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feat(core,app,android,ios,cli): look up new titles after every crawl, show presses and work on iOS
Metadata was only fetched after adding a share (mobile) or from the Settings buttons (desktop), so a show or episode that turned up in an existing share stayed bare. Every crawl is now followed by a match run when enrichment is on; `plan` makes no requests for a library that is already matched. A stored episode guide is fetched again when a file newer than it has no named entry, and daily for two weeks while an aired episode is still unnamed. Removing a share now carries its watch state to any other share holding the same file, `pstr remove` drops the share's catalog rows, and the app forgets catalog rows of shares no longer configured — an older `pstr remove` left them, and every episode showed twice. iOS, for a slow iPad: - swipe back on a settings page uses its own edge strip; on the whole page it also pressed the row under the finger and opened the metadata sheet - "Change match" from the tile menu opens once the menu has dismissed, not after a guessed 350 ms that a slow device missed - the activity banner tracks each running line by itself (also Android), so overlapping work no longer leaves it spinning forever - buttons, tiles and rows draw their press; marking watched shows at once; remove/repair share, sign out and deletions show the banner; the player says "Opening…" while the stream opens - posters are read into a reserved buffer instead of a byte at a time
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@@ -259,7 +259,12 @@ final class ArtworkLoader: @unchecked Sendable {
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// A redirect must not leave HTTPS.
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http.url?.scheme?.lowercased() == "https"
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else { return nil }
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var bytes = Data()
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// Refused before reading when the server says up front it is too big.
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if response.expectedContentLength > Int64(Self.maxBytes) { return nil }
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// An array sized once, not a `Data` grown a byte at a time: on an old
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// iPad, a screen of posters read that way was seconds of CPU.
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var bytes = [UInt8]()
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bytes.reserveCapacity(Int(min(max(response.expectedContentLength, 0), Int64(Self.maxBytes))))
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do {
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for try await byte in stream {
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bytes.append(byte)
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@@ -268,7 +273,7 @@ final class ArtworkLoader: @unchecked Sendable {
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} catch {
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return nil
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}
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return bytes
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return Data(bytes)
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}
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/// Decode within a bound the display can actually use: the compressed size
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