Author SHA1 Message Date
nvrl 5f3a44f82d fixed launcher nav + headroom completion 2026-09-17 12:21:09 +02:00
nvrl 51dc5e80c4 feat(menu) added launcher, bt menu, clipboard 2026-09-16 15:53:19 +02:00
nvrl 35048ae283 feat(quickshell): replace fuzzel with an in-process launcher
fuzzel could only answer "which app", so launching Brave at a URL meant
picking the app, waiting for it, then typing the address somewhere else.
The launcher now takes a verb and an object in one line: type
`gitlab.enqs.de` and every app that can open it sorts to the top, default
browser first, ready for Enter — or arrow/hjkl down to Brave's New
Incognito Window, which is offered as a peer of Brave itself rather than
hidden behind a submenu.

services/Apps.qml is the brain and holds no UI: it flattens desktop
entries and their actions into one index, classifies the typed argument
(url / mail / path), ranks by fuzzy match plus handler affinity plus
frecency, and launches. Launching through `uwsm app` keeps each app in its
own scope; entries whose Exec declares no field code (Brave's
`--incognito` action, among others) are launched by tokenising Exec per
the Desktop Entry spec and appending the argument, never via `sh -c`.

Four prefixes reuse the same window, so there is one picker and one set of
keys: `>` runs a command, `=` evaluates arithmetic, `:` is clipboard
history (cliphist, which had been a second fuzzel invocation), and a
dmenu mode is driven over IPC.

quickshell/scripts/takemi-dmenu is the bridge for that last one — a
`fuzzel --dmenu` drop-in for scripts that want a picker, symlinked into
~/.local/bin. fluxo's bt menu now goes through it.

Living in the Quickshell process means the window is on screen on the
frame the bind fires, with no process to spawn.

Removes fuzzel entirely: its config, its theme submodule, the package,
and the last consumers (the bar sigil, fluxo's menu_command). Also drops
hypr/scripts/powermenu.sh, which was fuzzel-based and bound to nothing.
2026-09-16 15:46:51 +02:00
nvrl 9e73c1338f fixed some bugs 2026-08-15 02:11:03 +02:00
nvrl 9cf510e93b fix(qs,fluxo) performance fix for repaints 2026-08-12 20:18:56 +02:00
nvrl 86e90b0213 chore(hypr) migrated to lua confs 2026-08-12 18:05:43 +02:00
72 changed files with 2516 additions and 814 deletions

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-1
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@@ -12,7 +12,6 @@
!waybar/
!zathura/
!mimeapps.list
!fuzzel/
!fish/
!packages
!brave-flags.conf
-3
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@@ -19,9 +19,6 @@
[submodule "btop/catppuccin-btop"]
path = btop/catppuccin-btop
url = https://github.com/catppuccin/btop.git
[submodule "fuzzel/catppuccin-fuzzel"]
path = fuzzel/catppuccin-fuzzel
url = https://github.com/catppuccin/fuzzel.git
[submodule "nvim"]
path = nvim
url = https://git.narl.io/nvrl/nvim-config.git
+1 -1
View File
@@ -68,7 +68,7 @@ update_ms = 1000
#* Processes sorting, "pid" "program" "arguments" "threads" "user" "memory" "cpu lazy" "cpu direct",
#* "cpu lazy" sorts top process over time (easier to follow), "cpu direct" updates top process directly.
proc_sorting = "memory"
proc_sorting = "cpu direct"
#* Reverse sorting order, True or False.
proc_reversed = false
+1
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@@ -0,0 +1 @@
complete --keep-order --exclusive --command enqs-guard --arguments "(COMPLETE=fish enqs-guard -- (commandline --current-process --tokenize --cut-at-cursor) (commandline --current-token))"
+1
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@@ -0,0 +1 @@
complete --keep-order --exclusive --command enqs-headroom --arguments "(COMPLETE=fish enqs-headroom -- (commandline --current-process --tokenize --cut-at-cursor) (commandline --current-token))"
+1
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@@ -0,0 +1 @@
complete --keep-order --exclusive --command enqs-jail --arguments "(COMPLETE=fish enqs-jail -- (commandline --current-process --tokenize --cut-at-cursor) (commandline --current-token))"
+25 -3
View File
@@ -5,9 +5,16 @@
# strings. The Quickshell config (~/.config/quickshell/services/Sys.qml) parses
# them and does its own formatting. The previous human-readable Waybar formats
# are preserved in config.toml.waybar-bak.
#
# Quickshell only consumes cpu, mem, gpu, disk, net, sys and power from fluxo.
# Everything else it gets natively — Quickshell.Services.Mpris, .Pipewire,
# .UPower, .Notifications, Quickshell.Bluetooth — and Brightness.qml reads
# sysfs directly. Those fluxo modules are therefore switched off below: left on,
# they held a libpulse context, a BlueZ D-Bus poll every 2 s and an MPRIS
# marquee ticker firing twice a second, all feeding a bar that does not exist.
[general]
menu_command = "fuzzel --dmenu --prompt \"$FLUXO_PROMPT\""
menu_command = "takemi-dmenu --prompt \"$FLUXO_PROMPT\""
[signals]
network = 1
@@ -44,12 +51,18 @@ format = "{mount}|{used:.1}|{total:.1}"
format = "{percentage}"
[audio]
# Quickshell.Services.Pipewire drives Audio.qml; leaving this on kept a
# libpulse context and its callbacks alive for nothing.
enabled = false
format_sink_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_sink_muted = "{name} <span size='large'> {icon}</span>"
format_source_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_source_muted = "{name} <span size='large'>{icon}</span>"
[bt]
# Quickshell.Bluetooth drives Bt.qml. This module polled BlueZ over D-Bus every
# 2 seconds regardless.
enabled = false
format_plugin = "{alias} [{left}|{right}] {anc} <span size='large'>󰂰</span>"
format_connected = "{alias} <span size='large'>󰂰</span>"
format_disconnected = "Disconnected <span size='large'>󰂯</span>"
@@ -60,6 +73,11 @@ format_active = "<span size='large'>󰊖</span>"
format_inactive = "<span size='large'></span>"
[mpris]
# Quickshell.Services.Mpris drives Media.qml, and MediaPill/MediaPopout do their
# own eliding and scrolling. This module was the single most expensive thing in
# the daemon: `scroll` woke a ticker every `scroll_speed` ms to advance a marquee
# offset for a Waybar that is not running, and each tick drove the signaler.
enabled = false
format = "{artist} - {title}"
max_length = 20
scroll = true
@@ -81,10 +99,14 @@ enabled = false
format = "{layout}"
[backlight]
enable = true
# Was `enable = true` — not a key fluxo reads, so this section was silently
# running on its default of enabled. Brightness.qml reads
# /sys/class/backlight directly, so the D-Bus watcher here is redundant.
enabled = false
format = "{percentage}"
[dnd]
enabled = true
# Notifs.qml owns do-not-disturb via Quickshell.Services.Notifications.
enabled = false
format_dnd = "<span size='large'>󰂛</span>"
format_normal = "<span size='large'>󰂚</span>"
-19
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@@ -1,19 +0,0 @@
include=~/.config/fuzzel/takemi.ini
[main]
# JetBrainsMono to match Theme.fontMono, so the launcher and the bar are
# visibly the same typeface.
font=JetBrainsMono Nerd Font:size=14
terminal=alacritty
dpi-aware=no
width=45
lines=8
horizontal-pad=20
vertical-pad=20
inner-pad=10
prompt=" "
show-actions=no
layer=overlay
-37
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@@ -1,37 +0,0 @@
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
#
# Near-black ground, white text, crimson as the only saturated colour. The
# selection is a solid crimson block with the text punched out of it in black,
# which is the same "active" signal the bar and the terminal use.
[colors]
# Flat and fully opaque. The Persona surfaces are ink on ground — translucency
# and blur read as a different design language, so the alpha stays at ff.
background=0a0a0cff
text=c8c8ceff
input=ffffffff
placeholder=6b6b70ff
prompt=ff2d40ff
# Fuzzy-match characters in an unselected row: crimson, since they are the
# reason the row is on screen at all.
match=ff2d40ff
selection=ff2d40ff
selection-text=000000ff
# White rather than black, so the matched characters still read as marked once
# the row is already crimson.
selection-match=ffffffff
# Deliberately the same as the background — hides the match counter.
counter=0a0a0cff
border=ff2d40ff
[border]
# Square. Every corner in this style is either a right angle or a hard chamfer;
# nothing in the shell is rounded.
radius=0
# Theme.stroke.
width=2
+10
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@@ -0,0 +1,10 @@
{
"$schema": "https://raw.githubusercontent.com/LuaLS/vscode-lua/master/setting/schema.json",
"runtime.version": "Lua 5.4",
"workspace.library": [
"/usr/share/hypr/stubs"
],
"diagnostics.globals": [
"hl"
]
}
-18
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@@ -1,18 +0,0 @@
# narls hyprland dotfiles
source = ~/.config/hypr/modules/monitors.conf
source = ~/.config/hypr/modules/programs.conf
source = ~/.config/hypr/modules/autostart.conf
source = ~/.config/hypr/modules/env.conf
source = ~/.config/hypr/modules/theme.conf
source = ~/.config/hypr/modules/input.conf
source = ~/.config/hypr/modules/keybinds.conf
source = ~/.config/hypr/modules/window_rules.conf
+36
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@@ -0,0 +1,36 @@
-- narls hyprland dotfiles
--
-- Hyprland 0.55+ reads this file instead of hyprland.conf. Every part lives in
-- lua/, and each require() is its own scope: an error in one file does not stop
-- the others from loading.
--
-- Order matters only in two places: palette must exist before anything paints
-- with it, and monitors must exist before the lid handler binds to them. Both
-- are handled by the requires below, top to bottom.
-- what the desktop looks like
require("lua/palette")
require("lua/look")
require("lua/animations")
-- what it runs on
require("lua/env")
require("lua/monitors")
require("lua/lid")
require("lua/input")
-- what it runs
require("lua/apps")
require("lua/autostart")
-- how windows behave
require("lua/rules/windows")
require("lua/rules/layers")
-- how it is driven
require("lua/binds/apps")
require("lua/binds/windows")
require("lua/binds/workspaces")
require("lua/binds/shell")
require("lua/binds/media")
require("lua/binds/capture")
+1 -1
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@@ -1,6 +1,6 @@
wallpaper {
monitor =
path = ~/.wallpapers/takemi_1.jpg
path = ~/.wallpapers/takemi_3.jpg
fit_mode = cover
}
-1
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@@ -1 +0,0 @@
+47
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@@ -0,0 +1,47 @@
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Animations/
--
-- Quick and clean. Motion should get out of the way, not perform.
--
-- An earlier pass overdid it: a 1.56 overshoot on every window, an 88% popin
-- scale, and a borderangle looping forever so the focused border was in
-- constant motion. The bounce is dialled back to a hint, the popin barely
-- scales, and the border angle does not animate at all.
hl.config({
animations = {
enabled = true,
},
})
-- ------------------------------------------------------------------- curves
hl.curve("snap", { type = "bezier", points = { { 0.16, 1.00 }, { 0.30, 1.00 } } })
hl.curve("overshoot", { type = "bezier", points = { { 0.34, 1.12 }, { 0.64, 1.00 } } })
hl.curve("hard", { type = "bezier", points = { { 0.55, 0.00 }, { 0.90, 0.35 } } })
hl.curve("linear", { type = "bezier", points = { { 0, 0 }, { 1, 1 } } })
-- --------------------------------------------------------------------- tree
-- speed is in ds (1ds = 100ms). Unset leaves inherit their parent.
hl.animation({ leaf = "global", enabled = true, speed = 4, bezier = "snap" })
hl.animation({ leaf = "border", enabled = true, speed = 5, bezier = "snap" })
hl.animation({ leaf = "windows", enabled = true, speed = 4, bezier = "snap" })
hl.animation({ leaf = "windowsIn", enabled = true, speed = 4, bezier = "overshoot", style = "popin 96%" })
hl.animation({ leaf = "windowsOut", enabled = true, speed = 2.6, bezier = "hard", style = "popin 97%" })
hl.animation({ leaf = "windowsMove", enabled = true, speed = 3.6, bezier = "snap" })
hl.animation({ leaf = "fade", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "fadeIn", enabled = true, speed = 2.4, bezier = "snap" })
hl.animation({ leaf = "fadeOut", enabled = true, speed = 1.8, bezier = "hard" })
hl.animation({ leaf = "fadeSwitch", enabled = true, speed = 2, bezier = "snap" })
hl.animation({ leaf = "fadeShadow", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "fadeDim", enabled = true, speed = 2.4, bezier = "snap" })
hl.animation({ leaf = "layers", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "layersIn", enabled = true, speed = 3, bezier = "snap", style = "slide" })
hl.animation({ leaf = "layersOut", enabled = true, speed = 2, bezier = "hard", style = "slide" })
hl.animation({ leaf = "workspaces", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
hl.animation({ leaf = "workspacesIn", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
hl.animation({ leaf = "workspacesOut", enabled = true, speed = 2.4, bezier = "hard", style = "slidevert" })
hl.animation({ leaf = "specialWorkspace", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
+24
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@@ -0,0 +1,24 @@
-- The programs the binds reach for. Exported so lua/binds/* name them once.
return {
terminal = "alacritty",
fileManager = "nautilus",
-- The launcher lives in the Quickshell process (quickshell/launcher/), so
-- the bind toggles it over IPC instead of spawning anything. Nothing to
-- start up means it is on screen on the same frame as the keypress.
menu = "qs ipc call shell launcher",
-- Clipboard history. Opens the launcher already in its ":" mode, which
-- reads cliphist itself and copies the chosen entry back — so the picker is
-- the same window, with the same keys, as everything else.
clipboard = "qs ipc call shell prompt :",
-- Proton Drive search. --fzf re-queries the daemon on every keystroke, so
-- results appear as you type; a dmenu could only filter a list it was
-- handed once, which made searching a two-step. It spawns its own terminal
-- (class pdfs-prompt, floated in lua/rules/windows.lua).
pdfs = "pdfs-prompt --fzf",
-- bluetooth menu
bluetooth = "fluxo bt menu",
}
+25
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@@ -0,0 +1,25 @@
-- https://wiki.hypr.land/Configuring/Basics/Autostart/
--
-- Everything that used to be exec-once now runs off the start event.
hl.on("hyprland.start", function()
-- Takemi shell — bar, popouts, notifications, OSD, power menu and lock
-- screen. Config lives in ~/.config/quickshell. It owns
-- org.freedesktop.Notifications, so dunst must stay masked
-- (systemctl --user mask dunst.service).
hl.exec_cmd("uwsm app -- qs")
hl.exec_cmd("uwsm app -- nm-applet --indicator")
hl.exec_cmd("uwsm app -- hyprpaper")
-- clipboard history, text and images
hl.exec_cmd("wl-paste --type text --watch cliphist store")
hl.exec_cmd("wl-paste --type image --watch cliphist store")
-- hl.exec_cmd("uwsm app -- nextcloud --background")
-- hl.exec_cmd("uwsm app -- rclone mount google_drive: ~/gdrive")
-- hl.exec_cmd("uwsm app -- protonvpn-app")
-- hl.exec_cmd("uwsm app -- /usr/bin/discord --enable-features=UseOzonePlatform --ozone-platform=wayland --start-minimized")
-- hl.exec_cmd("uwsm app -- /usr/lib/xdg-desktop-portal-hyprland")
-- hl.exec_cmd("sleep 5 && ~/.config/hypr/scripts/replay-ctrl.sh start")
end)
+14
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@@ -0,0 +1,14 @@
-- Launching things.
