Replaces the Persona x Mocha rice. NieR's menu language is kept whole — plain rectangles, hairline rules, letter-spaced upright capitals, a square marker on the current row, corner ticks round panels, and selection shown by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg rather than from the game's beige: the grey-green void as the ground, the suit's sage grey as text, the planet's white as the one accent, and the hull's red indicator lights as the alarm. The Persona geometry is switched off rather than ripped out: Theme.skew and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles. Overshoot easing, italics and black weights are gone shell-wide. New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar, the rail and a thin left/bottom band as one hull on the bottom layer, with the desktop as a rounded opening cut out of it. Frame also owns all four exclusive zones, so the bar and rail are placed from the screen edge. Hyprland moves to 1px borders lit from the planet white into grey, a soft wide shadow and gaps measured from the opening. Alacritty, fish and dunst get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
133 lines
4.3 KiB
QML
133 lines
4.3 KiB
QML
import QtQuick
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import Quickshell
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import Quickshell.Widgets
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import "root:/config"
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import "root:/components"
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// One line in the result list. Rest is bare — no fill, no border — so a list of
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// forty apps reads as a column of text rather than forty boxes. Only the
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// selected row gets a slab, and it takes the full inverted treatment: white
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// fill, black text. That is the strongest contrast the palette has, which is
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// what the row you are about to launch should be wearing.
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Item {
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id: root
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required property var entry
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required property bool selected
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property bool hovered: false
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property string badge: ""
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signal activated
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signal pinRequested
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implicitHeight: 46
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// Selection slab. Leans like everything else; drawn as a Skew so the
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// diagonals get analytic antialiasing instead of a pixel staircase.
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Skew {
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anchors.fill: parent
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anchors.leftMargin: -Theme.padS
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anchors.rightMargin: -Theme.padS
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color: root.selected ? Theme.treatmentSelectedFill : "transparent"
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opacity: root.selected ? 1 : 0
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Behavior on opacity {
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NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutQuad }
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}
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}
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// Hover is an accent tick in the gutter rather than a second slab, so
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// pointing at a row cannot be mistaken for selecting it.
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Skew {
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anchors.verticalCenter: parent.verticalCenter
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x: -Theme.padS
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width: 3
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height: root.hovered && !root.selected ? parent.height - 10 : 0
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color: Theme.accent
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Behavior on height {
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NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutCubic }
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}
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}
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Row {
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anchors.fill: parent
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anchors.leftMargin: Theme.padM
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anchors.rightMargin: Theme.padM
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spacing: Theme.padM
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IconImage {
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anchors.verticalCenter: parent.verticalCenter
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implicitSize: 26
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asynchronous: true
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source: root.entry.icon ? Quickshell.iconPath(root.entry.icon, true) : ""
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visible: source !== ""
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}
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// Entries with no icon still need to occupy the same gutter, or their
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// labels wander left and the column stops being a column.
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Icon {
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anchors.verticalCenter: parent.verticalCenter
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width: 26
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text: ""
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color: root.selected ? Theme.treatmentSelectedText : Theme.muted
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visible: !root.entry.icon && root.entry.kind !== "dmenu"
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}
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Column {
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anchors.verticalCenter: parent.verticalCenter
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width: parent.width - 26 - Theme.padM * 2 - trailing.width
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spacing: -1
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Text {
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width: parent.width
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text: root.entry.name
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elide: Text.ElideRight
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color: root.selected ? Theme.treatmentSelectedText : Theme.text
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font.family: Theme.fontMono
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font.pixelSize: Theme.fsBody
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font.weight: root.selected ? Font.Bold : Theme.weightBody
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renderType: Text.NativeRendering
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}
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Text {
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width: parent.width
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text: root.entry.sub
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visible: text !== ""
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elide: Text.ElideRight
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color: root.selected ? Theme.alpha(Theme.ink, 0.6) : Theme.muted
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font.family: Theme.fontMono
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font.pixelSize: Theme.fsMicro
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renderType: Text.NativeRendering
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}
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}
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}
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// Trailing hint: the key that fires this row. Only the selected row shows
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// one, because a column of ⏎ glyphs tells you nothing.
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Text {
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id: trailing
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anchors.verticalCenter: parent.verticalCenter
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anchors.right: parent.right
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anchors.rightMargin: Theme.padM
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text: root.selected ? root.badge : ""
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color: Theme.alpha(Theme.ink, 0.55)
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font.family: Theme.fontMono
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font.pixelSize: Theme.fsMicro
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font.letterSpacing: 2
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renderType: Text.NativeRendering
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}
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HoverHandler {
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onHoveredChanged: root.hovered = hovered
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}
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TapHandler {
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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onTapped: (point, button) => {
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if (button === Qt.RightButton) root.pinRequested();
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else root.activated();
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}
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}
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}
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