Author SHA1 Message Date
nvrl 9e73c1338f fixed some bugs 2026-08-15 02:11:03 +02:00
nvrl 9cf510e93b fix(qs,fluxo) performance fix for repaints 2026-08-12 20:18:56 +02:00
nvrl 86e90b0213 chore(hypr) migrated to lua confs 2026-08-12 18:05:43 +02:00
nvrl a868f50ab7 improvements 2026-08-11 17:35:26 +02:00
nvrl 39f925cb58 updated design 2026-08-11 16:34:09 +02:00
nvrl 3e02c3f36a fixed tray + media popouts 2026-08-11 11:29:04 +02:00
nvrl ccb54f01d9 added tray menu + fixed antialising 2026-08-11 11:08:44 +02:00
nvrl 58e0ba2f99 fixed tray 2026-08-11 09:40:55 +02:00
nvrl 08146fe16f final theme 2026-08-11 02:05:46 +02:00
nvrl 105cf6b3a8 updated theme 2026-08-11 01:53:26 +02:00
nvrl 0a439d951e updated style 2026-08-11 00:22:59 +02:00
nvrl 47ff5233bd added quickshell 2026-08-10 23:57:26 +02:00
nvrl cbaf55cfc5 updated 2026-08-10 22:36:16 +02:00
nvrl ad1b8fe3a9 update 2026-05-09 07:21:33 +02:00
nvrl 667e42ba15 updated keybinds and window rules 2026-05-01 20:56:23 +02:00
nvrl 5e6d48b30a added window rules and services 2026-04-29 13:37:25 +02:00
nvrl 9e8411a176 updated configs 2026-04-06 01:17:40 +02:00
nvrl 6d5d2caeca added fluxo and hyprlock conf 2026-04-04 16:44:12 +02:00
nvrl 86c964c274 fixed style css and updated config 2026-04-04 14:42:56 +02:00
nvrl 7958f17951 updated waybar + fluxo 2026-04-04 14:07:35 +02:00
155 changed files with 12919 additions and 953 deletions
+4
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@@ -8,6 +8,7 @@
!hypr/ !hypr/
!hyprpanel/ !hyprpanel/
!nvim/ !nvim/
!quickshell/
!waybar/ !waybar/
!zathura/ !zathura/
!mimeapps.list !mimeapps.list
@@ -17,6 +18,8 @@
!brave-flags.conf !brave-flags.conf
!chromium-flags.conf !chromium-flags.conf
!README.md !README.md
!plans/
!DESIGN-IS-2026-08-11/
!rice.png !rice.png
!rice-2.png !rice-2.png
!rice-3.png !rice-3.png
@@ -25,3 +28,4 @@
!systemd/ !systemd/
fish/fish_variables fish/fish_variables
waybar/fluxo-rs waybar/fluxo-rs
!fluxo/
+36
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@@ -0,0 +1,36 @@
# Takemi shell design audit — scope
## Audited artifact
- Running Persona 5-inspired desktop shell shown in the two supplied 1920×1080 screenshots.
- Quickshell implementation under `quickshell/`, including the top bar, right rail,
pop-outs, tray menus, power overlay, notifications/OSD, and lock screen.
- Shared design tokens and primitives in `quickshell/config/` and
`quickshell/components/`.
## User and task
- Primary user: the workstation owner using the shell throughout the day.
- Primary task: identify system state and reach common desktop controls quickly,
without the theme obscuring application content.
## Constraints
- Preserve the Persona 5 / Tae Takemi identity.
- Preserve the crimson, black, and white palette and screen-print character.
- Stack remains Quickshell, Hyprland, and Fluxo.
- The result must work at desktop scale, with keyboard and pointer input, and
remain legible during long sessions.
## References
- Persona 5 interface language: asymmetric editorial composition, hard ink,
decisive silhouettes, halftone texture, and rapid card-like motion.
- Current implementation and supplied screenshots are the concrete baseline;
fidelity to the game is subordinate to daily desktop usefulness.
## Out of scope
- Application-level themes outside the shell.
- Replacing the wallpaper or character artwork.
- Changing the desktop stack.
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@@ -0,0 +1,114 @@
# Evidence
## 1. Innovative
- The shell applies one custom QML geometry and print system across panels,
backdrops, motion, and textures (`quickshell/config/Theme.qml:118-153`,
`quickshell/components/P5Panel.qml:7-56`).
- This refreshes standard desktop bars/popovers, but the interaction model is
still conventional bar + rail + popup + modal.
## 2. Useful
- The permanent bar exposes workspaces, active window, media, resources, and
time in one slab (`quickshell/bar/Bar.qml:67-122`).
- Power and lock are keyboard-operable; bar, rail, tray, and most pop-out
actions remain pointer-only (`quickshell/overlays/PowerMenu.qml:242-261`,
`quickshell/lock/LockFace.qml:290-311`,
`quickshell/bar/RailIcon.qml:104-124`).
- The primary surfaces contain at least 41 interactive targets; the live total
grows with workspaces, devices, streams, notifications, and tray entries.
## 3. Aesthetic
- A clear system exists: spacing `[6,12,20,32]`, type
`[9,11,12,15,20,34,92]`, 12 literal palette colors, one nominal 14° angle,
and shared 10px cuts (`quickshell/config/Theme.qml:19-49,92-148`).
- Runtime type exceptions include 8, 30, 42, and 156.4px; local geometry also
introduces several non-token cuts and leans.
- White on crimson is 3.68:1 and fails normal-text AA where selected destructive
actions or unread badges use that pairing
(`quickshell/components/P5Button.qml:32-73`,
`quickshell/bar/NotifButton.qml:38-58`).
- Screenshot #1: permanent chrome is visually continuous and disciplined, but
competes with an already high-contrast Persona wallpaper/frame.
- Screenshot #2: the left headline/right action-stack composition is strong;
the repeated stripe field and still-legible desktop behind it dilute focus.
## 4. Understandable
- The power screen labels all actions and prints its keyboard map
(`quickshell/overlays/PowerMenu.qml:31-38,216-261`).
- Rail icons expose different left/right/middle/scroll behaviors without visible
instruction (`quickshell/bar/Rail.qml:76-132`).
- Several state labels behave as inverse actions: “Wi-Fi On,” Bluetooth “On,”
“Scanning,” and “Silenced” toggle those states off.
- “WHO GOES THERE,” “WRONG,” “HELD,” “PROCS,” “VRAM,” and unlabeled load values
favor voice or jargon over immediate comprehension.
## 5. Unobtrusive
- Normal chrome consumes only a 40px top bar and 48px right rail
(`quickshell/config/Theme.qml:109-116`).
- The full-screen modes add stripes, a wedge, oversized split text, attribution,
six slabs, and a hint simultaneously
(`quickshell/overlays/PowerMenu.qml:50-228`).
- Twelve action identities are repeated between permanent chrome and detail
panels; repetition improves reach but adds competing affordances.
## 6. Honest
- No marketing inflation or dark patterns were found. Power labels map directly
to their system action (`quickshell/overlays/PowerMenu.qml:31-38,230-239`).
- “n HELD” counts all history rather than suppressed items
(`quickshell/popouts/NotifPopout.qml:27`,
`quickshell/services/Notifs.qml:36-44`).
- Muted OSDs display 0% even when stored volume remains nonzero
(`quickshell/overlays/Osd.qml:51-64,172-185`).
- A visually disabled slider can still emit changes
(`quickshell/components/P5Slider.qml:9-12,48-84`).
## 7. Long-lasting
- The system is based on reusable primitives rather than per-screen decoration.
- Literal `P5` branding, the quote attribution, and the esports-like continuous
frame tie the result closely to one entertainment reference and visual era
(`quickshell/bar/Sigil.qml:31`,
`quickshell/overlays/PowerMenu.qml:88-118`).
## 8. Thorough
- Empty, loading, failure, focus, and disabled states exist.
- A rendered success state is absent; generic buttons lack a disabled state;
focus treatment is concentrated in power and lock; explicit accessible names
and roles total zero (`quickshell/components/P5Button.qml:6-107`).
- The locks disabled state is clear, but `P5Slider` can look disabled while
remaining interactive.
## 9. Environmentally friendly
- The shell has 0 JavaScript bytes, about 259KB of QML, 1.4KB of local texture
assets, no declared HTTP request, and a measured load proxy below two seconds.
- Seven Fluxo reads recur in polling batches; playing media creates 36 idle
animation loops (`quickshell/services/Sys.qml:78-102`,
`quickshell/bar/MediaPill.qml:125-153`).
- No reduced-motion branch exists (`quickshell/config/Theme.qml:139-148`).
## 10. As little design as possible
- The one-slab bar avoids a row of redundant cards
(`quickshell/bar/Bar.qml:8-14,40-63`).
- The audited tree reaches seven declarative levels, contains twelve repeated
action identities, and includes removable atmospheric elements in modal and
lock compositions.
- The permanent surface, transient surface, and cinematic surface currently
share too much of the same visual intensity instead of forming a hierarchy.
## Known gaps
- Dynamic application strings, device counts, and menu depth cannot be fixed
from static source.
- Exact compositor frame time, GPU cost, and live accessibility-tree output
were not available.
- Screenshot evidence covers the normal desktop and power overlay; lock-screen
judgments also use its implementation source.
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# Rams scorecard
1. **Good design is innovative — 2/3**
Evidence: one custom print/geometry system refreshes conventional shell surfaces (`01-evidence.md#1-innovative`).
Justification: the expression is distinctive, but it does not introduce a new desktop interaction pattern.
2. **Good design makes a product useful — 2/3**
Evidence: core state and actions are direct, while most shell controls require a pointer (`01-evidence.md#2-useful`).
Justification: the primary tasks work quickly, but keyboard and discoverability gaps add friction.
3. **Good design is aesthetic — 2/3**
Evidence: the token system is strong, with several type/geometry exceptions and a 3.68:1 text pairing (`01-evidence.md#3-aesthetic`).
Justification: the visual system is unmistakable, but contrast and intensity inconsistencies prevent a fully resolved score.
4. **Good design makes a product understandable — 1/3**
Evidence: multiple rail gestures are undisclosed and several state labels read like actions (`01-evidence.md#4-understandable`).
Justification: more than three controls require prior knowledge or experimentation.
5. **Good design is unobtrusive — 1/3**
Evidence: compact permanent chrome expands into visually competing full-screen decoration (`01-evidence.md#5-unobtrusive`).
Justification: the theme sometimes becomes the figure when the users task should remain the figure.
6. **Good design is honest — 2/3**
Evidence: no dark patterns exist, but held-count, muted-volume, and disabled-slider presentation diverge from behavior (`01-evidence.md#6-honest`).
Justification: the mismatches are minor rather than deceptive, but prevent a one-to-one mapping everywhere.
7. **Good design is long-lasting — 2/3**
Evidence: reusable primitives coexist with literal franchise and gaming-HUD markers (`01-evidence.md#7-long-lasting`).
Justification: the craft will last, while the most literal references may date the surface.
8. **Good design is thorough — 1/3**
Evidence: success, generic disabled, broad focus, and accessibility metadata are missing or rough (`01-evidence.md#8-thorough`).
Justification: three or more important state families remain incomplete.
9. **Good design is environmentally friendly — 1/3**
Evidence: source weight is small, but recurring polling and idle motion have no reduced-motion gate (`01-evidence.md#9-environmentally-friendly`).
Justification: the runtime is lean yet motion is always on when its conditions are met.
10. **Good design is as little design as possible — 1/3**
Evidence: restrained single slabs coexist with repeated affordances and multi-layer modal atmosphere (`01-evidence.md#10-as-little-design-as-possible`).
Justification: at least three decorative or duplicated elements could be removed without breaking a task.
**Total: 15/30**
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# Verdict — REDESIGN
The strict Rams verdict is **REDESIGN (15/30)**: preserve the excellent brand
tokens and working shell primitives, but redesign the hierarchy so permanent,
transient, and cinematic surfaces no longer compete at the same intensity.
## Highest-leverage moves
1. **Principles #4 and #8 — make behavior legible:** give every icon one primary
click action, add concise Persona-styled hover labels, expose secondary actions
inside its pop-out, and add real focus/disabled/accessibility states. Evidence:
`01-evidence.md#4-understandable` and `#8-thorough`.
2. **Principles #5 and #10 — introduce three intensity tiers:** quiet permanent
chrome, expressive transient panels, theatrical full-screen scenes; reserve
stripes, large split type, and strong halftone for the latter two. Evidence:
`01-evidence.md#5-unobtrusive` and `#10-as-little-design-as-possible`.
3. **Principles #3 and #6 — assign semantics by treatment, not red alone:** use
white fill for selection, a red rule/slash for active state, solid red only
for destructive/error, and pulse only for urgency; fix white-on-red small text.
Evidence: `01-evidence.md#3-aesthetic` and `#6-honest`.
4. **Principles #3 and #7 — move the chaos to macro-composition:** keep clean
module geometry, but vary panel silhouette, title placement, and scale by
context instead of repeating the same framed HUD grammar everywhere. Evidence:
`01-evidence.md#3-aesthetic` and `#7-long-lasting`.
5. **Principles #2 and #9 — add a calm mode:** stop idle equalizer/pulse/marquee
motion when reduced motion is requested and reduce polling when a detail panel
is closed. Evidence: `01-evidence.md#2-useful` and `#9-environmentally-friendly`.
This is a hierarchy redesign, not an instruction to discard the palette,
textures, panel engine, services, or current functionality.
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# Planning handoff
```text
/make-plan Redesign the Takemi Persona 5 desktop shell. Current design failed audit at 15/30 with critical gaps in principles #4 understandable, #5 unobtrusive, #8 thorough, #9 environmentally friendly, and #10 as little design as possible.
Verdict paragraph:
> The strict Rams verdict is REDESIGN (15/30): preserve the excellent brand tokens and working shell primitives, but redesign the hierarchy so permanent, transient, and cinematic surfaces no longer compete at the same intensity.
Why redesign and not refine: the total is below the 20-point refine threshold because the same high-intensity visual and interaction grammar spans permanent chrome, transient controls, and full-screen scenes.