-- https://wiki.hypr.land/Configuring/Basics/Binds/
local apps = require("lua/apps")
local mod = "SUPER" -- Sets "Windows" key as main modifier
hl.bind(mod .. " + RETURN", hl.dsp.exec_cmd(apps.terminal), { description = "terminal" })
hl.bind(mod .. " + E", hl.dsp.exec_cmd(apps.fileManager), { description = "file manager" })
hl.bind(mod .. " + SPACE", hl.dsp.exec_cmd(apps.menu), { description = "app launcher" })
hl.bind(mod .. " + M", hl.dsp.exec_cmd(apps.pdfs), { description = "pdf picker" })
hl.bind(mod .. " + B", hl.dsp.exec_cmd(apps.bluetooth), { description = "bluetooth menu" })
-- Clipboard history. On release so the picker does not inherit the held ALT.
hl.bind("ALT + m", hl.dsp.exec_cmd(apps.clipboard), { release = true, description = "clipboard history" })
+19
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@@ -0,0 +1,19 @@
-- Screenshots, replay buffer, webcam. Everything that records something.
local scripts = os.getenv("HOME") .. "/.config/hypr/scripts/"
-- ------------------------------------------------------------- screenshots
-- PRINT selects a region, CTRL grabs the focused window, SHIFT saves to disk
-- instead of the clipboard.
hl.bind("PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" - | wl-copy'))
hl.bind("SHIFT + PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" ~/Pictures/Screenshots/$(date +\'%Y-%m-%d_%H-%M-%S\').png'))
hl.bind("CTRL + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh copy"))
hl.bind("CTRL + SHIFT + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh save"))
-- ------------------------------------------------------- replay and camera
-- On release, so the shortcut is not caught mid-chord.
local on_release = { release = true }
hl.bind("ALT + z", hl.dsp.exec_cmd(scripts .. "replay-ctrl.sh toggle"), on_release)
hl.bind("ALT + SHIFT + z", hl.dsp.exec_cmd(scripts .. "replay-ctrl.sh save"), on_release)
hl.bind("ALT + SHIFT + c", hl.dsp.exec_cmd(scripts .. "droidcam-ctrl.sh toggle"), on_release)
+20
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@@ -0,0 +1,20 @@
-- Laptop multimedia keys: volume, mic, brightness, transport.
-- `locked` keeps them working over the lock screen.
-- Volume and brightness repeat when held.
local held = { locked = true, repeating = true }
hl.bind("XF86AudioRaiseVolume", hl.dsp.exec_cmd("fluxo vol up 5"), held)
hl.bind("XF86AudioLowerVolume", hl.dsp.exec_cmd("fluxo vol down 5"), held)
hl.bind("XF86AudioMute", hl.dsp.exec_cmd("fluxo vol mute"), held)
hl.bind("XF86AudioMicMute", hl.dsp.exec_cmd("fluxo mic mute"), held)
hl.bind("XF86MonBrightnessUp", hl.dsp.exec_cmd("brightnessctl s +10%"), held)
hl.bind("XF86MonBrightnessDown", hl.dsp.exec_cmd("brightnessctl s 10%-"), held)
-- Transport. Requires playerctl.
local locked = { locked = true }
hl.bind("XF86AudioNext", hl.dsp.exec_cmd("playerctl next"), locked)
hl.bind("XF86AudioPrev", hl.dsp.exec_cmd("playerctl previous"), locked)
hl.bind("XF86AudioPlay", hl.dsp.exec_cmd("playerctl play-pause"), locked)
hl.bind("XF86AudioPause", hl.dsp.exec_cmd("playerctl play-pause"), locked)
+13
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@@ -0,0 +1,13 @@
-- Takemi shell (quickshell) IPC. Config lives in ~/.config/quickshell.
local mod = "SUPER"
local function shell(call, opts)
hl.bind(opts.key, hl.dsp.exec_cmd("qs ipc call shell " .. call), { description = opts.description })
end
shell("lock", { key = mod .. " + CTRL + L", description = "lock screen" })
shell("power", { key = mod .. " + P", description = "power menu" })
shell("toggleDnd", { key = mod .. " + SHIFT + N", description = "toggle do not disturb" })
shell("clearNotifications", { key = mod .. " + CTRL + SHIFT + N", description = "clear notifications" })
shell("reloadConfig", { key = mod .. " + SHIFT + R", description = "reload shell config" })
+30
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@@ -0,0 +1,30 @@
-- Focus, layout and groups — everything that acts on the window under you.
local mod = "SUPER"
-- ------------------------------------------------------------------- window
hl.bind(mod .. " + SHIFT + Q", hl.dsp.window.close())
hl.bind(mod .. " + V", hl.dsp.window.float())
hl.bind(mod .. " + F", hl.dsp.window.fullscreen())
-- hl.bind(mod .. " + t", hl.dsp.layout("togglesplit")) -- dwindle
-- -------------------------------------------------------------------- focus
local directions = { h = "l", l = "r", k = "u", j = "d" }
for key, direction in pairs(directions) do
hl.bind(mod .. " + " .. key, hl.dsp.focus({ direction = direction }))
hl.bind(mod .. " + SHIFT + " .. key:upper(), hl.dsp.window.move({ direction = direction, group_aware = true }))
end
-- ------------------------------------------------------------------- groups
hl.bind(mod .. " + n", hl.dsp.group.toggle())
hl.bind("ALT + Tab", hl.dsp.group.next())
-- hl.bind("ALT + Tab", hl.dsp.group.prev())
-- -------------------------------------------------------------------- mouse
hl.bind(mod .. " + mouse:272", hl.dsp.window.drag(), { mouse = true })
hl.bind(mod .. " + mouse:273", hl.dsp.window.resize(), { mouse = true })
-- ----------------------------------------------------------------- keyboard
-- cycle keyboard layout (dvorak-intl <-> us-intl), see lua/input.lua
hl.bind(mod .. " + ALT + SPACE", hl.dsp.exec_cmd("hyprctl switchxkblayout all next"))
+22
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@@ -0,0 +1,22 @@
-- Workspaces, including the two scratchpads.
local mod = "SUPER"
-- Switch with mod + [0-9], move the active window with mod + SHIFT + [0-9].
for i = 1, 10 do
local key = i % 10 -- 10 maps to key 0
hl.bind(mod .. " + " .. key, hl.dsp.focus({ workspace = i }))
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = i }))
end
-- Scroll through existing workspaces with mod + scroll
hl.bind(mod .. " + mouse_down", hl.dsp.focus({ workspace = "e+1" }))
hl.bind(mod .. " + mouse_up", hl.dsp.focus({ workspace = "e-1" }))
-- Scratchpads: S holds anything virtual, D holds chat.
local special = { S = "virtual", D = "discord" }
for key, name in pairs(special) do
hl.bind(mod .. " + " .. key, hl.dsp.workspace.toggle_special(name))
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = "special:" .. name }))
end
+31
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@@ -0,0 +1,31 @@
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Environment-variables/
--
-- Note: this session starts through uwsm, which would rather have these in
-- ~/.config/uwsm/env (toolkit, cursor, GPU) and ~/.config/uwsm/env-hyprland
-- (HYPR*, AQ_*). They are kept here for now so the config stays self-contained.
-- cursor
hl.env("HYPRCURSOR_THEME", "Bibata-Modern-Classic")
hl.env("HYPRCURSOR_SIZE", "24")
hl.env("XCURSOR_THEME", "Bibata-Modern-Classic")
hl.env("XCURSOR_SIZE", "24")
-- session
hl.env("XDG_CURRENT_DESKTOP", "Hyprland")
-- toolkits
hl.env("QT_QPA_PLATFORMTHEME", "qt6ct")
hl.env("MOZ_ENABLE_WAYLAND", "1")
hl.env("ELECTRON_OZONE_PLATFORM_HINT", "wayland")
-- AMD graphics / video acceleration
hl.env("LIBVA_DRIVER_NAME", "radeonsi")
hl.env("VDPAU_DRIVER", "radeonsi")
hl.env("AMD_VULKAN_ICD", "RADV")
-- misc
hl.env("EDITOR", "nvim")
-- hl.env("INTEL_DEBUG", "noccs")
-- hl.env("WLR_DRM_NO_ATOMIC", "1")
-- hl.env("debug:full_cm_proto", "true")
+32
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@@ -0,0 +1,32 @@
-- https://wiki.hypr.land/Configuring/Basics/Variables/#input
hl.config({
input = {
-- index 0 = dvorak-intl (default), index 1 = us-intl
-- switch with $mainMod ALT, SPACE (see lua/binds/windows.lua)
kb_layout = "us,us",
kb_variant = "dvorak-intl,intl",
kb_model = "",
kb_rules = "",
kb_options = "caps:backspace",
follow_mouse = 0,
accel_profile = "flat",
sensitivity = 0, -- -1.0 - 1.0, 0 means no modification.
touchpad = {
natural_scroll = false,
},
},
})
-- Layouts are inherited from the global input block so that layout switching
-- applies to these too. Only bind resolution differs here.
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Devices/
for _, name in ipairs({
"at-translated-set-2-keyboard",
"topre-corporation-hhkb-professional",
}) do
hl.device({ name = name, resolve_binds_by_sym = true })
end
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-- Laptop lid handling.
--
-- One rule, applied from several triggers:
--
-- panel off <=> lid is shut AND something else is plugged in
--
-- Both halves are re-checked every time, so the session can never end up with
-- zero outputs. Undocking with the lid shut brings the panel back; booting
-- alone after a docked shutdown just works, because nothing about the previous
-- session is remembered.
--
-- That last part is the fix for the old design: scripts/lid_handler.sh wrote a
-- lid_state.conf that got sourced on the next start, so a laptop that was shut
-- while docked came up believing it still had an external display and blanked
-- its own panel. Lid state now comes from the kernel instead, and the external
-- check is a live one.
local monitors = require("lua/monitors")
-- ------------------------------------------------------------- reading state
-- The kernel's own view of the hinge. Present on this machine as
-- /proc/acpi/button/lid/LID/state; the device name differs per vendor, hence
-- the glob. Returns nil if the file is missing or unparseable.
local function acpi_lid_closed()
local pipe = io.popen("cat /proc/acpi/button/lid/*/state 2>/dev/null")
if not pipe then
return nil
end
local out = pipe:read("a") or ""
pipe:close()
if out:find("closed", 1, true) then
return true
elseif out:find("open", 1, true) then
return false
end
return nil
end
-- Whatever the last switch event said, used only when ACPI has nothing for us.
local last_switch_closed = nil
local function lid_closed()
local acpi = acpi_lid_closed()
if acpi ~= nil then
return acpi
end
return last_switch_closed == true
end
-- ---------------------------------------------------------------- reconciling
-- nil until the first decision, so the first pass always applies.
local panel_off = nil
-- `ignore` is the output being unplugged: during monitor.removed it can still
-- be listed, and counting it would keep the panel switched off.
local function reconcile(ignore)
-- Nothing enumerated yet means we are still parsing the config on a cold
-- start. Leave the defaults from lua/monitors.lua alone and wait for the
-- start event.
local all = hl.get_monitors()
if #all == 0 then
return
end
local externals = 0
for _, mon in ipairs(monitors.externals_present()) do
if mon.name ~= ignore then
externals = externals + 1
end
end
local want_off = lid_closed() and externals > 0
if want_off == panel_off then
return
end
-- First decision of the session, and it agrees with what lua/monitors.lua
-- already applied: nothing actually moved, so no daemon needs poking.
local settled = panel_off == nil and not want_off
panel_off = want_off
if want_off then
monitors.disable_builtin()
else
monitors.enable_builtin()
end
monitors.apply_external()
-- Quickshell follows monitor hotplug by itself; only the wallpaper daemon
-- needs a kick.
if not settled then
hl.exec_cmd("systemctl restart --user hyprpaper")
end
end
-- ------------------------------------------------------------------ triggers
hl.bind("switch:on:Lid Switch", function()
last_switch_closed = true
reconcile()
end, { locked = true })
hl.bind("switch:off:Lid Switch", function()
last_switch_closed = false
reconcile()
end, { locked = true })
-- Docking and undocking. Removal passes the output that is going away.
hl.on("monitor.added", function()
reconcile()
end)
hl.on("monitor.removed", function(mon)
reconcile(mon and mon.name)
end)
-- Cold start: outputs are not up yet at this point, so this settles once they
-- are. On `hyprctl reload` the start event does not fire again, but the
-- monitor list is already populated, so run it inline too.
hl.on("hyprland.start", function()
reconcile()
end)
reconcile()
+102
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-- Takemi — Persona 5 flavoured theme, matched to ~/.config/quickshell.
--
-- Everything static about how the desktop is painted. Motion lives next door
-- in lua/animations.lua.
local c = require("lua/palette")
hl.config({
-- https://wiki.hypr.land/Configuring/Basics/Variables/
general = {
gaps_in = 5,
gaps_out = { top = 6, right = 8, bottom = 8, left = 8 },
border_size = 2,
col = {
active_border = c.activeBorder,
inactive_border = c.outline,
},
resize_on_border = false,
-- Please see https://wiki.hypr.land/Configuring/Advanced-and-Cool/Tearing/
-- before you turn this on
allow_tearing = false,
layout = "dwindle",
},
decoration = {
-- Persona 5 has no rounded corners. Neither do we.
rounding = 0,
-- Fully opaque, both states. Flat ink on flat ground.
active_opacity = 1.0,
inactive_opacity = 1.0,
shadow = {
enabled = true,
range = 18,
render_power = 3,
offset = { 0, 4 },
color = "rgba(000000ee)",
color_inactive = "rgba(00000088)",
},
-- Off. Blur is the signature of the glass-and-frost look, which is the
-- opposite of what this theme is doing — every surface here is opaque,
-- flat and hard-edged. With nothing translucent left to blur it also
-- costs three render passes for no visible result.
blur = {
enabled = false,
},
},
misc = {
force_default_wallpaper = 0,
disable_hyprland_logo = true,
-- 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
vrr = 0,
font_family = "FiraCode Nerd Font",
background_color = c.base,
focus_on_activate = true,
},
group = {
col = {
border_active = c.activeBorder,
border_inactive = c.outline,
},
groupbar = {
font_family = "JetBrainsMono Nerd Font",
font_size = 11,
height = 24,
gradients = false,
-- --- Active tab ---
col = {
active = c.accent,
inactive = c.surface,
},
text_color = c.ink,
-- --- Inactive tab ---
text_color_inactive = c.muted,
indicator_height = 3,
},
},
-- https://wiki.hypr.land/Configuring/Layouts/Dwindle-Layout/
dwindle = {
preserve_split = true,
},
-- https://wiki.hypr.land/Configuring/Layouts/Master-Layout/
master = {
new_status = "master",
},
})
+62
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-- https://wiki.hypr.land/Configuring/Basics/Monitors/
--
-- Declares every display once and exports the table, so lua/lid.lua can turn
-- the laptop panel on and off without duplicating any of these numbers.
--
-- Load-time behaviour is deliberately dumb: the built-in panel is always
-- enabled here. Deciding to switch it off needs to know whether anything else
-- is actually plugged in, and during a cold start the outputs are not
-- enumerated yet — so that decision lives in lua/lid.lua, which re-runs it on
-- every lid and hotplug event. Worst case the panel flickers on for a moment
-- while docked; the alternative failure is a black screen.
local M = {}
M.laptop = "eDP-1"
M.external = {
-- samsung home monitor. Other modes it has run at, if you ever need them:
-- "2560x1440@144", "1920x1080@144", "1280x720@240"
{ output = "desc:Samsung Electric Company LC27G7xT H4ZRA00734", mode = "2560x1440@240", position = "-2560x0", scale = 1 },
}
-- `disabled = false` is load-bearing, not decoration. hl.monitor() merges into
-- whatever rule the output already has, so a spec that simply omits the flag
-- leaves an earlier `disabled = true` in place: the panel stays dark and the
-- mode/position are applied to a monitor nobody can see. Opening the lid while
-- docked hit exactly that.
M.builtin = { output = M.laptop, mode = "1920x1080@60", position = "0x0", scale = 1, disabled = false }
-- Anything not declared above falls back to Hyprland's auto placement, so a
-- borrowed projector or a monitor at the office still lights up.
function M.apply_external()
for _, mon in ipairs(M.external) do
hl.monitor(mon)
end
end
function M.enable_builtin()
hl.monitor(M.builtin)
end
function M.disable_builtin()
hl.monitor({ output = M.laptop, disabled = true })
end
-- Every connected output except the laptop panel. Empty during early startup,
-- which callers have to treat as "do not know yet", never as "nothing here".
function M.externals_present()
local found = {}
for _, mon in ipairs(hl.get_monitors()) do
if mon.name ~= M.laptop then
table.insert(found, mon)
end
end
return found
end
M.enable_builtin()
M.apply_external()
return M
+51
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-- Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
--
-- Crimson, black, white. Nothing else carries hue.
