Author SHA1 Message Date
nvrl 9e73c1338f fixed some bugs 2026-08-15 02:11:03 +02:00
nvrl 9cf510e93b fix(qs,fluxo) performance fix for repaints 2026-08-12 20:18:56 +02:00
nvrl 86e90b0213 chore(hypr) migrated to lua confs 2026-08-12 18:05:43 +02:00
48 changed files with 1156 additions and 725 deletions
+1 -1
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@@ -68,7 +68,7 @@ update_ms = 1000
#* Processes sorting, "pid" "program" "arguments" "threads" "user" "memory" "cpu lazy" "cpu direct", #* Processes sorting, "pid" "program" "arguments" "threads" "user" "memory" "cpu lazy" "cpu direct",
#* "cpu lazy" sorts top process over time (easier to follow), "cpu direct" updates top process directly. #* "cpu lazy" sorts top process over time (easier to follow), "cpu direct" updates top process directly.
proc_sorting = "memory" proc_sorting = "cpu direct"
#* Reverse sorting order, True or False. #* Reverse sorting order, True or False.
proc_reversed = false proc_reversed = false
+24 -2
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@@ -5,6 +5,13 @@
# strings. The Quickshell config (~/.config/quickshell/services/Sys.qml) parses # strings. The Quickshell config (~/.config/quickshell/services/Sys.qml) parses
# them and does its own formatting. The previous human-readable Waybar formats # them and does its own formatting. The previous human-readable Waybar formats
# are preserved in config.toml.waybar-bak. # are preserved in config.toml.waybar-bak.
#
# Quickshell only consumes cpu, mem, gpu, disk, net, sys and power from fluxo.
# Everything else it gets natively — Quickshell.Services.Mpris, .Pipewire,
# .UPower, .Notifications, Quickshell.Bluetooth — and Brightness.qml reads
# sysfs directly. Those fluxo modules are therefore switched off below: left on,
# they held a libpulse context, a BlueZ D-Bus poll every 2 s and an MPRIS
# marquee ticker firing twice a second, all feeding a bar that does not exist.
[general] [general]
menu_command = "fuzzel --dmenu --prompt \"$FLUXO_PROMPT\"" menu_command = "fuzzel --dmenu --prompt \"$FLUXO_PROMPT\""
@@ -44,12 +51,18 @@ format = "{mount}|{used:.1}|{total:.1}"
format = "{percentage}" format = "{percentage}"
[audio] [audio]
# Quickshell.Services.Pipewire drives Audio.qml; leaving this on kept a
# libpulse context and its callbacks alive for nothing.
enabled = false
format_sink_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>" format_sink_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_sink_muted = "{name} <span size='large'> {icon}</span>" format_sink_muted = "{name} <span size='large'> {icon}</span>"
format_source_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>" format_source_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_source_muted = "{name} <span size='large'>{icon}</span>" format_source_muted = "{name} <span size='large'>{icon}</span>"
[bt] [bt]
# Quickshell.Bluetooth drives Bt.qml. This module polled BlueZ over D-Bus every
# 2 seconds regardless.
enabled = false
format_plugin = "{alias} [{left}|{right}] {anc} <span size='large'>󰂰</span>" format_plugin = "{alias} [{left}|{right}] {anc} <span size='large'>󰂰</span>"
format_connected = "{alias} <span size='large'>󰂰</span>" format_connected = "{alias} <span size='large'>󰂰</span>"
format_disconnected = "Disconnected <span size='large'>󰂯</span>" format_disconnected = "Disconnected <span size='large'>󰂯</span>"
@@ -60,6 +73,11 @@ format_active = "<span size='large'>󰊖</span>"
format_inactive = "<span size='large'></span>" format_inactive = "<span size='large'></span>"
[mpris] [mpris]
# Quickshell.Services.Mpris drives Media.qml, and MediaPill/MediaPopout do their
# own eliding and scrolling. This module was the single most expensive thing in
# the daemon: `scroll` woke a ticker every `scroll_speed` ms to advance a marquee
# offset for a Waybar that is not running, and each tick drove the signaler.
enabled = false
format = "{artist} - {title}" format = "{artist} - {title}"
max_length = 20 max_length = 20
scroll = true scroll = true
@@ -81,10 +99,14 @@ enabled = false
format = "{layout}" format = "{layout}"
[backlight] [backlight]
enable = true # Was `enable = true` — not a key fluxo reads, so this section was silently
# running on its default of enabled. Brightness.qml reads
# /sys/class/backlight directly, so the D-Bus watcher here is redundant.
enabled = false
format = "{percentage}" format = "{percentage}"
[dnd] [dnd]
enabled = true # Notifs.qml owns do-not-disturb via Quickshell.Services.Notifications.
enabled = false
format_dnd = "<span size='large'>󰂛</span>" format_dnd = "<span size='large'>󰂛</span>"
format_normal = "<span size='large'>󰂚</span>" format_normal = "<span size='large'>󰂚</span>"
+10
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@@ -0,0 +1,10 @@
{
"$schema": "https://raw.githubusercontent.com/LuaLS/vscode-lua/master/setting/schema.json",
"runtime.version": "Lua 5.4",
"workspace.library": [
"/usr/share/hypr/stubs"
],
"diagnostics.globals": [
"hl"
]
}
-18
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@@ -1,18 +0,0 @@
# narls hyprland dotfiles
source = ~/.config/hypr/modules/monitors.conf
source = ~/.config/hypr/modules/programs.conf
source = ~/.config/hypr/modules/autostart.conf
source = ~/.config/hypr/modules/env.conf
source = ~/.config/hypr/modules/theme.conf
source = ~/.config/hypr/modules/input.conf
source = ~/.config/hypr/modules/keybinds.conf
source = ~/.config/hypr/modules/window_rules.conf
+36
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@@ -0,0 +1,36 @@
-- narls hyprland dotfiles
--
-- Hyprland 0.55+ reads this file instead of hyprland.conf. Every part lives in
-- lua/, and each require() is its own scope: an error in one file does not stop
-- the others from loading.
--
-- Order matters only in two places: palette must exist before anything paints
-- with it, and monitors must exist before the lid handler binds to them. Both
-- are handled by the requires below, top to bottom.
-- what the desktop looks like
require("lua/palette")
require("lua/look")
require("lua/animations")
-- what it runs on
require("lua/env")
require("lua/monitors")
require("lua/lid")
require("lua/input")
-- what it runs
require("lua/apps")
require("lua/autostart")
-- how windows behave
require("lua/rules/windows")
require("lua/rules/layers")
-- how it is driven
require("lua/binds/apps")
require("lua/binds/windows")
require("lua/binds/workspaces")
require("lua/binds/shell")
require("lua/binds/media")
require("lua/binds/capture")
-1
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@@ -1 +0,0 @@
+47
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@@ -0,0 +1,47 @@
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Animations/
--
-- Quick and clean. Motion should get out of the way, not perform.
--
-- An earlier pass overdid it: a 1.56 overshoot on every window, an 88% popin
-- scale, and a borderangle looping forever so the focused border was in
-- constant motion. The bounce is dialled back to a hint, the popin barely
-- scales, and the border angle does not animate at all.
hl.config({
animations = {
enabled = true,
},
})
-- ------------------------------------------------------------------- curves
hl.curve("snap", { type = "bezier", points = { { 0.16, 1.00 }, { 0.30, 1.00 } } })
hl.curve("overshoot", { type = "bezier", points = { { 0.34, 1.12 }, { 0.64, 1.00 } } })
hl.curve("hard", { type = "bezier", points = { { 0.55, 0.00 }, { 0.90, 0.35 } } })
hl.curve("linear", { type = "bezier", points = { { 0, 0 }, { 1, 1 } } })
-- --------------------------------------------------------------------- tree
-- speed is in ds (1ds = 100ms). Unset leaves inherit their parent.
hl.animation({ leaf = "global", enabled = true, speed = 4, bezier = "snap" })
hl.animation({ leaf = "border", enabled = true, speed = 5, bezier = "snap" })
hl.animation({ leaf = "windows", enabled = true, speed = 4, bezier = "snap" })
hl.animation({ leaf = "windowsIn", enabled = true, speed = 4, bezier = "overshoot", style = "popin 96%" })
hl.animation({ leaf = "windowsOut", enabled = true, speed = 2.6, bezier = "hard", style = "popin 97%" })
hl.animation({ leaf = "windowsMove", enabled = true, speed = 3.6, bezier = "snap" })
hl.animation({ leaf = "fade", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "fadeIn", enabled = true, speed = 2.4, bezier = "snap" })
hl.animation({ leaf = "fadeOut", enabled = true, speed = 1.8, bezier = "hard" })
hl.animation({ leaf = "fadeSwitch", enabled = true, speed = 2, bezier = "snap" })
hl.animation({ leaf = "fadeShadow", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "fadeDim", enabled = true, speed = 2.4, bezier = "snap" })
hl.animation({ leaf = "layers", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "layersIn", enabled = true, speed = 3, bezier = "snap", style = "slide" })
hl.animation({ leaf = "layersOut", enabled = true, speed = 2, bezier = "hard", style = "slide" })
hl.animation({ leaf = "workspaces", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
hl.animation({ leaf = "workspacesIn", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
hl.animation({ leaf = "workspacesOut", enabled = true, speed = 2.4, bezier = "hard", style = "slidevert" })
hl.animation({ leaf = "specialWorkspace", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
+16
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@@ -0,0 +1,16 @@
-- The programs the binds reach for. Exported so lua/binds/* name them once.
return {
terminal = "alacritty",
fileManager = "nautilus",
menu = "fuzzel",
-- clipboard history picker
clipboard = "cliphist list | fuzzel --dmenu | cliphist decode | wl-copy",
-- pdf picker
pdfs = "pdfs-prompt --dmenu --menu 'fuzzel --dmenu --width 60'",
-- bluetooth menu
bluetooth = "fluxo bt menu",
}
+25
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@@ -0,0 +1,25 @@
-- https://wiki.hypr.land/Configuring/Basics/Autostart/
--
-- Everything that used to be exec-once now runs off the start event.
hl.on("hyprland.start", function()
-- Takemi shell — bar, popouts, notifications, OSD, power menu and lock
-- screen. Config lives in ~/.config/quickshell. It owns
-- org.freedesktop.Notifications, so dunst must stay masked
-- (systemctl --user mask dunst.service).
hl.exec_cmd("uwsm app -- qs")
hl.exec_cmd("uwsm app -- nm-applet --indicator")
hl.exec_cmd("uwsm app -- hyprpaper")
-- clipboard history, text and images
hl.exec_cmd("wl-paste --type text --watch cliphist store")
hl.exec_cmd("wl-paste --type image --watch cliphist store")
-- hl.exec_cmd("uwsm app -- nextcloud --background")
-- hl.exec_cmd("uwsm app -- rclone mount google_drive: ~/gdrive")
-- hl.exec_cmd("uwsm app -- protonvpn-app")
-- hl.exec_cmd("uwsm app -- /usr/bin/discord --enable-features=UseOzonePlatform --ozone-platform=wayland --start-minimized")
-- hl.exec_cmd("uwsm app -- /usr/lib/xdg-desktop-portal-hyprland")
-- hl.exec_cmd("sleep 5 && ~/.config/hypr/scripts/replay-ctrl.sh start")
end)
+14
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@@ -0,0 +1,14 @@
-- Launching things.
