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//! Drawing. Every function here takes what it needs explicitly rather than an
//! `&mut App`, because the borrow checker is what keeps a click handler from
//! mutating the library it is iterating: pages collect [`Action`]s and the app
//! applies them after the frame is drawn.
pub mod library;
pub mod player;
pub mod shares;
pub mod title;
pub mod transport;
use std::collections::HashMap;
use egui::{Align2, Color32, CornerRadius, Rect, Sense, Stroke, Vec2};
use pstr_core::library::{Episode, Title};
use pstr_core::metadata::{ArtShape, EpisodeGuide, EpisodeMetadata, MetadataRecord};
use crate::engine::{Engine, ImageCache, thumbnail_key};
use crate::theme;
/// Everything the pages need to draw one title's picture.
///
/// Bundled because there are now three places a tile's art can come from and
/// four call sites that need all three; passing them separately made every
/// signature in this module four arguments longer.
pub struct Art<'a> {
pub engine: &'a Engine,
/// Proton's own per-file thumbnails.
pub thumbs: &'a mut ImageCache,
/// Artwork from a metadata provider, keyed by title key.
pub posters: &'a mut ImageCache,
/// What the providers have said, keyed by title key.
pub metadata: &'a HashMap<String, MetadataRecord>,
/// What they said about the episodes under those titles.
pub episodes: &'a HashMap<String, EpisodeGuide>,
}
impl Art<'_> {
/// What the provider says about one file of a title, matched on the
/// numbering its name states.
pub fn episode(&self, title_key: &str, episode: &Episode) -> Option<&EpisodeMetadata> {
let number = episode.node.parsed.episode?;
self.episodes
.get(title_key)?
.get(episode.node.parsed.season, number)
}
/// The picture for a title, and how to fit it.
///
/// Provider artwork first, then Proton's still, then nothing. That order is
/// deliberate: a provider's poster is *of the title*, where a Proton
/// thumbnail is whatever frame happened to be at the start of the first
/// episode — often a black frame or a studio logo. Both beat initials.
pub fn of(&mut self, title: &Title) -> Option<(egui::TextureHandle, ArtShape)> {
if let Some((url, shape)) = self
.metadata
.get(&title.key)
.and_then(|record| record.metadata.as_ref())
.and_then(|metadata| metadata.tile_art())
{
let engine = self.engine;
let key = title.key.clone();
let url = url.to_string();
if let Some(texture) = self
.posters
.texture(title.key.clone(), || engine.request_poster(key, url))
{
return Some((texture, shape));
}
}
let node = title.poster_node()?;
let engine = self.engine;
let texture = self
.thumbs
.texture(thumbnail_key(node), || engine.request_thumbnail(node))?;
Some((texture, ArtShape::Landscape))
}
}
/// `1:03:47`, or `4:12` for anything under an hour.
pub fn format_time(seconds: f64) -> String {
if !seconds.is_finite() || seconds < 0.0 {
return "--:--".into();
}
let total = seconds.round() as u64;
let (hours, minutes, secs) = (total / 3600, (total / 60) % 60, total % 60);
if hours > 0 {
format!("{hours}:{minutes:02}:{secs:02}")
} else {
format!("{minutes}:{secs:02}")
}
}
/// `1.4 GiB`, for what a file costs to watch.
pub fn format_size(bytes: i64) -> String {
const UNITS: [&str; 4] = ["B", "KiB", "MiB", "GiB"];
let mut value = bytes.max(0) as f64;
let mut unit = 0;
while value >= 1024.0 && unit < UNITS.len() - 1 {
value /= 1024.0;
unit += 1;
}
if unit == 0 {
format!("{value:.0} {}", UNITS[unit])
} else {
format!("{value:.1} {}", UNITS[unit])
}
}
/// A section title with a rule under it.
pub fn section(ui: &mut egui::Ui, text: &str) {
ui.add_space(6.0);
ui.label(
egui::RichText::new(text)
.size(17.0)
.strong()
.color(theme::TEXT),
);
ui.add_space(2.0);
}
/// Small grey text, for everything that is context rather than content.
pub fn muted(text: impl Into<String>) -> egui::RichText {
egui::RichText::new(text).size(12.0).color(theme::MUTED)
}
/// The one button style that means "this is the action".
