Files
dotfiles/quickshell/overlays/Osd.qml
T
nvrlandClaude Opus 5.5 18091a7109 theme: YoRHa dark — NieR:Automata interface on the space-1 wallpaper
Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.

The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.

New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.

Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 20:10:53 +02:00

194 lines
6.0 KiB
QML

import QtQuick
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
// Volume / mic / brightness heads-up, bottom centre. Appears on change and
// fades out on its own.
PanelWindow {
id: root
required property var modelData
screen: modelData
readonly property bool primaryScreen: Quickshell.screens.length === 0
|| Quickshell.screens[0] === modelData
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "takemi-osd"
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
anchors { bottom: true }
margins.bottom: 90
implicitWidth: 300
implicitHeight: 78
color: "transparent"
exclusionMode: ExclusionMode.Ignore
visible: primaryScreen && (shown || fade.running)
property bool shown: false
property string kind: "volume"
// Suppress the burst of change signals that fires while services warm up.
property bool armed: false
Timer {
interval: 1500
running: true
onTriggered: root.armed = true
}
readonly property string glyph: {
switch (root.kind) {
case "mic": return Audio.micIcon;
case "brightness": return Brightness.icon;
default: return Audio.icon;
}
}
readonly property string title: {
switch (root.kind) {
case "mic": return Audio.micMuted ? "Mic muted" : "Microphone";
case "brightness": return "Brightness";
default: return Audio.muted ? "Muted" : "Volume";
}
}
readonly property real level: {
switch (root.kind) {
case "mic": return Audio.micMuted ? 0 : Audio.micVolume;
case "brightness": return Brightness.percent / 100;
default: return Audio.muted ? 0 : Audio.volume;
}
}
readonly property color tone: {
switch (root.kind) {
// One tone for every level: the accent while the channel is live, the
// off grey while it is muted. Muted used to be the accent too, so a
// silenced speaker flashed the same colour as a live one.
case "mic": return Audio.micMuted ? Theme.treatmentOffText : Theme.accent;
case "brightness": return Theme.accent;
default: return Audio.muted ? Theme.treatmentOffText : Theme.accent;
}
}
function flash(k: string) {
if (!root.armed) return;
root.kind = k;
root.shown = true;
glyphIcon.bump();
hold.restart();
}
Timer {
id: hold
interval: 1600
onTriggered: root.shown = false
}
Connections {
target: Audio
function onVolumeBumped() { root.flash("volume"); }
function onMicBumped() { root.flash("mic"); }
}
Connections {
target: Brightness
function onBumped() { root.flash("brightness"); }
}
P5Panel {
id: panel
anchors.fill: parent
anchors.margins: 4
fill: Theme.mantle
fillOpacity: 0.97
border: Theme.surfaceAlt
borderWidth: Theme.stroke
slash: true
slashColor: root.tone
slashWidth: 5
padding: Theme.padM
opacity: root.shown ? 1 : 0
scale: root.shown ? 1 : 0.9
Behavior on opacity {
NumberAnimation { id: fade; duration: Theme.durBase }
}
Behavior on scale {
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutCubic }
}
Icon {
id: glyphIcon
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
text: root.glyph
color: root.tone
font.pixelSize: 30
width: 36
}
Column {
anchors.left: glyphIcon.right
anchors.leftMargin: Theme.padM
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
spacing: 4
// Title left, readout hard right. This used to be a Row with a
// `parent.width - 90` spacer, which assumed the two labels never
// needed more than 90px between them — "BRIGHTNESS" plus "100%"
// does, and the percentage fell off the right edge. Anchoring the
// readout to the right and letting the title elide into whatever
// is left makes the widest case the safe one.
Item {
width: parent.width
height: Math.max(titleLabel.implicitHeight, readout.implicitHeight)
Text {
id: titleLabel
anchors.left: parent.left
anchors.right: readout.left
anchors.rightMargin: Theme.padS
anchors.verticalCenter: parent.verticalCenter
text: root.title.toUpperCase()
color: Theme.subtext
elide: Text.ElideRight
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
SplitText {
id: readout
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
// Natural width, not a fixed one — SplitText offsets its
// ghosts with left/right anchor margins, so pinning the
// width and right-aligning the text would flatten the RGB
// split away. The title's left edge is anchored, so a
// widening readout only moves its own left edge.
text: Math.round(root.level * 100) + "%"
pixelSize: Theme.fsBody
}
}
MeterBar {
width: parent.width
height: 10
segments: 20
segmentWidth: (width - 19 * 3) / 20
spacing: 3
value: root.level * 100
activeColor: root.tone
}
}
}
}