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feat(android): install on Android TV, and take a remote's keys in the player
The app is listed in the TV launcher with a banner, and neither a touch screen nor leanback is required. While the controls are down the player takes D-pad left and right as a ten-second seek, the middle button as bringing the controls up, and play/pause and space as they say.
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@@ -68,6 +68,14 @@ import androidx.compose.runtime.remember
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import androidx.compose.runtime.rememberCoroutineScope
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import androidx.compose.runtime.rememberUpdatedState
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import androidx.compose.foundation.gestures.detectTapGestures
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import androidx.compose.ui.focus.FocusRequester
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import androidx.compose.ui.focus.focusRequester
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import androidx.compose.foundation.focusable
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import androidx.compose.ui.input.key.Key
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import androidx.compose.ui.input.key.KeyEventType
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import androidx.compose.ui.input.key.key
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import androidx.compose.ui.input.key.onKeyEvent
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import androidx.compose.ui.input.key.type
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import androidx.compose.ui.input.pointer.pointerInput
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import androidx.compose.ui.semantics.onClick
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import androidx.compose.ui.semantics.semantics
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@@ -444,12 +452,46 @@ fun PlayerScreen(
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}
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}
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val current by rememberUpdatedState(state)
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// Where a remote's keys land while the controls are down. Once they are
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// up, the D-pad moves between their buttons as it does anywhere else.
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val keys = remember { FocusRequester() }
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LaunchedEffect(showControls) { if (!showControls) runCatching { keys.requestFocus() } }
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if (minimized) return
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Box(
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Modifier
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.fillMaxSize()
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.background(Color.Black)
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// A TV remote, a keyboard: left and right seek as a double tap
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// does, the middle button brings the controls up, and play/pause
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// and space do what they say.
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.focusRequester(keys)
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.onKeyEvent { event ->
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if (event.type != KeyEventType.KeyDown) return@onKeyEvent false
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when (event.key) {
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Key.DirectionLeft, Key.DirectionRight -> {
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if (showControls) return@onKeyEvent false
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val seconds = if (event.key == Key.DirectionLeft) -DOUBLE_TAP_SECONDS else DOUBLE_TAP_SECONDS
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host.seek((current.position + seconds).coerceAtLeast(0.0))
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nudge = seconds to (nudge?.second ?: 0) + 1
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true
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}
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Key.DirectionCenter, Key.Enter, Key.NumPadEnter, Key.DirectionUp, Key.DirectionDown -> {
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if (showControls) return@onKeyEvent false
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showControls = true
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true
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}
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Key.MediaPlayPause, Key.Spacebar -> {
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host.setPaused(!current.paused)
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showControls = true
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true
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}
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Key.MediaPlay -> { host.setPaused(false); true }
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Key.MediaPause -> { host.setPaused(true); true }
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else -> false
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}
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}
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.focusable()
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// Double-tap a side to seek ten seconds, as every phone video
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// player has taught; the middle plays or pauses. A single tap
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// waits out the double-tap timeout, which is the price of both.
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