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https://github.com/narrrl/proton-stream.git
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fixed ci
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@@ -1,51 +0,0 @@
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name: libmpv (Windows)
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description: >
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Provide libmpv's Windows development files. `libmpv2-sys` emits
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`cargo:rustc-link-lib=mpv`, and mpv's Windows *player* build ships neither
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mpv.lib nor libmpv-2.dll — they come from the separate mpv-dev archive. Sets
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LIB for the linker, PATH so binaries find the DLL at run time, and
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MPV_DEV_DIR for `scripts/build.ps1`.
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outputs:
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dir:
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description: Directory holding libmpv-2.dll and mpv.lib.
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value: ${{ steps.mpv.outputs.dir }}
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runs:
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using: composite
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steps:
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# lib.exe, for turning mpv.def into an import library.
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- uses: ilammy/msvc-dev-cmd@v1
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- id: mpv
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shell: pwsh
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run: |
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$ErrorActionPreference = 'Stop'
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$feed = [xml](Invoke-WebRequest -UseBasicParsing `
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'https://sourceforge.net/projects/mpv-player-windows/rss?path=/libmpv').Content
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# The "v3" variants are x86-64-v3 builds; take the baseline one.
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$item = $feed.rss.channel.item |
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Where-Object { $_.link -match 'mpv-dev-x86_64-2[^/]*\.7z/download$' } |
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Select-Object -First 1
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if (-not $item) { throw 'no mpv-dev build in the SourceForge feed' }
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$archive = Join-Path $env:RUNNER_TEMP 'mpv-dev.7z'
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$dir = Join-Path $env:RUNNER_TEMP 'mpv-dev'
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Invoke-WebRequest -UseBasicParsing $item.link -OutFile $archive
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7z x $archive "-o$dir" -y | Out-Null
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$dll = Get-ChildItem -Path $dir -Filter 'libmpv-2.dll' -Recurse |
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Select-Object -First 1
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if (-not $dll) { throw "libmpv-2.dll not found under $dir" }
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$libDir = $dll.Directory.FullName
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# /NAME matters: without it the import library references mpv.dll, and
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# the file that actually ships is libmpv-2.dll.
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lib.exe /def:"$libDir\mpv.def" /name:libmpv-2.dll `
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/out:"$libDir\mpv.lib" /machine:x64 | Out-Null
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if ($LASTEXITCODE -ne 0) { throw 'lib.exe failed to build mpv.lib' }
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"dir=$libDir" | Out-File $env:GITHUB_OUTPUT -Append -Encoding utf8
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"MPV_DEV_DIR=$libDir" | Out-File $env:GITHUB_ENV -Append -Encoding utf8
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"LIB=$libDir;$env:LIB" | Out-File $env:GITHUB_ENV -Append -Encoding utf8
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$libDir | Out-File $env:GITHUB_PATH -Append -Encoding utf8
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+39
-15
@@ -10,11 +10,8 @@ env:
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jobs:
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gate:
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strategy:
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fail-fast: false
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matrix:
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os: [ubuntu-24.04, windows-latest]
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runs-on: ${{ matrix.os }}
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name: Gate (Linux)
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runs-on: ubuntu-24.04
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steps:
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- uses: actions/checkout@v4
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@@ -26,22 +23,49 @@ jobs:
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- uses: Swatinem/rust-cache@v2
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# libmpv for pstr-player. On Windows the DLL and import library are
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# bundled from the mpv-dev build rather than installed system-wide.
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- name: Install libmpv (Linux)
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if: runner.os == 'Linux'
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# libmpv for pstr-player.
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- name: Install libmpv
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run: |
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sudo apt-get update
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sudo apt-get install -y libmpv-dev
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# Without this the test binaries do not link: there is no mpv.lib on the
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# runner. See .github/actions/libmpv-windows.
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- name: Install libmpv (Windows)
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if: runner.os == 'Windows'
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uses: ./.github/actions/libmpv-windows
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- run: cargo fmt --all -- --check
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- run: cargo clippy --workspace --all-targets -- -D warnings
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- run: cargo test --workspace --locked
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# The Windows artifacts are cross-compiled from Linux with mingw-w64 — see
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# scripts/build-windows.sh — so this checks the target that actually ships.
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# It is a compile check, not a test run: nothing here executes a Windows
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# binary. libmpv is not linked at build time by anything but `-l mpv`, which
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# is why the import library out of the mpv-dev archive is all it needs.