Preserve from current design:
- Crimson/black/white palette, type scale foundation, and motion timings in quickshell/config/Theme.qml:19-148.
- Single-slab bar/rail architecture in quickshell/bar/Bar.qml:8-63 and quickshell/bar/Rail.qml:9-64.
- Reusable P5Panel geometry/texture engine in quickshell/components/P5Panel.qml:7-248.
- Existing services and feature coverage; this is an information/design hierarchy change, not a functionality cut.
Discard:
- One-intensity-fits-all use of stripes, halftone, split type, slashes, and repeated framed geometry. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#5-unobtrusive. Caused failure on principles #5 and #10.
- Undisclosed multi-button/multi-gesture behavior on icon-only permanent controls. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#4-understandable. Caused failure on principles #4 and #8.
Top moves:
1. Principles #4 and #8 — make behavior legible: give every icon one primary click action, add concise Persona-styled hover labels, expose secondary actions inside its pop-out, and add real focus/disabled/accessibility states. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#4-understandable and #8-thorough.
2. Principles #5 and #10 — introduce three intensity tiers: quiet permanent chrome, expressive transient panels, theatrical full-screen scenes; reserve stripes, large split type, and strong halftone for the latter two. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#5-unobtrusive and #10-as-little-design-as-possible.
3. Principles #3 and #6 — assign semantics by treatment, not red alone: use white fill for selection, a red rule/slash for active state, solid red only for destructive/error, and pulse only for urgency; fix white-on-red small text. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#3-aesthetic and #6-honest.
4. Principles #3 and #7 — move the chaos to macro-composition: keep clean module geometry, but vary panel silhouette, title placement, and scale by context instead of repeating the same framed HUD grammar everywhere. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#3-aesthetic and #7-long-lasting.
5. Principles #2 and #9 — add a calm mode: stop idle equalizer/pulse/marquee motion when reduced motion is requested and reduce polling when a detail panel is closed. Evidence: DESIGN-IS-2026-08-11/01-evidence.md#2-useful and #9-environmentally-friendly.
Redesign priorities:
1. Principle #4 — every visible control communicates its primary action without memorized mouse-button lore.
2. Principles #5/#10 — visual intensity increases deliberately from chrome to pop-out to modal.
3. Principles #3/#6 — color, fill, outline, pattern, and motion each have one stable semantic job.
Deliverables:
- New information architecture, not derived mechanically from the old layout.
- New labeled primary flow compared side-by-side with the current shell.
- Empty/loading/error/success/focus/disabled state matrix.
- Migration path that preserves existing service behavior and keybinds.
- Cutover criteria based on discoverability, contrast, reduced motion, and visual hierarchy.
Guard against porting the old structure under new styling, running both hierarchies indefinitely, following generic gaming-HUD trends, or discarding the preserved brand tokens and primitives.
```
+9 -5
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@@ -12,7 +12,10 @@ WINIT_X11_SCALE_FACTOR = "1.0"
position = "None" position = "None"
dynamic_padding = true dynamic_padding = true
decorations = "None" decorations = "None"
opacity = 0.9
## Fully opaque, no blur. Persona surfaces are flat ink on flat ground —
## glass and translucency read as a different design language entirely.
opacity = 1.0
blur = false blur = false
startup_mode = "Windowed" startup_mode = "Windowed"
dynamic_title = true dynamic_title = true
@@ -24,10 +27,11 @@ decorations_theme_variant = "None"
columns = 82 columns = 82
lines = 24 lines = 24
## Blank space added around the window in pixels. ## Blank space added around the window in pixels. Roomier than the old 3/0 —
## the text needs to sit inside the crimson border, not against it.
[window.padding] [window.padding]
x = 3 x = 12
y = 0 y = 8
## SCROLLING ------------------------------------------------------ ## SCROLLING ------------------------------------------------------
[scrolling] [scrolling]
@@ -103,7 +107,7 @@ ipc_socket = true
## GENERAL -------------------------------------------------------- ## GENERAL --------------------------------------------------------
## Import additional configuration files. ## Import additional configuration files.
import = ["~/.config/alacritty/colors.toml", "~/.config/alacritty/fonts.toml"] import = ["~/.config/alacritty/takemi.toml", "~/.config/alacritty/fonts.toml"]
[[keyboard.bindings]] [[keyboard.bindings]]
key = "Return" key = "Return"
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@@ -0,0 +1,86 @@
## Takemi — matched to ~/.config/quickshell/config/Theme.qml and
## ~/.config/hypr/modules/takemi.conf.
##
## Near-black ground, white text, crimson as the only saturated colour. The
## sixteen ANSI slots still have to be told apart by syntax highlighters, so the
## non-crimson hues survive — but every one of them is pulled down and
## desaturated so nothing competes with the accent. Nothing here is neon.
[colors.primary]
background = "#0a0a0c"
foreground = "#ffffff"
dim_foreground = "#6b6b70"
bright_foreground = "#ffffff"
## Crimson block cursor, black text punched out of it.
[colors.cursor]
text = "#000000"
cursor = "#ff2d40"
[colors.vi_mode_cursor]
text = "#000000"
cursor = "#ffffff"
## Selection is a solid crimson block — the same "active" signal the shell uses.
[colors.selection]
text = "#000000"
background = "#ff2d40"
[colors.search.matches]
foreground = "#000000"
background = "#c8c8ce"
[colors.search.focused_match]
foreground = "#000000"
background = "#ff2d40"
[colors.footer_bar]
foreground = "#000000"
background = "#c8c8ce"
[colors.hints.start]
foreground = "#000000"
background = "#ff2d40"
[colors.hints.end]
foreground = "#000000"
background = "#c8c8ce"
## Red is the accent, exactly. The rest are muted enough to sit behind it.
[colors.normal]
black = "#14141a"
red = "#ff2d40"
green = "#7f9b6a"
yellow = "#d6a24a"
blue = "#6f7d99"
magenta = "#c0566d"
cyan = "#7f9aa0"
white = "#c8c8ce"
[colors.bright]
black = "#3a3a44"
red = "#ff6b78"
green = "#9bb886"
yellow = "#f0c070"
blue = "#8d9bb8"
magenta = "#e07a8e"
cyan = "#9db8bd"
white = "#ffffff"
[colors.dim]
black = "#0f0f13"
red = "#8f1826"
green = "#5c704d"
yellow = "#9c7635"
blue = "#515c70"
magenta = "#8c3f4f"
cyan = "#5c7075"
white = "#6b6b70"
[[colors.indexed_colors]]
index = 16
color = "#ff6b78"
[[colors.indexed_colors]]
index = 17
color = "#ffffff"
+18 -4
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@@ -1,4 +1,4 @@
#? Config file for btop v.1.4.6 #? Config file for btop v.1.4.7
#* Name of a btop++/bpytop/bashtop formatted ".theme" file, "Default" and "TTY" for builtin themes. #* Name of a btop++/bpytop/bashtop formatted ".theme" file, "Default" and "TTY" for builtin themes.
#* Themes should be placed in "../share/btop/themes" relative to binary or "$HOME/.config/btop/themes" #* Themes should be placed in "../share/btop/themes" relative to binary or "$HOME/.config/btop/themes"
@@ -14,6 +14,11 @@ truecolor = true
#* Will force 16-color mode and TTY theme, set all graph symbols to "tty" and swap out other non tty friendly symbols. #* Will force 16-color mode and TTY theme, set all graph symbols to "tty" and swap out other non tty friendly symbols.
force_tty = false force_tty = false
#* Option to disable presets. Either the default preset, custom presets, or all presets.
#* "Off" All presets are enabled.
#* "Default" preset is disabled.#* "Custom" presets are disabled.#* "All" presets are disabled.
disable_presets = "Off"
#* Define presets for the layout of the boxes. Preset 0 is always all boxes shown with default settings. Max 9 presets. #* Define presets for the layout of the boxes. Preset 0 is always all boxes shown with default settings. Max 9 presets.
#* Format: "box_name:P:G,box_name:P:G" P=(0 or 1) for alternate positions, G=graph symbol to use for box. #* Format: "box_name:P:G,box_name:P:G" P=(0 or 1) for alternate positions, G=graph symbol to use for box.
#* Use whitespace " " as separator between different presets. #* Use whitespace " " as separator between different presets.
@@ -24,6 +29,9 @@ presets = "cpu:1:default,proc:0:default cpu:0:default,mem:0:default,net:0:defaul
#* Conflicting keys for h:"help" and k:"kill" is accessible while holding shift. #* Conflicting keys for h:"help" and k:"kill" is accessible while holding shift.
vim_keys = true vim_keys = true
#* Disable all mouse events.
disable_mouse = false
#* Rounded corners on boxes, is ignored if TTY mode is ON. #* Rounded corners on boxes, is ignored if TTY mode is ON.
rounded_corners = true rounded_corners = true
@@ -60,7 +68,7 @@ update_ms = 1000
#* Processes sorting, "pid" "program" "arguments" "threads" "user" "memory" "cpu lazy" "cpu direct", #* Processes sorting, "pid" "program" "arguments" "threads" "user" "memory" "cpu lazy" "cpu direct",
#* "cpu lazy" sorts top process over time (easier to follow), "cpu direct" updates top process directly. #* "cpu lazy" sorts top process over time (easier to follow), "cpu direct" updates top process directly.
proc_sorting = "cpu lazy" proc_sorting = "cpu direct"
#* Reverse sorting order, True or False. #* Reverse sorting order, True or False.
proc_reversed = false proc_reversed = false
@@ -92,6 +100,9 @@ proc_left = false
#* (Linux) Filter processes tied to the Linux kernel(similar behavior to htop). #* (Linux) Filter processes tied to the Linux kernel(similar behavior to htop).
proc_filter_kernel = false proc_filter_kernel = false
#* Should the process list follow the selected process when detailed view is open.
proc_follow_detailed = true
#* In tree-view, always accumulate child process resources in the parent process. #* In tree-view, always accumulate child process resources in the parent process.
proc_aggregate = false proc_aggregate = false
@@ -208,6 +219,9 @@ io_graph_combined = false
#* Example: "/mnt/media:100 /:20 /boot:1". #* Example: "/mnt/media:100 /:20 /boot:1".
io_graph_speeds = "" io_graph_speeds = ""
#* Swap the positions of the upload and download speed graphs. When true, upload will be on top.
swap_upload_download = false
#* Set fixed values for network graphs in Mebibits. Is only used if net_auto is also set to False. #* Set fixed values for network graphs in Mebibits. Is only used if net_auto is also set to False.
net_download = 100 net_download = 100
@@ -250,11 +264,11 @@ rsmi_measure_pcie_speeds = true
#* Horizontally mirror the GPU graph. #* Horizontally mirror the GPU graph.
gpu_mirror_graph = true gpu_mirror_graph = true
#* Set which GPU vendors to show. Available values are "nvidia amd intel" #* Set which GPU vendors to show. Available values are "nvidia amd intel apple"
shown_gpus = "nvidia amd intel" shown_gpus = "nvidia amd intel"
#* Custom gpu0 model name, empty string to disable. #* Custom gpu0 model name, empty string to disable.
custom_gpu_name0 = "" custom_gpu_name0 = "Radeon Vega"
#* Custom gpu1 model name, empty string to disable. #* Custom gpu1 model name, empty string to disable.
custom_gpu_name1 = "" custom_gpu_name1 = ""
-49
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@@ -1,49 +0,0 @@
# This file was created by fish when upgrading to version 4.3, to migrate
# theme variables from universal to global scope.
# Don't edit this file, as it will be written by the web-config tool (`fish_config`).
# To customize your theme, delete this file and see
# help interactive#syntax-highlighting
# or
# man fish-interactive | less +/^SYNTAX.HIGHLIGHTING
# for appropriate commands to add to ~/.config/fish/config.fish instead.
# See also the release notes for fish 4.3.0 (run `help relnotes`).
set --global fish_color_autosuggestion 6c7086
set --global fish_color_cancel f38ba8
set --global fish_color_command 89b4fa
set --global fish_color_comment 7f849c
set --global fish_color_cwd f9e2af
set --global fish_color_cwd_root red
set --global fish_color_end fab387
set --global fish_color_error f38ba8
set --global fish_color_escape eba0ac
set --global fish_color_gray 6c7086
set --global fish_color_history_current --bold
set --global fish_color_host 89b4fa
set --global fish_color_host_remote a6e3a1
set --global fish_color_keyword f38ba8
set --global fish_color_match --background=brblue
set --global fish_color_normal cdd6f4
set --global fish_color_operator f5c2e7
set --global fish_color_option a6e3a1
set --global fish_color_param f2cdcd
set --global fish_color_quote a6e3a1
set --global fish_color_redirection f5c2e7
set --global fish_color_search_match --background=313244
set --global fish_color_selection --background=313244
set --global fish_color_status f38ba8
set --global fish_color_user 94e2d5
set --global fish_color_valid_path --underline
set --global fish_pager_color_background
set --global fish_pager_color_completion cdd6f4
set --global fish_pager_color_description 6c7086
set --global fish_pager_color_prefix f5c2e7
set --global fish_pager_color_progress 6c7086
set --global fish_pager_color_secondary_background
set --global fish_pager_color_secondary_completion
set --global fish_pager_color_secondary_description
set --global fish_pager_color_secondary_prefix
set --global fish_pager_color_selected_background
set --global fish_pager_color_selected_completion
set --global fish_pager_color_selected_description
set --global fish_pager_color_selected_prefix
+50
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@@ -0,0 +1,50 @@
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
#
# Replaces the catppuccin fish_frozen_theme.fish that fish 4.3 generated on
# upgrade. Same content as themes/Takemi.theme — that copy exists only so
# `fish_config` can preview it; this one is what actually loads.
#
# Note that `fish_config` writing a theme from the web UI will recreate
# fish_frozen_theme.fish, which sorts before this file and so would lose.
set --global fish_color_normal ffffff
set --global fish_color_command ffffff --bold
set --global fish_color_keyword ff2d40
set --global fish_color_param c8c8ce
set --global fish_color_option 8d9bb8
set --global fish_color_quote 7f9b6a
set --global fish_color_escape 9db8bd
set --global fish_color_operator c8c8ce
set --global fish_color_redirection ff6b78
set --global fish_color_end 6b6b70
set --global fish_color_comment 6b6b70 --italics
set --global fish_color_error ff2d40 --bold
set --global fish_color_cancel ff2d40
set --global fish_color_gray 6b6b70
set --global fish_color_autosuggestion 4a4a52
set --global fish_color_selection 000000 --background=ff2d40
set --global fish_color_search_match 000000 --background=c8c8ce
set --global fish_color_match 000000 --background=ff2d40
set --global fish_color_history_current --bold
set --global fish_color_valid_path --underline
set --global fish_color_cwd ffffff --bold
set --global fish_color_cwd_root ff2d40 --bold
set --global fish_color_user c8c8ce
set --global fish_color_host ffffff --bold
set --global fish_color_host_remote ff6b78
set --global fish_color_status ff2d40
set --global fish_pager_color_progress 6b6b70 --background=141418
set --global fish_pager_color_background
set --global fish_pager_color_prefix ffffff --bold
set --global fish_pager_color_completion c8c8ce
set --global fish_pager_color_description 6b6b70
set --global fish_pager_color_secondary_background --background=0d0d10
set --global fish_pager_color_secondary_completion c8c8ce
set --global fish_pager_color_secondary_description 6b6b70
set --global fish_pager_color_secondary_prefix ffffff --bold
set --global fish_pager_color_selected_background --background=ff2d40
set --global fish_pager_color_selected_completion 000000
set --global fish_pager_color_selected_description 000000
set --global fish_pager_color_selected_prefix 000000 --bold
+4
View File
@@ -37,3 +37,7 @@ if status is-login && test -z "$DISPLAY" -a -z "$WAYLAND_DISPLAY"
exec uwsm start default exec uwsm start default
end end
end end
# Claude environments
alias claude="CLAUDE_CONFIG_DIR=~/.claude command claude"
alias claude-work="CLAUDE_CONFIG_DIR=~/.claude-work command claude"
+3
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@@ -0,0 +1,3 @@
function feh --description 'alias feh=feh -.'