--
-- Returned as a table, so every module that paints something does
-- local c = require("lua/palette")
-- and there is exactly one place the colours are written.
local c = {}
-- ----------------------------------------------------------------- THE KNOB
-- The one colour in this setup. Change this line and the window borders,
-- group indicators and focus states all recolour with it.
--
-- Keep it in step with `readonly property color accent` in
-- ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
-- Those are the only two places the colour is written.
c.accent = "rgb(ff2d40)"
c.accentDim = "rgb(8f1826)"
c.accentSoft = "rgb(ff6b78)"
-- ------------------------------------------------------------------ neutrals
c.ink = "rgb(000000)"
c.base = "rgb(0a0a0c)"
c.mantle = "rgb(0d0d10)"
c.surface = "rgb(141418)"
c.surfaceAlt = "rgb(1c1c22)"
c.overlay = "rgb(26262e)"
c.outline = "rgb(3a3a44)"
c.text = "rgb(ffffff)"
c.subtext = "rgb(c8c8ce)"
c.muted = "rgb(6b6b70)"
-- Retired hues, kept as aliases so existing references resolve. The shell has
-- no teal any more — the wallpaper is the colour in the composition.
c.primary = c.text
c.primaryDim = "rgb(9a9aa2)"
c.glow = c.accent
c.blue = c.primaryDim
c.deep = c.surfaceAlt
c.warn = c.accentSoft
c.ok = c.text
-- Crimson into its own shadow, on the diagonal. The accent is the only hue
-- here — a gradient into a second colour is what put blue in the border.
c.activeBorder = { colors = { c.accent, c.accentDim }, angle = 135 }
return c
+13
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-- https://wiki.hypr.land/Configuring/Basics/Window-Rules/#layer-rules
--
-- Quickshell surfaces: the bar, popouts, the OSD and the launcher. Note
-- decoration.blur is off in lua/look.lua, so these only take effect if blur is
-- switched back on.
for _, namespace in ipairs({ "bottom", "top", "takemi-launcher" }) do
hl.layer_rule({
match = { namespace = namespace },
blur = true,
ignore_alpha = 0.5,
})
end
+78
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-- https://wiki.hypr.land/Configuring/Basics/Window-Rules/
--
-- Rules are evaluated top to bottom and the last match wins, so order matters.
-- Named rules are all evaluated before anonymous ones.
-- ==========================================
-- MATCHERS
-- ==========================================
-- Dialogs and utility apps that should float in the center
local DIALOG_TITLES = "^(Open Form|Open File|Select a File|Choose a file|Open Workspace|Choose Directory.*|Save As.*|Save File.*|branchdialog|pinentry-gtk-2|Confirm to replace files|File Operation Progress|Open Files.*|Anmelden.*|File Upload.*|TRuDI-Export laden)$"
-- pdfs-prompt is the Proton Drive search: io.narl.* is its GTK window, plain
-- pdfs-prompt the terminal `pdfs-prompt --fzf` spawns for itself. Every
-- terminal it knows how to start sets that same class, so this one rule holds
-- whichever is installed.
local DIALOG_CLASSES = "^(pavucontrol|blueman-manager|nm-connection-editor|org.pulseaudio.pavucontrol|io.narl.proton-drive-linux-prompt|pdfs-prompt)$"
local STEAM = "^(steam)$"
local GAMESCOPE = "^(gamescope)$"
-- ==========================================
-- GENERAL & FIXES
-- ==========================================
-- Ignore maximize requests from apps. You'll probably like this.
-- hl.window_rule({ match = { class = ".*" }, suppress_event = "maximize" })
-- Fix some dragging issues with XWayland
-- hl.window_rule({
-- match = { class = "^$", title = "^$", xwayland = true, float = true, fullscreen = false, pin = false },
-- no_focus = true,
-- })
hl.window_rule({ match = { class = "^$", title = "^$" }, no_blur = true })
-- ==========================================
-- FLOATING & CENTERED DIALOGS
-- ==========================================
-- Float, size, center, no blur — one rule per matcher instead of four.
for _, match in ipairs({ { title = DIALOG_TITLES }, { class = DIALOG_CLASSES } }) do
hl.window_rule({
match = match,
float = true,
size = { 800, 600 },
center = true,
no_blur = true,
})
end
-- ==========================================
-- WORKSPACE ASSIGNMENTS
-- ==========================================
-- hl.window_rule({ match = { class = "^(firefox)$" }, workspace = "1" })
-- hl.window_rule({ match = { class = "^(kitty)$" }, workspace = "2" })
-- hl.window_rule({ match = { class = "^(Code)$" }, workspace = "3" })
hl.window_rule({ match = { class = GAMESCOPE }, workspace = "1" })
-- Special workspaces
hl.window_rule({ match = { class = "^(Spotify|spotify)$" }, workspace = "special:virtual" })
hl.window_rule({ match = { class = "^(discord|vesktop)$" }, workspace = "special:discord" })
-- ==========================================
-- STEAM & GAMING
-- ==========================================
-- hl.window_rule({ match = { class = STEAM, title = "^(Steam)$" }, workspace = "3 silent" })
-- Fixed sizes for specific Steam windows
hl.window_rule({ match = { class = STEAM, title = "^(Friends List)$" }, size = { 400, 800 } })
hl.window_rule({ match = { class = STEAM, title = "^(Steam Settings)$" }, size = { 1000, 800 } })
hl.window_rule({ match = { class = STEAM, title = "^(Add Non-Steam Game)$" }, size = { 1000, 800 } })
-- Float and disable blur for Steam windows that aren't the main window
hl.window_rule({
match = { class = STEAM, title = "negative:^(Steam)$" },
float = true,
no_blur = true,
-- center = true,
})
-- Allow tearing for games started with Gamescope
hl.window_rule({ match = { class = GAMESCOPE }, immediate = true })
-21
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# Autostart necessary processes (like notifications daemons, status bars, etc.)
# Or execute your favorite apps at launch like this:
# Takemi shell — bar, popouts, notifications, OSD, power menu and lock screen.
# Config lives in ~/.config/quickshell. It owns org.freedesktop.Notifications,
# so dunst must stay masked (systemctl --user mask dunst.service).
exec-once = uwsm app -- qs
# exec-once = uwsm app -- waybar
# exec-once = uwsm app -- hyprpanel
# exec-once = uwsm app -- nextcloud --background
exec-once = uwsm app -- nm-applet --indicator
# exec-once = uwsm app -- rclone mount google_drive: ~/gdrive
# exec-once = uwsm app -- protonvpn-app
exec-once = uwsm app -- hyprpaper
# exec-once = uwsm app -- /usr/bin/discord --enable-features=UseOzonePlatform --ozone-platform=wayland --start-minimized &> /dev/null
# exec-once = sleep 5 && ~/.config/hypr/scripts/replay-ctrl.sh start
# exec-once = uwsm app -- /usr/lib/xdg-desktop-portal-hyprland
exec-once = wl-paste --type text --watch cliphist store # Stores only text data
exec-once = wl-paste --type image --watch cliphist store # Stores only image data
-18
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# See https://wiki.hyprland.org/Configuring/Environment-variables/
# env = INTEL_DEBUG,noccs
# env = WLR_DRM_NO_ATOMIC,1
env = HYPRCURSOR_THEME,Bibata-Modern-Classic
env = HYPRCURSOR_SIZE,24
env = XCURSOR_SIZE,24
env = XCURSOR_THEME,Bibata-Modern-Classic
env = XDG_CURRENT_DESKTOP,Hyprland
# env = debug:full_cm_proto,true
env = QT_QPA_PLATFORMTHEME,qt6ct
env = LIBVA_DRIVER_NAME,radeonsi
env = VDPAU_DRIVER,radeonsi
env = AMD_VULKAN_ICD,RADV
env = MOZ_ENABLE_WAYLAND,1
env = ELECTRON_OZONE_PLATFORM_HINT,wayland
env = EDITOR,nvim
-32
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# https://wiki.hyprland.org/Configuring/Variables/#input
input {
# index 0 = dvorak-intl (default), index 1 = us-intl
# switch with $mainMod ALT, SPACE (see keybinds.conf)
kb_layout = us,us
kb_variant = dvorak-intl,intl
kb_model =
kb_rules =
kb_options = caps:backspace
follow_mouse = 0
accel_profile = flat
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
touchpad {
natural_scroll = false
}
}
# Layouts are inherited from the global input block so that layout
# switching applies to these too. Only bind resolution differs here.
device {
name = at-translated-set-2-keyboard
resolve_binds_by_sym = 1
}
device {
name = topre-corporation-hhkb-professional
resolve_binds_by_sym = 1
}
-103
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$mainMod = SUPER # Sets "Windows" key as main modifier
bindl=,switch:on:Lid Switch,exec,~/.config/hypr/scripts/lid_handler.sh close
bindl=,switch:off:Lid Switch,exec,~/.config/hypr/scripts/lid_handler.sh open
bindr = ALT, m, exec, cliphist list | fuzzel --dmenu | cliphist decode | wl-copy
bind = , PRINT, exec, grim -g "$(slurp)" - | wl-copy
bind = SHIFT, PRINT, exec, grim -g "$(slurp)" ~/Pictures/Screenshots/$(date +'%Y-%m-%d_%H-%M-%S').png
bind = CTRL, PRINT, exec, ~/.config/hypr/scripts/screenshot_window.sh copy
bind = CTRL SHIFT, PRINT, exec, ~/.config/hypr/scripts/screenshot_window.sh save
bindr = ALT SHIFT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh save
bindr = ALT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh toggle
bindr = ALT SHIFT, c, exec, ~/.config/hypr/scripts/droidcam-ctrl.sh toggle
# general binds
bind = $mainMod, M, exec, pdfs-prompt --dmenu --menu 'fuzzel --dmenu --width 60'
bind = $mainMod, B, exec, fluxo bt menu
bind = $mainMod, RETURN, exec, $terminal
bind = $mainMod SHIFT, Q, killactive,
bind = $mainMod CTRL, L, exec, qs ipc call shell lock
bind = $mainMod, E, exec, $fileManager
bind = $mainMod, V, togglefloating,
bind = $mainMod, F, fullscreen,
bind = $mainMod, SPACE, exec, $menu
bind = $mainMod, P, exec, qs ipc call shell power
# Takemi shell
bind = $mainMod SHIFT, N, exec, qs ipc call shell toggleDnd
bind = $mainMod CTRL SHIFT, N, exec, qs ipc call shell clearNotifications
bind = $mainMod SHIFT, R, exec, qs ipc call shell reloadConfig
# cycle keyboard layout (dvorak-intl <-> us-intl)
bind = $mainMod ALT, SPACE, exec, hyprctl switchxkblayout all next
# bind = $mainMod, t, togglesplit, # dwindle
bind = $mainMod, n, togglegroup
# Move focus with mainMod + arrow keys
bind = $mainMod, h, movefocus, l
bind = $mainMod, l, movefocus, r
bind = $mainMod, k, movefocus, u
bind = $mainMod, j, movefocus, d
bind = $mainMod SHIFT, H, movewindoworgroup, l
bind = $mainMod SHIFT, L, movewindoworgroup, r
bind = $mainMod SHIFT, K, movewindoworgroup, u
bind = $mainMod SHIFT, J, movewindoworgroup, d
# Switch workspaces with mainMod + [0-9]
bind = $mainMod, 1, workspace, 1
bind = $mainMod, 2, workspace, 2
bind = $mainMod, 3, workspace, 3
bind = $mainMod, 4, workspace, 4
bind = $mainMod, 5, workspace, 5
bind = $mainMod, 6, workspace, 6
bind = $mainMod, 7, workspace, 7
bind = $mainMod, 8, workspace, 8
bind = $mainMod, 9, workspace, 9
bind = $mainMod, 0, workspace, 10
# Move active window to a workspace with mainMod + SHIFT + [0-9]
bind = $mainMod SHIFT, 1, movetoworkspace, 1
bind = $mainMod SHIFT, 2, movetoworkspace, 2
bind = $mainMod SHIFT, 3, movetoworkspace, 3
bind = $mainMod SHIFT, 4, movetoworkspace, 4
bind = $mainMod SHIFT, 5, movetoworkspace, 5
bind = $mainMod SHIFT, 6, movetoworkspace, 6
bind = $mainMod SHIFT, 7, movetoworkspace, 7
bind = $mainMod SHIFT, 8, movetoworkspace, 8
bind = $mainMod SHIFT, 9, movetoworkspace, 9
bind = $mainMod SHIFT, 0, movetoworkspace, 10
# groups
# bind = ALT, Tab, changegroupactive, prev
bind = ALT, Tab, changegroupactive, next
# Example special workspace (scratchpad)
bind = $mainMod, S, togglespecialworkspace, virtual
bind = $mainMod SHIFT, S, movetoworkspace, special:virtual
bind = $mainMod, D, togglespecialworkspace, discord
bind = $mainMod SHIFT, D, movetoworkspace, special:discord
# Scroll through existing workspaces with mainMod + scroll
bind = $mainMod, mouse_down, workspace, e+1
bind = $mainMod, mouse_up, workspace, e-1
# Move/resize windows with mainMod + LMB/RMB and dragging
bindm = $mainMod, mouse:272, movewindow
bindm = $mainMod, mouse:273, resizewindow
# Laptop multimedia keys for volume and LCD brightness
bindel = ,XF86AudioRaiseVolume, exec, fluxo vol up 5
bindel = ,XF86AudioLowerVolume, exec, fluxo vol down 5
bindel = ,XF86AudioMute, exec, fluxo vol mute
bindel = ,XF86AudioMicMute, exec, fluxo mic mute
bindel = ,XF86MonBrightnessUp, exec, brightnessctl s +10%
bindel = ,XF86MonBrightnessDown, exec, brightnessctl s 10%-
# Requires playerctl
bindl = , XF86AudioNext, exec, playerctl next
bindl = , XF86AudioPause, exec, playerctl play-pause
bindl = , XF86AudioPlay, exec, playerctl play-pause
bindl = , XF86AudioPrev, exec, playerctl previous
-13
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# laptop screen
monitor = eDP-1, 1920x1080@60, 0x0, 1
# samsung home monitor
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 1280x720@240, 0x0, 1
monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@240, -2560x0, 1
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@144, 0x0, 1
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 1920x1080@144, 0x0, 1
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@60, 0x0, 1
# lid_state fallback
source = ~/.config/hypr/lid_state.conf
-7
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@@ -1,7 +0,0 @@
# See https://wiki.hyprland.org/Configuring/Keywords/
# Set programs that you use
$terminal = alacritty
$fileManager = nautilus
$menu = fuzzel
-39
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@@ -1,39 +0,0 @@
# Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
#
# Crimson, black, white. Nothing else carries hue.
# ----------------------------------------------------------------- THE KNOB
# The one colour in this setup. Change this line and the window borders,
# group indicators and focus states all recolour with it.
#
# Keep it in step with `readonly property color accent` in
# ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
# Those are the only two places the colour is written.
$accent = rgb(ff2d40)
$accentDim = rgb(8f1826)
$accentSoft = rgb(ff6b78)
# ------------------------------------------------------------------ neutrals
$ink = rgb(000000)
$base = rgb(0a0a0c)
$mantle = rgb(0d0d10)
$surface = rgb(141418)
$surfaceAlt = rgb(1c1c22)
$overlay = rgb(26262e)
$outline = rgb(3a3a44)
$text = rgb(ffffff)
$subtext = rgb(c8c8ce)
$muted = rgb(6b6b70)
# Retired hues, kept as aliases so existing references resolve. The shell has
# no teal any more — the wallpaper is the colour in the composition.
$primary = $text
$primaryDim = rgb(9a9aa2)
$glow = $accent
$blue = $primaryDim
$deep = $surfaceAlt
$warn = $accentSoft
$ok = $text
-137
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# Takemi — Persona 5 flavoured theme, matched to ~/.config/quickshell.