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windows-cross:
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name: Gate (Windows cross)
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runs-on: ubuntu-24.04
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steps:
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- uses: actions/checkout@v4
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- uses: dtolnay/rust-toolchain@stable
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with:
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toolchain: "1.96"
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components: clippy
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targets: x86_64-pc-windows-gnu
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- uses: Swatinem/rust-cache@v2
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- name: Install the cross toolchain
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run: |
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sudo apt-get update
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sudo apt-get install -y mingw-w64 p7zip-full
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- name: Fetch libmpv's Windows development files
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env:
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GITHUB_TOKEN: ${{ github.token }}
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run: scripts/build-windows.sh --fetch-mpv mpv
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- name: clippy (x86_64-pc-windows-gnu)
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run: |
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RUSTFLAGS="-L native=$PWD/dist/mpv-dev" \
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cargo clippy --workspace --all-targets \
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--target x86_64-pc-windows-gnu -- -D warnings
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@@ -96,28 +96,35 @@ jobs:
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dist/*.rpm
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if-no-files-found: error
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# Cross-compiled from Linux with mingw-w64, and the .msi built by wixl rather
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# than WiX — scripts/build-windows.sh, which is how these artifacts have been
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# produced by hand. A windows runner would need MSVC's mpv.lib, and current
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# mpv-dev archives ship only the mingw import library.
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windows:
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name: Windows artifacts
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needs: verify
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runs-on: windows-latest
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runs-on: ubuntu-24.04
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steps:
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- uses: actions/checkout@v4
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- uses: dtolnay/rust-toolchain@stable
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with:
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toolchain: "1.96"
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targets: x86_64-pc-windows-gnu
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- uses: Swatinem/rust-cache@v2
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# Sets MPV_DEV_DIR, which is what build.ps1 reads when -MpvDev is absent.
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- name: Install libmpv
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uses: ./.github/actions/libmpv-windows
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# mingw-w64 for the cross compile, msitools for wixl, p7zip for the
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# mpv-dev archive.
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- name: Install the cross toolchain
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run: |
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sudo apt-get update
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sudo apt-get install -y mingw-w64 msitools zip p7zip-full
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# build.ps1 installs the WiX toolset itself if `wix` is missing, and the
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# runner has the .NET SDK it needs for that.
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- name: Build the portable .zip and the .msi
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shell: pwsh
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run: scripts\build.ps1 -Artifacts zip,msi
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env:
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GITHUB_TOKEN: ${{ github.token }}
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run: scripts/build-windows.sh --fetch-mpv
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- uses: actions/upload-artifact@v4
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with:
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+15
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@@ -69,18 +69,20 @@ so the linker wants an import library named `mpv.lib` and the process wants
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`libmpv-2.dll` at run time. Neither ships with mpv's Windows *player* build —
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both come from the separate **mpv-dev** archive:
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<https://sourceforge.net/projects/mpv-player-windows/files/libmpv/>
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<https://github.com/shinchiro/mpv-winbuild-cmake/releases/latest>
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Unpack it and point the script at it:
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(The SourceForge project these are better known by mirrors the same builds, but
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its `/download` URLs hand anything that does not look like a browser an HTML
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interstitial, so `--fetch-mpv` goes to the source.)
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```powershell
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scripts\build.ps1 -MpvDev C:\mpv-dev
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```
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If that directory has `mpv.def` but no `mpv.lib`, the script generates the import
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library with `lib.exe` (`/name:libmpv-2.dll`, so it references the DLL that
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actually ships). It finds `lib.exe` on `PATH` or imports the MSVC environment via
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`vswhere`, so a plain PowerShell session works.
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**The cross build from Linux is the supported path, and the one CI uses** —
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`scripts/build-windows.sh --fetch-mpv` fetches the archive, links against its
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`libmpv.dll.a` with mingw-w64 and builds the `.msi` with `wixl`. On a real
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Windows box `scripts\build.ps1 -MpvDev C:\mpv-dev` does the MSVC equivalent, but
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note that it needs an `mpv.lib` or an `mpv.def` to generate one from with
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`lib.exe`, and **current mpv-dev archives ship neither** — only the mingw import
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library. Producing `mpv.lib` from a recent archive means writing the `.def`
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yourself from `dumpbin /exports libmpv-2.dll`.
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There is no static libmpv worth shipping, so **"standalone exe" means the exe
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plus `libmpv-2.dll` beside it** — that pair, plus `pstr.exe` and the README, is
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@@ -131,9 +133,9 @@ almost every field in it is computed.
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## Releasing
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A release is a `v<version>` tag on `main`; `.github/workflows/release.yml` does
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the rest. It runs the CI gate and `scripts/build.sh tarball deb rpm` on Linux,
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`scripts\build.ps1 -Artifacts zip,msi` on Windows, and publishes both sets plus
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a `SHA256SUMS` to a GitHub release. So the steps are:
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the rest. Every job runs on Linux: `scripts/build.sh tarball deb rpm` for the
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Linux artifacts and `scripts/build-windows.sh --fetch-mpv` for the Windows ones,
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published together with a `SHA256SUMS` to a GitHub release. So the steps are:
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```bash
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# 1. bump Cargo.toml's workspace version *and* packaging/PKGBUILD's pkgver
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+26
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# The mpv-dev archive: libmpv-2.dll plus the import library to link against.
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# mpv's *player* build ships neither.
