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Draw the title, waveform and logo as bevelled chrome in WebGL
A distance transform turns the glyphs and waveform bars into a height field with bevelled edges and some depth, and a shader lights them as metal: a studio of softboxes, a dark horizon and the card's colour and art as the floor, colour split at steep edges, a key light that follows the pointer (drifts on phones) and flares on kicks, and a sweep over each new title. One offscreen context serves every plate. The title turns slightly towards the pointer. Display text uses Bruno Ace SC, bundled; "simple" visuals keep plain text and the drawn waveform.
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@@ -1,4 +1,5 @@
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import "./style.css";
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import "@fontsource/bruno-ace-sc/400.css";
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import * as api from "./api";
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import type { Filters, Mode, Pl8Status, Stats, Track, User } from "./api";
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