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A distance transform turns the glyphs and waveform bars into a height field with bevelled edges and some depth, and a shader lights them as metal: a studio of softboxes, a dark horizon and the card's colour and art as the floor, colour split at steep edges, a key light that follows the pointer (drifts on phones) and flares on kicks, and a sweep over each new title. One offscreen context serves every plate. The title turns slightly towards the pointer. Display text uses Bruno Ace SC, bundled; "simple" visuals keep plain text and the drawn waveform.