pub fn accent_button(ui: &mut egui::Ui, text: &str) -> egui::Response {
ui.add(
egui::Button::new(egui::RichText::new(text).strong().color(Color32::WHITE))
.fill(theme::ACCENT)
.corner_radius(CornerRadius::same(8)),
)
}
/// What a tile shows.
pub struct Card<'a> {
/// The picture and how to fit it. `None` draws the placeholder.
pub art: Option<(egui::TextureHandle, ArtShape)>,
pub name: &'a str,
pub subtitle: String,
/// Fraction watched, drawn as a bar across the bottom of the still.
pub progress: Option<f32>,
/// A short label in the corner — `S01E04`, `Film`.
pub badge: Option<String>,
}
/// Draw one tile and report whether it was clicked.
///
/// A landscape picture is cropped to fill: a grid of differently-shaped black
/// bars reads as broken, and a video still is not a composition anyone framed,
/// so nothing is lost by trimming it. A *poster* is fitted instead, because
/// cropping a 2:3 poster to 16:9 removes most of what makes it recognisable —
/// the title, usually. The gap it leaves is filled with the card colour, which
/// reads as deliberate in a way a stretched poster does not.
pub fn card(ui: &mut egui::Ui, card: Card<'_>) -> egui::Response {
let width = theme::CARD_WIDTH;
let image_height = (width * theme::CARD_ASPECT).round();
// Two lines of name plus one of subtitle. Fixed, because the tile is
// allocated before the name is laid out — and because a grid whose rows are
// each a different height by title length reads as broken.
let text_height = 54.0;
let radius = CornerRadius::same(8);
let (rect, response) =
ui.allocate_exact_size(Vec2::new(width, image_height + text_height), Sense::click());
if !ui.is_rect_visible(rect) {
return response;
}
let image_rect = Rect::from_min_size(rect.min, Vec2::new(width, image_height));
let hovered = response.hovered();
let painter = ui.painter();
painter.rect_filled(image_rect, radius, theme::CARD);
match &card.art {
Some((texture, ArtShape::Landscape)) => {
let size = texture.size_vec2();
painter.image(
texture.id(),
image_rect,
cover_uv(size, image_rect.size()),
Color32::WHITE,
);
}
Some((texture, ArtShape::Portrait)) => {
painter.image(
texture.id(),
contain_rect(texture.size_vec2(), image_rect),
Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0)),
Color32::WHITE,
);
}
None => {
painter.text(
image_rect.center(),
Align2::CENTER_CENTER,
initials(card.name),
egui::FontId::proportional(28.0),
theme::MUTED,
);
}
}
if let Some(badge) = &card.badge {
let anchor = image_rect.right_top() + Vec2::new(-8.0, 8.0);
let galley = painter.layout_no_wrap(
badge.clone(),
egui::FontId::proportional(11.0),
Color32::WHITE,
);
let background = Rect::from_min_size(
anchor - Vec2::new(galley.size().x + 10.0, 0.0),
galley.size() + Vec2::new(10.0, 4.0),
);
painter.rect_filled(
background,
CornerRadius::same(4),
Color32::from_black_alpha(180),
);
painter.galley(background.min + Vec2::new(5.0, 2.0), galley, Color32::WHITE);
}
if let Some(progress) = card.progress {
let track = Rect::from_min_size(
image_rect.left_bottom() - Vec2::new(0.0, 4.0),
Vec2::new(width, 4.0),
);
painter.rect_filled(track, CornerRadius::ZERO, Color32::from_black_alpha(150));
let mut played = track;
played.set_width(track.width() * progress.clamp(0.0, 1.0));
painter.rect_filled(played, CornerRadius::ZERO, theme::ACCENT);
}
if hovered {
painter.rect_stroke(
image_rect,
radius,
Stroke::new(2.0, theme::ACCENT),
egui::StrokeKind::Inside,
);
}
let text_rect = Rect::from_min_size(
image_rect.left_bottom() + Vec2::new(0.0, 6.0),
Vec2::new(width, text_height - 6.0),
);
let painter = painter.with_clip_rect(text_rect);
// Long titles are the normal case in a release-named library, so the name
// is capped at two lines with an ellipsis rather than allowed to grow into
// the line below it.
