# Rams scorecard 1. **Good design is innovative — 2/3** Evidence: one custom print/geometry system refreshes conventional shell surfaces (`01-evidence.md#1-innovative`). Justification: the expression is distinctive, but it does not introduce a new desktop interaction pattern. 2. **Good design makes a product useful — 2/3** Evidence: core state and actions are direct, while most shell controls require a pointer (`01-evidence.md#2-useful`). Justification: the primary tasks work quickly, but keyboard and discoverability gaps add friction. 3. **Good design is aesthetic — 2/3** Evidence: the token system is strong, with several type/geometry exceptions and a 3.68:1 text pairing (`01-evidence.md#3-aesthetic`). Justification: the visual system is unmistakable, but contrast and intensity inconsistencies prevent a fully resolved score. 4. **Good design makes a product understandable — 1/3** Evidence: multiple rail gestures are undisclosed and several state labels read like actions (`01-evidence.md#4-understandable`). Justification: more than three controls require prior knowledge or experimentation. 5. **Good design is unobtrusive — 1/3** Evidence: compact permanent chrome expands into visually competing full-screen decoration (`01-evidence.md#5-unobtrusive`). Justification: the theme sometimes becomes the figure when the user’s task should remain the figure. 6. **Good design is honest — 2/3** Evidence: no dark patterns exist, but held-count, muted-volume, and disabled-slider presentation diverge from behavior (`01-evidence.md#6-honest`). Justification: the mismatches are minor rather than deceptive, but prevent a one-to-one mapping everywhere. 7. **Good design is long-lasting — 2/3** Evidence: reusable primitives coexist with literal franchise and gaming-HUD markers (`01-evidence.md#7-long-lasting`). Justification: the craft will last, while the most literal references may date the surface. 8. **Good design is thorough — 1/3** Evidence: success, generic disabled, broad focus, and accessibility metadata are missing or rough (`01-evidence.md#8-thorough`). Justification: three or more important state families remain incomplete. 9. **Good design is environmentally friendly — 1/3** Evidence: source weight is small, but recurring polling and idle motion have no reduced-motion gate (`01-evidence.md#9-environmentally-friendly`). Justification: the runtime is lean yet motion is always on when its conditions are met. 10. **Good design is as little design as possible — 1/3** Evidence: restrained single slabs coexist with repeated affordances and multi-layer modal atmosphere (`01-evidence.md#10-as-little-design-as-possible`). Justification: at least three decorative or duplicated elements could be removed without breaking a task. **Total: 15/30**