source = ~/.config/hypr/modules/takemi.conf
# Refer to https://wiki.hyprland.org/Configuring/Variables/
# https://wiki.hyprland.org/Configuring/Variables/#general
general {
gaps_in = 5
gaps_out = 6, 8, 8, 8
border_size = 2
# Crimson into its own shadow, on the diagonal. The accent is the only hue
# here — a gradient into a second colour is what put blue in the border.
col.active_border = $accent $accentDim 135deg
col.inactive_border = $outline
resize_on_border = false
# Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on
allow_tearing = false
layout = dwindle
}
# https://wiki.hyprland.org/Configuring/Variables/#decoration
decoration {
# Persona 5 has no rounded corners. Neither do we.
rounding = 0
# Fully opaque, both states. Flat ink on flat ground.
active_opacity = 1.0
inactive_opacity = 1.0
shadow {
enabled = true
range = 18
render_power = 3
offset = 0 4
color = rgba(000000ee)
color_inactive = rgba(00000088)
}
# https://wiki.hyprland.org/Configuring/Variables/#blur
#
# Off. Blur is the signature of the glass-and-frost look, which is the
# opposite of what this theme is doing — every surface here is opaque, flat
# and hard-edged. With nothing translucent left to blur it also costs three
# render passes for no visible result.
blur {
enabled = false
}
}
# https://wiki.hyprland.org/Configuring/Animations/
# Quick and clean. Motion should get out of the way, not perform.
#
# The previous pass overdid it: a 1.56 overshoot on every window, an 88% popin
# scale, and a borderangle looping forever so the focused border was in constant
# motion. The bounce is dialled back to a hint, the popin barely scales, and the
# border angle no longer animates at all.
animations {
enabled = yes, please :)
bezier = snap, 0.16, 1.00, 0.30, 1.00
bezier = overshoot, 0.34, 1.12, 0.64, 1.00
bezier = hard, 0.55, 0.00, 0.90, 0.35
bezier = linear, 0, 0, 1, 1
animation = global, 1, 4, snap
animation = border, 1, 5, snap
animation = windows, 1, 4, snap
animation = windowsIn, 1, 4, overshoot, popin 96%
animation = windowsOut, 1, 2.6, hard, popin 97%
animation = windowsMove, 1, 3.6, snap
animation = fade, 1, 3, snap
animation = fadeIn, 1, 2.4, snap
animation = fadeOut, 1, 1.8, hard
animation = fadeSwitch, 1, 2, snap
animation = fadeShadow, 1, 3, snap
animation = fadeDim, 1, 2.4, snap
animation = layers, 1, 3, snap
animation = layersIn, 1, 3, snap, slide
animation = layersOut, 1, 2, hard, slide
animation = workspaces, 1, 3, snap, slidevert
animation = workspacesIn, 1, 3, snap, slidevert
animation = workspacesOut, 1, 2.4, hard, slidevert
animation = specialWorkspace, 1, 3, snap, slidevert
}
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
master {
new_status = master
}
dwindle {
preserve_split = true
}
# https://wiki.hyprland.org/Configuring/Variables/#misc
misc {
force_default_wallpaper = 0
disable_hyprland_logo = true
# 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
vrr = 2
font_family = FiraCode Nerd Font
background_color = $base
focus_on_activate = true
}
group {
col.border_active = $accent $accentDim 135deg
col.border_inactive = $outline
groupbar {
font_family = JetBrainsMono Nerd Font
font_size = 11
height = 24
gradients = false
# --- Active Tab ---
col.active = $accent
text_color = $ink
# --- Inactive Tab ---
col.inactive = $surface
text_color_inactive = $muted
indicator_height = 3
}
}
-89
View File
@@ -1,89 +0,0 @@
# See https://wiki.hyprland.org/Configuring/Window-Rules/ for more
# See https://wiki.hyprland.org/Configuring/Workspace-Rules/ for workspace rules
# ==========================================
# VARIABLES
# ==========================================
# Dialogs and utility apps that should float in the center
$dialog_titles = ^(Open Form|Open File|Select a File|Choose a file|Open Workspace|Choose Directory.*|Save As.*|Save File.*|branchdialog|pinentry-gtk-2|Confirm to replace files|File Operation Progress|Open Files.*|Anmelden.*|File Upload.*|TRuDI-Export laden)$
$dialog_classes = ^(pavucontrol|blueman-manager|nm-connection-editor|org.pulseaudio.pavucontrol|io.narl.proton-drive-linux-prompt)$
# App classes
$steam = ^(steam)$
$gamescope = ^(gamescope)$
# ==========================================
# GENERAL & FIXES
# ==========================================
# Ignore maximize requests from apps. You'll probably like this.
# windowrule = suppress_event maximize, match:class .*
# Fix some dragging issues with XWayland
# windowrule = no_focus 1, match:class ^$, match:title ^$, match:xwayland 1, match:floating 1, match:fullscreen 0, match:pinned 0
windowrule = no_blur 1, match:class ^$, match:title ^$
# ==========================================
# FLOATING & CENTERED DIALOGS
# ==========================================
# Make them float
windowrule = float 1, match:title $dialog_titles
windowrule = float 1, match:class $dialog_classes
# Set to 800x600
windowrule = size 800 600, match:title $dialog_titles
windowrule = size 800 600, match:class $dialog_classes
# Center them on the screen
windowrule = center 1, match:title $dialog_titles
windowrule = center 1, match:class $dialog_classes
# Disable blur
windowrule = no_blur 1, match:title $dialog_titles
windowrule = no_blur 1, match:class $dialog_classes
# ==========================================
# WORKSPACE ASSIGNMENTS
# ==========================================
# Normal Workspaces
# windowrule = workspace 1, match:class ^(firefox)$
# windowrule = workspace 2, match:class ^(kitty)$
# windowrule = workspace 3, match:class ^(Code)$
windowrule = workspace 1, match:class $gamescope
# Special Workspaces
windowrule = workspace special:virtual, match:class ^(Spotify|spotify)$
windowrule = workspace special:discord, match:class ^(discord|vesktop)$
# ==========================================
# APP-SPECIFIC RULES: STEAM & GAMING
# ==========================================
# windowrule = workspace 3 silent, match:class $steam, match:title ^(Steam)$
# Fixed sizes for specific Steam windows
windowrule = size 400 800, match:title ^(Friends List)$, match:class $steam
windowrule = size 1000 800, match:title ^(Steam Settings)$, match:class $steam
windowrule = size 1000 800, match:title ^(Add Non-Steam Game)$, match:class $steam
# Float and disable blur for Steam windows that aren't the main window
windowrule = float 1, match:class $steam, match:title negative:^(Steam)$
windowrule = no_blur 1, match:class $steam, match:title negative:^(Steam)$
# windowrule = center 1, match:class $steam, match:title negative:^(Steam)$
# Allow tearing for games started with Gamescope
windowrule = immediate 1, match:class $gamescope
# Layer rules
# waybar blur
layerrule = blur on, match:namespace bottom
layerrule = blur on, match:namespace top
layerrule = ignore_alpha 0.5, match:namespace bottom
layerrule = ignore_alpha 0.5, match:namespace top
# launcher blur
layerrule = blur on, match:namespace launcher
layerrule = ignore_alpha 0.5, match:namespace launcher
-54
View File
@@ -1,54 +0,0 @@
#!/bin/bash
# ~/.config/hypr/scripts/lid_handler.sh
# The file that tells Hyprland to keep the lid off during reloads
LID_STATE_FILE="$HOME/.config/hypr/lid_state.conf"
restart_ui() {
# The Quickshell bar follows monitor hotplug on its own, so only the
# wallpaper daemon needs a kick.
systemctl restart --user hyprpaper
}
if [[ "$1" == "close" ]]; then
# Check if ANY external monitor is connected and active
if hyprctl monitors all | grep -qE "Monitor (DP|HDMI|Type-C)-"; then
# Prevent laptop screen from turning on during manual config reloads
echo "monitor=eDP-1, disable" > "$LID_STATE_FILE"
# Extract the CURRENT live settings of all external monitors using jq
# This grabs the active resolution, refresh rate, position, and scale.
LIVE_MONITORS=$(hyprctl -j monitors | jq -c '.[] | select(.name != "eDP-1")')
# 3. Disable the laptop screen
hyprctl keyword monitor "eDP-1, disable"
# 4. Re-apply the live settings to external monitors so they don't reset
echo "$LIVE_MONITORS" | while read -r mon_json; do
NAME=$(echo "$mon_json" | jq -r '.name')
WIDTH=$(echo "$mon_json" | jq -r '.width')
HEIGHT=$(echo "$mon_json" | jq -r '.height')
REFRESH=$(echo "$mon_json" | jq -r '.refreshRate')
X=$(echo "$mon_json" | jq -r '.x')
Y=$(echo "$mon_json" | jq -r '.y')
SCALE=$(echo "$mon_json" | jq -r '.scale')
# Formats it exactly as Hyprland expects: DP-1, 1920x1080@240, 0x0, 1
hyprctl keyword monitor "$NAME, ${WIDTH}x${HEIGHT}@${REFRESH}, ${X}x${Y}, $SCALE"
done
# restart ui
restart_ui
fi
elif [[ "$1" == "open" ]]; then
# Clear the override file so the laptop screen is allowed to turn on again
echo "" > "$LID_STATE_FILE"
# Let Hyprland reload itself.
# This automatically re-enables eDP-1 based on your hardcoded hyprland.conf!
hyprctl reload
restart_ui
fi
-18
View File
@@ -1,18 +0,0 @@
#!/bin/bash
options="Shutdown\nReboot\nLock\nLogout"
selected=$(echo -e $options | fuzzel --dmenu --prompt='Power:')
case $selected in
"Shutdown")
systemctl poweroff
;;
"Reboot")
systemctl reboot
;;
"Lock")
hyprlock
;;
"Logout")
hyprctl dispatch exit
;;
esac
+1 -1
View File
@@ -21,7 +21,7 @@ x-scheme-handler/claude-cli=claude-code-url-handler.desktop
x-scheme-handler/msteams=teams-for-linux.desktop
x-scheme-handler/slack=slack.desktop
audio/flac=mpv.desktop
x-scheme-handler/codex=ChatGPT.desktop
x-scheme-handler/codex=chatgpt.desktop
[Added Associations]
application/pdf=org.pwmt.zathura-pdf-poppler.desktop;
+1 -1
Submodule nvim updated: 8d657d0f8d...2cbfe6946a.
-1
View File
@@ -178,7 +178,6 @@ fribidi
fuse-common
fuse2
fuse3
fuzzel
fzf
gawk
gc
+3 -2
View File
@@ -199,8 +199,9 @@ Persona 3's blue and nothing else needs touching.
`fish_frozen_theme.fish` that fish 4.3 generated on upgrade. The prompt arrow
is white and turns crimson on a non-zero exit — the shell's one "wrong"
signal, and so the one place that earns the accent.
- **Fuzzel** — `fuzzel/takemi.ini`, selected by the `include` in `fuzzel.ini`.
Square corners rather than the stock radius, and a fully opaque ground.
- **The launcher** — no external theming to keep in step, because it is part of
this shell (`launcher/`). Fuzzel is gone; `takemi-dmenu` stands in for
`fuzzel --dmenu` where a script needs a picker.
- **No glass anywhere.** Alacritty is `opacity = 1.0, blur = false`, and
Hyprland's `decoration:blur` is disabled with both opacities at `1.0`. Blur is
the signature of the frosted-glass look, which is the opposite of flat ink on
+35 -3
View File
@@ -22,6 +22,11 @@ Item {
readonly property string incomingTitle: mine && toplevel.title ? toplevel.title : "—"
property string displayedTitle: "—"
// Which toplevel the landing transition last played for. The landing is a
// focus-change stamp, so it has to key off window identity rather than off
// the caption text — see commitTitle().
property var landedToplevel: null
// The bar shrinks this when the three clusters would otherwise collide.
property real maxWidth: 240
@@ -67,12 +72,29 @@ Item {
}
}
// Adopt the settled caption, and stamp it only when focus actually moved.
//
// The landing used to restart on any title change, which is not the same
// thing: plenty of windows rewrite their own title on a timer — a terminal
// running a task with a spinner or a percentage, a browser tab with a live
// clock — and each rewrite restarted seven overlapping animations totalling
// over half a second. At a title churning twice a second on a 240 Hz screen
// the bar never stopped animating, and repainting it that hard measured at
// roughly 18% of a CPU core with nothing else happening. Keying the stamp to
// window identity restores what the effect was described as doing.
function commitTitle(): void {
if (root.displayedTitle === root.incomingTitle)
return;
const focusMoved = root.toplevel !== root.landedToplevel;
if (root.displayedTitle !== root.incomingTitle)
root.displayedTitle = root.incomingTitle;
else if (!focusMoved)
return;
if (focusMoved) {
root.landedToplevel = root.toplevel;
titleLanding.restart();
}
}
// Browser tabs, terminals and editors can update titles several times in a
// frame. Keep the old caption steady until the stream settles instead of
@@ -85,7 +107,17 @@ Item {
}
onIncomingTitleChanged: titleSettle.restart()
Component.onCompleted: displayedTitle = incomingTitle
// Focus can move to a window whose caption happens to match the outgoing
// one, which changes no title and so would otherwise never land.
onToplevelChanged: titleSettle.restart()
Component.onCompleted: {
displayedTitle = incomingTitle;
// Adopt the current window silently, so a config reload does not play a
// focus-change stamp for a focus that did not change.
landedToplevel = toplevel;
}
// A quick crimson wipe under the title on focus change.
Rectangle {
+9 -2
View File
@@ -115,10 +115,17 @@ PanelWindow {
implicitWidth: Theme.padM * 2
implicitHeight: Theme.barHeight
// A leaning hairline needs a box wide enough to hold the lean: at 20px
// tall the top edge sits 20 * skew ≈ 5px right of the bottom one, so a
// 1px-wide Skew folded into a bowtie instead. Width is the lean plus the
// stroke the rule should actually read as.
readonly property real ruleWeight: 1.5
readonly property real ruleHeight: 20
Skew {
anchors.centerIn: parent
width: 1
height: 20
width: parent.ruleHeight * Theme.skew + parent.ruleWeight
height: parent.ruleHeight
color: Theme.alpha(Theme.outline, 0.9)
}
}
+17 -6
View File
@@ -37,9 +37,15 @@ Item {
// crimson line struck through its bottom edge on hover. Reserving the band
// and centring content in what is left is what keeps the rule under the
// module instead of across it.
// The band reserved the full rule plus its inset — 7px off a 40px module,
// all of it taken from the bottom — so every module's content was centred
// 3.5px above the slab's own centre and the whole bar read as top-heavy.
// The rule is pushed closer to the edge now and the band keeps only enough
// clearance to stop the tallest content (the media pill's 24px art) from
// touching it, so content sits within a pixel of the slab's centre line.
readonly property real ruleHeight: 2
readonly property real ruleInset: 5
readonly property real ruleBand: root.standalone ? 0 : root.ruleHeight + root.ruleInset
readonly property real ruleInset: 3
readonly property real ruleBand: root.standalone ? 0 : 2
// Modules with a notion of progress (the player's track position) draw it in
// the same band, so it can never be struck through the content. A module
@@ -109,15 +115,20 @@ Item {
// Track progress, shown until the pointer arrives and the hover rule
// takes the band over.
//
// Deliberately untweened. MPRIS position is polled once a second, and a
// 480 ms ease on a 1 Hz input meant this rule was mid-animation roughly
// half of every second — about 115 animated frames per second on a
// 240 Hz screen, each one rebuilding this Skew's Shape geometry through
// the curve renderer and re-rendering the pill's layer textures with it.
// Stepping once per second costs 1 frame instead of 115, matches the rate
// the underlying data actually arrives at, and makes a seek land exactly
// where it was dropped instead of gliding there.
Skew {
height: parent.height
width: parent.width * Math.max(0, Math.min(1, root.progress))
color: Theme.accent
visible: root.progress >= 0 && !root.hovered && !root.active
Behavior on width {
NumberAnimation { duration: 480; easing.type: Easing.OutQuad }
}
}
Skew {
+37 -1
View File
@@ -50,18 +50,54 @@ BarPill {
}
}
// Declared with room for its own lean, so the slash sits inside the box
// the Row gave it instead of hanging several px into the date column.