let mut job = egui::text::LayoutJob::simple(
card.name.to_string(),
egui::FontId::proportional(14.0),
if hovered { Color32::WHITE } else { theme::TEXT },
width,
);
job.wrap.max_rows = 2;
job.wrap.overflow_character = Some('…');
let name = painter.layout_job(job);
let name_height = name.size().y;
painter.galley(text_rect.min, name, theme::TEXT);
painter.text(
text_rect.min + Vec2::new(0.0, name_height + 2.0),
Align2::LEFT_TOP,
card.subtitle,
egui::FontId::proportional(11.5),
theme::MUTED,
);
response.on_hover_cursor(egui::CursorIcon::PointingHand)
}
/// The largest centred rectangle inside `target` with `image`'s aspect ratio.
///
/// The other half of [`cover_uv`]: where that one keeps the whole rectangle and
/// trims the picture, this keeps the whole picture and gives back part of the
/// rectangle.
fn contain_rect(image: Vec2, target: Rect) -> Rect {
if image.x <= 0.0 || image.y <= 0.0 {
return target;
}
let scale = (target.width() / image.x).min(target.height() / image.y);
Rect::from_center_size(target.center(), image * scale)
}
/// UV rectangle that crops `image` to fill `target` without distorting it.
fn cover_uv(image: Vec2, target: Vec2) -> Rect {
if image.x <= 0.0 || image.y <= 0.0 || target.x <= 0.0 || target.y <= 0.0 {
return Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0));
}
let image_aspect = image.x / image.y;
let target_aspect = target.x / target.y;
let (width, height) = if image_aspect > target_aspect {
// Too wide: keep the full height, trim the sides.
(target_aspect / image_aspect, 1.0)
} else {
(1.0, image_aspect / target_aspect)
};
Rect::from_center_size(egui::pos2(0.5, 0.5), Vec2::new(width, height))
}
/// Up to two letters, for a tile with no picture.
fn initials(name: &str) -> String {
name.split_whitespace()
.filter_map(|word| word.chars().next())
.filter(|character| character.is_alphanumeric())
.take(2)
.flat_map(char::to_uppercase)
.collect()
}
/// How many cards fit, and the gap that leaves them evenly spread.
pub fn columns(available: f32) -> usize {
(((available + theme::CARD_GAP) / (theme::CARD_WIDTH + theme::CARD_GAP)).floor() as usize)
.max(1)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn times_are_formatted_by_length() {
assert_eq!(format_time(0.0), "0:00");
assert_eq!(format_time(72.4), "1:12");
assert_eq!(format_time(3805.0), "1:03:25");
assert_eq!(format_time(f64::NAN), "--:--");
}
#[test]
fn sizes_use_binary_units() {
assert_eq!(format_size(512), "512 B");
assert_eq!(format_size(1024 * 1024), "1.0 MiB");
assert_eq!(format_size(3 * 1024 * 1024 * 1024 / 2), "1.5 GiB");
}
#[test]
fn a_wide_image_is_cropped_at_the_sides() {
let uv = cover_uv(Vec2::new(200.0, 50.0), Vec2::new(100.0, 50.0));
assert!(uv.width() < 1.0);
assert!((uv.height() - 1.0).abs() < f32::EPSILON);
assert!((uv.center().x - 0.5).abs() < f32::EPSILON);
}
#[test]
fn a_tall_image_is_cropped_top_and_bottom() {
let uv = cover_uv(Vec2::new(50.0, 200.0), Vec2::new(100.0, 50.0));
assert!((uv.width() - 1.0).abs() < f32::EPSILON);
assert!(uv.height() < 1.0);
}
#[test]
fn a_degenerate_image_falls_back_to_the_whole_texture() {
let uv = cover_uv(Vec2::ZERO, Vec2::new(100.0, 50.0));
assert_eq!(
uv,
Rect::from_min_max(egui::pos2(0.0, 0.0), egui::pos2(1.0, 1.0))
);
}
#[test]
fn initials_take_two_letters() {
assert_eq!(initials("Cowboy Bebop"), "CB");
assert_eq!(initials("Akira"), "A");
assert_eq!(initials(""), "");
}
#[test]
fn column_count_never_reaches_zero() {
assert_eq!(columns(0.0), 1);
assert!(columns(2000.0) > 1);
}
}