Replaces the Persona x Mocha rice. NieR's menu language is kept whole — plain rectangles, hairline rules, letter-spaced upright capitals, a square marker on the current row, corner ticks round panels, and selection shown by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg rather than from the game's beige: the grey-green void as the ground, the suit's sage grey as text, the planet's white as the one accent, and the hull's red indicator lights as the alarm. The Persona geometry is switched off rather than ripped out: Theme.skew and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles. Overshoot easing, italics and black weights are gone shell-wide. New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar, the rail and a thin left/bottom band as one hull on the bottom layer, with the desktop as a rounded opening cut out of it. Frame also owns all four exclusive zones, so the bar and rail are placed from the screen edge. Hyprland moves to 1px borders lit from the planet white into grey, a soft wide shadow and gaps measured from the opening. Alacritty, fish and dunst get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
424 lines
13 KiB
QML
424 lines
13 KiB
QML
import QtQuick
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import QtQuick.Effects
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import Quickshell
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import Quickshell.Services.Pam
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import "root:/config"
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import "root:/components"
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import "root:/services"
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import "root:/lock"
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// The lock screen's whole face, kept separate from WlSessionLockSurface so it
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// can be instantiated in an ordinary window for development without actually
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// locking the session.
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Item {
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id: surface
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// Emitted once PAM has accepted the password.
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signal unlocked()
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property string entry: ""
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property string status: ""
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property bool failed: false
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property bool busy: pam.active
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readonly property real uiScale: Math.max(0.72, Math.min(1.15,
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Math.min(width / 1920, height / 1080)))
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Rectangle {
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anchors.fill: parent
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color: Theme.base
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}
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// ------------------------------------------------------- background
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// Whatever hyprpaper is actually displaying, not a path written down once
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// and left to rot. `screenName` lets a multi-monitor lock show each screen
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// its own picture; it falls back to the first wallpaper hyprpaper reports.
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property string screenName: ""
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Image {
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id: wall
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anchors.fill: parent
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source: surface.screenName !== ""
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? Wallpaper.forMonitor(surface.screenName)
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: Wallpaper.source
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fillMode: Image.PreserveAspectCrop
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asynchronous: false
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cache: true
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layer.enabled: true
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layer.effect: MultiEffect {
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blurEnabled: true
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blur: 0.55
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blurMax: 48
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saturation: -0.15
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brightness: -0.35
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}
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}
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// Wash pulling the photo down toward the shell's ground. Was described as
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// a teal wash back when the UI was teal; the colours it actually uses are
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// the neutral surfaces, which is what it should have been all along.
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Rectangle {
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anchors.fill: parent
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gradient: Gradient {
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GradientStop { position: 0.0; color: Theme.alpha(Theme.deep, 0.55) }
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GradientStop { position: 0.6; color: Theme.alpha(Theme.base, 0.75) }
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GradientStop { position: 1.0; color: Theme.alpha(Theme.base, 0.92) }
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}
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}
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// The same wedge-and-stripes ground the power menu stands on. The wedge
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// sits under the clock, which is where the power menu puts it under the
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// title — so the two screens land the accent mass in the same place.
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P5Backdrop {
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id: backdrop
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anchors.fill: parent
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reveal: 0
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wedgeSpan: 0.30
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wedgeOpacity: 0.30
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stripeOpacity: 0.04
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}
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// ------------------------------------------------------------ clock
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SystemClock {
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id: clock
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precision: SystemClock.Minutes
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}
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// The house mark, the same porthole the bar carries far left. Small, above
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// the clock — the lock's hero is the time, not the branding.