Skew {
anchors.verticalCenter: parent.verticalCenter
width: 2
width: 22 * Theme.skew + 3
height: 22
color: Theme.alpha(Theme.accent, 0.6)
}
// Archivo Black's digits are not all the same width, so a clock sized to
// its own text changed width as the minutes rolled over — 11:11 is
// several px narrower than 08:48 — and shoved the rest of the bar
// around. Reserve the widest possible reading and centre inside it.
TextMetrics {
id: timeMetrics
text: "88:88"
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsTitle
font.weight: Theme.weightDisplay
font.italic: true
font.letterSpacing: 0.5
}
// Archivo Black reserves descender room the time never uses — "12:04"
// is all cap height — so centring the line box left the digits sitting
// above everything beside them. Centre the ink instead.
// `tightBoundingRect` is measured from the baseline, so the ink's top
// inside the line box is `ascent + ink.y`.
readonly property real timeInkOffset: {
const ink = timeMetrics.tightBoundingRect;
if (ink.height <= 0) return 0;
const inkCentre = timeFont.ascent + ink.y + ink.height / 2;
return Math.round(timeMetrics.boundingRect.height / 2 - inkCentre);
}
FontMetrics {
id: timeFont
font: timeMetrics.font
}
SplitText {
id: timeText
anchors.verticalCenter: parent.verticalCenter
anchors.verticalCenterOffset: layout.timeInkOffset
width: timeMetrics.advanceWidth
text: Qt.formatDateTime(clock.date, "HH:mm")
pixelSize: Theme.fsTitle
horizontalAlignment: Text.AlignHCenter
split: 1.4
}
+59 -16
View File
@@ -1,5 +1,6 @@
import QtQuick
import QtQuick.Shapes
import QtQuick.Window
import Quickshell
import "root:/config"
import "root:/components"
@@ -126,35 +127,77 @@ BarPill {
// Compact play-state equaliser. It moves only while audio is playing
// and freezes into three quiet bars when paused.
//
// Sampled from a timer rather than tweened by an infinite
// NumberAnimation. DP-1 runs at 240 Hz, and a frame-synced animation
// here repainted the entire bar 240 times a second: this pill sits
// inside ancestors that use layer.enabled together with
// Shape.CurveRenderer, and the album art carries a MultiEffect pass, so
// every one of those frames re-rendered several layer textures. Measured
// on its own, this one animation cost about two thirds of a CPU core
// whenever anything was playing.
//
// The timer samples a sine, it does not step through arbitrary levels: a
// low tick rate only looks like the original if consecutive ticks stay
// near each other. Each bar keeps the eased breathing motion and the
// period it had before — the curve is just read 25 times a second
// instead of 240.
Row {
id: eq
anchors.verticalCenter: parent.verticalCenter
spacing: 2
// Sampling interval — the one knob trading smoothness against cost.
// Frames are the whole expense: a full-bar repaint runs about 0.3% of
// a core (the bar spans 2544x40 on a 240 Hz output), so cost scales
// linearly with this rate. 16 ms holds 60 Hz, which is visually
// indistinguishable from the original frame-synced tween at a quarter
// of its ~75%.
readonly property int tickMs: 16
property int phase: 0
// Reproduces the original per-bar tween exactly, sampled instead of
// frame-synced. Each bar eased between two heights with its own pair
// of durations, so the three differed in both swing and period — the
// middle bar moved barely a pixel while the outer two ran in
// opposition. Giving all three the full swing, as a single symmetric
// sine would, is three times the motion and reads far busier than
// this meter is supposed to.
function level(i: int): real {
const lo = 4 + (i * 5) % 13; // old first NumberAnimation `to`
const hi = 14 - (i * 4) % 9; // old second NumberAnimation `to`
const d1 = 320 + i * 90; // ...and their durations
const d2 = 280 + i * 70;
const t = (eq.phase * eq.tickMs) % (d1 + d2);
// Easing.InOutSine, which is what both halves used.
const ease = x => (1 - Math.cos(Math.PI * x)) / 2;
return t < d1
? hi + (lo - hi) * ease(t / d1)
: lo + (hi - lo) * ease((t - d1) / d2);
}
Timer {
interval: eq.tickMs
running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true)
repeat: true
onTriggered: eq.phase++
// Restart the cycle from its trough, so playback always begins
// from a settled meter rather than mid-swing.
onRunningChanged: if (!running) eq.phase = 0
}
Repeater {
model: 3
Rectangle {
required property int index
width: 3
height: 6
height: Media.playing ? eq.level(index) : 6
anchors.verticalCenter: parent.verticalCenter
color: Media.playing ? Theme.primary : Theme.muted
SequentialAnimation on height {
running: Media.playing
loops: Animation.Infinite
NumberAnimation {
to: 4 + (index * 5) % 13
duration: 320 + index * 90
easing.type: Easing.InOutSine
}
NumberAnimation {
to: 14 - (index * 4) % 9
duration: 280 + index * 70
easing.type: Easing.InOutSine
}
}
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
+11 -2
View File
@@ -89,6 +89,7 @@ PanelWindow {
id: volIcon
icon: Audio.icon
readout: Audio.muted ? "" : Audio.volumePercent + "%"
reserveReadout: true
label: "Volume"
statusText: Audio.muted ? "Muted" : Audio.volumePercent + "% · " + Audio.sinkName
hint: "Scroll to adjust"
@@ -162,6 +163,7 @@ PanelWindow {
readout: Notifs.unread > 0
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
: ""
reserveReadout: true
dim: Notifs.dnd
alert: Notifs.hasUnread && !Notifs.dnd
suppressTooltip: notifPopout.detailActive
@@ -187,10 +189,17 @@ PanelWindow {
implicitWidth: Theme.railWidth
implicitHeight: Theme.padM + 4
// Same correction as the bar's divider, on the other axis: a 22px rule
// rises 22 * skew ≈ 5px across its run, so the box has to be that tall
// plus the weight of the stroke. At height 1 the polygon inverted and
// the rule rendered as a stubby wedge sitting left of centre.
readonly property real ruleWeight: 1.5
readonly property real ruleWidth: 22
Skew {
anchors.centerIn: parent
width: 22
height: 1
width: parent.ruleWidth
height: parent.ruleWidth * Theme.skew + parent.ruleWeight
vertical: true
color: Theme.alpha(Theme.outline, 0.9)
}
+42 -6
View File
@@ -21,6 +21,13 @@ Item {
property bool dim: false
property bool pulsing: false
// Hold the readout line open even while there is nothing to put in it.
// Volume drops its percentage when muted and the bell only carries a count
// when something is unread, so without this the slot collapsed from 42px to
// 32px and every icon below it jumped a third of its own height.
property bool reserveReadout: false
readonly property bool hasReadout: root.readout !== "" || root.reserveReadout
readonly property bool hovered: hover.hovered
// Clearance between the wipe and the rail's left edge, chosen so the bar
@@ -31,16 +38,42 @@ Item {
signal scrolled(real delta)
implicitWidth: Theme.railWidth
implicitHeight: root.readout !== "" ? 42 : 32
implicitHeight: root.hasReadout ? root.glyphBand + readoutLine.height + 1 : root.glyphBand
Column {
// The glyph always sits centred in a fixed band at the top of the slot and
// the readout hangs below it, rather than the pair being centred together.
// Centring the pair meant the icon slid up and down by a few px whenever its
// number appeared or vanished — the icons stopped lining up with each other
// exactly when something was changing and you were looking at them.
readonly property real glyphBand: 32
// Nerd Font's status glyphs are not all centred inside their own advance —
// the muted-speaker and muted-mic marks carry their cross out to the right,
// so centring the advance box left them visibly off-axis next to the wifi
// and bluetooth glyphs. Centre the ink instead, capped so a glyph with an
// odd bounding box cannot slide far off the rail's axis.
readonly property real opticalShift: {
const ink = glyphMetrics.tightBoundingRect;
if (ink.width <= 0) return 0;
const off = glyphMetrics.advanceWidth / 2 - (ink.x + ink.width / 2);
return Math.max(-4, Math.min(4, off));
}
TextMetrics {
id: glyphMetrics
text: root.icon
font.family: Theme.fontIcon
font.pixelSize: Theme.fsLarge
}
Item {
id: layout
anchors.centerIn: parent
spacing: 1
anchors.fill: parent
Icon {
id: glyph
anchors.horizontalCenter: parent.horizontalCenter
x: (root.width - width) / 2 + root.opticalShift
y: (root.glyphBand - height) / 2
text: root.icon
pulsing: root.pulsing
font.pixelSize: Theme.fsLarge
@@ -57,7 +90,10 @@ Item {
}
Text {
id: readoutLine
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: root.glyphBand + 1
visible: root.readout !== ""
text: root.readout
color: root.dim ? Theme.muted : Theme.subtext
@@ -88,7 +124,7 @@ Item {
anchors.leftMargin: root.wipeInset
anchors.verticalCenter: parent.verticalCenter
width: 2
height: root.hovered ? layout.implicitHeight : 0
height: root.hovered ? root.height - 4 : 0
color: Theme.glow
Behavior on height {
+41 -6
View File
@@ -29,6 +29,7 @@ BarPill {
label: "CPU"
value: Sys.cpuUsage
readout: Math.round(Sys.cpuUsage) + "%"
widest: "100%"
}
Divider {}
@@ -37,6 +38,7 @@ BarPill {
label: "MEM"
value: Sys.memPercent
readout: Sys.memUsed.toFixed(1) + "G"
widest: "88.8G"
}
Divider { visible: Sys.gpuAvailable }
@@ -46,15 +48,24 @@ BarPill {
label: "GPU"
value: Sys.gpuUsage
readout: Math.round(Sys.gpuUsage) + "%"
widest: "100%"
}
}
component Divider: Skew {
component Divider: Item {
anchors.verticalCenter: parent.verticalCenter
width: 1
height: 18
implicitWidth: rule.width
implicitHeight: 18
// Sized to hold its own lean — see the note on the bar's divider.
Skew {
id: rule
anchors.centerIn: parent
width: parent.height * Theme.skew + 1
height: parent.height
color: Theme.alpha(Theme.outline, 0.8)
}
}
// A tiny fixed label makes every number self-describing without turning the
// compact meter cluster back into three separate cards.
@@ -65,14 +76,35 @@ BarPill {
property real value: 0
property string readout: ""
// The widest reading this metric will ever show. The number column is
// sized from this rather than from the live text, because sizing to the
// live text is what made the whole right-hand group breathe in and out:
// "9%" and "100%" are ~14px apart in Archivo Black, so every tick of the
// CPU sampler nudged the metrics, the media pill and the clock sideways.
// Reserving the maximum costs a few px of blank and buys a bar that
// never moves.
property string widest: "100%"
readonly property real numberWidth: Math.max(gauge.width, metrics.advanceWidth)
readonly property real headWidth: labelText.implicitWidth + head.spacing + numberWidth
anchors.verticalCenter: parent.verticalCenter
spacing: 2
width: Math.max(headWidth, 44)
TextMetrics {
id: metrics
text: metric.widest
font: gauge.font
}
Row {
id: head
spacing: 4
Text {
anchors.baseline: readoutText.baseline
id: labelText
anchors.baseline: gauge.baseline
text: metric.label
color: Theme.muted
font.family: Theme.fontMono
@@ -83,7 +115,7 @@ BarPill {
}
Text {
id: readoutText
id: gauge
text: metric.readout
color: Theme.heat(metric.value)
font.family: Theme.fontDisplay
@@ -99,12 +131,15 @@ BarPill {
}
}
// Ends flush with the reading above it instead of stopping short at a
// fixed 43px, so each metric reads as one block.
MeterBar {
value: metric.value
segments: 9
segmentWidth: 3
spacing: 2
height: 5
width: metric.width
segmentWidth: (width - 8 * spacing) / 9
}
}
+1 -1
View File
@@ -17,7 +17,7 @@ BarPill {
lean: Theme.skew
implicitWidth: Theme.barHeight + contentPad
onClicked: Actions.launch("fuzzel")
onClicked: Actions.toggleLauncher()
onRightClicked: Actions.reloadShell()
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
+6 -1
View File
@@ -132,8 +132,13 @@ Item {
cursorShape: Qt.PointingHandCursor
}
// Hyprland evaluates IPC `dispatch` payloads as Lua now that the
// config is Lua (hyprland.lua rather than hyprland.conf), so the
// old `dispatch workspace 3` string is a Lua syntax error and the
// click silently does nothing. Dispatchers have to be called the
// same way lua/binds/workspaces.lua calls them.
TapHandler {
onTapped: Hyprland.dispatch("workspace " + pip.wsId)
onTapped: Hyprland.dispatch("hl.dsp.focus({workspace = " + pip.wsId + "})")
}
}
}
+9 -1
View File
@@ -1,4 +1,5 @@
import QtQuick
import QtQuick.Window
import "root:/config"
// Horizontally scrolling text that only moves when it actually overflows, and
@@ -18,6 +19,13 @@ Item {
readonly property bool overflowing: label.implicitWidth > width + 1
// An Item inside an unmapped PopupWindow still reports itself visible, so a
// marquee in a closed popout would keep its infinite animation alive. That
// animation writes QML properties on every frame — at 240 Hz, three closed
// popout marquees are enough to keep the whole animation driver spinning and
// burn a fifth of a core with nothing on screen. Follow the window instead.
readonly property bool onScreen: Window.window?.visible ?? true
clip: true
implicitHeight: label.implicitHeight
implicitWidth: label.implicitWidth
@@ -38,7 +46,7 @@ Item {
SequentialAnimation {
id: scroll
running: root.running && root.overflowing && root.visible
running: root.running && root.overflowing && root.visible && root.onScreen
loops: Animation.Infinite
PauseAnimation { duration: root.pause }
+14
View File
@@ -31,6 +31,20 @@ Shape {
// rail slab.
property bool vertical: false
// NOTE ON SIZING. The lean shifts one edge by `lean * height` (or by
// `lean * width` when vertical), and the piece that actually gets painted is
// what is left: a Skew declared 1px wide and 20px tall does not draw a 1px
// rule at an angle, it draws a rule |1 - 20 * 0.249| = 4px thick that hangs
// 4px to the *left* of the box it was given. That is why the bar's and the
// rail's hairlines came out fat and off-centre. A thin leaning rule has to be
// declared with room for its own lean — `height * Theme.skew + weight` — and
// the call sites that draw one now do exactly that.
//
// Zero-sized pieces still have a lean offset, so a collapsed hover wipe or a
// meter at 0 drew a sub-pixel wedge of pure accent — the stray red dot under
// the metrics. Nothing with no extent should paint at all.
visible: root.width > 0 && root.height > 0
preferredRendererType: Shape.CurveRenderer
asynchronous: false
+549
View File
@@ -0,0 +1,549 @@
import QtQuick
import Quickshell
import Quickshell.Wayland
import Quickshell.Widgets
import "root:/config"
import "root:/components"
import "root:/popouts"
import "root:/services"
// The launcher. One input, one list, and a small amount of grammar.
//
// TYPING is always typing. Navigation lives on the arrows and on Ctrl+J/K so
// that nothing you can type is ever stolen from you — except in select mode,
// which hands h/j/k/l over to navigation. That is the compromise the vim keys
// need: a launcher whose input eats `j` is a launcher you cannot use to find
// Jellyfin.
//
// Select mode is vim's normal mode, and the modes change the way vim changes
// them: Escape leaves insert, `i` (or `a`) goes back into it without leaving
// an `i` behind, and Escape from select mode — with no insert left to leave —
// ends the prompt. Unbound keys in select mode are eaten, not typed.
//
// The other half of the grammar is the argument. Type a URL and the list turns
// into "open this with…", already sorted so the system default is row zero —
// so the fast path is type, Enter, done, and the slow path is one arrow key.
// Tab pins whatever is selected, which does the same thing for arguments that
// do not announce themselves as arguments.