-- https://wiki.hypr.land/Configuring/Basics/Binds/
local apps = require("lua/apps")
local mod = "SUPER" -- Sets "Windows" key as main modifier
hl.bind(mod .. " + RETURN", hl.dsp.exec_cmd(apps.terminal), { description = "terminal" })
hl.bind(mod .. " + E", hl.dsp.exec_cmd(apps.fileManager), { description = "file manager" })
hl.bind(mod .. " + SPACE", hl.dsp.exec_cmd(apps.menu), { description = "app launcher" })
hl.bind(mod .. " + M", hl.dsp.exec_cmd(apps.pdfs), { description = "pdf picker" })
hl.bind(mod .. " + B", hl.dsp.exec_cmd(apps.bluetooth), { description = "bluetooth menu" })
-- Clipboard history. On release so the picker does not inherit the held ALT.
hl.bind("ALT + m", hl.dsp.exec_cmd(apps.clipboard), { release = true, description = "clipboard history" })
+19
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@@ -0,0 +1,19 @@
-- Screenshots, replay buffer, webcam. Everything that records something.
local scripts = os.getenv("HOME") .. "/.config/hypr/scripts/"
-- ------------------------------------------------------------- screenshots
-- PRINT selects a region, CTRL grabs the focused window, SHIFT saves to disk
-- instead of the clipboard.
hl.bind("PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" - | wl-copy'))
hl.bind("SHIFT + PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" ~/Pictures/Screenshots/$(date +\'%Y-%m-%d_%H-%M-%S\').png'))
hl.bind("CTRL + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh copy"))
hl.bind("CTRL + SHIFT + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh save"))
-- ------------------------------------------------------- replay and camera
-- On release, so the shortcut is not caught mid-chord.
local on_release = { release = true }
hl.bind("ALT + z", hl.dsp.exec_cmd(scripts .. "replay-ctrl.sh toggle"), on_release)
hl.bind("ALT + SHIFT + z", hl.dsp.exec_cmd(scripts .. "replay-ctrl.sh save"), on_release)
hl.bind("ALT + SHIFT + c", hl.dsp.exec_cmd(scripts .. "droidcam-ctrl.sh toggle"), on_release)
+20
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@@ -0,0 +1,20 @@
-- Laptop multimedia keys: volume, mic, brightness, transport.
-- `locked` keeps them working over the lock screen.
-- Volume and brightness repeat when held.
local held = { locked = true, repeating = true }
hl.bind("XF86AudioRaiseVolume", hl.dsp.exec_cmd("fluxo vol up 5"), held)
hl.bind("XF86AudioLowerVolume", hl.dsp.exec_cmd("fluxo vol down 5"), held)
hl.bind("XF86AudioMute", hl.dsp.exec_cmd("fluxo vol mute"), held)
hl.bind("XF86AudioMicMute", hl.dsp.exec_cmd("fluxo mic mute"), held)
hl.bind("XF86MonBrightnessUp", hl.dsp.exec_cmd("brightnessctl s +10%"), held)
hl.bind("XF86MonBrightnessDown", hl.dsp.exec_cmd("brightnessctl s 10%-"), held)
-- Transport. Requires playerctl.
local locked = { locked = true }
hl.bind("XF86AudioNext", hl.dsp.exec_cmd("playerctl next"), locked)
hl.bind("XF86AudioPrev", hl.dsp.exec_cmd("playerctl previous"), locked)
hl.bind("XF86AudioPlay", hl.dsp.exec_cmd("playerctl play-pause"), locked)
hl.bind("XF86AudioPause", hl.dsp.exec_cmd("playerctl play-pause"), locked)
+13
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@@ -0,0 +1,13 @@
-- Takemi shell (quickshell) IPC. Config lives in ~/.config/quickshell.
local mod = "SUPER"
local function shell(call, opts)
hl.bind(opts.key, hl.dsp.exec_cmd("qs ipc call shell " .. call), { description = opts.description })
end
shell("lock", { key = mod .. " + CTRL + L", description = "lock screen" })
shell("power", { key = mod .. " + P", description = "power menu" })
shell("toggleDnd", { key = mod .. " + SHIFT + N", description = "toggle do not disturb" })
shell("clearNotifications", { key = mod .. " + CTRL + SHIFT + N", description = "clear notifications" })
shell("reloadConfig", { key = mod .. " + SHIFT + R", description = "reload shell config" })
+30
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@@ -0,0 +1,30 @@
-- Focus, layout and groups — everything that acts on the window under you.
local mod = "SUPER"
-- ------------------------------------------------------------------- window
hl.bind(mod .. " + SHIFT + Q", hl.dsp.window.close())
hl.bind(mod .. " + V", hl.dsp.window.float())
hl.bind(mod .. " + F", hl.dsp.window.fullscreen())
-- hl.bind(mod .. " + t", hl.dsp.layout("togglesplit")) -- dwindle
-- -------------------------------------------------------------------- focus
local directions = { h = "l", l = "r", k = "u", j = "d" }
for key, direction in pairs(directions) do
hl.bind(mod .. " + " .. key, hl.dsp.focus({ direction = direction }))
hl.bind(mod .. " + SHIFT + " .. key:upper(), hl.dsp.window.move({ direction = direction, group_aware = true }))
end
-- ------------------------------------------------------------------- groups
hl.bind(mod .. " + n", hl.dsp.group.toggle())
hl.bind("ALT + Tab", hl.dsp.group.next())
-- hl.bind("ALT + Tab", hl.dsp.group.prev())
-- -------------------------------------------------------------------- mouse
hl.bind(mod .. " + mouse:272", hl.dsp.window.drag(), { mouse = true })
hl.bind(mod .. " + mouse:273", hl.dsp.window.resize(), { mouse = true })
-- ----------------------------------------------------------------- keyboard
-- cycle keyboard layout (dvorak-intl <-> us-intl), see lua/input.lua
hl.bind(mod .. " + ALT + SPACE", hl.dsp.exec_cmd("hyprctl switchxkblayout all next"))
+22
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@@ -0,0 +1,22 @@
-- Workspaces, including the two scratchpads.
local mod = "SUPER"
-- Switch with mod + [0-9], move the active window with mod + SHIFT + [0-9].
for i = 1, 10 do
local key = i % 10 -- 10 maps to key 0
hl.bind(mod .. " + " .. key, hl.dsp.focus({ workspace = i }))
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = i }))
end
-- Scroll through existing workspaces with mod + scroll
hl.bind(mod .. " + mouse_down", hl.dsp.focus({ workspace = "e+1" }))
hl.bind(mod .. " + mouse_up", hl.dsp.focus({ workspace = "e-1" }))
-- Scratchpads: S holds anything virtual, D holds chat.
local special = { S = "virtual", D = "discord" }
for key, name in pairs(special) do
hl.bind(mod .. " + " .. key, hl.dsp.workspace.toggle_special(name))
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = "special:" .. name }))
end
+31
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@@ -0,0 +1,31 @@
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Environment-variables/
--
-- Note: this session starts through uwsm, which would rather have these in
-- ~/.config/uwsm/env (toolkit, cursor, GPU) and ~/.config/uwsm/env-hyprland
-- (HYPR*, AQ_*). They are kept here for now so the config stays self-contained.
-- cursor
hl.env("HYPRCURSOR_THEME", "Bibata-Modern-Classic")
hl.env("HYPRCURSOR_SIZE", "24")
hl.env("XCURSOR_THEME", "Bibata-Modern-Classic")
hl.env("XCURSOR_SIZE", "24")
-- session
hl.env("XDG_CURRENT_DESKTOP", "Hyprland")
-- toolkits
hl.env("QT_QPA_PLATFORMTHEME", "qt6ct")
hl.env("MOZ_ENABLE_WAYLAND", "1")
hl.env("ELECTRON_OZONE_PLATFORM_HINT", "wayland")
-- AMD graphics / video acceleration
hl.env("LIBVA_DRIVER_NAME", "radeonsi")
hl.env("VDPAU_DRIVER", "radeonsi")
hl.env("AMD_VULKAN_ICD", "RADV")
-- misc
hl.env("EDITOR", "nvim")
-- hl.env("INTEL_DEBUG", "noccs")
-- hl.env("WLR_DRM_NO_ATOMIC", "1")
-- hl.env("debug:full_cm_proto", "true")
+32
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@@ -0,0 +1,32 @@
-- https://wiki.hypr.land/Configuring/Basics/Variables/#input
hl.config({
input = {
-- index 0 = dvorak-intl (default), index 1 = us-intl
-- switch with $mainMod ALT, SPACE (see lua/binds/windows.lua)
kb_layout = "us,us",
kb_variant = "dvorak-intl,intl",
kb_model = "",
kb_rules = "",
kb_options = "caps:backspace",
follow_mouse = 0,
accel_profile = "flat",
sensitivity = 0, -- -1.0 - 1.0, 0 means no modification.
touchpad = {
natural_scroll = false,
},
},
})
-- Layouts are inherited from the global input block so that layout switching
-- applies to these too. Only bind resolution differs here.
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Devices/
for _, name in ipairs({
"at-translated-set-2-keyboard",
"topre-corporation-hhkb-professional",
}) do
hl.device({ name = name, resolve_binds_by_sym = true })
end
+129
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@@ -0,0 +1,129 @@
-- Laptop lid handling.
--
-- One rule, applied from several triggers:
--
-- panel off <=> lid is shut AND something else is plugged in
--
-- Both halves are re-checked every time, so the session can never end up with
-- zero outputs. Undocking with the lid shut brings the panel back; booting
-- alone after a docked shutdown just works, because nothing about the previous
-- session is remembered.