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readonly MPV_INDEX="https://sourceforge.net/projects/mpv-player-windows/rss?path=/libmpv"
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#
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# Fetched from shinchiro's releases rather than the SourceForge mirror the
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# archive is better known by: SourceForge's `/download` URLs answer anything
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# that does not look like a browser with an HTML interstitial, which lands as a
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# file called mpv-dev.7z that is not an archive. These are the same builds — the
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# SourceForge project mirrors them.
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readonly MPV_RELEASE="https://api.github.com/repos/shinchiro/mpv-winbuild-cmake/releases/latest"
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VERSION="$(grep -m1 '^version' "$ROOT/Cargo.toml" | cut -d'"' -f2)"
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readonly VERSION
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@@ -66,6 +72,7 @@ usage() {
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usage: scripts/build-windows.sh [options] [artifact ...]
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artifacts
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mpv resolve libmpv's development files into dist/mpv-dev and stop
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binaries cargo build --release --target ${TARGET}, then stage dist/windows
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zip dist/${PKGNAME}-${VERSION}-x86_64-windows.zip
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msi dist/${PKGNAME}-${VERSION}-x64.msi (needs wixl)
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@@ -100,7 +107,7 @@ done
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[[ ${#TARGETS[@]} -eq 0 ]] && TARGETS=(all)
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for t in "${TARGETS[@]}"; do
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case "$t" in
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binaries|zip|msi|all) ;;
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mpv|binaries|zip|msi|all) ;;
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*) echo "unknown artifact: $t" >&2; usage >&2; exit 2 ;;
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esac
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done
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@@ -128,15 +135,20 @@ fetch_mpv() {
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have curl || die "--fetch-mpv needs curl"
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have 7z || die "--fetch-mpv needs 7z (p7zip)"
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# The asset names are mpv-dev-<arch>-<date>-git-<sha>.7z; the date is what
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# keeps this off the i686, aarch64 and v3 builds in the same release.
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local url
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url="$(curl -sL --max-time 60 "$MPV_INDEX" \
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| grep -o '<link>[^<]*mpv-dev-x86_64-2[^<]*\.7z/download</link>' \
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| sed 's|<link>||; s|</link>||' | head -1)"
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[[ -n "$url" ]] || die "could not find an mpv-dev build in the SourceForge feed"
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url="$(curl -sL --max-time 60 ${GITHUB_TOKEN:+-H "Authorization: Bearer $GITHUB_TOKEN"} "$MPV_RELEASE" \
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| grep -o '"browser_download_url": *"[^"]*mpv-dev-x86_64-20[0-9]*-git-[^"]*\.7z"' \
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| sed 's|.*: *"||; s|"$||' | head -1)"
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[[ -n "$url" ]] || die "no mpv-dev build in the latest shinchiro/mpv-winbuild-cmake release"
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log "downloading $(basename "$(dirname "$url")")"
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log "downloading $(basename "$url")"
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mkdir -p "$dest"
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curl -L --max-time 600 -o "$dest.7z" "$url"
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# A download that fetched an error page instead of the archive fails inside 7z
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# with something unrelated to what went wrong; say it here.
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[[ "$(head -c2 "$dest.7z")" == "7z" ]] || die "$url did not return a 7z archive"
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7z x -y -o"$dest" "$dest.7z" >/dev/null
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rm -f "$dest.7z"
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MPV_DEV="$dest"
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@@ -156,9 +168,9 @@ resolve_mpv() {
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fi
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[[ -n "$MPV_DEV" ]] || die "$(cat <<EOF
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no libmpv development files. Either pass --fetch-mpv, or download the mpv-dev
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archive from
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https://sourceforge.net/projects/mpv-player-windows/files/libmpv/
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no libmpv development files. Either pass --fetch-mpv, or download an
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mpv-dev-x86_64-*.7z from
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https://github.com/shinchiro/mpv-winbuild-cmake/releases/latest
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unpack it, and pass --mpv-dev <dir> or set MPV_DEV_DIR.
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EOF
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)"
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@@ -278,10 +290,13 @@ make_msi() {
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mkdir -p "$DIST"
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# Only the compile and the staging copy need libmpv; repackaging out of
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# dist/windows does not, so `--skip-build msi` works with no mpv-dev at hand.
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[[ " ${TARGETS[*]} " == *" binaries "* ]] && resolve_mpv
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if [[ " ${TARGETS[*]} " == *" binaries "* || " ${TARGETS[*]} " == *" mpv "* ]]; then
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resolve_mpv
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fi
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for t in "${TARGETS[@]}"; do
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case "$t" in
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mpv) log "libmpv at $MPV_DIR" ;; # resolve_mpv above did the work
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binaries) build; stage ;;
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zip) [[ -d "$OUTDIR" ]] || die 'nothing staged — run the binaries artifact first'; make_zip ;;
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msi) [[ -d "$OUTDIR" ]] || die 'nothing staged — run the binaries artifact first'; make_msi ;;
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