PanelWindow {
id: root
required property var modelData
screen: modelData
// Only the screen that had focus when the launcher was asked for shows it;
// the other copies stay dormant so the query is never typed into thin air.
readonly property bool open: Actions.launcherOpen
&& Actions.launcherScreen === modelData.name
visible: root.open || closeAnim.running
WlrLayershell.layer: WlrLayer.Overlay
WlrLayershell.namespace: "takemi-launcher"
WlrLayershell.keyboardFocus: root.open
? WlrKeyboardFocus.Exclusive
: WlrKeyboardFocus.None
anchors { top: true; bottom: true; left: true; right: true }
color: "transparent"
exclusionMode: ExclusionMode.Ignore
// ----------------------------------------------------------------- state
property string query: ""
property var pinned: null // an index item, frozen as the verb
property bool selectMode: false
property int selected: 0
readonly property int maxRows: 8
readonly property int rowHeight: 46
// --------------------------------------------------------------- grammar
readonly property string prefix: root.pinned ? "" : root.query.slice(0, 1)
// A dmenu request owns the window outright — there is no app search to
// fall back to, because the caller is waiting on a choice from its own
// list.
readonly property string mode: Apps.dmenuActive ? "dmenu"
: root.prefix === ">" ? "shell"
: root.prefix === "=" ? "calc"
: root.prefix === ":" ? "clip"
: "app"
readonly property bool prefixed: root.mode === "shell"
|| root.mode === "calc" || root.mode === "clip"
readonly property string body: root.prefixed
? root.query.slice(1)
: root.query
// With an app pinned, everything you type is the argument. Without one, an
// argument only exists if what you typed is self-evidently an object.
readonly property string argKind: root.pinned
? (Apps.classify(root.body) || "text")
: Apps.classify(root.body)
readonly property string arg: root.mode !== "app" || root.body.trim() === ""
? ""
: (root.pinned || root.argKind !== "")
? Apps.normalizeArg(root.body, root.argKind)
: ""
// What is left to match app names against. When the whole query has been
// claimed as an argument there is nothing left, and the list falls back to
// "every app, best handler first".
readonly property string term: root.mode !== "app" || root.pinned || root.arg !== ""
? ""
: root.body
readonly property var results: {
if (!root.open) return [];
if (root.mode === "calc") {
const v = Apps.calc(root.body);
if (v === "") return [];
return [{ kind: "calc", name: v, sub: "copy to clipboard",
icon: "accessories-calculator", value: v }];
}
if (root.mode === "dmenu") return Apps.searchDmenu(root.body);
if (root.mode === "clip") return Apps.searchClips(root.body);
if (root.mode === "shell") {
if (root.body.trim() === "") return [];
return [
{ kind: "shell", name: root.body, sub: "run", icon: "utilities-terminal" },
{ kind: "shellterm", name: root.body, sub: "run in a terminal",
icon: "utilities-terminal" }
];
}
// Pinned: the verb is decided, so the list narrows to that app and the
// things it can do — which is where "Brave, but a private window"
// lives. Same list, one step further in.
if (root.pinned) {
const id = root.pinned.id;
return Apps.index.filter(e => e.id === id)
.sort((a, b) => (a.kind === "app" ? 0 : 1) - (b.kind === "app" ? 0 : 1));
}
return Apps.search(root.term, root.arg, root.argKind);
}
onResultsChanged: root.selected = 0
// Typing the ":" prefix is the other way into the clipboard, and the
// history may have moved on since the window opened.
onModeChanged: if (root.mode === "clip") Apps.refreshClips()
onOpenChanged: {
if (root.open) {
PopupCoordinator.dismissAll();
root.reset();
openAnim.restart();
input.forceActiveFocus();
input.cursorPosition = input.text.length;
Apps.refreshClips();
} else {
// Dismissing a dmenu is a valid answer — an empty one. Without this
// the caller blocks until its own timeout.
Apps.finishDmenu("");
closeAnim.restart();
}
}
function reset(): void {
root.query = Actions.launcherSeed;
root.pinned = null;
root.selectMode = false;
root.selected = 0;
}
function move(delta: int): void {
const n = root.results.length;
if (n === 0) return;
root.selected = (root.selected + delta + n) % n;
list.positionViewAtIndex(root.selected, ListView.Contain);
}
function pin(): void {
const item = root.results[root.selected];
if (!item || (item.kind !== "app" && item.kind !== "action")) return;
root.pinned = item;
root.query = "";
root.selectMode = false;
input.forceActiveFocus();
}
function unpin(): void {
if (!root.pinned) return;
root.query = root.pinned.name.split(" · ")[0];
root.pinned = null;
input.forceActiveFocus();
}
function activate(): void {
const item = root.results[root.selected];
if (!item) return;
switch (item.kind) {
case "dmenu": Apps.finishDmenu(item.name); break;
case "clip": Apps.pasteClip(item); break;
case "calc": Apps.copy(item.value); break;
case "shell": Apps.runShell(root.body, false); break;
case "shellterm": Apps.runShell(root.body, true); break;
default: Apps.launch(item, root.arg); break;
}
Actions.closeLauncher();
}
// -------------------------------------------------------------- backdrop
Rectangle {
id: backdrop
anchors.fill: parent
color: Theme.alpha(Theme.base, 0.72)
opacity: 0
TapHandler { onTapped: Actions.closeLauncher() }
}
// ----------------------------------------------------------------- panel
Item {
id: shell
width: 680
height: header.height + divider.height + listBox.height + hint.height
anchors.horizontalCenter: parent.horizontalCenter
// Sits above centre. A launcher pinned to the exact middle of a 1440p
// screen puts the list below the eyeline and the input above it; the
// input is the thing you are looking at.
y: parent.height * 0.22
opacity: 0
transform: Translate { id: rise; y: 24 }
PopoutSurface {
anchors.fill: parent
tone: root.arg !== "" ? Theme.accent : Theme.primary
padding: 0
slashWidth: root.arg !== "" ? 8 : 5
// ------------------------------------------------------- header
Item {
id: header
width: parent.width
height: 66
anchors.top: parent.top
Row {
anchors.fill: parent
anchors.leftMargin: Theme.padL
anchors.rightMargin: Theme.padL
spacing: Theme.padM
Icon {
anchors.verticalCenter: parent.verticalCenter
text: root.mode === "shell" ? "" : root.mode === "calc" ? "󰃬"
: root.mode === "clip" ? "󰅇"
: root.mode === "dmenu" ? "󰘳"
: root.arg !== "" ? "󰏌" : "󰍉"
color: root.arg !== "" ? Theme.accent : Theme.primary
font.pixelSize: Theme.fsTitle
}
// The pin chip. Once this is on screen the input means
// "argument", and the chip is the only thing saying so.
Item {
anchors.verticalCenter: parent.verticalCenter
visible: root.pinned !== null
width: visible ? chipText.width + Theme.padM * 2 : 0
height: 26
Skew {
anchors.fill: parent
color: Theme.accent
}
Text {
id: chipText
anchors.centerIn: parent
text: root.pinned ? root.pinned.name.toUpperCase() : ""
color: Theme.treatmentDestructiveText
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.Bold
font.letterSpacing: 2
renderType: Text.NativeRendering
}
}
TextInput {
id: input
anchors.verticalCenter: parent.verticalCenter
width: parent.width - x
text: root.query
onTextChanged: root.query = text
color: root.selectMode ? Theme.muted : Theme.text
font.family: Theme.fontMono
font.pixelSize: Theme.fsLarge
selectionColor: Theme.accent
selectedTextColor: Theme.ink
clip: true
focus: true
renderType: Text.NativeRendering
// Ours must run before TextInput's, or select mode's
// h/j/k/l would be typed into the field before we ever
// saw them.
Keys.priority: Keys.BeforeItem
Keys.onPressed: event => root.handleKey(event)
Text {
anchors.verticalCenter: parent.verticalCenter
visible: input.text === ""
text: root.pinned ? "argument…"
: root.mode === "shell" ? "command…"
: root.mode === "calc" ? "expression…"
: root.mode === "clip" ? "clipboard history…"
: root.mode === "dmenu"
? (Apps.dmenuPrompt || "choose…")
: "search, or paste a link"
color: Theme.muted
font: input.font
renderType: Text.NativeRendering
}
}
}
// Count, right-aligned over the input's tail.
Text {
anchors.right: parent.right
anchors.rightMargin: Theme.padL
anchors.verticalCenter: parent.verticalCenter
text: root.results.length > 0
? (root.selected + 1) + "/" + root.results.length
: ""
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 1
renderType: Text.NativeRendering
}
}
Skew {
id: divider
anchors.top: header.bottom
width: parent.width
height: Theme.stroke
color: Theme.alpha(Theme.outline, 0.8)
lean: 0
}
// -------------------------------------------------------- list
Item {
id: listBox
anchors.top: divider.bottom
width: parent.width
height: Math.min(root.results.length, root.maxRows) * root.rowHeight
+ (root.results.length > 0 ? Theme.padS * 2 : 0)
clip: true
Behavior on height {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
ListView {
id: list
anchors.fill: parent
anchors.topMargin: Theme.padS
anchors.bottomMargin: Theme.padS
anchors.leftMargin: Theme.padM
anchors.rightMargin: Theme.padM
model: root.results
currentIndex: root.selected
boundsBehavior: Flickable.StopAtBounds
reuseItems: true
delegate: ResultRow {
required property var modelData
required property int index
width: list.width
entry: modelData
selected: index === root.selected
badge: root.arg !== "" ? "OPEN ⏎" : "⏎"
onActivated: {
root.selected = index;
root.activate();
}
onPinRequested: {
root.selected = index;
root.pin();
}
}
}
// Empty state. Says which of the two ways to be empty it is,
// because "no results" and "nothing typed" want different
// things from you.
Text {
anchors.centerIn: parent
visible: root.results.length === 0 && root.query !== ""
text: root.mode === "calc" ? "NOT AN EXPRESSION" : "NO MATCH"
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.letterSpacing: 4
renderType: Text.NativeRendering
}
}
// -------------------------------------------------------- hints
Item {
id: hint
anchors.top: listBox.bottom
width: parent.width
height: 30
Text {
anchors.centerIn: parent
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 3
renderType: Text.NativeRendering
text: root.selectMode
? "J K MOVE L PIN H UNPIN i TYPE ESC QUIT"
: root.mode === "dmenu"
? "⏎ CHOOSE ESC SELECT ↑↓ MOVE"
: root.mode === "clip"
? "⏎ COPY ESC SELECT ↑↓ MOVE"
: root.pinned
? "⏎ OPEN ESC SELECT ↑↓ PICK"
: "ESC SELECT TAB PIN > SHELL = CALC : CLIP"
}
}
}
}
// ------------------------------------------------------------------ keys
function handleKey(event: var): void {
if (!root.open) return;
const ctrl = (event.modifiers & Qt.ControlModifier) !== 0;
// Escape is the mode key, and it means what it means in vim: leave
// insert. From select mode there is nothing left to leave but the
// launcher itself, so the second press ends the prompt.
if (event.key === Qt.Key_Escape) {
if (!root.selectMode && root.results.length > 0) root.selectMode = true;
else Actions.closeLauncher();
event.accepted = true;
return;
}
// …and Ctrl+C still walks out in one press, from wherever you are.
if (ctrl && event.key === Qt.Key_C) {
Actions.closeLauncher();
event.accepted = true;
return;
}
if (event.key === Qt.Key_Return || event.key === Qt.Key_Enter) {
root.activate();
event.accepted = true;
return;
}
if (event.key === Qt.Key_Tab) {
root.pin();
event.accepted = true;
return;
}
if (event.key === Qt.Key_Down || (ctrl && event.key === Qt.Key_J)
|| (ctrl && event.key === Qt.Key_N)) {
root.move(1);
event.accepted = true;
return;
}
if (event.key === Qt.Key_Up || (ctrl && event.key === Qt.Key_K)
|| (ctrl && event.key === Qt.Key_P)) {
root.move(-1);
event.accepted = true;
return;
}
if (ctrl && event.key === Qt.Key_U) {
root.query = "";
event.accepted = true;
return;
}
if (!root.selectMode) return;
// Select mode. The letters are commands, not text: `i` and `a` go back
// to insert without leaving an `i` behind, and everything unclaimed is
// swallowed rather than typed, so a stray `d` costs nothing at all.
switch (event.key) {
case Qt.Key_J: root.move(1); event.accepted = true; return;
case Qt.Key_K: root.move(-1); event.accepted = true; return;
case Qt.Key_L: root.pin(); event.accepted = true; return;
case Qt.Key_H: root.unpin(); event.accepted = true; return;
case Qt.Key_I:
case Qt.Key_A:
root.selectMode = false;
input.forceActiveFocus();
// `a` appends, `i` leaves the cursor where it was — the same
// distinction, for the same reason.
if (event.key === Qt.Key_A) input.cursorPosition = input.text.length;
event.accepted = true;
return;
case Qt.Key_G:
root.selected = (event.modifiers & Qt.ShiftModifier)
? root.results.length - 1 : 0;
list.positionViewAtIndex(root.selected, ListView.Contain);
event.accepted = true;
return;
case Qt.Key_Backspace:
root.selectMode = false;
input.forceActiveFocus();
event.accepted = true;
return;
}
// Anything else in select mode is a command nobody bound. Eat it.
if (event.text !== "") event.accepted = true;
}
// ------------------------------------------------------------- animation
ParallelAnimation {
id: openAnim
NumberAnimation {
target: backdrop; property: "opacity"
to: 1; duration: Theme.durBase; easing.type: Easing.OutQuad
}
NumberAnimation {
target: shell; property: "opacity"
to: 1; duration: Theme.durBase
}
NumberAnimation {
target: rise; property: "y"
from: 24; to: 0; duration: Theme.durSlow; easing.type: Easing.OutBack
}
}
ParallelAnimation {
id: closeAnim
NumberAnimation {
target: backdrop; property: "opacity"
to: 0; duration: Theme.durFast
}
NumberAnimation {
target: shell; property: "opacity"
to: 0; duration: Theme.durFast
}
NumberAnimation {
target: rise; property: "y"
to: 16; duration: Theme.durFast; easing.type: Easing.InQuad
}
}
}
+132
View File
@@ -0,0 +1,132 @@
import QtQuick
import Quickshell
import Quickshell.Widgets
import "root:/config"
import "root:/components"
// One line in the result list. Rest is bare — no fill, no border — so a list of
// forty apps reads as a column of text rather than forty boxes. Only the
// selected row gets a slab, and it takes the full inverted treatment: white
// fill, black text. That is the strongest contrast the palette has, which is
// what the row you are about to launch should be wearing.
Item {
id: root
required property var entry
required property bool selected
property bool hovered: false
property string badge: ""
signal activated
signal pinRequested
implicitHeight: 46
// Selection slab. Leans like everything else; drawn as a Skew so the
// diagonals get analytic antialiasing instead of a pixel staircase.
Skew {
anchors.fill: parent
anchors.leftMargin: -Theme.padS
anchors.rightMargin: -Theme.padS
color: root.selected ? Theme.treatmentSelectedFill : "transparent"
opacity: root.selected ? 1 : 0
Behavior on opacity {
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutQuad }
}
}
// Hover is a crimson tick in the gutter rather than a second slab, so
// pointing at a row cannot be mistaken for selecting it.
Skew {
anchors.verticalCenter: parent.verticalCenter
x: -Theme.padS
width: 3
height: root.hovered && !root.selected ? parent.height - 10 : 0
color: Theme.accent
Behavior on height {
NumberAnimation { duration: Theme.durFast; easing.type: Easing.OutBack }
}
}
Row {
anchors.fill: parent
anchors.leftMargin: Theme.padM
anchors.rightMargin: Theme.padM
spacing: Theme.padM
IconImage {
anchors.verticalCenter: parent.verticalCenter
implicitSize: 26
asynchronous: true
source: root.entry.icon ? Quickshell.iconPath(root.entry.icon, true) : ""
visible: source !== ""
}
// Entries with no icon still need to occupy the same gutter, or their
// labels wander left and the column stops being a column.
Icon {
anchors.verticalCenter: parent.verticalCenter
width: 26
text: "󰣆"
color: root.selected ? Theme.treatmentSelectedText : Theme.muted
visible: !root.entry.icon && root.entry.kind !== "dmenu"
}
Column {
anchors.verticalCenter: parent.verticalCenter
width: parent.width - 26 - Theme.padM * 2 - trailing.width
spacing: -1
Text {
width: parent.width
text: root.entry.name
elide: Text.ElideRight
color: root.selected ? Theme.treatmentSelectedText : Theme.text
font.family: Theme.fontMono
font.pixelSize: Theme.fsBody
font.weight: root.selected ? Font.Bold : Theme.weightBody
renderType: Text.NativeRendering
}
Text {
width: parent.width
text: root.entry.sub
visible: text !== ""
elide: Text.ElideRight
color: root.selected ? Theme.alpha(Theme.ink, 0.6) : Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
}
}
// Trailing hint: the key that fires this row. Only the selected row shows
// one, because a column of ⏎ glyphs tells you nothing.