--
-- That last part is the fix for the old design: scripts/lid_handler.sh wrote a
-- lid_state.conf that got sourced on the next start, so a laptop that was shut
-- while docked came up believing it still had an external display and blanked
-- its own panel. Lid state now comes from the kernel instead, and the external
-- check is a live one.
local monitors = require("lua/monitors")
-- ------------------------------------------------------------- reading state
-- The kernel's own view of the hinge. Present on this machine as
-- /proc/acpi/button/lid/LID/state; the device name differs per vendor, hence
-- the glob. Returns nil if the file is missing or unparseable.
local function acpi_lid_closed()
local pipe = io.popen("cat /proc/acpi/button/lid/*/state 2>/dev/null")
if not pipe then
return nil
end
local out = pipe:read("a") or ""
pipe:close()
if out:find("closed", 1, true) then
return true
elseif out:find("open", 1, true) then
return false
end
return nil
end
-- Whatever the last switch event said, used only when ACPI has nothing for us.
local last_switch_closed = nil
local function lid_closed()
local acpi = acpi_lid_closed()
if acpi ~= nil then
return acpi
end
return last_switch_closed == true
end
-- ---------------------------------------------------------------- reconciling
-- nil until the first decision, so the first pass always applies.
local panel_off = nil
-- `ignore` is the output being unplugged: during monitor.removed it can still
-- be listed, and counting it would keep the panel switched off.
local function reconcile(ignore)
-- Nothing enumerated yet means we are still parsing the config on a cold
-- start. Leave the defaults from lua/monitors.lua alone and wait for the
-- start event.
local all = hl.get_monitors()
if #all == 0 then
return
end
local externals = 0
for _, mon in ipairs(monitors.externals_present()) do
if mon.name ~= ignore then
externals = externals + 1
end
end
local want_off = lid_closed() and externals > 0
if want_off == panel_off then
return
end
-- First decision of the session, and it agrees with what lua/monitors.lua
-- already applied: nothing actually moved, so no daemon needs poking.
local settled = panel_off == nil and not want_off
panel_off = want_off
if want_off then
monitors.disable_builtin()
else
monitors.enable_builtin()
end
monitors.apply_external()
-- Quickshell follows monitor hotplug by itself; only the wallpaper daemon
-- needs a kick.
if not settled then
hl.exec_cmd("systemctl restart --user hyprpaper")
end
end
-- ------------------------------------------------------------------ triggers
hl.bind("switch:on:Lid Switch", function()
last_switch_closed = true
reconcile()
end, { locked = true })
hl.bind("switch:off:Lid Switch", function()
last_switch_closed = false
reconcile()
end, { locked = true })
-- Docking and undocking. Removal passes the output that is going away.
hl.on("monitor.added", function()
reconcile()
end)
hl.on("monitor.removed", function(mon)
reconcile(mon and mon.name)
end)
-- Cold start: outputs are not up yet at this point, so this settles once they
-- are. On `hyprctl reload` the start event does not fire again, but the
-- monitor list is already populated, so run it inline too.
hl.on("hyprland.start", function()
reconcile()
end)
reconcile()
+102
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@@ -0,0 +1,102 @@
-- Takemi — Persona 5 flavoured theme, matched to ~/.config/quickshell.
--
-- Everything static about how the desktop is painted. Motion lives next door
-- in lua/animations.lua.
local c = require("lua/palette")
hl.config({
-- https://wiki.hypr.land/Configuring/Basics/Variables/
general = {
gaps_in = 5,
gaps_out = { top = 6, right = 8, bottom = 8, left = 8 },
border_size = 2,
col = {
active_border = c.activeBorder,
inactive_border = c.outline,
},
resize_on_border = false,
-- Please see https://wiki.hypr.land/Configuring/Advanced-and-Cool/Tearing/
-- before you turn this on
allow_tearing = false,
layout = "dwindle",
},
decoration = {
-- Persona 5 has no rounded corners. Neither do we.
rounding = 0,
-- Fully opaque, both states. Flat ink on flat ground.
active_opacity = 1.0,
inactive_opacity = 1.0,
shadow = {
enabled = true,
range = 18,
render_power = 3,
offset = { 0, 4 },
color = "rgba(000000ee)",
color_inactive = "rgba(00000088)",
},
-- Off. Blur is the signature of the glass-and-frost look, which is the
-- opposite of what this theme is doing — every surface here is opaque,
-- flat and hard-edged. With nothing translucent left to blur it also
-- costs three render passes for no visible result.
blur = {
enabled = false,
},
},
misc = {
force_default_wallpaper = 0,
disable_hyprland_logo = true,
-- 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
vrr = 0,
font_family = "FiraCode Nerd Font",
background_color = c.base,
focus_on_activate = true,
},
group = {
col = {
border_active = c.activeBorder,
border_inactive = c.outline,
},
groupbar = {
font_family = "JetBrainsMono Nerd Font",
font_size = 11,
height = 24,
gradients = false,
-- --- Active tab ---
col = {
active = c.accent,
inactive = c.surface,
},
text_color = c.ink,
-- --- Inactive tab ---
text_color_inactive = c.muted,
indicator_height = 3,
},
},
-- https://wiki.hypr.land/Configuring/Layouts/Dwindle-Layout/
dwindle = {
preserve_split = true,
},
-- https://wiki.hypr.land/Configuring/Layouts/Master-Layout/
master = {
new_status = "master",
},
})
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-- https://wiki.hypr.land/Configuring/Basics/Monitors/
--
-- Declares every display once and exports the table, so lua/lid.lua can turn
-- the laptop panel on and off without duplicating any of these numbers.
--
-- Load-time behaviour is deliberately dumb: the built-in panel is always
-- enabled here. Deciding to switch it off needs to know whether anything else
-- is actually plugged in, and during a cold start the outputs are not
-- enumerated yet — so that decision lives in lua/lid.lua, which re-runs it on
-- every lid and hotplug event. Worst case the panel flickers on for a moment
-- while docked; the alternative failure is a black screen.
local M = {}
M.laptop = "eDP-1"
M.external = {
-- samsung home monitor. Other modes it has run at, if you ever need them:
-- "2560x1440@144", "1920x1080@144", "1280x720@240"
{ output = "desc:Samsung Electric Company LC27G7xT H4ZRA00734", mode = "2560x1440@240", position = "-2560x0", scale = 1 },
}
-- `disabled = false` is load-bearing, not decoration. hl.monitor() merges into
-- whatever rule the output already has, so a spec that simply omits the flag
-- leaves an earlier `disabled = true` in place: the panel stays dark and the
-- mode/position are applied to a monitor nobody can see. Opening the lid while
-- docked hit exactly that.
M.builtin = { output = M.laptop, mode = "1920x1080@60", position = "0x0", scale = 1, disabled = false }
-- Anything not declared above falls back to Hyprland's auto placement, so a
-- borrowed projector or a monitor at the office still lights up.
function M.apply_external()
for _, mon in ipairs(M.external) do
hl.monitor(mon)
end
end
function M.enable_builtin()
hl.monitor(M.builtin)
end
function M.disable_builtin()
hl.monitor({ output = M.laptop, disabled = true })
end
-- Every connected output except the laptop panel. Empty during early startup,
-- which callers have to treat as "do not know yet", never as "nothing here".
function M.externals_present()
local found = {}
for _, mon in ipairs(hl.get_monitors()) do
if mon.name ~= M.laptop then
table.insert(found, mon)
end
end
return found
end
M.enable_builtin()
M.apply_external()
return M
+51
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-- Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
--
-- Crimson, black, white. Nothing else carries hue.
--
-- Returned as a table, so every module that paints something does
-- local c = require("lua/palette")
-- and there is exactly one place the colours are written.
local c = {}
-- ----------------------------------------------------------------- THE KNOB
-- The one colour in this setup. Change this line and the window borders,
-- group indicators and focus states all recolour with it.
--
-- Keep it in step with `readonly property color accent` in
-- ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
-- Those are the only two places the colour is written.
c.accent = "rgb(ff2d40)"
c.accentDim = "rgb(8f1826)"
c.accentSoft = "rgb(ff6b78)"
-- ------------------------------------------------------------------ neutrals
c.ink = "rgb(000000)"
c.base = "rgb(0a0a0c)"
c.mantle = "rgb(0d0d10)"
c.surface = "rgb(141418)"
c.surfaceAlt = "rgb(1c1c22)"
c.overlay = "rgb(26262e)"
c.outline = "rgb(3a3a44)"
c.text = "rgb(ffffff)"
c.subtext = "rgb(c8c8ce)"
c.muted = "rgb(6b6b70)"
-- Retired hues, kept as aliases so existing references resolve. The shell has
-- no teal any more — the wallpaper is the colour in the composition.
c.primary = c.text
c.primaryDim = "rgb(9a9aa2)"
c.glow = c.accent
c.blue = c.primaryDim
c.deep = c.surfaceAlt
c.warn = c.accentSoft
c.ok = c.text
-- Crimson into its own shadow, on the diagonal. The accent is the only hue
-- here — a gradient into a second colour is what put blue in the border.
c.activeBorder = { colors = { c.accent, c.accentDim }, angle = 135 }
return c
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-- https://wiki.hypr.land/Configuring/Basics/Window-Rules/#layer-rules
--
-- Quickshell surfaces (bar, popouts, OSD) and the fuzzel launcher. Note
-- decoration.blur is off in lua/look.lua, so these only take effect if blur is
-- switched back on.
for _, namespace in ipairs({ "bottom", "top", "launcher" }) do
hl.layer_rule({
match = { namespace = namespace },
blur = true,
ignore_alpha = 0.5,
})
end
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-- https://wiki.hypr.land/Configuring/Basics/Window-Rules/
--
-- Rules are evaluated top to bottom and the last match wins, so order matters.
-- Named rules are all evaluated before anonymous ones.
-- ==========================================
-- MATCHERS
-- ==========================================
-- Dialogs and utility apps that should float in the center
local DIALOG_TITLES = "^(Open Form|Open File|Select a File|Choose a file|Open Workspace|Choose Directory.*|Save As.*|Save File.*|branchdialog|pinentry-gtk-2|Confirm to replace files|File Operation Progress|Open Files.*|Anmelden.*|File Upload.*|TRuDI-Export laden)$"
local DIALOG_CLASSES = "^(pavucontrol|blueman-manager|nm-connection-editor|org.pulseaudio.pavucontrol|io.narl.proton-drive-linux-prompt)$"
local STEAM = "^(steam)$"
local GAMESCOPE = "^(gamescope)$"
-- ==========================================
-- GENERAL & FIXES
-- ==========================================
-- Ignore maximize requests from apps. You'll probably like this.
