumerated()), id: \.element.linkId) { position, episode in
row(position, episode).id(position)
}
}
.padding(.bottom, 24)
}
.onAppear { reader.scrollTo(max(playing - 1, 0), anchor: .top) }
}
}
.padding(.top, 20)
.presentationDetents([.medium, .large])
.presentationDragIndicator(.visible)
.presentationBackground(scheme.surfaceContainerLow)
.presentationCornerRadius(Corner.sheet)
}
private func row(_ position: Int, _ episode: EpisodeRecord) -> some View {
let current = position == playing
return Button {
dismiss()
onSelect(position)
} label: {
HStack(spacing: 12) {
RemoteArtwork(episode.stillUrl, episode.label, fallback: episode.thumbnailSource, labelled: false)
.frame(width: 112)
.aspectRatio(16 / 9, contentMode: .fit)
.overlay(alignment: .bottom) {
if let progress = episode.progress, !episode.watched, !current { AccentProgress(progress: progress) }
}
.clipShape(RoundedRectangle(cornerRadius: Corner.standard))
VStack(alignment: .leading, spacing: 2) {
Text(episode.providerName ?? episode.label).textStyle(.titleSmall).foregroundStyle(scheme.onSurface).lineLimit(2)
Text(current ? "Playing"
: episode.watched ? "\(episode.label) · Watched"
: episode.resumeAt != nil ? "\(episode.label) · Part way" : episode.label)
.textStyle(.bodySmall)
.foregroundStyle(current ? scheme.primary : scheme.onSurfaceVariant)
}
Spacer(minLength: 0)
}
.padding(.horizontal, 16)
.padding(.vertical, 8)
.background(current ? scheme.secondaryContainer : .clear)
.contentShape(Rectangle())
}
.buttonStyle(.pressable)
}
}
/// The bar that says playback is still going, and gets back to it.
///
/// Leaving the player does not stop it — the episode keeps playing — so there
/// has to be something on screen that says so and takes one tap to return to.
struct MiniTransport: View {
let host: PlayerHost
@Environment(\.scheme) private var scheme
var body: some View {
if let episode = host.episode, let title = host.title {
HStack(spacing: 0) {
RemoteArtwork(title.posterUrl ?? title.backdropUrl, title.displayName, fallback: episode.thumbnailSource)
.frame(width: 64)
.aspectRatio(16 / 9, contentMode: .fit)
.clipShape(RoundedRectangle(cornerRadius: Corner.standard))
VStack(alignment: .leading, spacing: 0) {
Text(episode.label).textStyle(.bodyLarge, semibold: true).foregroundStyle(scheme.onSurface).lineLimit(1)
Text(title.displayName).textStyle(.bodySmall).foregroundStyle(scheme.onSurfaceVariant).lineLimit(1)
}
.frame(maxWidth: .infinity, alignment: .leading)
.padding(.horizontal, 12)
let paused = host.player?.paused ?? true
IconButton(paused ? "play.fill" : "pause.fill", paused ? "Play" : "Pause", tint: scheme.onSurface) {
host.setPaused(!paused)
}
IconButton("xmark", "Stop playback", tint: scheme.onSurface, action: host.close)
}
.padding(8)
.card()
.shadow(color: .black.opacity(0.25), radius: 8, y: 2)
.padding(.horizontal, 8)
.contentShape(Rectangle())
.onTapGesture { host.minimized = false }
}
}
}
/// The view libmpv draws into: its Metal layer, sized to this view.
struct MpvView: UIViewRepresentable {
let player: MpvPlayer
func makeUIView(context _: Context) -> LayerView {
LayerView(layer: player.layer)
}
func updateUIView(_: LayerView, context _: Context) {}
final class LayerView: UIView {
private let video: CAMetalLayer
init(layer video: CAMetalLayer) {
self.video = video
super.init(frame: .zero)
backgroundColor = .black
video.removeFromSuperlayer()
layer.addSublayer(video)
}
@available(*, unavailable)
required init?(coder _: NSCoder) { nil }
/// The drawable is sized here, not left to the layer. MoltenVK sets
/// `drawableSize` once when it builds the swapchain and Core Animation
/// stops tracking the bounds from then on, while mpv decides its
/// output size from `drawableSize` alone. Left alone, a rotation, a
/// Split View resize or the player reopening at another size kept the
/// old drawable, which Core Animation stretched over the new bounds —
/// a squashed or cropped picture until something else resized it.
override func layoutSubviews() {
super.layoutSubviews()
let scale = window?.screen.nativeScale ?? UIScreen.main.nativeScale
CATransaction.begin()
CATransaction.setDisableActions(true)
video.frame = bounds
video.contentsScale = scale
video.drawableSize = CGSize(width: bounds.width * scale, height: bounds.height * scale)
CATransaction.commit()
}
override func didMoveToWindow() {
super.didMoveToWindow()
// Reattached after the player was minimised: the layer is the one
// from before, still sized for wherever it last was.
setNeedsLayout()
}
}
}
/// Lock to landscape, or hand rotation back to the device.
@MainActor
enum OrientationLock {
private(set) static var landscape = false
/// What the app delegate answers for every window.
static var mask: UIInterfaceOrientationMask { landscape ? .landscape : .all }
/// Reports which way it went.
static func toggle() -> Bool {
set(!landscape)
return landscape
}
static func set(_ locked: Bool) {
landscape = locked
guard let scene = UIApplication.shared.connectedScenes.first(where: { $0 is UIWindowScene }) as? UIWindowScene else { return }
scene.keyWindow?.rootViewController?.setNeedsUpdateOfSupportedInterfaceOrientations()
scene.requestGeometryUpdate(.iOS(interfaceOrientations: mask))
}
}