Text {
id: trailing
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.right
anchors.rightMargin: Theme.padM
text: root.selected ? root.badge : ""
color: Theme.alpha(Theme.ink, 0.55)
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
HoverHandler {
onHoveredChanged: root.hovered = hovered
}
TapHandler {
acceptedButtons: Qt.LeftButton | Qt.RightButton
onTapped: (point, button) => {
if (button === Qt.RightButton) root.pinRequested();
else root.activated();
}
}
}
+39
View File
@@ -0,0 +1,39 @@
#!/bin/sh
# fuzzel --dmenu, backed by the Takemi launcher in Quickshell.
#
# Reads choices on stdin, prints the chosen line on stdout, prints nothing if
# the launcher was dismissed. Accepts the handful of fuzzel flags the callers
# in this config actually pass so they did not have to be rewritten.
#
# The launcher lives in the already-running shell process, so unlike fuzzel
# there is nothing to start; the cost here is the two-file handshake, which
# exists because `qs ipc call` returns immediately and a dmenu has to block.
set -eu
prompt=""
while [ $# -gt 0 ]; do
case "$1" in
--dmenu|-d) ;;
--prompt) prompt="${2-}"; shift ;;
--prompt=*) prompt="${1#--prompt=}" ;;
*) ;;
esac
shift
done
dir=$(mktemp -d)
trap 'rm -rf "$dir"' EXIT INT TERM
cat > "$dir/in"
qs ipc call shell dmenu "$dir/in" "$dir/out" "$prompt" >/dev/null
# Give up after two minutes rather than wedging a caller forever if the shell
# is reloaded out from under us mid-choice.
i=0
while [ ! -e "$dir/out" ]; do
i=$((i + 1))
[ "$i" -gt 2400 ] && exit 1
sleep 0.05
done
cat "$dir/out"
+54 -13
View File
@@ -3,6 +3,7 @@ pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
import Quickshell.Hyprland
import "root:/services"
// Shell-wide UI state and the handful of external commands the shell fires.
@@ -15,6 +16,18 @@ Singleton {
property bool powerMenuOpen: false
property bool lockRequested: false
property bool sidebarOpen: false
property bool launcherOpen: false
// Seed text for the next launcher open. Lets a keybind or a script hand the
// launcher a query it did not have to type — `qs ipc call shell prompt
// "https://…"` is an open-with dialog for anything that can run a command.
property string launcherSeed: ""
// A launcher window exists on every screen, but only one of them is being
// typed at. Latch the focused monitor at open time so the window appears
// there alone — latched rather than live, because the launcher itself takes
// keyboard focus and because a window should not hop mid-query.
property string launcherScreen: ""
signal osdRequested(string kind)
@@ -22,21 +35,44 @@ Singleton {
function closePowerMenu() { root.powerMenuOpen = false; }
function lock() { root.powerMenuOpen = false; root.lockRequested = true; }
function focusedScreenName(): string {
return Hyprland.focusedMonitor?.name
?? Quickshell.screens[0]?.name
?? "";
}
function toggleLauncher() {
if (!root.launcherOpen) {
root.launcherSeed = "";
root.launcherScreen = root.focusedScreenName();
}
root.launcherOpen = !root.launcherOpen;
}
function closeLauncher() { root.launcherOpen = false; }
// Stand in for `fuzzel --dmenu`. See Apps.beginDmenu for the transport.
function dmenuLauncher(inPath: string, outPath: string, prompt: string) {
Apps.beginDmenu(inPath, outPath, prompt);
root.launcherSeed = "";
root.launcherScreen = root.focusedScreenName();
root.launcherOpen = false;
root.launcherOpen = true;
}
function promptLauncher(seed: string) {
root.launcherSeed = seed;
root.launcherScreen = root.focusedScreenName();
root.launcherOpen = false;
root.launcherOpen = true;
}
// ------------------------------------------------------------- commands
// Each slot gets its own Process so a slow one cannot cancel another.
Process { id: slotA }
Process { id: slotB }
Process { id: slotC }
property int _slot: 0
// Detached, because nothing here is ever read back. Rotating a fixed set of
// `Process` slots only moves the collision: `uwsm app` lives as long as the
// app it started, so the fourth launch reclaims the first slot and kills the
// app still holding it — and a shell reload kills every one of them at once.
function run(argv: var) {
const slots = [slotA, slotB, slotC];
const p = slots[root._slot % slots.length];
root._slot++;
p.running = false;
p.command = argv;
p.running = true;
Quickshell.execDetached(argv);
}
function launch(app: string) {
@@ -62,6 +98,11 @@ Singleton {
function lock(): void { root.lock(); }
function power(): void { root.togglePowerMenu(); }
function launcher(): void { root.toggleLauncher(); }
function prompt(seed: string): void { root.promptLauncher(seed); }
function dmenu(inPath: string, outPath: string, prompt: string): void {
root.dmenuLauncher(inPath, outPath, prompt);
}
function reloadConfig(): void { root.reloadShell(); }
function toggleDnd(): void { Notifs.toggleDnd(); }
function clearNotifications(): void { Notifs.clearAll(); }
+537
View File
@@ -0,0 +1,537 @@
pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Io
// The launcher's brain: the application index, the query language, ranking,
// and the actual spawning. The UI in launcher/ owns no logic beyond keys and
// animation — everything it shows comes out of `results`.
//
// The one idea the launcher is built around is that a query is a *verb plus an
// object*. Fuzzel only ever had the verb: you typed a name and it ran the app
// with no arguments. Here the object is first class, so `gitlab.enqs.de` is a
// complete thought — the object is the URL, and the list becomes the set of
// verbs that can act on it, with the system default already selected. Hitting
// Enter the moment you stop typing is the fast path; arrowing down to a
// different verb is the slow one.
Singleton {
id: root
// ------------------------------------------------------------- the index
// Every launchable thing, flattened. A desktop entry with actions
// contributes one item per action as well as itself, so "Brave (Private)"
// is a peer of "Brave" in the list rather than something you have to drill
// into. That is the whole reason fuzzel's `show-actions` was off: nested
// disclosure in a launcher is a step too many.
readonly property var index: {
const out = [];
const apps = DesktopEntries.applications.values;
for (let i = 0; i < apps.length; i++) {
const e = apps[i];
if (e.noDisplay) continue;
out.push({
key: root._entryKey(e.id),
id: e.id,
actionId: "",
name: e.name,
sub: e.genericName || e.comment || "",
icon: e.icon,
exec: e.execString,
categories: root._bag(e.categories),
keywords: root._bag(e.keywords),
terminal: e.runInTerminal,
kind: "app"
});
const actions = e.actions;
for (let j = 0; j < actions.length; j++) {
const a = actions[j];
out.push({
key: root._entryKey(e.id) + ":" + a.id,
id: e.id,
actionId: a.id,
name: e.name + " · " + a.name,
sub: a.name,
icon: a.icon || e.icon,
exec: a.execString,
categories: root._bag(e.categories),
keywords: root._bag(e.keywords),
terminal: e.runInTerminal,
kind: "action"
});
}
}
return out;
}
function _entryKey(id: string): string {
return id.endsWith(".desktop") ? id : id + ".desktop";
}
// Categories and Keywords come across as string *lists*, not strings, and
// an absent one is undefined rather than empty. Both get flattened to one
// lowercase haystack so the scoring below can just call `includes`.
function _bag(v: var): string {
if (!v) return "";
return (Array.isArray(v) ? v.join(" ") : String(v)).toLowerCase();
}
// --------------------------------------------------------- query parsing
// A query resolves to a mode and, in app mode, an optional argument. There
// are two ways to end up with an argument:
//
// pinned you pressed Tab on a result, which froze that app as the verb
// and handed the rest of the input to it. Unambiguous, works
// for arguments that look like nothing in particular.
// implicit what you typed is *obviously* an object — a URL, a path, an
// email. Nothing is pinned, so every app is a candidate verb
// and the ranking decides who goes first.
//
// Implicit detection is deliberately conservative. A false positive turns
// an app search into an open-with list, which is jarring; a false negative
// just means you press Tab.
readonly property var urlRe: /^[a-z][a-z0-9+.-]*:\/\//i
readonly property var hostRe: /^([a-z0-9-]+\.)+[a-z]{2,}(\/\S*)?$/i
readonly property var mailRe: /^[^\s@]+@[^\s@]+\.[a-z]{2,}$/i
readonly property var pathRe: /^(~|\/|\.\/)\S*$/
function classify(text: string): string {
const t = text.trim();
if (t === "") return "";
if (root.urlRe.test(t) || root.hostRe.test(t)) return "url";
if (root.mailRe.test(t)) return "mail";
if (root.pathRe.test(t)) return "path";
return "";
}
// Turn a bare host into something a browser will accept. `gitlab.enqs.de`
// on its own is a relative path as far as xdg-open is concerned.
function normalizeArg(text: string, kind: string): string {
const t = text.trim();
if (kind === "url") return root.urlRe.test(t) ? t : "https://" + t;
if (kind === "mail") return "mailto:" + t;
if (kind === "path" && t.startsWith("~"))
return Quickshell.env("HOME") + t.slice(1);
return t;
}
// ------------------------------------------------------------- defaults
// Which app the system would have picked. This is what puts Brave at row
// zero without the launcher having an opinion about browsers.
property string defaultBrowser: ""
property string defaultMail: ""
Process {
running: true
command: ["xdg-mime", "query", "default", "x-scheme-handler/https"]
stdout: StdioCollector {
onStreamFinished: root.defaultBrowser = this.text.trim()
}
}
Process {
running: true
command: ["xdg-mime", "query", "default", "x-scheme-handler/mailto"]
stdout: StdioCollector {
onStreamFinished: root.defaultMail = this.text.trim()
}
}
// --------------------------------------------------------------- ranking
// Subsequence match with a bias toward matches that start a word. Returns
// -1 for no match. The numbers are only meaningful relative to each other.
function fuzzy(hay: string, needle: string): real {
if (needle === "") return 0;
const h = hay.toLowerCase();
const n = needle.toLowerCase();
if (h === n) return 1000;
if (h.startsWith(n)) return 700 - h.length;
// Start of any word inside the name — "code" hitting "Visual Studio
// Code" should beat "code" scattered through "Chromium Dev Tools".
const word = h.indexOf(" " + n);
if (word !== -1) return 500 - word;
if (h.includes(n)) return 300 - h.indexOf(n);
// Plain subsequence, penalised by how far apart the letters are.
let score = 120;
let at = -1;
for (let i = 0; i < n.length; i++) {
const next = h.indexOf(n[i], at + 1);
if (next === -1) return -1;
score -= (next - at - 1) * 0.5;
at = next;
}
return Math.max(score, 1);
}
function _appScore(item: var, term: string): real {
if (term === "") return 0;
let best = root.fuzzy(item.name, term);
// Secondary fields are worth less than the name on purpose: matching a
// Keywords= line should break a tie, not win outright.
const sub = root.fuzzy(item.sub, term);
if (sub > 0) best = Math.max(best, sub * 0.45);
const id = root.fuzzy(item.id, term);
if (id > 0) best = Math.max(best, id * 0.6);
if (item.keywords.includes(term.toLowerCase()))
best = Math.max(best, 140);
// An action only surfaces on a free-text search once you have typed
// enough to plausibly mean it, otherwise every browser triples the
// length of the list for a one-letter query.
if (item.kind === "action" && term.length < 2) return -1;
return best;
}
// How well an app suits an object it did not ask for. Everything stays in
// the list — the point is that you can open a URL with anything — but the
// system default and then the plausible handlers float up.
function _affinity(item: var, kind: string): real {
let a = 0;
if (kind === "url" || kind === "mail") {
const wanted = kind === "url" ? root.defaultBrowser : root.defaultMail;
if (wanted !== "" && item.key.startsWith(wanted)) a += 4000;
if (item.categories.includes("webbrowser")) a += 2000;
if (kind === "mail" && item.categories.includes("email")) a += 2500;
if (item.categories.includes("network")) a += 400;
} else if (kind === "path") {
if (item.categories.includes("filemanager")) a += 2500;
if (item.categories.includes("texteditor")) a += 1800;
if (item.categories.includes("development")) a += 600;
if (item.terminal) a += 300;
}
// The main entry outranks its own actions for an unasked-for object:
// "open this link in Brave" is the common case, "…in a private window"
// is the deliberate one.
if (item.kind === "action") a -= 250;
return a;
}
// The single entry point the UI binds to.
//
// term what to match apps against ("" means "everything")
// arg the object, if any
// argKind "" | url | mail | path
function search(term: string, arg: string, argKind: string): var {
const scored = [];
const idx = root.index;
const open = arg !== "";
for (let i = 0; i < idx.length; i++) {
const item = idx[i];
let s = root._appScore(item, term);
if (term !== "" && s < 0) continue;
// With nothing typed, actions would double the length of a list
// that is already just "your apps, by how often you use them".
if (term === "" && !open && item.kind === "action") continue;
if (open) s += root._affinity(item, argKind);
s += root.frecency(item.key);
scored.push({ item: item, score: s });
}
scored.sort((a, b) => b.score - a.score || a.item.name.localeCompare(b.item.name));
return scored.slice(0, 60).map(e => e.item);
}
// -------------------------------------------------------------- frecency
// Usage decays: something you opened forty times last year should not
// outrank what you opened twice this morning. Half-life is a week, which
// is long enough to be stable and short enough to follow a change of
// project.
property var usage: ({})
readonly property real halfLife: 7 * 24 * 3600
function frecency(key: string): real {
const u = root.usage[key];
if (!u) return 0;
const age = Date.now() / 1000 - u.t;
return u.n * 240 * Math.pow(0.5, age / root.halfLife);
}
function _remember(key: string): void {
const u = root.usage[key];
const now = Date.now() / 1000;
// Decay the stored count on write rather than letting it grow without
// bound, so `n` stays a decayed weight instead of a lifetime total.
const decayed = u ? u.n * Math.pow(0.5, (now - u.t) / root.halfLife) : 0;
root.usage[key] = { n: decayed + 1, t: now };
root.usageChanged();
store.setText(JSON.stringify(root.usage));
}
FileView {
id: store
path: Quickshell.env("HOME") + "/.local/state/takemi/launcher.json"
preload: true
printErrors: false
atomicWrites: true
onLoaded: {
try {
root.usage = JSON.parse(store.text()) || ({});
} catch (e) {
root.usage = ({});
}
}
}
// ----------------------------------------------------------------- spawn
// Handing uwsm a desktop ID is the good path: it expands the Exec field
// codes around our argument, picks the terminal for Terminal=true entries,
// and drops the process in its own scope.
//
// It refuses one thing, and it is exactly the thing this launcher is for.
// `Exec=brave --incognito` declares no field code, so uwsm rejects
// `brave-browser.desktop:new-private-window <url>` with "does not support
// arguments" — which would make "open this link in a private window", the
// motivating example for the whole feature, the one case that does not
// work. Most Desktop Action entries are written that way.