-- hl.window_rule({ match = { class = ".*" }, suppress_event = "maximize" })
-- Fix some dragging issues with XWayland
-- hl.window_rule({
-- match = { class = "^$", title = "^$", xwayland = true, float = true, fullscreen = false, pin = false },
-- no_focus = true,
-- })
hl.window_rule({ match = { class = "^$", title = "^$" }, no_blur = true })
-- ==========================================
-- FLOATING & CENTERED DIALOGS
-- ==========================================
-- Float, size, center, no blur — one rule per matcher instead of four.
for _, match in ipairs({ { title = DIALOG_TITLES }, { class = DIALOG_CLASSES } }) do
hl.window_rule({
match = match,
float = true,
size = { 800, 600 },
center = true,
no_blur = true,
})
end
-- ==========================================
-- WORKSPACE ASSIGNMENTS
-- ==========================================
-- hl.window_rule({ match = { class = "^(firefox)$" }, workspace = "1" })
-- hl.window_rule({ match = { class = "^(kitty)$" }, workspace = "2" })
-- hl.window_rule({ match = { class = "^(Code)$" }, workspace = "3" })
hl.window_rule({ match = { class = GAMESCOPE }, workspace = "1" })
-- Special workspaces
hl.window_rule({ match = { class = "^(Spotify|spotify)$" }, workspace = "special:virtual" })
hl.window_rule({ match = { class = "^(discord|vesktop)$" }, workspace = "special:discord" })
-- ==========================================
-- STEAM & GAMING
-- ==========================================
-- hl.window_rule({ match = { class = STEAM, title = "^(Steam)$" }, workspace = "3 silent" })
-- Fixed sizes for specific Steam windows
hl.window_rule({ match = { class = STEAM, title = "^(Friends List)$" }, size = { 400, 800 } })
hl.window_rule({ match = { class = STEAM, title = "^(Steam Settings)$" }, size = { 1000, 800 } })
hl.window_rule({ match = { class = STEAM, title = "^(Add Non-Steam Game)$" }, size = { 1000, 800 } })
-- Float and disable blur for Steam windows that aren't the main window
hl.window_rule({
match = { class = STEAM, title = "negative:^(Steam)$" },
float = true,
no_blur = true,
-- center = true,
})
-- Allow tearing for games started with Gamescope
hl.window_rule({ match = { class = GAMESCOPE }, immediate = true })
-21
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# Autostart necessary processes (like notifications daemons, status bars, etc.)
# Or execute your favorite apps at launch like this:
# Takemi shell — bar, popouts, notifications, OSD, power menu and lock screen.
# Config lives in ~/.config/quickshell. It owns org.freedesktop.Notifications,
# so dunst must stay masked (systemctl --user mask dunst.service).
exec-once = uwsm app -- qs
# exec-once = uwsm app -- waybar
# exec-once = uwsm app -- hyprpanel
# exec-once = uwsm app -- nextcloud --background
exec-once = uwsm app -- nm-applet --indicator
# exec-once = uwsm app -- rclone mount google_drive: ~/gdrive
# exec-once = uwsm app -- protonvpn-app
exec-once = uwsm app -- hyprpaper
# exec-once = uwsm app -- /usr/bin/discord --enable-features=UseOzonePlatform --ozone-platform=wayland --start-minimized &> /dev/null
# exec-once = sleep 5 && ~/.config/hypr/scripts/replay-ctrl.sh start
# exec-once = uwsm app -- /usr/lib/xdg-desktop-portal-hyprland
exec-once = wl-paste --type text --watch cliphist store # Stores only text data
exec-once = wl-paste --type image --watch cliphist store # Stores only image data
-18
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# See https://wiki.hyprland.org/Configuring/Environment-variables/
# env = INTEL_DEBUG,noccs
# env = WLR_DRM_NO_ATOMIC,1
env = HYPRCURSOR_THEME,Bibata-Modern-Classic
env = HYPRCURSOR_SIZE,24
env = XCURSOR_SIZE,24
env = XCURSOR_THEME,Bibata-Modern-Classic
env = XDG_CURRENT_DESKTOP,Hyprland
# env = debug:full_cm_proto,true
env = QT_QPA_PLATFORMTHEME,qt6ct
env = LIBVA_DRIVER_NAME,radeonsi
env = VDPAU_DRIVER,radeonsi
env = AMD_VULKAN_ICD,RADV
env = MOZ_ENABLE_WAYLAND,1
env = ELECTRON_OZONE_PLATFORM_HINT,wayland
env = EDITOR,nvim
-32
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# https://wiki.hyprland.org/Configuring/Variables/#input
input {
# index 0 = dvorak-intl (default), index 1 = us-intl
# switch with $mainMod ALT, SPACE (see keybinds.conf)
kb_layout = us,us
kb_variant = dvorak-intl,intl
kb_model =
kb_rules =
kb_options = caps:backspace
follow_mouse = 0
accel_profile = flat
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
touchpad {
natural_scroll = false
}
}
# Layouts are inherited from the global input block so that layout
# switching applies to these too. Only bind resolution differs here.
device {
name = at-translated-set-2-keyboard
resolve_binds_by_sym = 1
}
device {
name = topre-corporation-hhkb-professional
resolve_binds_by_sym = 1
}
-103
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$mainMod = SUPER # Sets "Windows" key as main modifier
bindl=,switch:on:Lid Switch,exec,~/.config/hypr/scripts/lid_handler.sh close
bindl=,switch:off:Lid Switch,exec,~/.config/hypr/scripts/lid_handler.sh open
bindr = ALT, m, exec, cliphist list | fuzzel --dmenu | cliphist decode | wl-copy
bind = , PRINT, exec, grim -g "$(slurp)" - | wl-copy
bind = SHIFT, PRINT, exec, grim -g "$(slurp)" ~/Pictures/Screenshots/$(date +'%Y-%m-%d_%H-%M-%S').png
bind = CTRL, PRINT, exec, ~/.config/hypr/scripts/screenshot_window.sh copy
bind = CTRL SHIFT, PRINT, exec, ~/.config/hypr/scripts/screenshot_window.sh save
bindr = ALT SHIFT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh save
bindr = ALT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh toggle
bindr = ALT SHIFT, c, exec, ~/.config/hypr/scripts/droidcam-ctrl.sh toggle
# general binds
bind = $mainMod, M, exec, pdfs-prompt --dmenu --menu 'fuzzel --dmenu --width 60'
