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feat(android): long-press menus on library tiles, and Undo
- a long press on a title opens a sheet: Play or Resume, Open, Download all, and Mark watched or unwatched for the whole title - a long press on a Continue watching card offers Resume, Open, and Remove from Continue watching, which forgets the position as the desktop does - marking a title and leaving Continue watching both say what they did in a snackbar with Undo, which puts every changed watch state back - the "next up" episode is one shared function, used by the title page and the menu alike
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@@ -59,13 +59,13 @@ class ScreenshotTest {
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@Test
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fun `the library on a phone`() = capture("library-phone") {
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LibraryScreen(LIBRARY, {}, { _, _ -> }, {}, {}, PaddingValues())
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LibraryScreen(LIBRARY, {}, { _, _ -> }, {}, {}, { _, _ -> }, { _, _ -> }, PaddingValues())
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}
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@Test
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@Config(qualifiers = RobolectricDeviceQualifiers.MediumTablet)
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fun `the library on a tablet`() = capture("library-tablet") {
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LibraryScreen(LIBRARY, {}, { _, _ -> }, {}, {}, PaddingValues())
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LibraryScreen(LIBRARY, {}, { _, _ -> }, {}, {}, { _, _ -> }, { _, _ -> }, PaddingValues())
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}
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@Test
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@@ -74,13 +74,13 @@ class ScreenshotTest {
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// reads it from, so the scale is set there.
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val density = LocalDensity.current
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CompositionLocalProvider(LocalDensity provides Density(density.density, fontScale = 1.5f)) {
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LibraryScreen(LIBRARY, {}, { _, _ -> }, {}, {}, PaddingValues())
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LibraryScreen(LIBRARY, {}, { _, _ -> }, {}, {}, { _, _ -> }, { _, _ -> }, PaddingValues())
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}
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}
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@Test
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fun `an empty library`() = capture("library-empty") {
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LibraryScreen(AppUiState(loading = false), {}, { _, _ -> }, {}, {}, PaddingValues())
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LibraryScreen(AppUiState(loading = false), {}, { _, _ -> }, {}, {}, { _, _ -> }, { _, _ -> }, PaddingValues())
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}
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@Test
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