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Draw the title, waveform and logo as bevelled chrome in WebGL
A distance transform turns the glyphs and waveform bars into a height field with bevelled edges and some depth, and a shader lights them as metal: a studio of softboxes, a dark horizon and the card's colour and art as the floor, colour split at steep edges, a key light that follows the pointer (drifts on phones) and flares on kicks, and a sweep over each new title. One offscreen context serves every plate. The title turns slightly towards the pointer. Display text uses Bruno Ace SC, bundled; "simple" visuals keep plain text and the drawn waveform.
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@@ -8,6 +8,7 @@
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"check": "tsc --noEmit"
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},
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"dependencies": {
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"@fontsource/bruno-ace-sc": "^5.3.0",
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"hls.js": "1.7.4"
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},
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"devDependencies": {
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