bind = $mainMod, B, exec, fluxo bt menu
bind = $mainMod, RETURN, exec, $terminal
bind = $mainMod SHIFT, Q, killactive,
bind = $mainMod CTRL, L, exec, qs ipc call shell lock
bind = $mainMod, E, exec, $fileManager
bind = $mainMod, V, togglefloating,
bind = $mainMod, F, fullscreen,
bind = $mainMod, SPACE, exec, $menu
bind = $mainMod, P, exec, qs ipc call shell power
# Takemi shell
bind = $mainMod SHIFT, N, exec, qs ipc call shell toggleDnd
bind = $mainMod CTRL SHIFT, N, exec, qs ipc call shell clearNotifications
bind = $mainMod SHIFT, R, exec, qs ipc call shell reloadConfig
# cycle keyboard layout (dvorak-intl <-> us-intl)
bind = $mainMod ALT, SPACE, exec, hyprctl switchxkblayout all next
# bind = $mainMod, t, togglesplit, # dwindle
bind = $mainMod, n, togglegroup
# Move focus with mainMod + arrow keys
bind = $mainMod, h, movefocus, l
bind = $mainMod, l, movefocus, r
bind = $mainMod, k, movefocus, u
bind = $mainMod, j, movefocus, d
bind = $mainMod SHIFT, H, movewindoworgroup, l
bind = $mainMod SHIFT, L, movewindoworgroup, r
bind = $mainMod SHIFT, K, movewindoworgroup, u
bind = $mainMod SHIFT, J, movewindoworgroup, d
# Switch workspaces with mainMod + [0-9]
bind = $mainMod, 1, workspace, 1
bind = $mainMod, 2, workspace, 2
bind = $mainMod, 3, workspace, 3
bind = $mainMod, 4, workspace, 4
bind = $mainMod, 5, workspace, 5
bind = $mainMod, 6, workspace, 6
bind = $mainMod, 7, workspace, 7
bind = $mainMod, 8, workspace, 8
bind = $mainMod, 9, workspace, 9
bind = $mainMod, 0, workspace, 10
# Move active window to a workspace with mainMod + SHIFT + [0-9]
bind = $mainMod SHIFT, 1, movetoworkspace, 1
bind = $mainMod SHIFT, 2, movetoworkspace, 2
bind = $mainMod SHIFT, 3, movetoworkspace, 3
bind = $mainMod SHIFT, 4, movetoworkspace, 4
bind = $mainMod SHIFT, 5, movetoworkspace, 5
bind = $mainMod SHIFT, 6, movetoworkspace, 6
bind = $mainMod SHIFT, 7, movetoworkspace, 7
bind = $mainMod SHIFT, 8, movetoworkspace, 8
bind = $mainMod SHIFT, 9, movetoworkspace, 9
bind = $mainMod SHIFT, 0, movetoworkspace, 10
# groups
# bind = ALT, Tab, changegroupactive, prev
bind = ALT, Tab, changegroupactive, next
# Example special workspace (scratchpad)
bind = $mainMod, S, togglespecialworkspace, virtual
bind = $mainMod SHIFT, S, movetoworkspace, special:virtual
bind = $mainMod, D, togglespecialworkspace, discord
bind = $mainMod SHIFT, D, movetoworkspace, special:discord
# Scroll through existing workspaces with mainMod + scroll
bind = $mainMod, mouse_down, workspace, e+1
bind = $mainMod, mouse_up, workspace, e-1
# Move/resize windows with mainMod + LMB/RMB and dragging
bindm = $mainMod, mouse:272, movewindow
bindm = $mainMod, mouse:273, resizewindow
# Laptop multimedia keys for volume and LCD brightness
bindel = ,XF86AudioRaiseVolume, exec, fluxo vol up 5
bindel = ,XF86AudioLowerVolume, exec, fluxo vol down 5
bindel = ,XF86AudioMute, exec, fluxo vol mute
bindel = ,XF86AudioMicMute, exec, fluxo mic mute
bindel = ,XF86MonBrightnessUp, exec, brightnessctl s +10%
bindel = ,XF86MonBrightnessDown, exec, brightnessctl s 10%-
# Requires playerctl
bindl = , XF86AudioNext, exec, playerctl next
bindl = , XF86AudioPause, exec, playerctl play-pause
bindl = , XF86AudioPlay, exec, playerctl play-pause
bindl = , XF86AudioPrev, exec, playerctl previous
-13
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# laptop screen
monitor = eDP-1, 1920x1080@60, 0x0, 1
# samsung home monitor
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 1280x720@240, 0x0, 1
monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@240, -2560x0, 1
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@144, 0x0, 1
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 1920x1080@144, 0x0, 1
# monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@60, 0x0, 1
# lid_state fallback
source = ~/.config/hypr/lid_state.conf
-7
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@@ -1,7 +0,0 @@
# See https://wiki.hyprland.org/Configuring/Keywords/
# Set programs that you use
$terminal = alacritty
$fileManager = nautilus
$menu = fuzzel
-39
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@@ -1,39 +0,0 @@
# Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
#
# Crimson, black, white. Nothing else carries hue.
# ----------------------------------------------------------------- THE KNOB
# The one colour in this setup. Change this line and the window borders,
# group indicators and focus states all recolour with it.
#
# Keep it in step with `readonly property color accent` in
# ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
# Those are the only two places the colour is written.
$accent = rgb(ff2d40)
$accentDim = rgb(8f1826)
$accentSoft = rgb(ff6b78)
# ------------------------------------------------------------------ neutrals
$ink = rgb(000000)
$base = rgb(0a0a0c)
$mantle = rgb(0d0d10)
$surface = rgb(141418)
$surfaceAlt = rgb(1c1c22)
$overlay = rgb(26262e)
$outline = rgb(3a3a44)
$text = rgb(ffffff)
$subtext = rgb(c8c8ce)
$muted = rgb(6b6b70)
# Retired hues, kept as aliases so existing references resolve. The shell has
# no teal any more — the wallpaper is the colour in the composition.
$primary = $text
$primaryDim = rgb(9a9aa2)
$glow = $accent
$blue = $primaryDim
$deep = $surfaceAlt
$warn = $accentSoft
$ok = $text
-137
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# Takemi — Persona 5 flavoured theme, matched to ~/.config/quickshell.
source = ~/.config/hypr/modules/takemi.conf
# Refer to https://wiki.hyprland.org/Configuring/Variables/
# https://wiki.hyprland.org/Configuring/Variables/#general
general {
gaps_in = 5
gaps_out = 6, 8, 8, 8
border_size = 2
# Crimson into its own shadow, on the diagonal. The accent is the only hue
# here — a gradient into a second colour is what put blue in the border.
col.active_border = $accent $accentDim 135deg
col.inactive_border = $outline
resize_on_border = false
# Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on
allow_tearing = false
layout = dwindle
}
# https://wiki.hyprland.org/Configuring/Variables/#decoration
decoration {
# Persona 5 has no rounded corners. Neither do we.
rounding = 0
# Fully opaque, both states. Flat ink on flat ground.
active_opacity = 1.0
inactive_opacity = 1.0
shadow {
enabled = true
range = 18
render_power = 3
offset = 0 4
color = rgba(000000ee)
color_inactive = rgba(00000088)
}
# https://wiki.hyprland.org/Configuring/Variables/#blur
#
# Off. Blur is the signature of the glass-and-frost look, which is the
# opposite of what this theme is doing — every surface here is opaque, flat
# and hard-edged. With nothing translucent left to blur it also costs three
# render passes for no visible result.
blur {
enabled = false
}
}
# https://wiki.hyprland.org/Configuring/Animations/
# Quick and clean. Motion should get out of the way, not perform.
#
# The previous pass overdid it: a 1.56 overshoot on every window, an 88% popin
# scale, and a borderangle looping forever so the focused border was in constant
# motion. The bounce is dialled back to a hint, the popin barely scales, and the
# border angle no longer animates at all.
animations {
enabled = yes, please :)
bezier = snap, 0.16, 1.00, 0.30, 1.00
bezier = overshoot, 0.34, 1.12, 0.64, 1.00
bezier = hard, 0.55, 0.00, 0.90, 0.35
bezier = linear, 0, 0, 1, 1
animation = global, 1, 4, snap
animation = border, 1, 5, snap
animation = windows, 1, 4, snap
animation = windowsIn, 1, 4, overshoot, popin 96%
animation = windowsOut, 1, 2.6, hard, popin 97%
animation = windowsMove, 1, 3.6, snap
animation = fade, 1, 3, snap
animation = fadeIn, 1, 2.4, snap
animation = fadeOut, 1, 1.8, hard
animation = fadeSwitch, 1, 2, snap
animation = fadeShadow, 1, 3, snap
animation = fadeDim, 1, 2.4, snap
animation = layers, 1, 3, snap
animation = layersIn, 1, 3, snap, slide
animation = layersOut, 1, 2, hard, slide
animation = workspaces, 1, 3, snap, slidevert
animation = workspacesIn, 1, 3, snap, slidevert
animation = workspacesOut, 1, 2.4, hard, slidevert
animation = specialWorkspace, 1, 3, snap, slidevert
}
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
master {
new_status = master
}
dwindle {
preserve_split = true
}
# https://wiki.hyprland.org/Configuring/Variables/#misc
misc {
force_default_wallpaper = 0
disable_hyprland_logo = true
# 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
vrr = 2
font_family = FiraCode Nerd Font
background_color = $base
focus_on_activate = true
}
group {
col.border_active = $accent $accentDim 135deg
col.border_inactive = $outline
groupbar {
font_family = JetBrainsMono Nerd Font
font_size = 11
height = 24
gradients = false
# --- Active Tab ---
col.active = $accent
text_color = $ink
# --- Inactive Tab ---
col.inactive = $surface
text_color_inactive = $muted
indicator_height = 3
}
}
-89
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# See https://wiki.hyprland.org/Configuring/Window-Rules/ for more
# See https://wiki.hyprland.org/Configuring/Workspace-Rules/ for workspace rules
# ==========================================
# VARIABLES
# ==========================================
# Dialogs and utility apps that should float in the center
$dialog_titles = ^(Open Form|Open File|Select a File|Choose a file|Open Workspace|Choose Directory.*|Save As.*|Save File.*|branchdialog|pinentry-gtk-2|Confirm to replace files|File Operation Progress|Open Files.*|Anmelden.*|File Upload.*|TRuDI-Export laden)$
$dialog_classes = ^(pavucontrol|blueman-manager|nm-connection-editor|org.pulseaudio.pavucontrol|io.narl.proton-drive-linux-prompt)$
# App classes
$steam = ^(steam)$
$gamescope = ^(gamescope)$
# ==========================================
# GENERAL & FIXES
# ==========================================
# Ignore maximize requests from apps. You'll probably like this.
# windowrule = suppress_event maximize, match:class .*
# Fix some dragging issues with XWayland
# windowrule = no_focus 1, match:class ^$, match:title ^$, match:xwayland 1, match:floating 1, match:fullscreen 0, match:pinned 0
windowrule = no_blur 1, match:class ^$, match:title ^$
# ==========================================
# FLOATING & CENTERED DIALOGS
# ==========================================
# Make them float
windowrule = float 1, match:title $dialog_titles
windowrule = float 1, match:class $dialog_classes
# Set to 800x600
windowrule = size 800 600, match:title $dialog_titles
windowrule = size 800 600, match:class $dialog_classes
# Center them on the screen
windowrule = center 1, match:title $dialog_titles
windowrule = center 1, match:class $dialog_classes
# Disable blur
windowrule = no_blur 1, match:title $dialog_titles
windowrule = no_blur 1, match:class $dialog_classes
# ==========================================
# WORKSPACE ASSIGNMENTS
# ==========================================
# Normal Workspaces
# windowrule = workspace 1, match:class ^(firefox)$
# windowrule = workspace 2, match:class ^(kitty)$
# windowrule = workspace 3, match:class ^(Code)$
windowrule = workspace 1, match:class $gamescope
# Special Workspaces
windowrule = workspace special:virtual, match:class ^(Spotify|spotify)$
windowrule = workspace special:discord, match:class ^(discord|vesktop)$
# ==========================================
# APP-SPECIFIC RULES: STEAM & GAMING
# ==========================================
# windowrule = workspace 3 silent, match:class $steam, match:title ^(Steam)$
# Fixed sizes for specific Steam windows
windowrule = size 400 800, match:title ^(Friends List)$, match:class $steam
windowrule = size 1000 800, match:title ^(Steam Settings)$, match:class $steam
windowrule = size 1000 800, match:title ^(Add Non-Steam Game)$, match:class $steam
# Float and disable blur for Steam windows that aren't the main window
windowrule = float 1, match:class $steam, match:title negative:^(Steam)$
windowrule = no_blur 1, match:class $steam, match:title negative:^(Steam)$
# windowrule = center 1, match:class $steam, match:title negative:^(Steam)$
# Allow tearing for games started with Gamescope
windowrule = immediate 1, match:class $gamescope
# Layer rules
# waybar blur
layerrule = blur on, match:namespace bottom
layerrule = blur on, match:namespace top
layerrule = ignore_alpha 0.5, match:namespace bottom
layerrule = ignore_alpha 0.5, match:namespace top
# launcher blur
layerrule = blur on, match:namespace launcher
layerrule = ignore_alpha 0.5, match:namespace launcher
-54
View File
@@ -1,54 +0,0 @@
#!/bin/bash
# ~/.config/hypr/scripts/lid_handler.sh
# The file that tells Hyprland to keep the lid off during reloads
LID_STATE_FILE="$HOME/.config/hypr/lid_state.conf"
restart_ui() {
# The Quickshell bar follows monitor hotplug on its own, so only the
# wallpaper daemon needs a kick.
systemctl restart --user hyprpaper
}
if [[ "$1" == "close" ]]; then
# Check if ANY external monitor is connected and active
if hyprctl monitors all | grep -qE "Monitor (DP|HDMI|Type-C)-"; then
# Prevent laptop screen from turning on during manual config reloads
echo "monitor=eDP-1, disable" > "$LID_STATE_FILE"
# Extract the CURRENT live settings of all external monitors using jq
# This grabs the active resolution, refresh rate, position, and scale.
LIVE_MONITORS=$(hyprctl -j monitors | jq -c '.[] | select(.name != "eDP-1")')
# 3. Disable the laptop screen
hyprctl keyword monitor "eDP-1, disable"
# 4. Re-apply the live settings to external monitors so they don't reset
echo "$LIVE_MONITORS" | while read -r mon_json; do
NAME=$(echo "$mon_json" | jq -r '.name')
WIDTH=$(echo "$mon_json" | jq -r '.width')
HEIGHT=$(echo "$mon_json" | jq -r '.height')
REFRESH=$(echo "$mon_json" | jq -r '.refreshRate')
X=$(echo "$mon_json" | jq -r '.x')
Y=$(echo "$mon_json" | jq -r '.y')
SCALE=$(echo "$mon_json" | jq -r '.scale')
# Formats it exactly as Hyprland expects: DP-1, 1920x1080@240, 0x0, 1
hyprctl keyword monitor "$NAME, ${WIDTH}x${HEIGHT}@${REFRESH}, ${X}x${Y}, $SCALE"
done
# restart ui
restart_ui
fi
elif [[ "$1" == "open" ]]; then
# Clear the override file so the laptop screen is allowed to turn on again
echo "" > "$LID_STATE_FILE"
# Let Hyprland reload itself.
# This automatically re-enables eDP-1 based on your hardcoded hyprland.conf!
hyprctl reload
restart_ui
fi
+1 -1
Submodule nvim updated: 8d657d0f8d...2cbfe6946a
+36 -4
View File
@@ -22,6 +22,11 @@ Item {
readonly property string incomingTitle: mine && toplevel.title ? toplevel.title : "—" readonly property string incomingTitle: mine && toplevel.title ? toplevel.title : "—"
property string displayedTitle: "—" property string displayedTitle: "—"
// Which toplevel the landing transition last played for. The landing is a
// focus-change stamp, so it has to key off window identity rather than off
// the caption text — see commitTitle().
property var landedToplevel: null
// The bar shrinks this when the three clusters would otherwise collide. // The bar shrinks this when the three clusters would otherwise collide.
property real maxWidth: 240 property real maxWidth: 240
@@ -67,11 +72,28 @@ Item {
} }
} }
// Adopt the settled caption, and stamp it only when focus actually moved.