command feh -. $argv
end
+6 -2
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@@ -1,9 +1,13 @@
function fish_prompt --description 'Write out the prompt' function fish_prompt --description 'Write out the prompt'
set -l last_status $status set -l last_status $status
set -l normal (set_color normal) set -l normal (set_color normal)
set -l status_color (set_color brgreen) # White at rest, crimson when the last command failed — the prompt
# arrow is the one place the shell says "something is wrong", so it is
# the one place that earns the accent. Was brgreen/brpurple, which
# spent colour on states that are not worth any.
set -l status_color (set_color ffffff)
set -l cwd_color (set_color $fish_color_cwd) set -l cwd_color (set_color $fish_color_cwd)
set -l vcs_color (set_color brpurple) set -l vcs_color (set_color 6b6b70)
set -l prompt_status "" set -l prompt_status ""
# Since we display the prompt on a new line allow the directory names to be longer. # Since we display the prompt on a new line allow the directory names to be longer.
+1 -1
View File
@@ -1,3 +1,3 @@
function ls --wraps='exa --long --color=auto' --description 'alias ls=exa --long --color=auto' function ls --wraps='exa --long --color=auto' --description 'alias ls=exa --long --color=auto'
exa --long --color=auto $argv; exa -l --color=auto $argv;
end end
+52
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@@ -0,0 +1,52 @@
# name: 'Takemi'
# url: 'local — matched to ~/.config/quickshell/config/Theme.qml'
# preferred_background: 0a0a0c
# Same rules as the shell and the editor: white does the work, crimson is the
# only saturated colour and it means either "load-bearing" (keyword, prefix,
# selected) or "wrong" (error, status, root). Everything else is grey, or a hue
# pulled far enough down that it reads as grey with a temperature.
#
# Kept in sync by hand with conf.d/takemi_theme.fish, which is what actually
# takes effect at startup. This file exists so `fish_config` can preview it.
fish_color_normal ffffff
fish_color_command ffffff --bold
fish_color_keyword ff2d40
fish_color_param c8c8ce
fish_color_option 8d9bb8
fish_color_quote 7f9b6a
fish_color_escape 9db8bd
fish_color_operator c8c8ce
fish_color_redirection ff6b78
fish_color_end 6b6b70
fish_color_comment 6b6b70 --italics
fish_color_error ff2d40 --bold
fish_color_cancel ff2d40
fish_color_gray 6b6b70
fish_color_autosuggestion 4a4a52
fish_color_selection 000000 --background=ff2d40
fish_color_search_match 000000 --background=c8c8ce
fish_color_match 000000 --background=ff2d40
fish_color_history_current --bold
fish_color_valid_path --underline
fish_color_cwd ffffff --bold
fish_color_cwd_root ff2d40 --bold
fish_color_user c8c8ce
fish_color_host ffffff --bold
fish_color_host_remote ff6b78
fish_color_status ff2d40
fish_pager_color_progress 6b6b70 --background=141418
fish_pager_color_background
fish_pager_color_prefix ffffff --bold
fish_pager_color_completion c8c8ce
fish_pager_color_description 6b6b70
fish_pager_color_secondary_background --background=0d0d10
fish_pager_color_secondary_completion c8c8ce
fish_pager_color_secondary_description 6b6b70
fish_pager_color_secondary_prefix ffffff --bold
fish_pager_color_selected_background --background=ff2d40
fish_pager_color_selected_completion 000000
fish_pager_color_selected_description 000000
fish_pager_color_selected_prefix 000000 --bold
+112
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@@ -0,0 +1,112 @@
# fluxo-rs configuration
# Location: ~/.config/fluxo/config.toml
#
# The hardware modules below emit raw pipe-delimited values rather than display
# strings. The Quickshell config (~/.config/quickshell/services/Sys.qml) parses
# them and does its own formatting. The previous human-readable Waybar formats
# are preserved in config.toml.waybar-bak.
#
# Quickshell only consumes cpu, mem, gpu, disk, net, sys and power from fluxo.
# Everything else it gets natively — Quickshell.Services.Mpris, .Pipewire,
# .UPower, .Notifications, Quickshell.Bluetooth — and Brightness.qml reads
# sysfs directly. Those fluxo modules are therefore switched off below: left on,
# they held a libpulse context, a BlueZ D-Bus poll every 2 s and an MPRIS
# marquee ticker firing twice a second, all feeding a bar that does not exist.
[general]
menu_command = "fuzzel --dmenu --prompt \"$FLUXO_PROMPT\""
[signals]
network = 1
cpu = 2
memory = 3
gpu = 4
sys = 5
disk = 6
game = 7
audio = 8
bt = 9
power = 10
mpris = 11
backlight = 12
dnd = 13
[network]
format = "{interface}|{ip}|{rx:.3}|{tx:.3}"
[cpu]
format = "{usage:.1}|{temp:.1}"
[memory]
format = "{used:.2}|{total:.2}"
[sys]
format = "{uptime}|{load1:.2}|{load5:.2}|{load15:.2}"
[disk]
format = "{mount}|{used:.1}|{total:.1}"
[power]
format = "{percentage}"
[audio]
# Quickshell.Services.Pipewire drives Audio.qml; leaving this on kept a
# libpulse context and its callbacks alive for nothing.
enabled = false
format_sink_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_sink_muted = "{name} <span size='large'> {icon}</span>"
format_source_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_source_muted = "{name} <span size='large'>{icon}</span>"
[bt]
# Quickshell.Bluetooth drives Bt.qml. This module polled BlueZ over D-Bus every
# 2 seconds regardless.
enabled = false
format_plugin = "{alias} [{left}|{right}] {anc} <span size='large'>󰂰</span>"
format_connected = "{alias} <span size='large'>󰂰</span>"
format_disconnected = "Disconnected <span size='large'>󰂯</span>"
format_disabled = "<span size='large'>󰂲</span>"
[game]
format_active = "<span size='large'>󰊖</span>"
format_inactive = "<span size='large'></span>"
[mpris]
# Quickshell.Services.Mpris drives Media.qml, and MediaPill/MediaPopout do their
# own eliding and scrolling. This module was the single most expensive thing in
# the daemon: `scroll` woke a ticker every `scroll_speed` ms to advance a marquee
# offset for a Waybar that is not running, and each tick drove the signaler.
enabled = false
format = "{artist} - {title}"
max_length = 20
scroll = true
scroll_speed = 500
scroll_separator = " /// "
[pool]
enabled = false
format = "{used:>4.0}G / {total:>4.0}G"
[gpu]
enabled = true
format_amd = "{usage:.0}|{vram_used:.2}|{vram_total:.2}|{temp:.1}"
format_intel = "{usage:.0}|0|0|0"
format_nvidia = "{usage:.0}|{vram_used:.2}|{vram_total:.2}|{temp:.1}"
[keyboard]
enabled = false
format = "{layout}"
[backlight]
# Was `enable = true` — not a key fluxo reads, so this section was silently
# running on its default of enabled. Brightness.qml reads
# /sys/class/backlight directly, so the D-Bus watcher here is redundant.
enabled = false
format = "{percentage}"
[dnd]
# Notifs.qml owns do-not-disturb via Quickshell.Services.Notifications.
enabled = false
format_dnd = "<span size='large'>󰂛</span>"
format_normal = "<span size='large'>󰂚</span>"
+85
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@@ -0,0 +1,85 @@
# fluxo-rs configuration
# Location: ~/.config/fluxo/config.toml
[general]
menu_command = "fuzzel --dmenu --prompt \"$FLUXO_PROMPT\""
[signals]
network = 1
cpu = 2
memory = 3
gpu = 4
sys = 5
disk = 6
game = 7
audio = 8
bt = 9
power = 10
mpris = 11
backlight = 12
dnd = 13
[network]
format = "{interface} ({ip}):  {rx:^4.1} MB/s  {tx:^4.1} MB/s"
[cpu]
format = "CPU: {usage:^4.1}% {temp:^4.1}C"
[memory]
format = "MEM: {used:^4.1}/{total:^4.1}GB"
[sys]
format = "UP: {uptime} LOAD: {load1:^3.1} "
[disk]
format = "{mount} {used:^3.0}/{total:^3.0}G"
[power]
format = "{percentage:>3}% {icon}"
[audio]
format_sink_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_sink_muted = "{name} <span size='large'> {icon}</span>"
format_source_unmuted = "{name} {volume:>3}% <span size='large'>{icon}</span>"
format_source_muted = "{name} <span size='large'>{icon}</span>"
[bt]
format_plugin = "{alias} [{left}|{right}] {anc} <span size='large'>󰂰</span>"
format_connected = "{alias} <span size='large'>󰂰</span>"
format_disconnected = "Disconnected <span size='large'>󰂯</span>"
format_disabled = "<span size='large'>󰂲</span>"
[game]
format_active = "<span size='large'>󰊖</span>"
format_inactive = "<span size='large'></span>"
[mpris]
format = "{artist} - {title}"
max_length = 20
scroll = true
scroll_speed = 500
scroll_separator = " /// "
[pool]
enabled = false
format = "{used:>4.0}G / {total:>4.0}G"
[gpu]
enabled = false
format_amd = "AMD: {usage:>3.0}% {vram_used:>4.1}/{vram_total:>4.1}GB {temp:>4.1}C"
format_intel = "iGPU: {usage:>3.0}%"
format_nvidia = "NV: {usage:>3.0}% {vram_used:>4.1}/{vram_total:>4.1}GB {temp:>4.1}C"
[keyboard]
enabled = false
format = "{layout}"
[backlight]
enable = true
format = " {icon} {percentage}"
[dnd]
enabled = true
format_dnd = "<span size='large'>󰂛</span>"
format_normal = "<span size='large'>󰂚</span>"
+5 -14
View File
@@ -1,8 +1,9 @@
include=~/.config/fuzzel/catppuccin-fuzzel/themes/catppuccin-mocha/red.ini include=~/.config/fuzzel/takemi.ini
include=~/.config/fuzzel/catppuccin-fuzzel/themes/catppuccin-mocha/red.ini
[main] [main]
font=FiraCode Nerd Font:size=14 # JetBrainsMono to match Theme.fontMono, so the launcher and the bar are
# visibly the same typeface.
font=JetBrainsMono Nerd Font:size=14
terminal=alacritty terminal=alacritty
dpi-aware=no dpi-aware=no
@@ -12,17 +13,7 @@ horizontal-pad=20
vertical-pad=20 vertical-pad=20
inner-pad=10 inner-pad=10
prompt=" " prompt=" "
show-actions=no show-actions=no
layer=overlay layer=overlay
[border]
radius=12
width=2
[colors]