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Porthole {
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id: mark
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anchors.left: timeBlock.left
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anchors.bottom: timeBlock.top
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anchors.bottomMargin: 10
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size: 28
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opacity: timeBlock.opacity
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}
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Column {
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id: timeBlock
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anchors.left: parent.left
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anchors.leftMargin: parent.width * 0.1
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anchors.top: parent.top
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anchors.topMargin: parent.height * 0.18
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spacing: -18
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SplitText {
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text: Qt.formatDateTime(clock.date, "HH")
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pixelSize: Theme.fsMega * 1.7
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split: 5
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}
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SplitText {
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text: Qt.formatDateTime(clock.date, "mm")
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pixelSize: Theme.fsMega * 1.7
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color: Theme.primary
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split: 5
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}
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Text {
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text: Qt.formatDateTime(clock.date, "dddd, dd MMMM").toUpperCase()
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color: Theme.subtext
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font.family: Theme.fontMono
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font.pixelSize: Theme.fsBody
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font.letterSpacing: 6
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topPadding: 34
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renderType: Text.NativeRendering
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}
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}
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// ------------------------------------------------------ status rail
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Column {
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anchors.right: parent.right
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anchors.rightMargin: parent.width * 0.1
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anchors.top: parent.top
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anchors.topMargin: parent.height * 0.2
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spacing: Theme.padM
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width: Math.min(300, parent.width * 0.28)
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scale: surface.uiScale
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transformOrigin: Item.TopRight
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RailRow {
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width: parent.width
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visible: Battery.available
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glyph: Battery.icon
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label: Math.round(Battery.percent) + "%"
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detail: Battery.timeLabel
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tone: Battery.tint
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}
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RailRow {
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width: parent.width
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glyph: Net.icon
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label: Net.label
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detail: Sys.netUp ? Sys.netIp : "no link"
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tone: Sys.netUp ? Theme.primary : Theme.muted
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}
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RailRow {
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width: parent.width
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visible: Media.hasPlayer
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glyph: Media.playing ? "" : ""
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label: Media.title
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detail: Media.artist
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tone: Theme.primary
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}
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RailRow {
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width: parent.width
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visible: Notifs.count > 0
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glyph: ""
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label: Notifs.count + " notification" + (Notifs.count === 1 ? "" : "s")
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detail: Notifs.history.length > 0 ? Notifs.history[0].summary : ""
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tone: Theme.accent
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}
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}
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// ------------------------------------------------------- auth panel
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Item {
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id: authBlock
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: parent.bottom
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anchors.bottomMargin: parent.height * 0.14
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width: Math.min(460, parent.width - Theme.padXL * 2)
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height: 150
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scale: surface.uiScale
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transformOrigin: Item.Bottom
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transform: Translate { id: shakeShift }
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SplitText {
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id: prompt
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: parent.top
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text: surface.failed
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? (surface.status || "WRONG").toUpperCase()
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: (surface.busy ? "CHECKING…" : "WHO GOES THERE")
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color: surface.failed ? Theme.alarm : Theme.text
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pixelSize: Theme.fsTitle
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letterSpacing: 4
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horizontalAlignment: Text.AlignHCenter
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split: surface.failed ? 4 : 1.6
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}
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// Password field: one chopped block per character.
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P5Panel {
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id: field
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: prompt.bottom
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anchors.topMargin: Theme.padL
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width: Math.min(380, authBlock.width - Theme.padL * 2)
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height: 56
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fill: Theme.mantle
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fillOpacity: 0.94
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border: surface.failed
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? Theme.accent
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: (input.activeFocus ? Theme.primary : Theme.outline)
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borderWidth: 2
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slash: true
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slashColor: surface.failed ? Theme.alarm : Theme.primary
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slashWidth: 6
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halftone: true
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halftoneColor: surface.failed ? Theme.alarm : Theme.primary
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halftoneOpacity: 0.08
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Row {
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anchors.centerIn: parent
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spacing: 6
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visible: surface.entry.length > 0
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Repeater {
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model: Math.min(surface.entry.length, 22)
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Skew {
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required property int index
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width: 10
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height: 20
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color: surface.failed ? Theme.alarm : Theme.primary
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// Each new block snaps in.