//
// The landing used to restart on any title change, which is not the same
// thing: plenty of windows rewrite their own title on a timer — a terminal
// running a task with a spinner or a percentage, a browser tab with a live
// clock — and each rewrite restarted seven overlapping animations totalling
// over half a second. At a title churning twice a second on a 240 Hz screen
// the bar never stopped animating, and repainting it that hard measured at
// roughly 18% of a CPU core with nothing else happening. Keying the stamp to
// window identity restores what the effect was described as doing.
function commitTitle(): void { function commitTitle(): void {
if (root.displayedTitle === root.incomingTitle) const focusMoved = root.toplevel !== root.landedToplevel;
if (root.displayedTitle !== root.incomingTitle)
root.displayedTitle = root.incomingTitle;
else if (!focusMoved)
return; return;
root.displayedTitle = root.incomingTitle;
titleLanding.restart(); if (focusMoved) {
root.landedToplevel = root.toplevel;
titleLanding.restart();
}
} }
// Browser tabs, terminals and editors can update titles several times in a // Browser tabs, terminals and editors can update titles several times in a
@@ -85,7 +107,17 @@ Item {
} }
onIncomingTitleChanged: titleSettle.restart() onIncomingTitleChanged: titleSettle.restart()
Component.onCompleted: displayedTitle = incomingTitle
// Focus can move to a window whose caption happens to match the outgoing
// one, which changes no title and so would otherwise never land.
onToplevelChanged: titleSettle.restart()
Component.onCompleted: {
displayedTitle = incomingTitle;
// Adopt the current window silently, so a config reload does not play a
// focus-change stamp for a focus that did not change.
landedToplevel = toplevel;
}
// A quick crimson wipe under the title on focus change. // A quick crimson wipe under the title on focus change.
Rectangle { Rectangle {
+9 -2
View File
@@ -115,10 +115,17 @@ PanelWindow {
implicitWidth: Theme.padM * 2 implicitWidth: Theme.padM * 2
implicitHeight: Theme.barHeight implicitHeight: Theme.barHeight
// A leaning hairline needs a box wide enough to hold the lean: at 20px
// tall the top edge sits 20 * skew ≈ 5px right of the bottom one, so a
// 1px-wide Skew folded into a bowtie instead. Width is the lean plus the
// stroke the rule should actually read as.
readonly property real ruleWeight: 1.5
readonly property real ruleHeight: 20
Skew { Skew {
anchors.centerIn: parent anchors.centerIn: parent
width: 1 width: parent.ruleHeight * Theme.skew + parent.ruleWeight
height: 20 height: parent.ruleHeight
color: Theme.alpha(Theme.outline, 0.9) color: Theme.alpha(Theme.outline, 0.9)
} }
} }
+17 -6
View File
@@ -37,9 +37,15 @@ Item {
// crimson line struck through its bottom edge on hover. Reserving the band // crimson line struck through its bottom edge on hover. Reserving the band
// and centring content in what is left is what keeps the rule under the // and centring content in what is left is what keeps the rule under the
// module instead of across it. // module instead of across it.
// The band reserved the full rule plus its inset — 7px off a 40px module,
// all of it taken from the bottom — so every module's content was centred
// 3.5px above the slab's own centre and the whole bar read as top-heavy.
// The rule is pushed closer to the edge now and the band keeps only enough
// clearance to stop the tallest content (the media pill's 24px art) from
// touching it, so content sits within a pixel of the slab's centre line.
readonly property real ruleHeight: 2 readonly property real ruleHeight: 2
readonly property real ruleInset: 5 readonly property real ruleInset: 3
readonly property real ruleBand: root.standalone ? 0 : root.ruleHeight + root.ruleInset readonly property real ruleBand: root.standalone ? 0 : 2
// Modules with a notion of progress (the player's track position) draw it in // Modules with a notion of progress (the player's track position) draw it in
// the same band, so it can never be struck through the content. A module // the same band, so it can never be struck through the content. A module
@@ -109,15 +115,20 @@ Item {
// Track progress, shown until the pointer arrives and the hover rule // Track progress, shown until the pointer arrives and the hover rule
// takes the band over. // takes the band over.
//
// Deliberately untweened. MPRIS position is polled once a second, and a
// 480 ms ease on a 1 Hz input meant this rule was mid-animation roughly
// half of every second — about 115 animated frames per second on a
// 240 Hz screen, each one rebuilding this Skew's Shape geometry through
// the curve renderer and re-rendering the pill's layer textures with it.
// Stepping once per second costs 1 frame instead of 115, matches the rate
// the underlying data actually arrives at, and makes a seek land exactly
// where it was dropped instead of gliding there.
Skew { Skew {
height: parent.height height: parent.height
width: parent.width * Math.max(0, Math.min(1, root.progress)) width: parent.width * Math.max(0, Math.min(1, root.progress))
color: Theme.accent color: Theme.accent
visible: root.progress >= 0 && !root.hovered && !root.active visible: root.progress >= 0 && !root.hovered && !root.active
Behavior on width {
NumberAnimation { duration: 480; easing.type: Easing.OutQuad }
}
} }
Skew { Skew {
+37 -1
View File
@@ -50,18 +50,54 @@ BarPill {
} }
} }
// Declared with room for its own lean, so the slash sits inside the box
// the Row gave it instead of hanging several px into the date column.
Skew { Skew {
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
width: 2 width: 22 * Theme.skew + 3
height: 22 height: 22
color: Theme.alpha(Theme.accent, 0.6) color: Theme.alpha(Theme.accent, 0.6)
} }
// Archivo Black's digits are not all the same width, so a clock sized to
// its own text changed width as the minutes rolled over — 11:11 is
// several px narrower than 08:48 — and shoved the rest of the bar
// around. Reserve the widest possible reading and centre inside it.
TextMetrics {
id: timeMetrics
text: "88:88"
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsTitle
font.weight: Theme.weightDisplay
font.italic: true
font.letterSpacing: 0.5
}
// Archivo Black reserves descender room the time never uses — "12:04"
// is all cap height — so centring the line box left the digits sitting
// above everything beside them. Centre the ink instead.
// `tightBoundingRect` is measured from the baseline, so the ink's top
// inside the line box is `ascent + ink.y`.
readonly property real timeInkOffset: {
const ink = timeMetrics.tightBoundingRect;
if (ink.height <= 0) return 0;
const inkCentre = timeFont.ascent + ink.y + ink.height / 2;
return Math.round(timeMetrics.boundingRect.height / 2 - inkCentre);
}
FontMetrics {
id: timeFont
font: timeMetrics.font
}
SplitText { SplitText {
id: timeText id: timeText
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
anchors.verticalCenterOffset: layout.timeInkOffset
width: timeMetrics.advanceWidth
text: Qt.formatDateTime(clock.date, "HH:mm") text: Qt.formatDateTime(clock.date, "HH:mm")
pixelSize: Theme.fsTitle pixelSize: Theme.fsTitle
horizontalAlignment: Text.AlignHCenter
split: 1.4 split: 1.4
} }
+59 -16
View File
@@ -1,5 +1,6 @@
import QtQuick import QtQuick
import QtQuick.Shapes import QtQuick.Shapes
import QtQuick.Window
import Quickshell import Quickshell
import "root:/config" import "root:/config"
import "root:/components" import "root:/components"
@@ -126,35 +127,77 @@ BarPill {
// Compact play-state equaliser. It moves only while audio is playing // Compact play-state equaliser. It moves only while audio is playing
// and freezes into three quiet bars when paused. // and freezes into three quiet bars when paused.
//
// Sampled from a timer rather than tweened by an infinite
// NumberAnimation. DP-1 runs at 240 Hz, and a frame-synced animation
// here repainted the entire bar 240 times a second: this pill sits
// inside ancestors that use layer.enabled together with
// Shape.CurveRenderer, and the album art carries a MultiEffect pass, so
// every one of those frames re-rendered several layer textures. Measured
// on its own, this one animation cost about two thirds of a CPU core
// whenever anything was playing.
//
// The timer samples a sine, it does not step through arbitrary levels: a
// low tick rate only looks like the original if consecutive ticks stay
// near each other. Each bar keeps the eased breathing motion and the
// period it had before — the curve is just read 25 times a second
// instead of 240.
Row { Row {
id: eq
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
spacing: 2 spacing: 2
// Sampling interval — the one knob trading smoothness against cost.