background=1e1e2e80
# Matches the background so the counter becomes invisible for a cleaner look
counter=1e1e2eff
border=f38ba8ff
+37
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@@ -0,0 +1,37 @@
# Takemi — matched to ~/.config/quickshell/config/Theme.qml,
# ~/.config/alacritty/takemi.toml and ~/.config/nvim/lua/takemi.lua.
#
# Near-black ground, white text, crimson as the only saturated colour. The
# selection is a solid crimson block with the text punched out of it in black,
# which is the same "active" signal the bar and the terminal use.
[colors]
# Flat and fully opaque. The Persona surfaces are ink on ground — translucency
# and blur read as a different design language, so the alpha stays at ff.
background=0a0a0cff
text=c8c8ceff
input=ffffffff
placeholder=6b6b70ff
prompt=ff2d40ff
# Fuzzy-match characters in an unselected row: crimson, since they are the
# reason the row is on screen at all.
match=ff2d40ff
selection=ff2d40ff
selection-text=000000ff
# White rather than black, so the matched characters still read as marked once
# the row is already crimson.
selection-match=ffffffff
# Deliberately the same as the background — hides the match counter.
counter=0a0a0cff
border=ff2d40ff
[border]
# Square. Every corner in this style is either a right angle or a hard chamfer;
# nothing in the shell is rounded.
radius=0
# Theme.stroke.
width=2
+10
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@@ -0,0 +1,10 @@
{
"$schema": "https://raw.githubusercontent.com/LuaLS/vscode-lua/master/setting/schema.json",
"runtime.version": "Lua 5.4",
"workspace.library": [
"/usr/share/hypr/stubs"
],
"diagnostics.globals": [
"hl"
]
}
+83
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@@ -0,0 +1,83 @@
<div align="center">
<h1>✦ Google-ish Hyprlock Theme ✦</h1>
<h3></h3>
</div>
## ▶️ Preview
<details>
<summary><b>Without Profile & User Info</b></summary>
<img src="https://github.com/user-attachments/assets/7bbacd47-b0d7-4132-9951-53dc0ead604c" alt="Hyprlock-Without-Profile" width="1280">
</details>
<details>
<summary><b>With Profile & User Info</b></summary>
<img src="https://github.com/user-attachments/assets/9a58a6e2-a71f-4b28-998a-8a45c8950aaf" alt="Hyprlock-With-Profile" width="1280">
</details>
<details>
<summary><b>With Profile & User Info [12H Format]</b></summary>
<img src="https://github.com/user-attachments/assets/e0049860-7511-432e-8814-8d17d448182b" alt="Hyprlock-With-Profile" width="1280">
</details>
## 📦 Installation
><i><b>❗ This configuration is based on a 1080p display, if you are using a higher screen resolution,</br>you may need to reconfigure the sizes and recoordinate all the components.</b></i>
<b>Auto-Installation :</b>
```bash
sh -c "$(curl -fsSL https://raw.githubusercontent.com/Tamarindtype/googlish-hyprlock-theme/main/install.sh)"
```
</br><b>Manual Installation :</b>
```bash
# Backup your current Hyprlock config first!
# Clone the repository
git clone https://github.com/Tamarindtype/googlish-hyprlock-theme.git
# Move all the files to the hyprland config folder
mv ./googlish-hyprlock-theme/* ~/.config/hypr/
# Go to script folder
cd $HOME/.config/hypr/hyprlock/
# Change all the scripts permission to make them executable
chmod +x *.sh
# Run the Hyprlock
hyprlock
```
## 🗄️ Directory Structure
```md
$HOME
└── .config
└── hypr
├── hyprlock
│ ├── assets
│ ├── battery.sh
│ ├── bluetooth.sh
│ ├── change_wallpaper.sh
│ ├── greeting.sh
│ ├── network.sh
│ ├── medianotif.sh
│ └── weatherinfo.sh
└── hyprlock.conf
```
## 🗨️ FAQ
| Question | Answer |
| --- | --- |
| Profile & User info does not appear? | By default, it set without profile and user info. You can enable it by uncomment the `image` @PROFILE PICTURE and `label` @USER INFO in `hyprlock.conf` |
| Battery percentage number does not appear? | Change your battery module in `battery.sh`. The default is `BAT0`, you can check it by running this command `ls /sys/class/power_supply/` |
| How to change the 24H Format to 12H Format? | Comment the 24H format and uncomment the 12H format. also uncomment the AM/PM `label` & `shape` in `hyprlock.conf` |
| null location or Unable to determine your location? | Change the IP Geolocation provider in `weatherinfo.sh` |
## 🏅 Recommendations
| Type | Name | Links |
| --- | --- | --- |
| Regular | PP Neue Machina | [Pangram Pangram](https://pangrampangram.com/products/neue-machina) |
| Nerd Font | Geist & Space Mono | [Nerd Fonts](https://github.com/ryanoasis/nerd-fonts/releases) |
| Emoji | Apple Emoji | [apple-emoji-linux](https://github.com/samuelngs/apple-emoji-linux) |
## ✨ Special Thanks & Credits
| Details | Credit |
| --- | --- |
| Battery & Playerctl Widget Scripts | @ashish-kus [minimal Hyprlock](https://gist.github.com/ashish-kus/dd562b0bf5e8488a09e0b9c289f4574c) |
| Helped Me Create Dynamic WiFi, Bluetooth, Weathercast and Greeting Widget | @OPENAI [ChatGPT](https://chatgpt.com/)|
-18
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@@ -1,18 +0,0 @@
# narls hyprland dotfiles
source = ~/.config/hypr/modules/monitors.conf
source = ~/.config/hypr/modules/programs.conf
source = ~/.config/hypr/modules/autostart.conf
source = ~/.config/hypr/modules/env.conf
source = ~/.config/hypr/modules/theme.conf
source = ~/.config/hypr/modules/input.conf
source = ~/.config/hypr/modules/keybinds.conf
source = ~/.config/hypr/modules/window_rules.conf
+36
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@@ -0,0 +1,36 @@
-- narls hyprland dotfiles
--
-- Hyprland 0.55+ reads this file instead of hyprland.conf. Every part lives in
-- lua/, and each require() is its own scope: an error in one file does not stop
-- the others from loading.
--
-- Order matters only in two places: palette must exist before anything paints
-- with it, and monitors must exist before the lid handler binds to them. Both
-- are handled by the requires below, top to bottom.
-- what the desktop looks like
require("lua/palette")
require("lua/look")
require("lua/animations")
-- what it runs on
require("lua/env")
require("lua/monitors")
require("lua/lid")
require("lua/input")
-- what it runs
require("lua/apps")
require("lua/autostart")
-- how windows behave
require("lua/rules/windows")
require("lua/rules/layers")
-- how it is driven
require("lua/binds/apps")
require("lua/binds/windows")
require("lua/binds/workspaces")
require("lua/binds/shell")
require("lua/binds/media")
require("lua/binds/capture")
+501 -111
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@@ -1,39 +1,271 @@
source = $HOME/.config/hypr/catppuccin-hyprland/themes/mocha.conf # For more information visit https://wiki.hyprland.org/Hypr-Ecosystem/hyprlock/
source = ~/.config/hypr/catppuccin-hyprland/themes/mocha.conf
$scrPath = ~/.config/hypr/hyprlock/
$imgPath = ~/.config/hypr/hyprlock/assets/
$USER = narl # Your Alias
$host = uname -n #Your Alias
$wifi-mode = false # Change the WiFi output. true = show SSID, false = Connected.
$bt-mode = false # Change the Bluetooth output. true = show Device name, false = Connected.
# Default geolocation provider is IP-API.COM, hardcode it if the location does not match the current location.
# Hardcode your location (If hardcode does not recognize your City, change it to IP Geolocation provider in weatherinfo.sh)
$CITY =
$COUNTRY =
# WALLPAPER
# Just comment and uncomment to select
$wallpaper = screenshot
#$wallpaper = ~/your/wallpaper-path.png
$blur = 2
# ADJUST HERE
$rounding = 12
$shape-rd = -1
$font-text = GeistMono Nerd Font Bold
$font-text0 = GeistMono Nerd Font
$font-display = PP Neue Machina Ultra-Bold
$font-symbol = JetBrainsMono Nerd Font Mono
# Input Var
$weight = 2
$inner-color = rgba($baseAlpha80)
$border-color = rgba($mauveAlpha80)
# Colors
$clock-color = $text
$fg0 = $text
$fg1 = $base
$shape-col0 = $mauve
$shape-col1 = rgba($surface0Alpha80)
$shape-col2 = rgba($surface1Alpha80)
$shadow-pass = 2
$shadow-size = 3
$shadow-color = $crust
$shadow-boost = 1.2
$text-shadow-pass = 1
$text-shadow-boost = 0.5
$accent = $mauve
$accentAlpha = $mauveAlpha
$font = JetBrainsMono Nerd Font
# GENERAL # GENERAL
general { general {
no_fade_in = true
grace = 1
disable_loading_bar = false
hide_cursor = true hide_cursor = true
no_fade_in = false ignore_empty_input = true
grace = 0 text_trim = true
disable_loading_bar = true
} }
#BACKGROUND #BACKGROUND
background { background {
monitor = monitor =
path = $HOME/Pictures/reze/reze.png path = $wallpaper
blur_passes = 3
blur_size = 7 blur_passes = $blur
noise = 0.0117
contrast = 0.8916 contrast = 0.8916
brightness = 0.8172 brightness = 0.7172
vibrancy = 0.1696 vibrancy = 0.1696
vibrancy_darkness = 0.0 vibrancy_darkness = 0
color = $base
} }
# TIME # PROFILE PICTURE
image {
monitor =
path = $imgPath/profile.jpg
size = 120 # lesser side if not 1:1 ratio
opacity = 0.25
shadow_pass = $shadow-pass
shadow_size = $shadow-size
shadow_color = $shadow-color
shadow_boost = $shadow-boost
rounding = $rounding # negative values mean circle
border_size = 4
border_color = $mauve
rotate = 0 # degrees, counter-clockwise
position = 20, -20
halign = left
valign = top
zindex = 1
}
# USER INFO
label { label {
monitor = monitor =
text = $TIME text = cmd[update:1000] echo -e "$USER\n󰁥 $($host)\n\n$(uname -r)\nPackages: $(pacman -Q | wc -l) pacman"
color = $text
font_size = 120 shadow_passes = 1
font_family = $font shadow_boost = 0.5
position = 0, 300
color = $fg0
font_size = 11
font_family = $font-text
position = 170, -35
halign = left
valign = top
}
# WEATHERCAST & LOCATION
label {
monitor =
text = cmd[update:1000] echo "$(bash $scrPath/weatherinfo.sh)"
shadow_passes = 1
shadow_boost = 0.5
color = $fg0
font_size = 11
font_family = $font-text
position = 0, -20
halign = center
valign = top
}
# INPUT FIELD
input-field {
monitor =
size = 275, 55
rounding = $rounding
outline_thickness = $weight
outer_color = $border-color
dots_size = 0.1 # Scale of input-field height, 0.2 - 0.8
dots_spacing = 1 # Scale of dots' absolute size, 0.0 - 1.0
dots_center = true
inner_color = $inner-color
font_color = $fg0
fade_on_empty = false
font_family = $font-text
placeholder_text = <span foreground="##$textAlpha">󰢏 $USER</span>
hide_input = false
check_color = $mauve
fail_color = $red
fail_text = <i>$FAIL <b>($ATTEMPTS)</b></i>
capslock_color = $yellow
position = 0, -240
halign = center
valign = center
zindex = 10
}
# TIME HR
label {
monitor =
text = cmd[update:1000] echo -e "$(date +"%H")" # 24-Hour Format
#text = cmd[update:1000] echo -e "$(date +"%I")" # 12-Hour Format
color = $clock-color
shadow_pass = $shadow-pass
shadow_size = $shadow-size
shadow_color = $shadow-color
shadow_boost = $shadow-boost
font_size = 150
font_family = $font-display
position = 0, -155
halign = center
valign = top
}
# TIME MM
label {
monitor =
text = cmd[update:1000] echo -e "$(date +"%M")"
color = $clock-color
shadow_pass = $shadow-pass
shadow_size = $shadow-size
shadow_color = $shadow-color
shadow_boost = $shadow-boost
font_size = 150
font_family = $font-display
position = 0, -325
halign = center
valign = top
}
# AM/PM for 12-Hour Format
#label {
monitor =
text = cmd[update:1000] echo -e "$(date +"%p")"
color = $clock-color
shadow_pass = $shadow-pass
shadow_size = $shadow-size
shadow_color = $shadow-color
shadow_boost = $shadow-boost
font_size = 16
font_family = $font-display
position = 0, 17
halign = center
valign = center
zindex = 5
}
# AM/PM BG
#shape {
monitor =
size = 70, 40
shadow_passes = $text-shadow-pass
shadow_boost = $text-shadow-boost
color = $shape-col2
rounding = $rounding
border_size =
border_color =
position = 0, 20
halign = center
valign = center
zindex = 1
}
# GREETING
label {
monitor =
text = cmd[update:1000] echo "$(bash $scrPath/greeting.sh)"
shadow_passes = $text-shadow-pass
shadow_boost = $text-shadow-boost
color = $fg0
font_size = 11
font_family = $font-text
position = 0, -55
halign = center
valign = center
}
# TODAY IS
label {
monitor =
text = cmd[update:1000] bash -c 'day=$(date +%A); echo "Today is $day"'
shadow_passes = $text-shadow-pass
shadow_boost = $text-shadow-boost
color = $fg0
font_size = 11
font_family = $font-text
position = 0, -75
halign = center halign = center
valign = center valign = center
} }
@@ -41,115 +273,273 @@ label {
# DATE # DATE
label { label {
monitor = monitor =
text = cmd[update:43200000] date +"%A, %d %B %Y" text = cmd[update:1000] bash -c 'day=$(date +%d); case "$day" in 1) suffix="st";; 2) suffix="nd";; 3) suffix="rd";; *) suffix="th";; esac; echo -e "$(date +"%B %e")'$day'$suffix, $(date +%Y)"'
