Files
dotfiles/quickshell/popouts/TrayMenuList.qml
T
nvrlandClaude Opus 5.5 18091a7109 theme: YoRHa dark — NieR:Automata interface on the space-1 wallpaper
Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.

The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.

New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.

Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:10:53 +02:00

259 lines
9.8 KiB
QML

import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Widgets
import "root:/config"
import "root:/components"
// One level of a StatusNotifier menu, drawn in the shell's own language.
//
// Submenus expand inline rather than opening a second window: a tray menu is
// two or three items deep at most, and a stack of leaning slabs chasing each
// other across the screen would read as clutter. The type nests itself for
// child levels, so this file is the whole menu.
Column {
id: root
// A QsMenuHandle — either the item's root menu or a submenu entry.
required property var menuHandle
// Raised by any level when an entry is actually invoked, so the window can
// close itself.
signal activated()
// What the window should size itself to. Deliberately NOT `implicitWidth`.
//
// A Column takes its implicit width from how wide its children ended up, and
// the rows are stretched to the Column's own width so a hover block can span
// the entry. Sizing the window off that closes the loop — window width feeds
// row width feeds Column implicit width feeds window width — and it does not
// settle: each pass adds a float epsilon, so the shell spins at 100% CPU
// forever. Slack's menu was the first to hit it and it took the whole bar
// down with it, past the reach of anything but SIGKILL. Measuring the
// strings against the font instead keeps sizing entirely out of the layout.
readonly property real menuWidth: {
let w = 0;
for (const e of (opener.children?.values ?? [])) {
if (e.isSeparator) continue;
let ew = fm.advanceWidth(root.clean(e.text)) + Theme.padM * 2 + Theme.padS * 2;
if (e.buttonType !== QsMenuButtonType.None || e.icon !== "")
ew += 16 + Theme.padS;
if (e.hasChildren) ew += 18;
w = Math.max(w, ew);
}
return w;
}
// DBus menus carry Qt's mnemonic underscores; nothing here handles
// accelerators, so they would just be stray marks.
function clean(s: string): string {
return String(s ?? "").replace(/_([^_])/g, "$1");
}
spacing: 0
FontMetrics {
id: fm
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Theme.weightBody
}
QsMenuOpener {
id: opener
menu: root.menuHandle
}
Repeater {
model: opener.children
Item {
id: row
required property var modelData
readonly property var entry: modelData
readonly property bool interactive: entry.enabled && !entry.isSeparator
readonly property bool hovered: rowHover.hovered && interactive
// Submenus stay collapsed until asked for.
property bool expanded: false
// Height only. Width is the Column's business — see `menuWidth`.
implicitHeight: entry.isSeparator ? 9 : 26 + sub.height
width: root.width
// ------------------------------------------------------ separator
Rectangle {
anchors.verticalCenter: parent.verticalCenter
visible: row.entry.isSeparator
width: parent.width - Theme.padM * 2
x: Theme.padM
height: 1
color: Theme.alpha(Theme.outline, 0.9)
}
// ----------------------------------------------------------- item
Item {
id: line
width: parent.width
height: row.entry.isSeparator ? 0 : 26
visible: !row.entry.isSeparator
// Hover is a solid accent block, the same statement the
// workspace ticks and the rail icons make.
Skew {
anchors.fill: parent
anchors.leftMargin: Theme.padS
anchors.rightMargin: Theme.padS
color: row.hovered ? Theme.accent : "transparent"
Behavior on color {
ColorAnimation { duration: Theme.durFast }
}
}
// Check mark / radio dot, or the entry's own icon. Both occupy
// the same slot so the labels line up either way.
Item {
id: leading
anchors.left: parent.left
anchors.leftMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
width: row.entry.buttonType !== QsMenuButtonType.None
|| row.entry.icon !== "" ? 16 : 0
height: 12
Skew {
anchors.verticalCenter: parent.verticalCenter
visible: row.entry.buttonType !== QsMenuButtonType.None
width: 10
height: 10
borderWidth: 1
borderColor: row.hovered ? Theme.ink : Theme.alpha(Theme.text, 0.6)
color: row.entry.checkState === Qt.Checked
? (row.hovered ? Theme.ink : Theme.accent)
: "transparent"
}
IconImage {
anchors.verticalCenter: parent.verticalCenter
visible: row.entry.buttonType === QsMenuButtonType.None
&& row.entry.icon !== ""
width: 14
height: 14
source: row.entry.icon
asynchronous: true
// Same flattening the tray icons get — brand colour in
// a two-hue palette is the one thing that breaks it.
layer.enabled: true
layer.effect: MultiEffect {
colorization: 1.0
colorizationColor: row.hovered ? Theme.ink : Theme.text
}
}
}
Text {
id: label
anchors.left: leading.right
anchors.leftMargin: leading.width > 0 ? Theme.padS : Theme.padM
anchors.right: arrow.left
anchors.rightMargin: Theme.padS
anchors.verticalCenter: parent.verticalCenter
text: root.clean(row.entry.text)
elide: Text.ElideRight
color: !row.entry.enabled
? Theme.muted
: (row.hovered ? Theme.ink : Theme.text)
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Theme.weightBody
renderType: Text.NativeRendering
}
Text {
id: arrow
anchors.right: parent.right
anchors.rightMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
width: row.entry.hasChildren ? 18 : 0
visible: row.entry.hasChildren
text: row.expanded ? "󰅀" : "󰅂"
color: row.hovered ? Theme.ink : Theme.subtext
font.family: Theme.fontIcon
font.pixelSize: Theme.fsMicro
}
HoverHandler {
id: rowHover
enabled: row.interactive
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: row.interactive
onTapped: {
if (row.entry.hasChildren) {
row.expanded = !row.expanded;
} else {
row.entry.triggered();
root.activated();
}
}
}
}
// ------------------------------------------------------- submenu
Item {
id: sub
anchors.top: line.bottom
width: parent.width
height: subLoader.item ? subLoader.item.implicitHeight : 0
clip: true
visible: height > 0
Behavior on height {
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutExpo }
}
// The guide rule down the side of an expanded submenu,
// declared before the entries so it can never paint over them.
Rectangle {
x: Theme.padS
width: 1
height: parent.height
visible: row.expanded
color: Theme.alpha(Theme.accent, 0.8)
}
// Loaded by URL rather than as an inline component: QML rejects
// a type that instantiates itself, even lazily, and a menu tree
// is the one place recursion is the natural shape.
Loader {
id: subLoader
x: Theme.padM
width: parent.width - Theme.padM
onLoaded: item.activated.connect(root.activated)
}
Connections {
target: row
function onExpandedChanged() {
if (row.expanded)
subLoader.setSource(Qt.resolvedUrl("TrayMenuList.qml"),
{ menuHandle: row.entry });
else
subLoader.source = "";
}
}
}
}
}
}