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Component.onCompleted: pop.start()
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NumberAnimation {
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id: pop
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target: parent
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property: "scale"
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from: 0.2; to: 1
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duration: Theme.durBase
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easing.type: Easing.OutCubic
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}
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}
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}
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}
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Text {
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anchors.centerIn: parent
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visible: surface.entry.length === 0 && !surface.busy
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text: "PASSWORD"
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color: Theme.muted
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font.family: Theme.fontMono
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font.pixelSize: Theme.fsSmall
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font.letterSpacing: 5
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renderType: Text.NativeRendering
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}
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// Busy sweep.
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Rectangle {
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 6
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width: 60
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height: 3
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color: Theme.primary
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visible: surface.busy
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XAnimator on x {
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running: surface.busy
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loops: Animation.Infinite
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from: 20
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to: field.width - 80
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duration: 700
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easing.type: Easing.InOutQuad
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}
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}
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// The real input, invisible but focused.
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TextInput {
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id: input
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anchors.fill: parent
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opacity: 0
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focus: true
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echoMode: TextInput.Password
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enabled: !surface.busy
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activeFocusOnTab: true
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onTextChanged: {
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surface.entry = text;
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if (surface.failed && text.length === 0) surface.failed = false;
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}
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onAccepted: surface.submit()
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Keys.onEscapePressed: {
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input.text = "";
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surface.failed = false;
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}
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}
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}
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Row {
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.top: field.bottom
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anchors.topMargin: Theme.padM
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spacing: Theme.padS
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Icon {
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anchors.verticalCenter: parent.verticalCenter
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text: ""
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color: Theme.muted
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font.pixelSize: Theme.fsBody
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}
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Text {
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anchors.verticalCenter: parent.verticalCenter
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text: Quickshell.env("USER") || "USER"
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color: Theme.muted
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font.family: Theme.fontMono
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font.pixelSize: Theme.fsSmall
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font.letterSpacing: 3
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renderType: Text.NativeRendering
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}
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}
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}
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// Keep focus on the field no matter what.
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Timer {
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interval: 250
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running: true
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repeat: true
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onTriggered: if (!input.activeFocus && !surface.busy) input.forceActiveFocus()
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}
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function submit() {
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if (surface.busy || surface.entry.length === 0) return;
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surface.failed = false;
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surface.status = "";
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pam.start();
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}
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PamContext {
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id: pam
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config: "hyprlock"
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user: Quickshell.env("USER") || "USER"
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onPamMessage: {
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if (pam.responseRequired) pam.respond(surface.entry);
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else if (pam.message) surface.status = pam.message;
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}
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onCompleted: result => {
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if (result === PamResult.Success) {
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surface.unlocked();
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input.text = "";
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surface.entry = "";
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surface.failed = false;
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} else {
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surface.failed = true;
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if (surface.status === "") surface.status = "Access denied";
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input.text = "";
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surface.entry = "";
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shake.restart();
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}
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}
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onError: err => {
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surface.failed = true;
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surface.status = "PAM error";
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input.text = "";
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surface.entry = "";
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shake.restart();
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}
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}
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SequentialAnimation {
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id: shake
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loops: 2
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NumberAnimation {
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target: shakeShift; property: "x"
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to: -16; duration: 55; easing.type: Easing.OutQuad
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}
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NumberAnimation {
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target: shakeShift; property: "x"
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to: 16; duration: 55; easing.type: Easing.OutQuad
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}
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NumberAnimation {
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target: shakeShift; property: "x"
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to: 0; duration: 90; easing.type: Easing.OutCubic
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}
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}
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// Entry flourish when the lock comes up.
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Component.onCompleted: intro.start()
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ParallelAnimation {
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id: intro
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// The stripes sweep in under everything, the same move the power menu
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// opens with.
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NumberAnimation {
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target: backdrop; property: "reveal"
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from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
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}
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NumberAnimation {
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target: timeBlock; property: "opacity"
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from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
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}
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NumberAnimation {
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target: authBlock; property: "opacity"
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from: 0; to: 1; duration: Theme.durLazy; easing.type: Easing.OutExpo
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}
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NumberAnimation {
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target: shakeShift; property: "y"
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from: 40; to: 0; duration: Theme.durLazy; easing.type: Easing.OutCubic
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}
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}
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}
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