// Frames are the whole expense: a full-bar repaint runs about 0.3% of
// a core (the bar spans 2544x40 on a 240 Hz output), so cost scales
// linearly with this rate. 16 ms holds 60 Hz, which is visually
// indistinguishable from the original frame-synced tween at a quarter
// of its ~75%.
readonly property int tickMs: 16
property int phase: 0
// Reproduces the original per-bar tween exactly, sampled instead of
// frame-synced. Each bar eased between two heights with its own pair
// of durations, so the three differed in both swing and period — the
// middle bar moved barely a pixel while the outer two ran in
// opposition. Giving all three the full swing, as a single symmetric
// sine would, is three times the motion and reads far busier than
// this meter is supposed to.
function level(i: int): real {
const lo = 4 + (i * 5) % 13; // old first NumberAnimation `to`
const hi = 14 - (i * 4) % 9; // old second NumberAnimation `to`
const d1 = 320 + i * 90; // ...and their durations
const d2 = 280 + i * 70;
const t = (eq.phase * eq.tickMs) % (d1 + d2);
// Easing.InOutSine, which is what both halves used.
const ease = x => (1 - Math.cos(Math.PI * x)) / 2;
return t < d1
? hi + (lo - hi) * ease(t / d1)
: lo + (hi - lo) * ease((t - d1) / d2);
}
Timer {
interval: eq.tickMs
running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true)
repeat: true
onTriggered: eq.phase++
// Restart the cycle from its trough, so playback always begins
// from a settled meter rather than mid-swing.
onRunningChanged: if (!running) eq.phase = 0
}
Repeater { Repeater {
model: 3 model: 3
Rectangle { Rectangle {
required property int index required property int index
width: 3 width: 3
height: 6 height: Media.playing ? eq.level(index) : 6
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
color: Media.playing ? Theme.primary : Theme.muted color: Media.playing ? Theme.primary : Theme.muted
SequentialAnimation on height {
running: Media.playing
loops: Animation.Infinite
NumberAnimation {
to: 4 + (index * 5) % 13
duration: 320 + index * 90
easing.type: Easing.InOutSine
}
NumberAnimation {
to: 14 - (index * 4) % 9
duration: 280 + index * 70
easing.type: Easing.InOutSine
}
}
Behavior on color { Behavior on color {
ColorAnimation { duration: Theme.durBase } ColorAnimation { duration: Theme.durBase }
} }
+11 -2
View File
@@ -89,6 +89,7 @@ PanelWindow {
id: volIcon id: volIcon
icon: Audio.icon icon: Audio.icon
readout: Audio.muted ? "" : Audio.volumePercent + "%" readout: Audio.muted ? "" : Audio.volumePercent + "%"
reserveReadout: true
label: "Volume" label: "Volume"
statusText: Audio.muted ? "Muted" : Audio.volumePercent + "% · " + Audio.sinkName statusText: Audio.muted ? "Muted" : Audio.volumePercent + "% · " + Audio.sinkName
hint: "Scroll to adjust" hint: "Scroll to adjust"
@@ -162,6 +163,7 @@ PanelWindow {
readout: Notifs.unread > 0 readout: Notifs.unread > 0
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread)) ? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
: "" : ""
reserveReadout: true
dim: Notifs.dnd dim: Notifs.dnd
alert: Notifs.hasUnread && !Notifs.dnd alert: Notifs.hasUnread && !Notifs.dnd
suppressTooltip: notifPopout.detailActive suppressTooltip: notifPopout.detailActive
@@ -187,10 +189,17 @@ PanelWindow {
implicitWidth: Theme.railWidth implicitWidth: Theme.railWidth
implicitHeight: Theme.padM + 4 implicitHeight: Theme.padM + 4
// Same correction as the bar's divider, on the other axis: a 22px rule
// rises 22 * skew ≈ 5px across its run, so the box has to be that tall
// plus the weight of the stroke. At height 1 the polygon inverted and
// the rule rendered as a stubby wedge sitting left of centre.
readonly property real ruleWeight: 1.5
readonly property real ruleWidth: 22
Skew { Skew {
anchors.centerIn: parent anchors.centerIn: parent
width: 22 width: parent.ruleWidth
height: 1 height: parent.ruleWidth * Theme.skew + parent.ruleWeight
vertical: true vertical: true
color: Theme.alpha(Theme.outline, 0.9) color: Theme.alpha(Theme.outline, 0.9)
} }
+42 -6
View File
@@ -21,6 +21,13 @@ Item {
property bool dim: false property bool dim: false
property bool pulsing: false property bool pulsing: false
// Hold the readout line open even while there is nothing to put in it.
// Volume drops its percentage when muted and the bell only carries a count
// when something is unread, so without this the slot collapsed from 42px to
// 32px and every icon below it jumped a third of its own height.
property bool reserveReadout: false
readonly property bool hasReadout: root.readout !== "" || root.reserveReadout
readonly property bool hovered: hover.hovered readonly property bool hovered: hover.hovered
// Clearance between the wipe and the rail's left edge, chosen so the bar // Clearance between the wipe and the rail's left edge, chosen so the bar
@@ -31,16 +38,42 @@ Item {
signal scrolled(real delta) signal scrolled(real delta)
implicitWidth: Theme.railWidth implicitWidth: Theme.railWidth
implicitHeight: root.readout !== "" ? 42 : 32 implicitHeight: root.hasReadout ? root.glyphBand + readoutLine.height + 1 : root.glyphBand
Column { // The glyph always sits centred in a fixed band at the top of the slot and
// the readout hangs below it, rather than the pair being centred together.
// Centring the pair meant the icon slid up and down by a few px whenever its
// number appeared or vanished — the icons stopped lining up with each other
// exactly when something was changing and you were looking at them.
readonly property real glyphBand: 32
// Nerd Font's status glyphs are not all centred inside their own advance —
// the muted-speaker and muted-mic marks carry their cross out to the right,
// so centring the advance box left them visibly off-axis next to the wifi
// and bluetooth glyphs. Centre the ink instead, capped so a glyph with an
// odd bounding box cannot slide far off the rail's axis.
readonly property real opticalShift: {
const ink = glyphMetrics.tightBoundingRect;
if (ink.width <= 0) return 0;
const off = glyphMetrics.advanceWidth / 2 - (ink.x + ink.width / 2);
return Math.max(-4, Math.min(4, off));
}
TextMetrics {
id: glyphMetrics
text: root.icon
font.family: Theme.fontIcon
font.pixelSize: Theme.fsLarge
}
Item {
id: layout id: layout
anchors.centerIn: parent anchors.fill: parent
spacing: 1
Icon { Icon {
id: glyph id: glyph
anchors.horizontalCenter: parent.horizontalCenter x: (root.width - width) / 2 + root.opticalShift
y: (root.glyphBand - height) / 2
text: root.icon text: root.icon
pulsing: root.pulsing pulsing: root.pulsing
font.pixelSize: Theme.fsLarge font.pixelSize: Theme.fsLarge
@@ -57,7 +90,10 @@ Item {
} }
Text { Text {
id: readoutLine
anchors.horizontalCenter: parent.horizontalCenter anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: root.glyphBand + 1
visible: root.readout !== "" visible: root.readout !== ""
text: root.readout text: root.readout
color: root.dim ? Theme.muted : Theme.subtext color: root.dim ? Theme.muted : Theme.subtext
@@ -88,7 +124,7 @@ Item {
anchors.leftMargin: root.wipeInset anchors.leftMargin: root.wipeInset
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
width: 2 width: 2
height: root.hovered ? layout.implicitHeight : 0 height: root.hovered ? root.height - 4 : 0
color: Theme.glow color: Theme.glow
Behavior on height { Behavior on height {
+42 -7
View File
@@ -29,6 +29,7 @@ BarPill {
label: "CPU" label: "CPU"
value: Sys.cpuUsage value: Sys.cpuUsage
readout: Math.round(Sys.cpuUsage) + "%" readout: Math.round(Sys.cpuUsage) + "%"
widest: "100%"
} }
Divider {} Divider {}
@@ -37,6 +38,7 @@ BarPill {
label: "MEM" label: "MEM"
value: Sys.memPercent value: Sys.memPercent
readout: Sys.memUsed.toFixed(1) + "G" readout: Sys.memUsed.toFixed(1) + "G"
widest: "88.8G"
} }
Divider { visible: Sys.gpuAvailable } Divider { visible: Sys.gpuAvailable }
@@ -46,14 +48,23 @@ BarPill {
label: "GPU" label: "GPU"
value: Sys.gpuUsage value: Sys.gpuUsage
readout: Math.round(Sys.gpuUsage) + "%" readout: Math.round(Sys.gpuUsage) + "%"
widest: "100%"
} }
} }
component Divider: Skew { component Divider: Item {
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
width: 1 implicitWidth: rule.width
height: 18 implicitHeight: 18
color: Theme.alpha(Theme.outline, 0.8)
// Sized to hold its own lean — see the note on the bar's divider.
Skew {
id: rule
anchors.centerIn: parent
width: parent.height * Theme.skew + 1
height: parent.height
color: Theme.alpha(Theme.outline, 0.8)
}
} }
// A tiny fixed label makes every number self-describing without turning the // A tiny fixed label makes every number self-describing without turning the
@@ -65,14 +76,35 @@ BarPill {
property real value: 0 property real value: 0
property string readout: "" property string readout: ""
// The widest reading this metric will ever show. The number column is
// sized from this rather than from the live text, because sizing to the
// live text is what made the whole right-hand group breathe in and out:
// "9%" and "100%" are ~14px apart in Archivo Black, so every tick of the
// CPU sampler nudged the metrics, the media pill and the clock sideways.
// Reserving the maximum costs a few px of blank and buys a bar that
// never moves.
property string widest: "100%"
readonly property real numberWidth: Math.max(gauge.width, metrics.advanceWidth)
readonly property real headWidth: labelText.implicitWidth + head.spacing + numberWidth
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
spacing: 2 spacing: 2
width: Math.max(headWidth, 44)
TextMetrics {
id: metrics
text: metric.widest
font: gauge.font
}
Row { Row {
id: head
spacing: 4 spacing: 4
Text { Text {
anchors.baseline: readoutText.baseline id: labelText
anchors.baseline: gauge.baseline
text: metric.label text: metric.label
color: Theme.muted color: Theme.muted
font.family: Theme.fontMono font.family: Theme.fontMono
@@ -83,7 +115,7 @@ BarPill {
} }
Text { Text {
id: readoutText id: gauge
text: metric.readout text: metric.readout
color: Theme.heat(metric.value) color: Theme.heat(metric.value)
font.family: Theme.fontDisplay font.family: Theme.fontDisplay
@@ -99,12 +131,15 @@ BarPill {
} }
} }
// Ends flush with the reading above it instead of stopping short at a
// fixed 43px, so each metric reads as one block.
MeterBar { MeterBar {
value: metric.value value: metric.value
segments: 9 segments: 9
segmentWidth: 3
spacing: 2 spacing: 2
height: 5 height: 5
width: metric.width
segmentWidth: (width - 8 * spacing) / 9
} }
} }
+6 -1
View File
@@ -132,8 +132,13 @@ Item {
cursorShape: Qt.PointingHandCursor cursorShape: Qt.PointingHandCursor
} }
// Hyprland evaluates IPC `dispatch` payloads as Lua now that the
// config is Lua (hyprland.lua rather than hyprland.conf), so the
// old `dispatch workspace 3` string is a Lua syntax error and the
// click silently does nothing. Dispatchers have to be called the
// same way lua/binds/workspaces.lua calls them.
