feat(core,meta,app,android,cli): sort, group and shelve the library

The AniList query now keeps the start date, season, banner, popularity,
status, next airing episode, tags, main studios, director and story
relations, as TitleDetails in one JSON column (schema v10). Matches
stored without them are fetched again by id, never searched, so
hand-picked matches stay; refreshing the same entry keeps its episodes
and fanart. Enrichment records the entries it walked. node_first_seen
remembers when each file appeared, across recrawls.

pstr_core::franchise groups titles that share a provider id. The grid
folds each franchise into its lead with a +N badge, and the title page
lists the whole franchise in release order. pstr_core::shelves picks
rows by airing status, director, studio and genre. A row needs three
franchises, so one franchise's titles never make a row on their own.

Desktop:
- Covers are the default grid (Settings > Appearance > Library tiles).
- The hero and title band use fanart or banner decoded at 1920 px.
- New sorts: recently added, newest, highest rated, most popular.
- Titles can show the share's, English or romaji name; search matches
  all of them.

Android carries TitleDetails through a hand-picked match; its screens
are unchanged.
This commit is contained in:
nvrl committed 2026-10-04 01:26:21 +02:00
1 parent 4c80076762
commit 6853725ca0
22 files changed
+2239 -187

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@@ -20,9 +20,9 @@ use std::collections::HashMap;
use egui::{Align2, Color32, CornerRadius, Rect, Sense, Stroke, Vec2};
use pstr_core::library::{Episode, Title};
use pstr_core::metadata::{ArtShape, EpisodeGuide, EpisodeMetadata, MetadataRecord};
use pstr_core::metadata::{ArtShape, EpisodeGuide, EpisodeMetadata, MetadataRecord, TitleNames};
use crate::engine::{Engine, ImageCache, thumbnail_key};
use crate::engine::{Engine, ImageCache, WIDE_MAX_EDGE, thumbnail_key};
use crate::theme;
/// Everything the pages need to draw one title's picture.
@@ -40,6 +40,22 @@ pub struct Art<'a> {
pub metadata: &'a HashMap<String, MetadataRecord>,
/// What they said about the episodes under those titles.
pub episodes: &'a HashMap<String, EpisodeGuide>,
/// Which name a title goes by.
pub names: TitleNames,
}
/// The name to show for `title`: the provider's, in the form the viewer
/// picked, else the share's.
pub fn title_name<'a>(
title: &'a Title,
metadata: &'a HashMap<String, MetadataRecord>,
names: TitleNames,
) -> &'a str {
metadata
.get(&title.key)
.and_then(|record| record.metadata.as_ref())
.and_then(|found| found.display_name(names))
.unwrap_or(&title.name)
}
impl Art<'_> {
@@ -74,6 +90,58 @@ impl Art<'_> {
.texture(&thumbnail_key(node), || engine.request_thumbnail(node))
}
/// The name to show for `title`. See [`title_name`].
pub fn name<'t>(&'t self, title: &'t Title) -> &'t str {
title_name(title, self.metadata, self.names)
}
/// A 2:3 cover for `title`, for the poster grid; whatever [`Art::of`]
/// has when there is none.
pub fn poster(&mut self, title: &Title) -> Option<(egui::TextureHandle, ArtShape)> {
let url = self
.metadata
.get(&title.key)
.and_then(|record| record.metadata.as_ref())
.and_then(|metadata| metadata.poster_url.clone());
if let Some(url) = url {
let key = poster_key(&title.key);
let engine = self.engine;
if let Some(texture) = self
.posters
.texture(&key, || engine.request_poster(key.clone(), url))
{
return Some((texture, ArtShape::Portrait));
}
}
self.of(title)
}
/// Art for a strip across the whole window, at full size: fanart, else
/// AniList's banner, else whatever [`Art::of`] has.
///
/// Its own texture rather than the tile's: a 640 px tile picture
/// stretched to a 1600 px hero is soft, and a 1920 px one in every tile
/// would be most of the texture budget.
pub fn wide(&mut self, title: &Title) -> Option<(egui::TextureHandle, ArtShape)> {
let url = self
.metadata
.get(&title.key)
.and_then(|record| record.metadata.as_ref())
