45 lines
1.4 KiB
QML
45 lines
1.4 KiB
QML
import QtQuick
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import Quickshell
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import "root:/config"
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import "root:/components"
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import "root:/services"
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// The house mark, far left. Click launches the app menu; right click reloads
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// the shell, which is handy while tweaking the config.
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BarPill {
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id: root
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required property var screenRef
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accent: Theme.accent
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slash: true
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padding: Theme.padS
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lean: Theme.skew
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implicitWidth: Theme.barHeight + contentPad
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onClicked: Actions.launch("fuzzel")
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onRightClicked: Actions.reloadShell()
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// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
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// pictogram in a shell that otherwise says everything in heavy italic
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// type. SplitText puts it in the display face with the crimson-and-black
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// offset every other heading carries, so the house mark is built out of
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// the same parts as the rest of the bar.
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SplitText {
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id: mark
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anchors.centerIn: parent
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text: "P5"
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pixelSize: Theme.fsLarge
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letterSpacing: 0
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color: root.hovered ? Theme.accent : Theme.primary
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}
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// Kick the ghosts out and let them snap back. The skull could spin a full
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// turn and still read as a skull; a wordmark upside down just reads as
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// broken, so the click gets the glitch instead.
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Connections {
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target: root
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function onClicked() { mark.glitch(); }
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}
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}
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