color = $text
font_size = 30 shadow_passes = $text-shadow-pass
font_family = $font shadow_boost = $text-shadow-boost
position = 0, 200
color = $fg0
font_size = 14
font_family = $font-text
position = 0, -115
halign = center halign = center
valign = center valign = center
} }
# USER AVATAR (Center) # BATTERY
image {
monitor =
path = $HOME/.face
size = 120
border_color = rgba(255, 255, 255, 0.1)
position = 0, 50
halign = center
valign = center
}
# INPUT FIELD (Center)
input-field {
monitor =
size = 300, 60
outline_thickness = 2
dots_size = 0.2
dots_spacing = 0.2
dots_center = true
outer_color = rgba(255, 255, 255, 0.1)
inner_color = rgba(0, 0, 0, 0.2)
font_color = $text
fade_on_empty = false
placeholder_text = <span foreground="##$textAlpha"><i>󰌾 Logged in as </i><span foreground="##$accentAlpha">$USER</span></span>
hide_input = false
check_color = $accent
fail_color = $red
fail_text = <i>$FAIL <b>($ATTEMPTS)</b></i>
capslock_color = $yellow
position = 0, -60
halign = center
valign = center
}
# --- MUSIC DASHBOARD (TOP RIGHT) ---
# ALBUM ART (At the very top right, 80px high, adjusted -3px for perfect alignment)
image {
monitor =
path = /tmp/hyprlock_art.png
size = 80
rounding = 15
border_color = rgba(255, 255, 255, 0.1)
reload_time = 2
reload_cmd = ~/.config/hypr/scripts/album_art.sh
position = -20, -17
halign = right
valign = top
}
# MUSIC TEXT BOX (To the left of the image, same height)
shape {
monitor =
size = 300, 80
color = rgba(0, 0, 0, 0.3)
rounding = 15
border_size = 1
border_color = rgba(255, 255, 255, 0.1)
position = -110, -20
halign = right
valign = top
}
# MUSIC TEXT (Right aligned and vertically centered inside the 80px box)
label { label {
monitor = monitor =
text = cmd[update:1000] ~/.config/hypr/scripts/songdetail.sh text = cmd[update:1000] echo -e "$($scrPath/battery.sh)"
color = $text
font_size = 14 color = $fg1
font_family = $font font_size = 12
position = -125, -37 font_family = $font-text
position = -37, 29
halign = right halign = right
valign = top valign = bottom
text_align = right zindex = 5
} }
# --- STATUS DASHBOARD (BOTTOM RIGHT) --- # NETWORK
label {
monitor =
text = cmd[update:1000] echo -e "$($scrPath/network.sh)"
# SYSTEM INFO BOX (Vertical stack container) color = $fg1
font_size = 12
font_family = $font-text
position = 37, 29
halign = left
valign = bottom
zindex = 5
}
# BLUETOOTH
label {
monitor =
text = cmd[update:1000] echo -e "$(~/.config/hypr/hyprlock/bluetooth.sh)"
color = $fg1
font_size = 12
font_family = $font-text
position = 37, 85
halign = left
valign = bottom
zindex = 5
}
# BATTERY BG
shape { shape {
monitor = monitor =
size = 300, 100 size = 90, 40
color = rgba(0, 0, 0, 0.3)
rounding = 15 shadow_passes = $text-shadow-pass
border_size = 1 shadow_boost = $text-shadow-boost
border_color = rgba(255, 255, 255, 0.1)
color = $shape-col0
rounding = $shape-rd
border_size =
border_color =
position = -20, 20 position = -20, 20
halign = right halign = right
valign = bottom valign = bottom
zindex = 1
} }
# SYSTEM INFO TEXT (3 lines, top of each other, right aligned) # NETWORK BG
shape {
monitor =
size = 150, 40
shadow_passes = $text-shadow-pass
shadow_boost = $text-shadow-boost
color = $shape-col0
rounding = $shape-rd
border_size =
border_color =
position = 20, 20
halign = left
valign = bottom
zindex = 1
}
# BLUETOOTH BG
shape {
monitor =
size = 150, 40
shadow_passes = $text-shadow-pass
shadow_boost = $text-shadow-boost
color = $shape-col0
rounding = $shape-rd
border_size =
border_color =
position = 20, 75
halign = left
valign = bottom
zindex = 1
}
# MEDIA BG
image {
monitor =
path = $imgPath/media-bg-dark-25.png
size = 8%
opacity = 0.25
rounding = 5
border_size = 0
rotate = 0
position = 0, -10%
halign = center
valign = center
zindex = 1
}
shape {
monitor =
size = 35%, 8%
shadow_passes = $text-shadow-pass
shadow_boost = $text-shadow-boost
color = $shape-col1
rounding = $rounding
border_size =
border_color =
position = 0, 5%
halign = center
valign = bottom
zindex = 1
}
# PLAYER TITLE
label { label {
monitor = monitor =
text = cmd[update:5000] ~/.config/hypr/scripts/status_info.sh text = cmd[update:1000] echo "$($scrPath/playerctl.sh --title)"
color = $text
color = $fg0
font_size = 14 font_size = 14
font_family = $font font_family = $font-text
position = -35, 35
halign = right position = 0, -40%
valign = bottom halign = center
text_align = right valign = center
zindex = 5
} }
# PLAYER ARTIST
label {
monitor =
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --artist)"
color = $fg0
font_size = 11
font_family = $font-text
position = 0, -42%
halign = center
valign = center
zindex = 5
}
# PLAYER ALBUM
label {
monitor =
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --album)"
color = $fg0
font_size = 11
font_family = $font-text0
position = 0, -44%
halign = center
valign = center
zindex = 5
}
# PLAYER STATUS SYMBOL
label {
monitor =
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --status-symbol)"
color = $fg0
font_size = 16
font_family = $font-symbol
position = 33.5%, -38%
halign = left
valign = center
zindex = 5
}
# PLAYER STATUS
label {
monitor =
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --status)"
color = $fg0
font_size = 10
font_family = $font-text
position = 35%, -38%
halign = left
valign = center
zindex = 5
}
# PLAYER SOURCE SYMBOL
label {
monitor =
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --source-symbol)"
color = rgba($subtext0Alpha99)
font_size = 16
font_family = $font-symbol
position = -33.5%, -38%
halign = right
valign = center
zindex = 5
}
# PLAYER SOURCE
label {
monitor =
text = cmd[update:1000] echo "$($scrPath/playerctl.sh --source)"
color = rgba($subtext0Alpha99)
font_size = 10
font_family = $font-text
position = -35%, -38%
halign = right
valign = center
zindex = 5
}
label {
monitor =
text =
color = $fg0
font_size = 24
font_family = $font-symbol
position = 0, 1%
halign = center
valign = bottom
}
+155
View File
@@ -0,0 +1,155 @@
source = $HOME/.config/hypr/catppuccin-hyprland/themes/mocha.conf
$accent = $mauve
$accentAlpha = $mauveAlpha
$font = JetBrainsMono Nerd Font
# GENERAL
general {
hide_cursor = true
no_fade_in = false
grace = 0
disable_loading_bar = true
}
# BACKGROUND
background {
monitor =
path = $HOME/Pictures/reze/reze.png
blur_passes = 3
blur_size = 7
noise = 0.0117
contrast = 0.8916
brightness = 0.8172
vibrancy = 0.1696
vibrancy_darkness = 0.0
color = $base
}
# TIME
label {
monitor =
text = $TIME
color = $text
font_size = 120
font_family = $font
position = 0, 300
halign = center
valign = center
}
# DATE
label {
monitor =
text = cmd[update:43200000] date +"%A, %d %B %Y"
color = $text
font_size = 30
font_family = $font
position = 0, 200
halign = center
valign = center
}
# USER AVATAR (Center)
image {
monitor =
path = $HOME/.face
size = 120
border_color = rgba(255, 255, 255, 0.1)
position = 0, 50
halign = center
valign = center
}
# INPUT FIELD (Center)
input-field {
monitor =
size = 300, 60
outline_thickness = 2
dots_size = 0.2
dots_spacing = 0.2
dots_center = true
outer_color = rgba(255, 255, 255, 0.1)
inner_color = rgba(0, 0, 0, 0.2)
font_color = $text
fade_on_empty = false
placeholder_text = <span foreground="##$textAlpha"><i>󰌾 Logged in as </i><span foreground="##$accentAlpha">$USER</span></span>
hide_input = false
check_color = $accent
fail_color = $red
fail_text = <i>$FAIL <b>($ATTEMPTS)</b></i>
capslock_color = $yellow
position = 0, -60
halign = center
valign = center
}
# --- MUSIC DASHBOARD (TOP RIGHT) ---
# ALBUM ART (At the very top right, 80px high, adjusted -3px for perfect alignment)
image {
monitor =
path = /tmp/hyprlock_art.png
size = 80
rounding = 15
border_color = rgba(255, 255, 255, 0.1)
reload_time = 2
reload_cmd = ~/.config/hypr/scripts/album_art.sh
position = -20, -17
halign = right
valign = top
}
# MUSIC TEXT BOX (To the left of the image, same height)
shape {
monitor =
size = 300, 80
color = rgba(0, 0, 0, 0.3)
rounding = 15
border_size = 1
border_color = rgba(255, 255, 255, 0.1)
position = -110, -20
halign = right
valign = top
}
# MUSIC TEXT (Right aligned and vertically centered inside the 80px box)
label {
monitor =
text = cmd[update:1000] ~/.config/hypr/scripts/songdetail.sh
color = $text
font_size = 14
font_family = $font
position = -125, -37
halign = right
valign = top
text_align = right
}
# --- STATUS DASHBOARD (BOTTOM RIGHT) ---
# SYSTEM INFO BOX (Vertical stack container)
shape {
monitor =
size = 300, 100
color = rgba(0, 0, 0, 0.3)
rounding = 15
border_size = 1
border_color = rgba(255, 255, 255, 0.1)
position = -20, 20
halign = right
valign = bottom
}
# SYSTEM INFO TEXT (3 lines, top of each other, right aligned)
label {
monitor =
text = cmd[update:5000] ~/.config/hypr/scripts/status_info.sh
color = $text
font_size = 14
font_family = $font
position = -35, 35
halign = right
valign = bottom
text_align = right
}
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+33
View File
@@ -0,0 +1,33 @@
#!/bin/bash
# Get the current battery percentage
battery_percentage=$(cat /sys/class/power_supply/BAT0/capacity)
# Get the battery status (Charging or Discharging)
battery_status=$(cat /sys/class/power_supply/BAT0/status)
# Define the battery icons for each 10% segment
battery_icons=("󰂃" "󰁺" "󰁻" "󰁼" "󰁽" "󰁾" "󰁿" "󰂀" "󰂁" "󰁹")
# Define the charging icon
charging_icon="󰂄"
# Calculate the index for the icon array
# Ensure the index is within bounds (0 to 9) for battery percentages 0 to 100
icon_index=$((battery_percentage / 10))
# If the battery is 100%, use the last icon (index 9)
if [ "$battery_percentage" -eq 100 ]; then
icon_index=9
fi
# Get the corresponding icon
battery_icon=${battery_icons[$icon_index]}
# Check if the battery is charging
if [ "$battery_status" = "Charging" ]; then
battery_icon="$charging_icon"
fi
# Output the battery percentage and icon
echo "$battery_percentage% $battery_icon"
+47
View File
@@ -0,0 +1,47 @@
#!/bin/bash
# Path to the Hyprland configuration file
config_file="$HOME/.config/hypr/hyprlock.conf"
# Read the bt-mode value from the configuration file
bt_mode=$(grep -oP '^\$bt-mode\s*=\s*\K\S+' ~/.config/hypr/hyprlock.conf)
# Get Bluetooth power status
bluetooth_status=$(bluetoothctl show | grep "Powered:" | awk '{print $2}')
# Check if Bluetooth is powered on
if [ "$bluetooth_status" != "yes" ]; then
echo "󰂯 Bluetooth Off"
exit 0
fi
# Initialize connected devices
connected_devices=$(echo "$connected_devices" | sed 's/[[:space:]]*$//')
# Process Bluetooth devices
while read -r line; do
echo "Processing line: $line" >&2
device_mac=$(echo "$line" | awk '{print $2}')
device_name=$(echo "$line" | cut -d' ' -f3-)
echo "Device MAC: $device_mac" >&2
echo "Device Name: $device_name" >&2
if bluetoothctl info "$device_mac" | grep -q "Connected: yes"; then
connected_devices+="$device_name "
fi
echo "Finished processing $device_mac" >&2
echo "---" >&2
done < <(bluetoothctl devices)
# If no connected devices, show "No Devices"
if [ -z "$connected_devices" ]; then
echo "󰂲 No Devices"
exit 0
fi
# Display output based on bt-mode
if [ "$bt_mode" = "true" ]; then
echo "󰂯 $connected_devices"
else
echo "󰂯 Connected"
fi
+22
View File
@@ -0,0 +1,22 @@
#!/bin/bash
# Only works if you use SWWW for your wallpapers
SWWW_DIR="$HOME/.cache/swww/"
HYPRLOCK="$HOME/.config/hypr/hyprlock.conf"
# Get a Monitor Cache File
FIRST_FILE=$(find "$SWWW_DIR" -type f | head -n 1)
# Check if SWWW file exists
if [ -n "$FIRST_FILE" ] && [ -f "$FIRST_FILE" ]; then
WALLPAPER=$(sed -n '2p' "$FIRST_FILE")
sed -i "s|^\(\$wallpaper[[:space:]]*=[[:space:]]*\).*|\1$WALLPAPER # (screenshot or /path/to/your/wallpaper.jpg)|" "$HYPRLOCK"
echo "Wallpaper path updated to $WALLPAPER"
exit 0
fi
# Error
echo "Fehler: kein Wallpaper gefunden."
exit 1
+32
View File
@@ -0,0 +1,32 @@
#!/bin/bash
# Set your Username
# username="TamarindX"
# Read the username alias from hyprlock.conf
username=$(grep -oP '^\$USER\s*=\s*\K\S+' ~/.config/hypr/hyprlock.conf)
# Check if the username was successfully extracted
if [ -z "$username" ]; then
echo "Username not found in hyprlock.conf."
exit 1
fi
# Get the current hour
hour=$(date +%H)
# Determine the greeting based on the time
if [ "$hour" -ge 5 ] && [ "$hour" -lt 12 ]; then
greeting="Good Morning"
elif [ "$hour" -ge 12 ] && [ "$hour" -lt 17 ]; then
greeting="Good Afternoon"
elif [ "$hour" -ge 17 ] && [ "$hour" -lt 21 ]; then
greeting="Good Evening"
elif [ "$hour" -ge 21 ] && [ "$hour" -lt 24 ]; then
greeting="Good Night"
else
greeting="GO TO SLEEP!"