.and_then(|metadata| metadata.wide_art())
.map(str::to_owned);
if let Some(url) = url {
let key = wide_key(&title.key);
let engine = self.engine;
if let Some(texture) = self
.posters
.texture(&key, || engine.request_art(key.clone(), url, WIDE_MAX_EDGE))
{
return Some((texture, ArtShape::Landscape));
}
}
self.of(title)
}
/// The picture for a title, and how to fit it.
///
/// Provider artwork first, then Proton's still, then nothing. That order is
@@ -104,6 +172,17 @@ impl Art<'_> {
}
}
/// The texture key of a title's cover, beside [`Art::of`]'s, which is the
/// title key itself.
pub fn poster_key(title_key: &str) -> String {
format!("poster:{title_key}")
}
/// The texture key of a title's full-size wide art.
pub fn wide_key(title_key: &str) -> String {
format!("wide:{title_key}")
}
/// `1:03:47`, or `4:12` for anything under an hour.
pub fn format_time(seconds: f64) -> String {
if !seconds.is_finite() || seconds < 0.0 {
@@ -492,6 +571,9 @@ pub struct Card<'a> {
/// sideways-scrolling shelf has no edge to reach and passes
/// [`theme::CARD_WIDTH`].
pub width: f32,
/// The picture's height over its width: [`theme::CARD_ASPECT`] for a
/// still, [`theme::POSTER_ASPECT`] for a cover.
pub aspect: f32,
}
/// Two lines of name plus one of subtitle. Fixed, because the tile is allocated
@@ -499,10 +581,10 @@ pub struct Card<'a> {
/// different height by title length reads as broken.
const CARD_TEXT_HEIGHT: f32 = 54.0;
/// How tall [`card`] draws a tile of this width, so a grid can step over rows
/// it does not draw.
pub fn card_height(width: f32) -> f32 {
(width * theme::CARD_ASPECT).round() + CARD_TEXT_HEIGHT
/// How tall [`card`] draws a tile of this width and shape, so a grid can step
/// over rows it does not draw.
pub fn card_height(width: f32, aspect: f32) -> f32 {
(width * aspect).round() + CARD_TEXT_HEIGHT
}
/// Draw one tile and report whether it was clicked.
@@ -515,7 +597,10 @@ pub fn card_height(width: f32) -> f32 {
/// reads as deliberate in a way a stretched poster does not.
pub fn card(ui: &mut egui::Ui, card: Card<'_>) -> egui::Response {
let width = card.width;
let image_height = (width * theme::CARD_ASPECT).round();
let image_height = (width * card.aspect).round();
// A cover fitted into a still-shaped tile is drawn whole; into a tile its
// own shape, it fills it like anything else.
let fit = card.aspect < 1.0;
let text_height = CARD_TEXT_HEIGHT;
let radius = CornerRadius::same(theme::radius::MD);
@@ -574,7 +659,7 @@ pub fn card(ui: &mut egui::Ui, card: Card<'_>) -> egui::Response {
.with_texture(texture.id(), cover_uv(size, image_rect.size())),
);
}
Some((texture, ArtShape::Portrait)) => {
Some((texture, ArtShape::Portrait)) if fit => {
painter.add(
egui::epaint::RectShape::filled(
contain_rect(texture.size_vec2(), image_rect),
@@ -587,6 +672,14 @@ pub fn card(ui: &mut egui::Ui, card: Card<'_>) -> egui::Response {
),
);
}
Some((texture, ArtShape::Portrait)) => {
painter.add(
egui::epaint::RectShape::filled(image_rect, radius, ink).with_texture(
texture.id(),
cover_uv(texture.size_vec2(), image_rect.size()),
),
);
}
None => {}
}
@@ -777,9 +870,13 @@ pub struct Grid {
/// dead space at the right of every row, and on a wide window that reads as a
/// layout that failed to line up rather than as a margin.
pub fn columns(available: f32) -> Grid {
let columns = (((available + theme::CARD_GAP) / (theme::CARD_WIDTH + theme::CARD_GAP)).floor()
as usize)
.max(1);
columns_of(available, theme::CARD_WIDTH)
}
/// [`columns`], for cards at least `minimum` wide.
pub fn columns_of(available: f32, minimum: f32) -> Grid {
let columns =
(((available + theme::CARD_GAP) / (minimum + theme::CARD_GAP)).floor() as usize).max(1);
// The gaps come out of the width before it is split. Floored, because a
// fraction of a point times four columns is enough to push the last card
// onto a row of its own. A window too narrow for even one full card gets a