TapHandler { TapHandler {
onTapped: Hyprland.dispatch("workspace " + pip.wsId) onTapped: Hyprland.dispatch("hl.dsp.focus({workspace = " + pip.wsId + "})")
} }
} }
} }
+9 -1
View File
@@ -1,4 +1,5 @@
import QtQuick import QtQuick
import QtQuick.Window
import "root:/config" import "root:/config"
// Horizontally scrolling text that only moves when it actually overflows, and // Horizontally scrolling text that only moves when it actually overflows, and
@@ -18,6 +19,13 @@ Item {
readonly property bool overflowing: label.implicitWidth > width + 1 readonly property bool overflowing: label.implicitWidth > width + 1
// An Item inside an unmapped PopupWindow still reports itself visible, so a
// marquee in a closed popout would keep its infinite animation alive. That
// animation writes QML properties on every frame — at 240 Hz, three closed
// popout marquees are enough to keep the whole animation driver spinning and
// burn a fifth of a core with nothing on screen. Follow the window instead.
readonly property bool onScreen: Window.window?.visible ?? true
clip: true clip: true
implicitHeight: label.implicitHeight implicitHeight: label.implicitHeight
implicitWidth: label.implicitWidth implicitWidth: label.implicitWidth
@@ -38,7 +46,7 @@ Item {
SequentialAnimation { SequentialAnimation {
id: scroll id: scroll
running: root.running && root.overflowing && root.visible running: root.running && root.overflowing && root.visible && root.onScreen
loops: Animation.Infinite loops: Animation.Infinite
PauseAnimation { duration: root.pause } PauseAnimation { duration: root.pause }
+14
View File
@@ -31,6 +31,20 @@ Shape {
// rail slab. // rail slab.
property bool vertical: false property bool vertical: false
// NOTE ON SIZING. The lean shifts one edge by `lean * height` (or by
// `lean * width` when vertical), and the piece that actually gets painted is
// what is left: a Skew declared 1px wide and 20px tall does not draw a 1px
// rule at an angle, it draws a rule |1 - 20 * 0.249| = 4px thick that hangs
// 4px to the *left* of the box it was given. That is why the bar's and the
// rail's hairlines came out fat and off-centre. A thin leaning rule has to be
// declared with room for its own lean — `height * Theme.skew + weight` — and
// the call sites that draw one now do exactly that.
//
// Zero-sized pieces still have a lean offset, so a collapsed hover wipe or a
// meter at 0 drew a sub-pixel wedge of pure accent — the stray red dot under
// the metrics. Nothing with no extent should paint at all.
visible: root.width > 0 && root.height > 0
preferredRendererType: Shape.CurveRenderer preferredRendererType: Shape.CurveRenderer
asynchronous: false asynchronous: false
+101 -140
View File
@@ -7,12 +7,18 @@ import Quickshell.Io
// Hardware telemetry, sourced from the user's `fluxo` daemon. fluxo's hardware // Hardware telemetry, sourced from the user's `fluxo` daemon. fluxo's hardware
// modules are configured to emit raw pipe-delimited values (see // modules are configured to emit raw pipe-delimited values (see
// ~/.config/fluxo/config.toml); everything here is parsing and formatting. // ~/.config/fluxo/config.toml); everything here is parsing and formatting.
//
// Fed by a single long-lived `fluxo stream` subscription. This used to be two
// Timers driving seven separate `Process` objects, each forking a `fluxo
// <module>` client — five forks every 2 s plus two more every 20 s, so about
// 2.5 process spawns a second, each one exec'ing and dynamically linking a 13 MB
// binary to read a number the daemon already had in memory, and each metric
// still up to one interval stale. `fluxo stream` keeps one connection open and
// pushes a JSON line only when a module's output actually changes: no forks, and
// values land as soon as the daemon has them.
Singleton { Singleton {
id: root id: root
// Poll interval. The bar reads these continuously, so keep it modest.
property int interval: 2000
// ------------------------------------------------------------------ cpu // ------------------------------------------------------------------ cpu
property real cpuUsage: 0 property real cpuUsage: 0
property real cpuTemp: 0 property real cpuTemp: 0
@@ -56,157 +62,112 @@ Singleton {
// UPower drives the battery UI; fluxo supplies the TLP/AC detail line. // UPower drives the battery UI; fluxo supplies the TLP/AC detail line.
property string powerDetail: "" property string powerDetail: ""
// fluxo wraps values in zero-width spaces for Waybar's benefit. // The one-shot `fluxo <module>` client wraps text in zero-width spaces so
// Waybar's proportional font stops reflowing. The stream deliberately does
// not, but stripping them costs nothing and keeps this parser usable against
// either source.
function _clean(s: string): string { function _clean(s: string): string {
return (s || "").replace(//g, "").trim(); return (s || "").replace(//g, "").trim();
} }
function _fields(json: string): var {
try {
const o = JSON.parse(json);
return { parts: root._clean(o.text).split("|"), obj: o };
} catch (e) {
return null;
}
}
function _num(v): real { function _num(v): real {
const n = parseFloat(v); const n = parseFloat(v);
return isNaN(n) ? 0 : n; return isNaN(n) ? 0 : n;
} }
Timer { // ------------------------------------------------------------------ feed
interval: root.interval // Modules fluxo pushes to us. `disk` streams the default mount, which fluxo
// resolves to "/" (see `signaler_default_args` in its registry).
readonly property var modules: ["cpu", "mem", "gpu", "net", "sys", "disk", "power"]
// One line of the stream: {"module":"cpu","text":"7.4|41.0","tooltip":...}.
function _ingest(line: string): void {
let ev;
try {
ev = JSON.parse(line);
} catch (e) {
return;
}
if (!ev || !ev.module)
return;
const parts = root._clean(ev.text).split("|");
const tip = ev.tooltip || "";
switch (ev.module) {
case "cpu":
root.cpuUsage = root._num(parts[0]);
root.cpuTemp = root._num(parts[1]);
root.cpuModel = tip;
break;
case "mem":
root.memUsed = root._num(parts[0]);
root.memTotal = root._num(parts[1]);
break;
case "gpu":
// fluxo emits a single non-numeric field ("No GPU") when it cannot
// find one, so field count is the availability test.
if (parts.length < 4) {
root.gpuAvailable = false;
break;
}
root.gpuAvailable = true;
root.gpuUsage = root._num(parts[0]);
root.gpuVramUsed = root._num(parts[1]);
root.gpuVramTotal = root._num(parts[2]);
root.gpuTemp = root._num(parts[3]);
const gm = /Model:\s*(.+)/.exec(tip);
if (gm)
root.gpuModel = gm[1];
break;
case "net":
root.netInterface = parts[0] || "";
root.netIp = parts[1] || "";
root.netRx = root._num(parts[2]);
root.netTx = root._num(parts[3]);
break;
case "sys":
root.uptime = parts[0] || "";
root.load1 = root._num(parts[1]);
root.load5 = root._num(parts[2]);
root.load15 = root._num(parts[3]);
const pm = /Processes:\s*(\d+)/.exec(tip);
if (pm)
root.procs = parseInt(pm[1]);
break;
case "disk":
root.diskUsed = root._num(parts[1]);
root.diskTotal = root._num(parts[2]);
root.diskPercent = ev.percentage || 0;
const fm = /Free:\s*(\S+)/.exec(tip);
root.diskFree = fm ? fm[1] : "";
break;
case "power":
root.powerDetail = tip;
break;
}
}
Process {
id: source
command: ["fluxo", "stream"].concat(root.modules)
running: true running: true
repeat: true
triggeredOnStart: true stdout: SplitParser {
onTriggered: { onRead: data => root._ingest(data)
cpuReader.running = true;
memReader.running = true;
gpuReader.running = true;
netReader.running = true;
sysReader.running = true;
} }
// The daemon restarting (or not being up yet at login) drops us. Retry
// on a slow cadence: this is a reconnect, not a poll, so it only ever
// fires while the stream is actually down.
onExited: retry.restart()
} }
// Disk and battery move slowly; poll them a tenth as often.
Timer { Timer {
interval: root.interval * 10 id: retry
running: true interval: 2000
repeat: true repeat: false
triggeredOnStart: true onTriggered: source.running = true
onTriggered: {
diskReader.running = true;
powerReader.running = true;
}
}
Process {
id: cpuReader
command: ["fluxo", "cpu"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.cpuUsage = root._num(f.parts[0]);
root.cpuTemp = root._num(f.parts[1]);
root.cpuModel = f.obj.tooltip || "";
}
}
}
Process {
id: memReader
command: ["fluxo", "mem"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.memUsed = root._num(f.parts[0]);
root.memTotal = root._num(f.parts[1]);
}
}
}
Process {
id: gpuReader
command: ["fluxo", "gpu"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f || f.parts.length < 4) {
root.gpuAvailable = false;
return;
}
root.gpuAvailable = true;
root.gpuUsage = root._num(f.parts[0]);
root.gpuVramUsed = root._num(f.parts[1]);
root.gpuVramTotal = root._num(f.parts[2]);
root.gpuTemp = root._num(f.parts[3]);
const m = /Model:\s*(.+)/.exec(f.obj.tooltip || "");
if (m) root.gpuModel = m[1];
}
}
}
Process {
id: diskReader
command: ["fluxo", "disk", "/"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.diskUsed = root._num(f.parts[1]);
root.diskTotal = root._num(f.parts[2]);
root.diskPercent = f.obj.percentage || 0;
const m = /Free:\s*(\S+)/.exec(f.obj.tooltip || "");
root.diskFree = m ? m[1] : "";
}
}
}
Process {
id: netReader
command: ["fluxo", "net"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.netInterface = f.parts[0] || "";
root.netIp = f.parts[1] || "";
root.netRx = root._num(f.parts[2]);
root.netTx = root._num(f.parts[3]);
}
}
}
Process {
id: sysReader
command: ["fluxo", "sys"]
stdout: StdioCollector {
onStreamFinished: {
const f = root._fields(text);
if (!f) return;
root.uptime = f.parts[0] || "";
root.load1 = root._num(f.parts[1]);
root.load5 = root._num(f.parts[2]);
root.load15 = root._num(f.parts[3]);
const m = /Processes:\s*(\d+)/.exec(f.obj.tooltip || "");
if (m) root.procs = parseInt(m[1]);
}
}
}
Process {
id: powerReader
command: ["fluxo", "power"]
stdout: StdioCollector {
onStreamFinished: {
try {
root.powerDetail = JSON.parse(text).tooltip || "";
} catch (e) {}
}
}
} }
// ------------------------------------------------------------ formatting // ------------------------------------------------------------ formatting