fi
# Output the combined text
echo -e "Hello, $username! $greeting"
+65
View File
@@ -0,0 +1,65 @@
#!/bin/bash
# Set this variable to control the output
# Set to "true" to show SSID, "false" to show "Connected"
# show_ssid=false
# Read the wifi-mode alias from hyprlock.conf
show_ssid=$(grep -oP '^\$wifi-mode\s*=\s*\K\S+' ~/.config/hypr/hyprlock.conf)
# Check if the SSID was successfully extracted else fallback?!
if [ -z "$show_ssid" ]; then
show_ssid=false
fi
# Check if any Ethernet connection is active
ethernet_connected=$(nmcli -t -f DEVICE,TYPE,STATE dev | grep -E 'ethernet:connected')
# If Ethernet
if [ -n "$ethernet_connected" ]; then
echo "󰈀 Ethernet"
exit 0
fi
# Get Wi-Fi connection status
wifi_status=$(nmcli -t -f WIFI g)
# Check if Wi-Fi is enabled
if [ "$wifi_status" != "enabled" ]; then
echo "󰤮 Wi-Fi Off"
exit 0
fi
# Get active Wi-Fi connection details
wifi_info=$(nmcli -t -f ACTIVE,SSID,SIGNAL dev wifi | grep '^yes')
# If no active connection, show "Disconnected"
if [ -z "$wifi_info" ]; then
echo "󰤮 No Wi-Fi"
exit 0
fi
# Extract SSID
ssid=$(echo "$wifi_info" | cut -d':' -f2)
# Extract signal strength
signal_strength=$(echo "$wifi_info" | cut -d':' -f3)
# Define Wi-Fi icons based on signal strength
wifi_icons=("󰤯" "󰤟" "󰤢" "󰤥" "󰤨") # From low to high signal
# Clamp signal strength between 0 and 100
signal_strength=$((signal_strength < 0 ? 0 : (signal_strength > 100 ? 100 : signal_strength)))
# Calculate the icon index based on signal strength
icon_index=$((signal_strength / 25))
# Get the corresponding icon
wifi_icon=${wifi_icons[$icon_index]}
# Output based on show_ssid variable
if [ "$show_ssid" = true ]; then
echo "$wifi_icon $ssid"
else
echo "$wifi_icon Connected"
fi
+116
View File
@@ -0,0 +1,116 @@
#!/bin/bash
if [ $# -eq 0 ]; then
echo "Usage: $0 --title | --artist | --album | --source | --source-symbol"
exit 1
fi
# Function to get metadata using playerctl
get_metadata() {
key=$1
playerctl metadata --player=%any,chromium,firefox --format "{{ $key }}" 2>/dev/null
}
# Check for arguments
# Function to determine the source and return an icon and text
get_source_info_symbol() {
trackid=$(get_metadata "mpris:trackid")
if [[ "$trackid" == *"firefox"* ]]; then
echo -e "󰈹"
elif [[ "$trackid" == *"spotify"* ]]; then
echo -e ""
elif [[ "$trackid" == *"chromium"* ]]; then
echo -e ""
else
echo ""
fi
}
get_source_info() {
trackid=$(get_metadata "mpris:trackid")
if [[ "$trackid" == *"firefox"* ]]; then
echo -e "Firefox"
elif [[ "$trackid" == *"spotify"* ]]; then
echo -e "Spotify"
elif [[ "$trackid" == *"chromium"* ]]; then
echo -e "Chrome"
else
echo ""
fi
}
# Function to truncate text with ellipsis if necessary
truncate_with_ellipsis() {
text=$1
max_length=$2
if [ ${#text} -gt $max_length ]; then
echo "${text:0:$((max_length - 3))}..."
else
echo "$text"
fi
}
# Parse the argument
case "$1" in
--title)
title=$(get_metadata "xesam:title")
if [ -z "$title" ]; then
echo ""
else
truncate_with_ellipsis "$title" 28 # Limit the output to 50 characters
fi
;;
--artist)
artist=$(get_metadata "xesam:artist")
if [ -z "$artist" ]; then
echo ""
else
truncate_with_ellipsis "$artist" 28 # Limit the output to 50 characters
fi
;;
--status-symbol)
status=$(playerctl status 2>/dev/null)
if [[ $status == "Playing" ]]; then
echo "󰎆"
elif [[ $status == "Paused" ]]; then
echo "󰏥"
else
echo ""
fi
;;
--status)
status=$(playerctl status 2>/dev/null)
if [[ $status == "Playing" ]]; then
echo "Playing Now"
elif [[ $status == "Paused" ]]; then
echo "Paused"
else
echo ""
fi
;;
--album)
album=$(playerctl metadata --player=%any,chromium,firefox --format "{{ xesam:album }}" 2>/dev/null)
if [[ -n $album ]]; then
echo "$album"
else
status=$(playerctl status 2>/dev/null)
if [[ -n $status ]]; then
echo "Not album"
else
truncate_with_ellipsis "$album" 28 # Limit the output to 50 characters
fi
fi
;;
--source-symbol)
get_source_info_symbol
;;
--source)
get_source_info
;;
*)
echo "Invalid option: $1"
echo "Usage: $0 --title | --artist | --album | --source | --source-symbol"
exit 1
;;
esac
+39
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#!/bin/bash
# Get location data using IP Geolocation
# Recommended with API, but you can try w/o API [IPINFO.IO]
# API_TOKEN="YOUR_API_TOKEN"
# location_data=$(curl -s "https://ipinfo.io?token=$API_TOKEN" 2>/dev/null)
# location_data=$(curl -s https://ipinfo.io 2>/dev/null) #[Limited requests. Require API to send 50k request/month]
# Extract city and country code (ISO 3166-1 alpha-2 code)
# CITY=$(echo "$location_data" | jq -r '.city // empty')
# COUNTRY=$(echo "$location_data" | jq -r '.country // empty')
# IPINFO Alternative [IP-API.COM]
location_data=$(curl -s "http://ip-api.com/json/" 2>/dev/null)
# Extract city and country code
CITY=$(echo "$location_data" | jq -r '.city // empty')
COUNTRY=$(echo "$location_data" | jq -r '.countryCode // empty')
# Visit http://ip-api.com/json/ to find other variables
# HARDCODE Location
# CITY=$(grep -oP '^\$CITY\s*=\s*\K.+' ~/.config/hypr/hyprlock.conf)
# COUNTRY=$(grep -oP '^\$COUNTRY\s*=\s*\K.+' ~/.config/hypr/hyprlock.conf)
# Check if CITY and COUNTRY are valid
if [[ -n "$CITY" && -n "$COUNTRY" ]]; then
# Fetch weather info for the detected city from wttr.in
weather_info=$(curl -s "wttr.in/$CITY?format=%c+%C+%t" 2>/dev/null)
# Check if the weather info is valid
if [[ -n "$weather_info" ]]; then
echo "$COUNTRY, $CITY: $weather_info"
else
echo "Weather info unavailable for $COUNTRY, $CITY"
fi
else
echo "Unable to determine your location"
fi
+1 -1
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@@ -1,6 +1,6 @@
wallpaper { wallpaper {
monitor = monitor =
path = ~/Pictures/reze/reze.png path = ~/.wallpapers/takemi_1.jpg
fit_mode = cover fit_mode = cover
} }
+97
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#!/bin/bash
# Set paths
CONFIG_DIR="$HOME/.config/hypr"
BACKUP_DIR="$CONFIG_DIR/hyprlock-backup-$(date +%Y%m%d%H%M%S)"
REPO_URL="https://github.com/Tamarindtype/googlish-hyprlock-theme.git"
TEMP_DIR="$(mktemp -d)"
read -p "Do you want to see every command executed? [y/N]: " choice
choice=${choice,,}
if [[ "$choice" == "y" ]]; then
SHOW_COMMANDS=true
else
SHOW_COMMANDS=false
fi
run_cmd() {
local desc="$1"
local cmd="$2"
if [[ "$SHOW_COMMANDS" == true ]]; then
echo -e "\n$desc"
echo "-> $cmd"
read -p "Run command? [Y/n]: " confirm
confirm=${confirm,,}
if [[ "$confirm" == "n" ]]; then
echo "⏭ Skipped."
else
eval "$cmd"
fi
else
eval "$cmd"
fi
}
# Backup existing config
if [ -d "$CONFIG_DIR/hyprlock" ] || [ -f "$CONFIG_DIR/hyprlock.conf" ]; then
read -p "Do you want to create a backup of your config? [Y/n]: " choice
choice=${choice,,}
if [[ "$choice" != "n" ]]; then
run_cmd "Creating backup folder" "mkdir -p \"$BACKUP_DIR\""
if [ -d "$CONFIG_DIR/hyprlock" ]; then
run_cmd "Backing up folder" "mv \"$CONFIG_DIR/hyprlock\" \"$BACKUP_DIR/\""
fi
if [ -f "$CONFIG_DIR/hyprlock.conf" ]; then
run_cmd "Backing up file" "mv \"$CONFIG_DIR/hyprlock.conf\" \"$BACKUP_DIR/\""
fi
fi
else
echo "No existing hyprlock config found. Skipping backup."
fi
# Clone the repo
run_cmd "Cloning repository..." "git clone \"$REPO_URL\" \"$TEMP_DIR\""
# Move files
run_cmd "Creating config directory" "mkdir -p \"$CONFIG_DIR\""
if [ -d "$TEMP_DIR/hyprlock" ]; then
run_cmd "Moving hyprlock folder" "mv \"$TEMP_DIR/hyprlock\" \"$CONFIG_DIR/\""
fi
if [ -f "$TEMP_DIR/hyprlock.conf" ]; then
run_cmd "Moving hyprlock.conf" "mv \"$TEMP_DIR/hyprlock.conf\" \"$CONFIG_DIR/\""
fi
# Make scripts executable
if [ -d "$CONFIG_DIR/hyprlock" ]; then
run_cmd "Making scripts executable..." "chmod +x \"$CONFIG_DIR/hyprlock\"/*.sh"
fi
# Optional: Run hyprlock
run_cmd "Running Hyprlock" "hyprlock"
read -p "Do you want to install the 'hyprlock-change-wallpaper' command? [Y/n]: " choice
choice=${choice,,}
if [[ "$choice" != "n" ]]; then
run_cmd "Installing hyprlock-change-wallpaper shortcut" "sudo ln -sf $CONFIG_DIR/hyprlock/change_wallpaper.sh /usr/local/bin/hyprlock-change-wallpaper"
run_cmd "Make command runable" "chmod +x $CONFIG_DIR/hyprlock/change_wallpaper.sh"
if command -v hyprlock-change-wallpaper &>/dev/null; then
echo "hyprlock-change-wallpaper was succesfully installed"
else
echo "Error while installing hyprlock-change-wallpaper."
fi
else
echo "⏭ installation of hyprlock-change-wallpaper skipped"
fi
# Cleanup
run_cmd "Cleaning up temp files..." "rm -rf \"$TEMP_DIR\""
-1
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@@ -1 +0,0 @@
+47
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@@ -0,0 +1,47 @@
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Animations/
--
-- Quick and clean. Motion should get out of the way, not perform.
--
-- An earlier pass overdid it: a 1.56 overshoot on every window, an 88% popin
-- scale, and a borderangle looping forever so the focused border was in
-- constant motion. The bounce is dialled back to a hint, the popin barely
-- scales, and the border angle does not animate at all.
hl.config({
animations = {
enabled = true,
},
})
-- ------------------------------------------------------------------- curves
hl.curve("snap", { type = "bezier", points = { { 0.16, 1.00 }, { 0.30, 1.00 } } })
hl.curve("overshoot", { type = "bezier", points = { { 0.34, 1.12 }, { 0.64, 1.00 } } })
hl.curve("hard", { type = "bezier", points = { { 0.55, 0.00 }, { 0.90, 0.35 } } })
hl.curve("linear", { type = "bezier", points = { { 0, 0 }, { 1, 1 } } })
-- --------------------------------------------------------------------- tree
-- speed is in ds (1ds = 100ms). Unset leaves inherit their parent.
hl.animation({ leaf = "global", enabled = true, speed = 4, bezier = "snap" })
hl.animation({ leaf = "border", enabled = true, speed = 5, bezier = "snap" })
hl.animation({ leaf = "windows", enabled = true, speed = 4, bezier = "snap" })
hl.animation({ leaf = "windowsIn", enabled = true, speed = 4, bezier = "overshoot", style = "popin 96%" })
hl.animation({ leaf = "windowsOut", enabled = true, speed = 2.6, bezier = "hard", style = "popin 97%" })
hl.animation({ leaf = "windowsMove", enabled = true, speed = 3.6, bezier = "snap" })
hl.animation({ leaf = "fade", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "fadeIn", enabled = true, speed = 2.4, bezier = "snap" })
hl.animation({ leaf = "fadeOut", enabled = true, speed = 1.8, bezier = "hard" })
hl.animation({ leaf = "fadeSwitch", enabled = true, speed = 2, bezier = "snap" })
hl.animation({ leaf = "fadeShadow", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "fadeDim", enabled = true, speed = 2.4, bezier = "snap" })
hl.animation({ leaf = "layers", enabled = true, speed = 3, bezier = "snap" })
hl.animation({ leaf = "layersIn", enabled = true, speed = 3, bezier = "snap", style = "slide" })
hl.animation({ leaf = "layersOut", enabled = true, speed = 2, bezier = "hard", style = "slide" })
hl.animation({ leaf = "workspaces", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
hl.animation({ leaf = "workspacesIn", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
hl.animation({ leaf = "workspacesOut", enabled = true, speed = 2.4, bezier = "hard", style = "slidevert" })
hl.animation({ leaf = "specialWorkspace", enabled = true, speed = 3, bezier = "snap", style = "slidevert" })
+16
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-- The programs the binds reach for. Exported so lua/binds/* name them once.
return {
terminal = "alacritty",
fileManager = "nautilus",
menu = "fuzzel",
-- clipboard history picker
clipboard = "cliphist list | fuzzel --dmenu | cliphist decode | wl-copy",
-- pdf picker
pdfs = "pdfs-prompt --dmenu --menu 'fuzzel --dmenu --width 60'",
-- bluetooth menu
bluetooth = "fluxo bt menu",
}
+25
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-- https://wiki.hypr.land/Configuring/Basics/Autostart/
--
-- Everything that used to be exec-once now runs off the start event.
hl.on("hyprland.start", function()
-- Takemi shell — bar, popouts, notifications, OSD, power menu and lock
-- screen. Config lives in ~/.config/quickshell. It owns
-- org.freedesktop.Notifications, so dunst must stay masked
-- (systemctl --user mask dunst.service).
hl.exec_cmd("uwsm app -- qs")
hl.exec_cmd("uwsm app -- nm-applet --indicator")
hl.exec_cmd("uwsm app -- hyprpaper")
-- clipboard history, text and images
hl.exec_cmd("wl-paste --type text --watch cliphist store")
hl.exec_cmd("wl-paste --type image --watch cliphist store")
-- hl.exec_cmd("uwsm app -- nextcloud --background")
-- hl.exec_cmd("uwsm app -- rclone mount google_drive: ~/gdrive")
-- hl.exec_cmd("uwsm app -- protonvpn-app")
-- hl.exec_cmd("uwsm app -- /usr/bin/discord --enable-features=UseOzonePlatform --ozone-platform=wayland --start-minimized")
-- hl.exec_cmd("uwsm app -- /usr/lib/xdg-desktop-portal-hyprland")
-- hl.exec_cmd("sleep 5 && ~/.config/hypr/scripts/replay-ctrl.sh start")
end)
+14
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-- Launching things.
