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--energy is now set only on the art and the glow, and only when it changes, so the card is no longer restyled every frame. The halo pulses through transform and opacity, without forcing layout or paint. The card background is blurred and darkened once on a small canvas, so the full-screen CSS blur is gone. The action rings no longer use backdrop-filter, and neither do the mode tabs and the up-next pill on phones. The chrome layer reads the layout only after a resize or a font load. The drop's fragment shader skips the icon, the ring and the frost while none of them shows. That saves enough to render the drop at up to 1.5 canvas px per CSS px on phones, up from 1. ?debug=drop shows fps, the worst frame and chrome draws per second, refreshed once a second.