//
// So when the target declares no placeholder we build the command line
// ourselves and hand uwsm an argv instead of an ID. It is still scoped and
// still supervised; we just did the expansion.
readonly property var fieldRe: /%[fFuU]/
readonly property var anyFieldRe: /^%[a-zA-Z]$/
function launch(item: var, arg: string): void {
root._remember(item.key);
if (arg === "") {
Quickshell.execDetached(["uwsm", "app", "--", item.key]);
return;
}
if (root.fieldRe.test(item.exec || "")) {
Quickshell.execDetached(["uwsm", "app", "--", item.key, arg]);
return;
}
const argv = root._tokenize(item.exec || "")
.filter(t => !root.anyFieldRe.test(t));
if (argv.length === 0) {
Quickshell.execDetached(["uwsm", "app", "--", item.key]);
return;
}
argv.push(arg);
// Without this the unit is named after the bare executable and every
// app launched this way collides in the unit namespace.
const name = item.key.replace(".desktop", "").replace(/[^a-zA-Z0-9_-]/g, "-");
const head = ["uwsm", "app", "-a", name];
if (item.terminal) head.push("-T");
Quickshell.execDetached(head.concat(["--"]).concat(argv));
}
// Exec lines are shell-ish but not shell: the spec allows double quotes and
// backslash escapes, and nothing else. Splitting on whitespace would break
// every entry with a quoted path, and running it through `sh -c` would make
// a desktop file a code-execution surface.
function _tokenize(line: string): var {
const out = [];
let cur = "";
let quoted = false;
let has = false;
for (let i = 0; i < line.length; i++) {
const c = line[i];
if (c === "\\" && i + 1 < line.length) {
cur += line[++i];
has = true;
} else if (c === '"') {
quoted = !quoted;
has = true;
} else if (!quoted && (c === " " || c === "\t")) {
if (has) { out.push(cur); cur = ""; has = false; }
} else {
cur += c;
has = true;
}
}
if (has) out.push(cur);
return out;
}
function runShell(line: string, inTerminal: bool): void {
if (line.trim() === "") return;
if (inTerminal) Quickshell.execDetached(["uwsm", "app", "-T", "--", "sh", "-c", line]);
else Quickshell.execDetached(["uwsm", "app", "--", "sh", "-c", line]);
}
function copy(text: string): void {
Quickshell.execDetached(["wl-copy", "--", text]);
}
// Everything above spawns through `Quickshell.execDetached` rather than a
// `Process`, and it has to. `uwsm app` does not exit once the scope is up —
// it stays on as the scope's main process for as long as the app lives. A
// shared `Process` therefore never goes idle, so the next `exec()` kills the
// previous uwsm, systemd tears down the scope with it, and launching the
// second app closes the first. Shell reload did the same thing to every app
// at once, since `manageLifetime` kills the child when the object goes away.
//
// A detached spawn is owned by nobody here, which is exactly right: once
// uwsm has the scope, the shell has no further business in that lifetime.
// ----------------------------------------------------------------- dmenu
// The launcher can stand in for `fuzzel --dmenu`, which is what lets fuzzel
// leave the system entirely: fluxo's bluetooth menu and anything else that
// pipes a list through a picker go through here instead.
//
// The transport is two files, because IPC calls return immediately and a
// dmenu has to block until someone chooses. `takemi-dmenu` writes the
// choices, calls in, then waits for the answer file to appear. If the
// launcher is dismissed the answer file is written empty, so the caller
// sees an empty selection rather than hanging.
property var dmenuItems: []
property string dmenuPrompt: ""
property string dmenuOut: ""
readonly property bool dmenuActive: root.dmenuOut !== ""
function beginDmenu(inPath: string, outPath: string, prompt: string): void {
root.dmenuPrompt = prompt;
root.dmenuOut = outPath;
dmenuIn.path = "";
dmenuIn.path = inPath;
}
// Writing the answer with a FileView does not work: assigning `path` kicks
// off a read of a file that does not exist yet, and the write never lands —
// which leaves the caller blocked until its own timeout. A one-shot
// redirect is both simpler and actually synchronous from the caller's point
// of view, since the file appears complete or not at all.
//
// The choice and the path go in as positional arguments rather than being
// interpolated into the script, so a clipboard entry containing a quote or
// a `$(…)` is data and stays data.
function finishDmenu(choice: string): void {
if (root.dmenuOut === "") return;
// Write beside the target and rename, so the waiting script can treat
// "the file exists" as "the answer is complete".
dmenuWriter.exec(["sh", "-c",
'printf "%s" "$1" > "$2.part" && mv "$2.part" "$2"',
"sh", choice, root.dmenuOut]);
root.dmenuOut = "";
root.dmenuItems = [];
root.dmenuPrompt = "";
}
Process { id: dmenuWriter }
FileView {
id: dmenuIn
onLoaded: {
const out = [];
const lines = dmenuIn.text().split("\n");
for (let i = 0; i < lines.length; i++) {
if (lines[i] === "") continue;
out.push({ kind: "dmenu", name: lines[i], sub: "", icon: "" });
}
root.dmenuItems = out;
}
}
function searchDmenu(term: string): var {
if (term === "") return root.dmenuItems.slice(0, 200);
const scored = [];
for (let i = 0; i < root.dmenuItems.length; i++) {
const c = root.dmenuItems[i];
const s = root.fuzzy(c.name, term);
if (s < 0) continue;
scored.push({ item: c, score: s });
}
scored.sort((a, b) => b.score - a.score);
return scored.slice(0, 200).map(e => e.item);
}
// ------------------------------------------------------------- clipboard
// cliphist keeps the history; this just reads and replays it. `cliphist
// list` emits "<id>\t<preview>" per line, where the preview is already
// single-line and truncated — binary entries come through as a
// "[[ binary data … ]]" placeholder, which is exactly what should be shown
// for them anyway.
property var clips: []
function refreshClips(): void {
clipList.running = false;
clipList.running = true;
}
Process {
id: clipList
command: ["cliphist", "list"]
stdout: StdioCollector {
onStreamFinished: {
const out = [];
const lines = this.text.split("\n");
for (let i = 0; i < lines.length; i++) {
const tab = lines[i].indexOf("\t");
if (tab <= 0) continue;
const id = lines[i].slice(0, tab);
if (!/^[0-9]+$/.test(id)) continue;
out.push({
kind: "clip",
clipId: id,
name: lines[i].slice(tab + 1),
sub: "",
icon: "edit-paste"
});
}
root.clips = out;
}
}
}
// The id is checked against /^[0-9]+$/ on the way in, above, which is what
// makes it safe to put on a shell command line. Decoding needs the pipe:
// entries can be binary, so the bytes must go straight from cliphist into
// wl-copy without being round-tripped through a QML string.
function pasteClip(item: var): void {
if (!/^[0-9]+$/.test(item.clipId)) return;
Quickshell.execDetached(["sh", "-c", "cliphist decode " + item.clipId + " | wl-copy"]);
}
function searchClips(term: string): var {
if (term === "") return root.clips.slice(0, 60);
const scored = [];
for (let i = 0; i < root.clips.length; i++) {
const c = root.clips[i];
const s = root.fuzzy(c.name, term);
if (s < 0) continue;
scored.push({ item: c, score: s });
}
scored.sort((a, b) => b.score - a.score);
return scored.slice(0, 60).map(e => e.item);
}
// ------------------------------------------------------------ calculator
// Arithmetic only. The expression is checked against a whitelist before it
// goes anywhere near the JS engine — a launcher that evals whatever you
// typed is a launcher that runs whatever a stray paste contained.
readonly property var mathRe: /^[0-9+\-*/%(). ,e]+$/i
function calc(expr: string): string {
const e = expr.trim();
if (e === "" || !root.mathRe.test(e)) return "";
try {
const v = Function('"use strict"; return (' + e + ')')();
if (typeof v !== "number" || !isFinite(v)) return "";
return String(Math.round(v * 1e10) / 1e10);
} catch (err) {
return "";
}
}
}
+94 -133
View File
@@ -7,12 +7,18 @@ import Quickshell.Io
// Hardware telemetry, sourced from the user's `fluxo` daemon. fluxo's hardware
// modules are configured to emit raw pipe-delimited values (see
// ~/.config/fluxo/config.toml); everything here is parsing and formatting.
//
// Fed by a single long-lived `fluxo stream` subscription. This used to be two
// Timers driving seven separate `Process` objects, each forking a `fluxo
// <module>` client — five forks every 2 s plus two more every 20 s, so about
// 2.5 process spawns a second, each one exec'ing and dynamically linking a 13 MB
// binary to read a number the daemon already had in memory, and each metric
// still up to one interval stale. `fluxo stream` keeps one connection open and
// pushes a JSON line only when a module's output actually changes: no forks, and
// values land as soon as the daemon has them.
Singleton {
id: root
// Poll interval. The bar reads these continuously, so keep it modest.
property int interval: 2000
// ------------------------------------------------------------------ cpu
property real cpuUsage: 0
property real cpuTemp: 0
@@ -56,157 +62,112 @@ Singleton {
// UPower drives the battery UI; fluxo supplies the TLP/AC detail line.
property string powerDetail: ""
// fluxo wraps values in zero-width spaces for Waybar's benefit.
// The one-shot `fluxo <module>` client wraps text in zero-width spaces so
// Waybar's proportional font stops reflowing. The stream deliberately does
// not, but stripping them costs nothing and keeps this parser usable against
// either source.
function _clean(s: string): string {
return (s || "").replace(/​/g, "").trim();
}
function _fields(json: string): var {
try {
const o = JSON.parse(json);
return { parts: root._clean(o.text).split("|"), obj: o };
} catch (e) {
return null;
}
}
function _num(v): real {
const n = parseFloat(v);
return isNaN(n) ? 0 : n;
}
Timer {
interval: root.interval
running: true
repeat: true
triggeredOnStart: true
onTriggered: {
cpuReader.running = true;
memReader.running = true;
gpuReader.running = true;
netReader.running = true;
sysReader.running = true;
}
}
// ------------------------------------------------------------------ feed
// Modules fluxo pushes to us. `disk` streams the default mount, which fluxo
// resolves to "/" (see `signaler_default_args` in its registry).
readonly property var modules: ["cpu", "mem", "gpu", "net", "sys", "disk", "power"]
// Disk and battery move slowly; poll them a tenth as often.
Timer {
interval: root.interval * 10
running: true
repeat: true
triggeredOnStart: true
onTriggered: {
diskReader.running = true;
powerReader.running = true;
}
}
Process {
id: cpuReader
command: ["fluxo", "cpu"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.cpuUsage = root._num(f.parts[0]);
root.cpuTemp = root._num(f.parts[1]);
root.cpuModel = f.obj.tooltip || "";
}
}
}
Process {
id: memReader
command: ["fluxo", "mem"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.memUsed = root._num(f.parts[0]);
root.memTotal = root._num(f.parts[1]);
}
}
}
Process {
id: gpuReader
command: ["fluxo", "gpu"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f || f.parts.length < 4) {
root.gpuAvailable = false;
// One line of the stream: {"module":"cpu","text":"7.4|41.0","tooltip":...}.
function _ingest(line: string): void {
let ev;
try {
ev = JSON.parse(line);
} catch (e) {
return;
}
if (!ev || !ev.module)
return;
const parts = root._clean(ev.text).split("|");
const tip = ev.tooltip || "";
switch (ev.module) {
case "cpu":
root.cpuUsage = root._num(parts[0]);
root.cpuTemp = root._num(parts[1]);
root.cpuModel = tip;
break;
case "mem":
root.memUsed = root._num(parts[0]);
root.memTotal = root._num(parts[1]);
break;
case "gpu":
// fluxo emits a single non-numeric field ("No GPU") when it cannot
// find one, so field count is the availability test.
if (parts.length < 4) {
root.gpuAvailable = false;
break;
}
root.gpuAvailable = true;
root.gpuUsage = root._num(f.parts[0]);
root.gpuVramUsed = root._num(f.parts[1]);
root.gpuVramTotal = root._num(f.parts[2]);
root.gpuTemp = root._num(f.parts[3]);
const m = /Model:\s*(.+)/.exec(f.obj.tooltip || "");
if (m) root.gpuModel = m[1];
}
root.gpuUsage = root._num(parts[0]);
root.gpuVramUsed = root._num(parts[1]);
root.gpuVramTotal = root._num(parts[2]);
root.gpuTemp = root._num(parts[3]);
const gm = /Model:\s*(.+)/.exec(tip);
if (gm)
root.gpuModel = gm[1];
break;
case "net":
root.netInterface = parts[0] || "";
root.netIp = parts[1] || "";
root.netRx = root._num(parts[2]);
root.netTx = root._num(parts[3]);
break;
case "sys":
root.uptime = parts[0] || "";
root.load1 = root._num(parts[1]);
root.load5 = root._num(parts[2]);
root.load15 = root._num(parts[3]);
const pm = /Processes:\s*(\d+)/.exec(tip);
if (pm)
root.procs = parseInt(pm[1]);
break;
case "disk":
root.diskUsed = root._num(parts[1]);
root.diskTotal = root._num(parts[2]);
root.diskPercent = ev.percentage || 0;
const fm = /Free:\s*(\S+)/.exec(tip);
root.diskFree = fm ? fm[1] : "";
break;
case "power":
root.powerDetail = tip;
break;
}
}
Process {
id: diskReader
command: ["fluxo", "disk", "/"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.diskUsed = root._num(f.parts[1]);
root.diskTotal = root._num(f.parts[2]);
root.diskPercent = f.obj.percentage || 0;
const m = /Free:\s*(\S+)/.exec(f.obj.tooltip || "");
root.diskFree = m ? m[1] : "";
}
}
id: source
command: ["fluxo", "stream"].concat(root.modules)
running: true
stdout: SplitParser {
onRead: data => root._ingest(data)
}
Process {
id: netReader
command: ["fluxo", "net"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.netInterface = f.parts[0] || "";
root.netIp = f.parts[1] || "";
root.netRx = root._num(f.parts[2]);
root.netTx = root._num(f.parts[3]);
}
}
// The daemon restarting (or not being up yet at login) drops us. Retry
// on a slow cadence: this is a reconnect, not a poll, so it only ever
// fires while the stream is actually down.
onExited: retry.restart()
}
Process {
id: sysReader
command: ["fluxo", "sys"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.uptime = f.parts[0] || "";
root.load1 = root._num(f.parts[1]);
root.load5 = root._num(f.parts[2]);
root.load15 = root._num(f.parts[3]);
const m = /Processes:\s*(\d+)/.exec(f.obj.tooltip || "");
if (m) root.procs = parseInt(m[1]);
}
}
}
Process {
id: powerReader
command: ["fluxo", "power"]
stdout: StdioCollector {
onStreamFinished: {
try {
root.powerDetail = JSON.parse(text).tooltip || "";
} catch (e) {}
}
}
Timer {
id: retry
interval: 2000
repeat: false
onTriggered: source.running = true
}
// ------------------------------------------------------------ formatting
+9
View File
@@ -3,6 +3,7 @@ import Quickshell
import "root:/config"
import "root:/services"
import "root:/bar"
import "root:/launcher"
import "root:/overlays"
import "root:/lock"
@@ -10,6 +11,7 @@ import "root:/lock"
//
// bar/ the top bar and its modules
// popouts/ hover panels hanging off bar modules
// launcher/ the application launcher
// overlays/ power menu, notification toasts, OSD
// lock/ session lock
// services/ data sources (fluxo, pipewire, bluez, upower, mpris, …)
@@ -28,6 +30,7 @@ ShellRoot {
void Net.wifiEnabled;
void Bt.available;
void Actions.powerMenuOpen;
void Apps.index;
}
Variants {
@@ -42,6 +45,12 @@ ShellRoot {
Rail {}
}
Variants {
model: Quickshell.screens
Launcher {}
}
Variants {
model: Quickshell.screens
@@ -0,0 +1 @@
/home/narl/.config/systemd/user/headroom-private.service
@@ -0,0 +1 @@
/home/narl/.config/systemd/user/headroom-work.service
+13
View File
@@ -0,0 +1,13 @@
[Unit]
Description=Headroom proxy (private Claude profile)
After=network-online.target
[Service]
Environment=HEADROOM_WORKSPACE_DIR=%h/.headroom
Environment=HEADROOM_TELEMETRY=off
ExecStart=%h/.local/share/headroom-venv/bin/headroom proxy --host 127.0.0.1 --port 8787 --mode cache --no-telemetry
Restart=on-failure
RestartSec=5
[Install]
WantedBy=default.target
+13
View File
@@ -0,0 +1,13 @@
[Unit]
Description=Headroom proxy (work Claude profile)
After=network-online.target
[Service]
Environment=HEADROOM_WORKSPACE_DIR=%h/.headroom-work
Environment=HEADROOM_TELEMETRY=off
ExecStart=%h/.local/share/headroom-venv/bin/headroom proxy --host 127.0.0.1 --port 8788 --mode cache --no-telemetry
Restart=on-failure
RestartSec=5
[Install]
WantedBy=default.target