-- https://wiki.hypr.land/Configuring/Basics/Binds/
local apps = require("lua/apps")
local mod = "SUPER" -- Sets "Windows" key as main modifier
hl.bind(mod .. " + RETURN", hl.dsp.exec_cmd(apps.terminal), { description = "terminal" })
hl.bind(mod .. " + E", hl.dsp.exec_cmd(apps.fileManager), { description = "file manager" })
hl.bind(mod .. " + SPACE", hl.dsp.exec_cmd(apps.menu), { description = "app launcher" })
hl.bind(mod .. " + M", hl.dsp.exec_cmd(apps.pdfs), { description = "pdf picker" })
hl.bind(mod .. " + B", hl.dsp.exec_cmd(apps.bluetooth), { description = "bluetooth menu" })
-- Clipboard history. On release so the picker does not inherit the held ALT.
hl.bind("ALT + m", hl.dsp.exec_cmd(apps.clipboard), { release = true, description = "clipboard history" })
+19
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-- Screenshots, replay buffer, webcam. Everything that records something.
local scripts = os.getenv("HOME") .. "/.config/hypr/scripts/"
-- ------------------------------------------------------------- screenshots
-- PRINT selects a region, CTRL grabs the focused window, SHIFT saves to disk
-- instead of the clipboard.
hl.bind("PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" - | wl-copy'))
hl.bind("SHIFT + PRINT", hl.dsp.exec_cmd('grim -g "$(slurp)" ~/Pictures/Screenshots/$(date +\'%Y-%m-%d_%H-%M-%S\').png'))
hl.bind("CTRL + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh copy"))
hl.bind("CTRL + SHIFT + PRINT", hl.dsp.exec_cmd(scripts .. "screenshot_window.sh save"))
-- ------------------------------------------------------- replay and camera
-- On release, so the shortcut is not caught mid-chord.
local on_release = { release = true }
hl.bind("ALT + z", hl.dsp.exec_cmd(scripts .. "replay-ctrl.sh toggle"), on_release)
hl.bind("ALT + SHIFT + z", hl.dsp.exec_cmd(scripts .. "replay-ctrl.sh save"), on_release)
hl.bind("ALT + SHIFT + c", hl.dsp.exec_cmd(scripts .. "droidcam-ctrl.sh toggle"), on_release)
+20
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-- Laptop multimedia keys: volume, mic, brightness, transport.
-- `locked` keeps them working over the lock screen.
-- Volume and brightness repeat when held.
local held = { locked = true, repeating = true }
hl.bind("XF86AudioRaiseVolume", hl.dsp.exec_cmd("fluxo vol up 5"), held)
hl.bind("XF86AudioLowerVolume", hl.dsp.exec_cmd("fluxo vol down 5"), held)
hl.bind("XF86AudioMute", hl.dsp.exec_cmd("fluxo vol mute"), held)
hl.bind("XF86AudioMicMute", hl.dsp.exec_cmd("fluxo mic mute"), held)
hl.bind("XF86MonBrightnessUp", hl.dsp.exec_cmd("brightnessctl s +10%"), held)
hl.bind("XF86MonBrightnessDown", hl.dsp.exec_cmd("brightnessctl s 10%-"), held)
-- Transport. Requires playerctl.
local locked = { locked = true }
hl.bind("XF86AudioNext", hl.dsp.exec_cmd("playerctl next"), locked)
hl.bind("XF86AudioPrev", hl.dsp.exec_cmd("playerctl previous"), locked)
hl.bind("XF86AudioPlay", hl.dsp.exec_cmd("playerctl play-pause"), locked)
hl.bind("XF86AudioPause", hl.dsp.exec_cmd("playerctl play-pause"), locked)
+13
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-- Takemi shell (quickshell) IPC. Config lives in ~/.config/quickshell.
local mod = "SUPER"
local function shell(call, opts)
hl.bind(opts.key, hl.dsp.exec_cmd("qs ipc call shell " .. call), { description = opts.description })
end
shell("lock", { key = mod .. " + CTRL + L", description = "lock screen" })
shell("power", { key = mod .. " + P", description = "power menu" })
shell("toggleDnd", { key = mod .. " + SHIFT + N", description = "toggle do not disturb" })
shell("clearNotifications", { key = mod .. " + CTRL + SHIFT + N", description = "clear notifications" })
shell("reloadConfig", { key = mod .. " + SHIFT + R", description = "reload shell config" })
+30
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-- Focus, layout and groups — everything that acts on the window under you.
local mod = "SUPER"
-- ------------------------------------------------------------------- window
hl.bind(mod .. " + SHIFT + Q", hl.dsp.window.close())
hl.bind(mod .. " + V", hl.dsp.window.float())
hl.bind(mod .. " + F", hl.dsp.window.fullscreen())
-- hl.bind(mod .. " + t", hl.dsp.layout("togglesplit")) -- dwindle
-- -------------------------------------------------------------------- focus
local directions = { h = "l", l = "r", k = "u", j = "d" }
for key, direction in pairs(directions) do
hl.bind(mod .. " + " .. key, hl.dsp.focus({ direction = direction }))
hl.bind(mod .. " + SHIFT + " .. key:upper(), hl.dsp.window.move({ direction = direction, group_aware = true }))
end
-- ------------------------------------------------------------------- groups
hl.bind(mod .. " + n", hl.dsp.group.toggle())
hl.bind("ALT + Tab", hl.dsp.group.next())
-- hl.bind("ALT + Tab", hl.dsp.group.prev())
-- -------------------------------------------------------------------- mouse
hl.bind(mod .. " + mouse:272", hl.dsp.window.drag(), { mouse = true })
hl.bind(mod .. " + mouse:273", hl.dsp.window.resize(), { mouse = true })
-- ----------------------------------------------------------------- keyboard
-- cycle keyboard layout (dvorak-intl <-> us-intl), see lua/input.lua
hl.bind(mod .. " + ALT + SPACE", hl.dsp.exec_cmd("hyprctl switchxkblayout all next"))
+22
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-- Workspaces, including the two scratchpads.
local mod = "SUPER"
-- Switch with mod + [0-9], move the active window with mod + SHIFT + [0-9].
for i = 1, 10 do
local key = i % 10 -- 10 maps to key 0
hl.bind(mod .. " + " .. key, hl.dsp.focus({ workspace = i }))
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = i }))
end
-- Scroll through existing workspaces with mod + scroll
hl.bind(mod .. " + mouse_down", hl.dsp.focus({ workspace = "e+1" }))
hl.bind(mod .. " + mouse_up", hl.dsp.focus({ workspace = "e-1" }))
-- Scratchpads: S holds anything virtual, D holds chat.
local special = { S = "virtual", D = "discord" }
for key, name in pairs(special) do
hl.bind(mod .. " + " .. key, hl.dsp.workspace.toggle_special(name))
hl.bind(mod .. " + SHIFT + " .. key, hl.dsp.window.move({ workspace = "special:" .. name }))
end
+31
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-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Environment-variables/
--
-- Note: this session starts through uwsm, which would rather have these in
-- ~/.config/uwsm/env (toolkit, cursor, GPU) and ~/.config/uwsm/env-hyprland
-- (HYPR*, AQ_*). They are kept here for now so the config stays self-contained.
-- cursor
hl.env("HYPRCURSOR_THEME", "Bibata-Modern-Classic")
hl.env("HYPRCURSOR_SIZE", "24")
hl.env("XCURSOR_THEME", "Bibata-Modern-Classic")
hl.env("XCURSOR_SIZE", "24")
-- session
hl.env("XDG_CURRENT_DESKTOP", "Hyprland")
-- toolkits
hl.env("QT_QPA_PLATFORMTHEME", "qt6ct")
hl.env("MOZ_ENABLE_WAYLAND", "1")
hl.env("ELECTRON_OZONE_PLATFORM_HINT", "wayland")
-- AMD graphics / video acceleration
hl.env("LIBVA_DRIVER_NAME", "radeonsi")
hl.env("VDPAU_DRIVER", "radeonsi")
hl.env("AMD_VULKAN_ICD", "RADV")
-- misc
hl.env("EDITOR", "nvim")
-- hl.env("INTEL_DEBUG", "noccs")
-- hl.env("WLR_DRM_NO_ATOMIC", "1")
-- hl.env("debug:full_cm_proto", "true")
+32
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-- https://wiki.hypr.land/Configuring/Basics/Variables/#input
hl.config({
input = {
-- index 0 = dvorak-intl (default), index 1 = us-intl
-- switch with $mainMod ALT, SPACE (see lua/binds/windows.lua)
kb_layout = "us,us",
kb_variant = "dvorak-intl,intl",
kb_model = "",
kb_rules = "",
kb_options = "caps:backspace",
follow_mouse = 0,
accel_profile = "flat",
sensitivity = 0, -- -1.0 - 1.0, 0 means no modification.
touchpad = {
natural_scroll = false,
},
},
})
-- Layouts are inherited from the global input block so that layout switching
-- applies to these too. Only bind resolution differs here.
-- https://wiki.hypr.land/Configuring/Advanced-and-Cool/Devices/
for _, name in ipairs({
"at-translated-set-2-keyboard",
"topre-corporation-hhkb-professional",
}) do
hl.device({ name = name, resolve_binds_by_sym = true })
end
+129
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-- Laptop lid handling.
--
-- One rule, applied from several triggers:
--
-- panel off <=> lid is shut AND something else is plugged in
--
-- Both halves are re-checked every time, so the session can never end up with
-- zero outputs. Undocking with the lid shut brings the panel back; booting
-- alone after a docked shutdown just works, because nothing about the previous
-- session is remembered.
--
-- That last part is the fix for the old design: scripts/lid_handler.sh wrote a
-- lid_state.conf that got sourced on the next start, so a laptop that was shut
-- while docked came up believing it still had an external display and blanked
-- its own panel. Lid state now comes from the kernel instead, and the external
-- check is a live one.
local monitors = require("lua/monitors")
-- ------------------------------------------------------------- reading state
-- The kernel's own view of the hinge. Present on this machine as
-- /proc/acpi/button/lid/LID/state; the device name differs per vendor, hence
-- the glob. Returns nil if the file is missing or unparseable.
local function acpi_lid_closed()
local pipe = io.popen("cat /proc/acpi/button/lid/*/state 2>/dev/null")
if not pipe then
return nil
end
local out = pipe:read("a") or ""
pipe:close()
if out:find("closed", 1, true) then
return true
elseif out:find("open", 1, true) then
return false
end
return nil
end
-- Whatever the last switch event said, used only when ACPI has nothing for us.
local last_switch_closed = nil
local function lid_closed()
local acpi = acpi_lid_closed()
if acpi ~= nil then
return acpi
end
return last_switch_closed == true
end
-- ---------------------------------------------------------------- reconciling
-- nil until the first decision, so the first pass always applies.
local panel_off = nil
-- `ignore` is the output being unplugged: during monitor.removed it can still
-- be listed, and counting it would keep the panel switched off.
local function reconcile(ignore)
-- Nothing enumerated yet means we are still parsing the config on a cold
-- start. Leave the defaults from lua/monitors.lua alone and wait for the
-- start event.
local all = hl.get_monitors()
if #all == 0 then
return
end
local externals = 0
for _, mon in ipairs(monitors.externals_present()) do
if mon.name ~= ignore then
externals = externals + 1
end
end
local want_off = lid_closed() and externals > 0
if want_off == panel_off then
return
end
-- First decision of the session, and it agrees with what lua/monitors.lua
-- already applied: nothing actually moved, so no daemon needs poking.
local settled = panel_off == nil and not want_off
panel_off = want_off
if want_off then
monitors.disable_builtin()
else
monitors.enable_builtin()
end
monitors.apply_external()
-- Quickshell follows monitor hotplug by itself; only the wallpaper daemon
-- needs a kick.
if not settled then
hl.exec_cmd("systemctl restart --user hyprpaper")
end
end
-- ------------------------------------------------------------------ triggers
hl.bind("switch:on:Lid Switch", function()
last_switch_closed = true
reconcile()
end, { locked = true })
hl.bind("switch:off:Lid Switch", function()
last_switch_closed = false
reconcile()
end, { locked = true })
-- Docking and undocking. Removal passes the output that is going away.
hl.on("monitor.added", function()
reconcile()
end)
hl.on("monitor.removed", function(mon)
reconcile(mon and mon.name)
end)
-- Cold start: outputs are not up yet at this point, so this settles once they
-- are. On `hyprctl reload` the start event does not fire again, but the
-- monitor list is already populated, so run it inline too.
hl.on("hyprland.start", function()
reconcile()
end)
reconcile()
+102
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-- Takemi — Persona 5 flavoured theme, matched to ~/.config/quickshell.
