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feat(android,ios): stop a crawl from the phones, as the desktop can
The bridge gains stop_crawl(). A running crawl watches for it and returns without an error. Shares already read stay stored, and a queue of new shares stops instead of going on to the next. The activity banner shows Stop while a crawl runs, because listing a large share can take minutes and holds the connection the player wants.
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@@ -332,13 +332,18 @@ private struct ActivityBanner: View {
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.foregroundStyle(scheme.onSurface)
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.lineLimit(2)
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.frame(maxWidth: .infinity, alignment: .leading)
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// A crawl of a large share can take minutes, and is the
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// viewer's to call off; what it has read so far stays.
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if model.crawling {
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Button("Stop", action: model.stopCrawl).buttonStyle(.quiet)
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}
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}
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.padding(.horizontal, 16)
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.padding(.vertical, 12)
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.background(scheme.surfaceContainerHighest, in: RoundedRectangle(cornerRadius: Corner.tight))
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.padding(.horizontal, 12)
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.transition(.move(edge: .bottom).combined(with: .opacity))
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.accessibilityElement(children: .combine)
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.accessibilityElement(children: model.crawling ? .contain : .combine)
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.accessibilityAddTraits(.updatesFrequently)
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}
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}
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