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Draw the title, waveform and logo as bevelled chrome in WebGL
A distance transform turns the glyphs and waveform bars into a height field with bevelled edges and some depth, and a shader lights them as metal: a studio of softboxes, a dark horizon and the card's colour and art as the floor, colour split at steep edges, a key light that follows the pointer (drifts on phones) and flares on kicks, and a sweep over each new title. One offscreen context serves every plate. The title turns slightly towards the pointer. Display text uses Bruno Ace SC, bundled; "simple" visuals keep plain text and the drawn waveform.
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@@ -6,6 +6,7 @@
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"": {
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"name": "pl8inf-web",
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"dependencies": {
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"@fontsource/bruno-ace-sc": "^5.3.0",
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"hls.js": "1.7.4"
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},
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"devDependencies": {
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@@ -13,6 +14,15 @@
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"vite": "8.3.5"
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}
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},
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"node_modules/@fontsource/bruno-ace-sc": {
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"version": "5.3.0",
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"resolved": "https://registry.npmjs.org/@fontsource/bruno-ace-sc/-/bruno-ace-sc-5.3.0.tgz",
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"integrity": "sha512-jQLpVbpmped/MMXyukOLGyroF/SBqY36slCy0GgDyYKcSbTCLcoz32rW1E+i8Mvvm61NfWIyPfeM9Bem3/1QQg==",
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"license": "OFL-1.1",
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"funding": {
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"url": "https://github.com/sponsors/ayuhito"
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}
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},
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"node_modules/@oxc-project/types": {
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"version": "0.156.0",
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"resolved": "https://registry.npmjs.org/@oxc-project/types/-/types-0.156.0.tgz",
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