Replaces the Persona x Mocha rice. NieR's menu language is kept whole — plain rectangles, hairline rules, letter-spaced upright capitals, a square marker on the current row, corner ticks round panels, and selection shown by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg rather than from the game's beige: the grey-green void as the ground, the suit's sage grey as text, the planet's white as the one accent, and the hull's red indicator lights as the alarm. The Persona geometry is switched off rather than ripped out: Theme.skew and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles. Overshoot easing, italics and black weights are gone shell-wide. New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar, the rail and a thin left/bottom band as one hull on the bottom layer, with the desktop as a rounded opening cut out of it. Frame also owns all four exclusive zones, so the bar and rail are placed from the screen edge. Hyprland moves to 1px borders lit from the planet white into grey, a soft wide shadow and gaps measured from the opening. Alacritty, fish and dunst get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
221 lines
6.5 KiB
QML
221 lines
6.5 KiB
QML
import QtQuick
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import Quickshell
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import Quickshell.Wayland
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import "root:/config"
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import "root:/components"
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import "root:/services"
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import "root:/popouts"
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// The right-hand status rail — one slab, not a stack of cards.
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//
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// Connectivity, audio, power, tray and notifications all sit inside a single
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// continuous column, divided by hairline rules the same way the bar divides its
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// modules. Same lean, same chamfer, same keyline as the bar and the dock, so
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// the three surfaces read as one system.
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//
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// On a 1080p panel this is the cheap edge: 48px of width is 2.5% of the screen,
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// where the same 48px of height would be 4.4% on top of what the bar takes.
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PanelWindow {
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id: root
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required property var modelData
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screen: modelData
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WlrLayershell.layer: WlrLayer.Top
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WlrLayershell.namespace: "takemi-rail"
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anchors {
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top: true
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bottom: true
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right: true
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}
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// Hangs from the underside of the bar, flush with the screen edge. Like
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// the bar it draws no surface of its own; see Frame.
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margins.top: Theme.barHeight
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exclusionMode: ExclusionMode.Ignore
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implicitWidth: Theme.railWidth
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color: "transparent"
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readonly property real edgeInset: Theme.padM
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// ------------------------------------------------------------------- top
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Column {
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id: upper
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anchors.top: parent.top
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anchors.topMargin: root.edgeInset
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 0
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RailIcon {
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id: netIcon
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icon: Net.icon
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label: "Network"
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statusText: Net.label
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suppressTooltip: netPopout.detailActive
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dim: !Sys.netUp
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onClicked: netPopout.togglePinned()
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}
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RailIcon {
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id: btIcon
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icon: Bt.icon
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label: "Bluetooth"
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statusText: Bt.label
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suppressTooltip: btPopout.detailActive
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dim: !Bt.enabled
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onClicked: btPopout.togglePinned()
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}
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Divider {}
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RailIcon {
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id: volIcon
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icon: Audio.icon
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readout: Audio.muted ? "" : Audio.volumePercent + "%"
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reserveReadout: true
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label: "Volume"
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statusText: Audio.muted ? "Muted" : Audio.volumePercent + "% · " + Audio.sinkName
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hint: "Scroll to adjust"
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suppressTooltip: audioPopout.detailActive
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dim: Audio.muted
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onClicked: audioPopout.togglePinned()
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onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
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}
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RailIcon {
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id: micIcon
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icon: Audio.micIcon
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label: "Microphone"
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statusText: Audio.micMuted ? "Muted" : Audio.micPercent + "% · " + Audio.sourceName
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hint: "Scroll to adjust"
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suppressTooltip: audioPopout.detailActive
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dim: Audio.micMuted
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onClicked: audioPopout.togglePinned()
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onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
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}
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RailIcon {
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id: brightIcon
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visible: Brightness.available
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icon: Brightness.icon
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readout: Math.round(Brightness.percent) + "%"
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label: "Brightness"
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statusText: Math.round(Brightness.percent) + "%"
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hint: "Scroll to adjust"
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onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
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}
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Divider { visible: Battery.available }
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RailIcon {
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id: battIcon
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visible: Battery.available
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icon: Battery.icon
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readout: Math.round(Battery.percent) + "%"
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label: "Battery"
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statusText: Math.round(Battery.percent) + "% · " + Battery.timeLabel
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suppressTooltip: battPopout.detailActive
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alarm: Battery.critical
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pulsing: Battery.critical
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onClicked: battPopout.togglePinned()
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}
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}
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// ---------------------------------------------------------------- bottom
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Column {
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id: lower
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anchors.bottom: parent.bottom
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anchors.bottomMargin: root.edgeInset
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 0
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Tray {
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id: tray
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anchors.horizontalCenter: parent.horizontalCenter
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}
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Divider { visible: tray.visible }
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RailIcon {
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id: bellIcon
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icon: Notifs.icon
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label: "Notifications"
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statusText: Notifs.dnd
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? "Do not disturb"
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: (Notifs.unread > 0 ? Notifs.unread + " unread" : "All caught up")
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readout: Notifs.unread > 0
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? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
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: ""
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reserveReadout: true
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dim: Notifs.dnd
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live: Notifs.hasUnread && !Notifs.dnd
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suppressTooltip: notifPopout.detailActive
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onClicked: {
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notifPopout.togglePinned();
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Notifs.markRead();
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}
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}
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RailIcon {
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id: powerIcon
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icon: ""
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label: "Power"
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statusText: "Session actions"
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live: Actions.powerMenuOpen
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onClicked: Actions.togglePowerMenu()
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}
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}
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// The rail's counterpart to the bar's divider: a horizontal hairline.
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component Divider: Item {
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implicitWidth: Theme.railWidth
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implicitHeight: Theme.padM + 4
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Rectangle {
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anchors.centerIn: parent
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width: 16
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height: 1
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color: Theme.alpha(Theme.outline, 0.6)
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}
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}
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// ------------------------------------------------------------- popouts
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// All of these hang off the left edge of the rail, opening into the screen.
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NetPopout {
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id: netPopout
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anchorItem: netIcon
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triggerHovered: netIcon.hovered
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fromEdge: Edges.Left
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}
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BtPopout {
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id: btPopout
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anchorItem: btIcon
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triggerHovered: btIcon.hovered
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fromEdge: Edges.Left
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}
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AudioPopout {
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id: audioPopout
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anchorItem: volIcon
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triggerHovered: volIcon.hovered || micIcon.hovered
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fromEdge: Edges.Left
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}
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BatteryPopout {
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id: battPopout
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anchorItem: battIcon
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triggerHovered: battIcon.hovered
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fromEdge: Edges.Left
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visible: Battery.available && shown
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}
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NotifPopout {
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id: notifPopout
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anchorItem: bellIcon
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triggerHovered: bellIcon.hovered
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fromEdge: Edges.Left
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}
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}
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