Replaces the Persona x Mocha rice. NieR's menu language is kept whole — plain rectangles, hairline rules, letter-spaced upright capitals, a square marker on the current row, corner ticks round panels, and selection shown by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg rather than from the game's beige: the grey-green void as the ground, the suit's sage grey as text, the planet's white as the one accent, and the hull's red indicator lights as the alarm. The Persona geometry is switched off rather than ripped out: Theme.skew and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles. Overshoot easing, italics and black weights are gone shell-wide. New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar, the rail and a thin left/bottom band as one hull on the bottom layer, with the desktop as a rounded opening cut out of it. Frame also owns all four exclusive zones, so the bar and rail are placed from the screen edge. Hyprland moves to 1px borders lit from the planet white into grey, a soft wide shadow and gaps measured from the opening. Alacritty, fish and dunst get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
122 lines
4.2 KiB
QML
122 lines
4.2 KiB
QML
import QtQuick
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import Quickshell
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import Quickshell.Services.SystemTray
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import Quickshell.Widgets
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import "root:/config"
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import "root:/components"
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import "root:/popouts"
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// StatusNotifier tray, as a vertical column for the right-hand rail. Left click
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// activates, right click opens the app's own menu, middle click is the
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// secondary action. The surrounding slab is the caller's business — this is
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// just the stack of icons.
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Column {
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id: root
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spacing: Theme.padS + 2
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visible: root.shownItems.length > 0
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// Applets whose whole job the rail already does. blueman keeps running as
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// the pairing agent, but its icon was a second bluetooth glyph a few slots
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// below the rail's own.
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readonly property var hiddenIds: ["blueman"]
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readonly property var shownItems: SystemTray.items.values
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.filter(item => root.hiddenIds.indexOf(item.id) === -1)
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// Electron and Chromium apps send only a full-colour pixmap, and flattening
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// that loses everything inside the outline: Brave's lion became a plain
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// shield. The icon theme often ships a panel glyph drawn for exactly this
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// job, so look one up by the app's name and use the pixmap only when none
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// exists. The id is no help here ("chrome_status_icon_1" for Brave and
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// Proton Pass alike), so the tooltip title is the name we go by.
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function themedIcon(item: SystemTrayItem): string {
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if (item.icon.startsWith("image://icon/")) return item.icon;
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const name = (item.tooltipTitle || item.title || item.id)
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.toLowerCase().replace(/[^a-z0-9]+/g, "-");
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for (const suffix of ["-tray", "-panel", "-symbolic"]) {
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const path = Quickshell.iconPath(name + suffix, true);
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if (path !== "") return path;
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}
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return item.icon;
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}
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Repeater {
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model: root.shownItems
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Item {
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id: entry
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required property SystemTrayItem modelData
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width: 18
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height: 18
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anchors.horizontalCenter: parent.horizontalCenter
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// App icons arrive in their own brand colours, which wrecks the
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// two-hue palette faster than anything else in the shell. Flatten
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// every one of them to a single-colour silhouette: subtext at rest,
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// a notch under the rail's own glyphs, and accent under the pointer. Detail inside the glyph is lost on
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// purpose — that flattening *is* the screen-printed look.
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IconImage {
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id: img
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anchors.fill: parent
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source: root.themedIcon(entry.modelData)
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asynchronous: true
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layer.enabled: true
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layer.effect: TintEffect {
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tintColor: itemHover.hovered
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? Theme.accent
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: Theme.subtext
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Behavior on tintColor {
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ColorAnimation { duration: Theme.durFast }
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}
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}
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}
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scale: itemHover.hovered ? 1.18 : 1.0
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Behavior on scale {
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NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutCubic }
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}
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HoverHandler {
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id: itemHover
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cursorShape: Qt.PointingHandCursor
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}
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TapHandler {
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acceptedButtons: Qt.LeftButton
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onTapped: {
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if (entry.modelData.onlyMenu) {
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menu.toggle();
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} else {
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entry.modelData.activate();
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}
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}
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}
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TapHandler {
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acceptedButtons: Qt.RightButton
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onTapped: {
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if (entry.modelData.hasMenu) menu.toggle();
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}
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}
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TapHandler {
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acceptedButtons: Qt.MiddleButton
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onTapped: entry.modelData.secondaryActivate()
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}
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// Menus open to the left, into the screen rather than off its edge.
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TrayMenu {
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id: menu
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anchorItem: entry
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menuHandle: entry.modelData.menu
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}
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}
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}
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}
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