--
-- Everything static about how the desktop is painted. Motion lives next door
-- in lua/animations.lua.
local c = require("lua/palette")
hl.config({
-- https://wiki.hypr.land/Configuring/Basics/Variables/
general = {
gaps_in = 5,
gaps_out = { top = 6, right = 8, bottom = 8, left = 8 },
border_size = 2,
col = {
active_border = c.activeBorder,
inactive_border = c.outline,
},
resize_on_border = false,
-- Please see https://wiki.hypr.land/Configuring/Advanced-and-Cool/Tearing/
-- before you turn this on
allow_tearing = false,
layout = "dwindle",
},
decoration = {
-- Persona 5 has no rounded corners. Neither do we.
rounding = 0,
-- Fully opaque, both states. Flat ink on flat ground.
active_opacity = 1.0,
inactive_opacity = 1.0,
shadow = {
enabled = true,
range = 18,
render_power = 3,
offset = { 0, 4 },
color = "rgba(000000ee)",
color_inactive = "rgba(00000088)",
},
-- Off. Blur is the signature of the glass-and-frost look, which is the
-- opposite of what this theme is doing — every surface here is opaque,
-- flat and hard-edged. With nothing translucent left to blur it also
-- costs three render passes for no visible result.
blur = {
enabled = false,
},
},
misc = {
force_default_wallpaper = 0,
disable_hyprland_logo = true,
-- 0 = off, 1 = always, 2 = fullscreen only (G7 is a 240Hz VRR panel)
vrr = 0,
font_family = "FiraCode Nerd Font",
background_color = c.base,
focus_on_activate = true,
},
group = {
col = {
border_active = c.activeBorder,
border_inactive = c.outline,
},
groupbar = {
font_family = "JetBrainsMono Nerd Font",
font_size = 11,
height = 24,
gradients = false,
-- --- Active tab ---
col = {
active = c.accent,
inactive = c.surface,
},
text_color = c.ink,
-- --- Inactive tab ---
text_color_inactive = c.muted,
indicator_height = 3,
},
},
-- https://wiki.hypr.land/Configuring/Layouts/Dwindle-Layout/
dwindle = {
preserve_split = true,
},
-- https://wiki.hypr.land/Configuring/Layouts/Master-Layout/
master = {
new_status = "master",
},
})
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-- https://wiki.hypr.land/Configuring/Basics/Monitors/
--
-- Declares every display once and exports the table, so lua/lid.lua can turn
-- the laptop panel on and off without duplicating any of these numbers.
--
-- Load-time behaviour is deliberately dumb: the built-in panel is always
-- enabled here. Deciding to switch it off needs to know whether anything else
-- is actually plugged in, and during a cold start the outputs are not
-- enumerated yet — so that decision lives in lua/lid.lua, which re-runs it on
-- every lid and hotplug event. Worst case the panel flickers on for a moment
-- while docked; the alternative failure is a black screen.
local M = {}
M.laptop = "eDP-1"
M.external = {
-- samsung home monitor. Other modes it has run at, if you ever need them:
-- "2560x1440@144", "1920x1080@144", "1280x720@240"
{ output = "desc:Samsung Electric Company LC27G7xT H4ZRA00734", mode = "2560x1440@240", position = "-2560x0", scale = 1 },
}
-- `disabled = false` is load-bearing, not decoration. hl.monitor() merges into
-- whatever rule the output already has, so a spec that simply omits the flag
-- leaves an earlier `disabled = true` in place: the panel stays dark and the
-- mode/position are applied to a monitor nobody can see. Opening the lid while
-- docked hit exactly that.
M.builtin = { output = M.laptop, mode = "1920x1080@60", position = "0x0", scale = 1, disabled = false }
-- Anything not declared above falls back to Hyprland's auto placement, so a
-- borrowed projector or a monitor at the office still lights up.
function M.apply_external()
for _, mon in ipairs(M.external) do
hl.monitor(mon)
end
end
function M.enable_builtin()
hl.monitor(M.builtin)
end
function M.disable_builtin()
hl.monitor({ output = M.laptop, disabled = true })
end
-- Every connected output except the laptop panel. Empty during early startup,
-- which callers have to treat as "do not know yet", never as "nothing here".
function M.externals_present()
local found = {}
for _, mon in ipairs(hl.get_monitors()) do
if mon.name ~= M.laptop then
table.insert(found, mon)
end
end
return found
end
M.enable_builtin()
M.apply_external()
return M
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-- Takemi palette — kept in step with ~/.config/quickshell/config/Theme.qml.
--
-- Crimson, black, white. Nothing else carries hue.
--
-- Returned as a table, so every module that paints something does
-- local c = require("lua/palette")
-- and there is exactly one place the colours are written.
local c = {}
-- ----------------------------------------------------------------- THE KNOB
-- The one colour in this setup. Change this line and the window borders,
-- group indicators and focus states all recolour with it.
--
-- Keep it in step with `readonly property color accent` in
-- ~/.config/quickshell/config/Theme.qml, which is what colours the shell.
-- Those are the only two places the colour is written.
c.accent = "rgb(ff2d40)"
c.accentDim = "rgb(8f1826)"
c.accentSoft = "rgb(ff6b78)"
-- ------------------------------------------------------------------ neutrals
c.ink = "rgb(000000)"
c.base = "rgb(0a0a0c)"
c.mantle = "rgb(0d0d10)"
c.surface = "rgb(141418)"
c.surfaceAlt = "rgb(1c1c22)"
c.overlay = "rgb(26262e)"
c.outline = "rgb(3a3a44)"
c.text = "rgb(ffffff)"
c.subtext = "rgb(c8c8ce)"
c.muted = "rgb(6b6b70)"
-- Retired hues, kept as aliases so existing references resolve. The shell has
-- no teal any more — the wallpaper is the colour in the composition.
c.primary = c.text
c.primaryDim = "rgb(9a9aa2)"
c.glow = c.accent
c.blue = c.primaryDim
c.deep = c.surfaceAlt
c.warn = c.accentSoft
c.ok = c.text
-- Crimson into its own shadow, on the diagonal. The accent is the only hue
-- here — a gradient into a second colour is what put blue in the border.
c.activeBorder = { colors = { c.accent, c.accentDim }, angle = 135 }
return c
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-- https://wiki.hypr.land/Configuring/Basics/Window-Rules/#layer-rules
--
-- Quickshell surfaces (bar, popouts, OSD) and the fuzzel launcher. Note
-- decoration.blur is off in lua/look.lua, so these only take effect if blur is
-- switched back on.
for _, namespace in ipairs({ "bottom", "top", "launcher" }) do
hl.layer_rule({
match = { namespace = namespace },
blur = true,
ignore_alpha = 0.5,
})
end
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-- https://wiki.hypr.land/Configuring/Basics/Window-Rules/
--
-- Rules are evaluated top to bottom and the last match wins, so order matters.
-- Named rules are all evaluated before anonymous ones.
-- ==========================================
-- MATCHERS
-- ==========================================
-- Dialogs and utility apps that should float in the center
local DIALOG_TITLES = "^(Open Form|Open File|Select a File|Choose a file|Open Workspace|Choose Directory.*|Save As.*|Save File.*|branchdialog|pinentry-gtk-2|Confirm to replace files|File Operation Progress|Open Files.*|Anmelden.*|File Upload.*|TRuDI-Export laden)$"
local DIALOG_CLASSES = "^(pavucontrol|blueman-manager|nm-connection-editor|org.pulseaudio.pavucontrol|io.narl.proton-drive-linux-prompt)$"
local STEAM = "^(steam)$"
local GAMESCOPE = "^(gamescope)$"
-- ==========================================
-- GENERAL & FIXES
-- ==========================================
-- Ignore maximize requests from apps. You'll probably like this.
-- hl.window_rule({ match = { class = ".*" }, suppress_event = "maximize" })
-- Fix some dragging issues with XWayland
-- hl.window_rule({
-- match = { class = "^$", title = "^$", xwayland = true, float = true, fullscreen = false, pin = false },
-- no_focus = true,
-- })
hl.window_rule({ match = { class = "^$", title = "^$" }, no_blur = true })
-- ==========================================
-- FLOATING & CENTERED DIALOGS
-- ==========================================
-- Float, size, center, no blur — one rule per matcher instead of four.
for _, match in ipairs({ { title = DIALOG_TITLES }, { class = DIALOG_CLASSES } }) do
hl.window_rule({
match = match,
float = true,
size = { 800, 600 },
center = true,
no_blur = true,
})
end
-- ==========================================
-- WORKSPACE ASSIGNMENTS
-- ==========================================
-- hl.window_rule({ match = { class = "^(firefox)$" }, workspace = "1" })
-- hl.window_rule({ match = { class = "^(kitty)$" }, workspace = "2" })
-- hl.window_rule({ match = { class = "^(Code)$" }, workspace = "3" })
hl.window_rule({ match = { class = GAMESCOPE }, workspace = "1" })
-- Special workspaces
hl.window_rule({ match = { class = "^(Spotify|spotify)$" }, workspace = "special:virtual" })
hl.window_rule({ match = { class = "^(discord|vesktop)$" }, workspace = "special:discord" })
-- ==========================================
-- STEAM & GAMING
-- ==========================================
-- hl.window_rule({ match = { class = STEAM, title = "^(Steam)$" }, workspace = "3 silent" })
-- Fixed sizes for specific Steam windows
hl.window_rule({ match = { class = STEAM, title = "^(Friends List)$" }, size = { 400, 800 } })
hl.window_rule({ match = { class = STEAM, title = "^(Steam Settings)$" }, size = { 1000, 800 } })
hl.window_rule({ match = { class = STEAM, title = "^(Add Non-Steam Game)$" }, size = { 1000, 800 } })
-- Float and disable blur for Steam windows that aren't the main window
hl.window_rule({
match = { class = STEAM, title = "negative:^(Steam)$" },
float = true,
no_blur = true,
-- center = true,
})
-- Allow tearing for games started with Gamescope
hl.window_rule({ match = { class = GAMESCOPE }, immediate = true })
-17
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# Autostart necessary processes (like notifications daemons, status bars, etc.)
# Or execute your favorite apps at launch like this:
# exec-once = uwsm app -- waybar
# exec-once = uwsm app -- hyprpanel
# exec-once = uwsm app -- nextcloud --background
exec-once = uwsm app -- nm-applet --indicator
# exec-once = uwsm app -- rclone mount google_drive: ~/gdrive
# exec-once = uwsm app -- protonvpn-app
exec-once = uwsm app -- hyprpaper
# exec-once = uwsm app -- /usr/bin/discord --enable-features=UseOzonePlatform --ozone-platform=wayland --start-minimized &> /dev/null
# exec-once = sleep 5 && ~/.config/hypr/scripts/replay-ctrl.sh start
# exec-once = uwsm app -- /usr/lib/xdg-desktop-portal-hyprland
exec-once = wl-paste --type text --watch cliphist store # Stores only text data
exec-once = wl-paste --type image --watch cliphist store # Stores only image data
exec-once = uwsm app -- ~/.cargo/bin/fluxo-rs daemon
-17
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# See https://wiki.hyprland.org/Configuring/Environment-variables/
# env = INTEL_DEBUG,noccs
# env = WLR_DRM_NO_ATOMIC,1
env = HYPRCURSOR_THEME,Bibata-Modern-Classic
env = HYPRCURSOR_SIZE,24
env = XCURSOR_SIZE,24
env = XCURSOR_THEME,Bibata-Modern-Classic
env = XDG_CURRENT_DESKTOP,Hyprland
# env = debug:full_cm_proto,true
env = QT_QPA_PLATFORMTHEME,qt6ct
# env = LIBVA_DRIVER_NAME,radeonsi
# env = VDPAU_DRIVER,radeonsi
env = MOZ_ENABLE_WAYLAND,1
env = ELECTRON_OZONE_PLATFORM_HINT,wayland
env = EDITOR,nvim
-34
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# https://wiki.hyprland.org/Configuring/Variables/#input
input {
kb_layout = us,us
kb_variant = dvorak-intl, intl
# kb_variant = intl
kb_model =
kb_options =
kb_rules =
kb_options = ctrl:nocaps
follow_mouse = 0
accel_profile = flat
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
touchpad {
natural_scroll = false
}
}
device {
name = at-translated-set-2-keyboard
resolve_binds_by_sym = 1
kb_layout = us
kb_variant = dvorak-intl
}
device {
name = topre-corporation-hhkb-professional
resolve_binds_by_sym = 1
kb_layout = us
kb_variant = dvorak-intl
}
-91
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$mainMod = SUPER # Sets "Windows" key as main modifier
bindl=,switch:on:Lid Switch,exec,~/.config/hypr/scripts/lid_handler.sh close
bindl=,switch:off:Lid Switch,exec,~/.config/hypr/scripts/lid_handler.sh open
bindr = ALT, m, exec, cliphist list | fuzzel --dmenu | cliphist decode | wl-copy
bind = , PRINT, exec, grim -g "$(slurp)" - | wl-copy
bindr = ALT SHIFT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh save
bindr = ALT, z, exec, ~/.config/hypr/scripts/replay-ctrl.sh toggle
bindr = ALT SHIFT, c, exec, ~/.config/hypr/scripts/droidcam-ctrl.sh toggle
# general binds
bind = $mainMod, RETURN, exec, $terminal
bind = $mainMod SHIFT, Q, killactive,
bind = $mainMod CTRL, L, exec, hyprlock
bind = $mainMod, E, exec, $fileManager
bind = $mainMod, V, togglefloating,
bind = $mainMod, F, fullscreen,
bind = $mainMod, SPACE, exec, $menu
bind = $mainMod, P, exec, ~/.config/hypr/scripts/powermenu.sh
bind = $mainMod, t, togglesplit, # dwindle
bind = $mainMod, n, togglegroup
# Move focus with mainMod + arrow keys
bind = $mainMod, h, movefocus, l
bind = $mainMod, l, movefocus, r
bind = $mainMod, k, movefocus, u
bind = $mainMod, j, movefocus, d
bind = $mainMod SHIFT, H, movewindoworgroup, l
bind = $mainMod SHIFT, L, movewindoworgroup, r
bind = $mainMod SHIFT, K, movewindoworgroup, u
bind = $mainMod SHIFT, J, movewindoworgroup, d
# Switch workspaces with mainMod + [0-9]
bind = $mainMod, 1, workspace, 1
bind = $mainMod, 2, workspace, 2
bind = $mainMod, 3, workspace, 3
bind = $mainMod, 4, workspace, 4
bind = $mainMod, 5, workspace, 5
bind = $mainMod, 6, workspace, 6
bind = $mainMod, 7, workspace, 7
bind = $mainMod, 8, workspace, 8
bind = $mainMod, 9, workspace, 9
bind = $mainMod, 0, workspace, 10
# Move active window to a workspace with mainMod + SHIFT + [0-9]
bind = $mainMod SHIFT, 1, movetoworkspace, 1
bind = $mainMod SHIFT, 2, movetoworkspace, 2
bind = $mainMod SHIFT, 3, movetoworkspace, 3
bind = $mainMod SHIFT, 4, movetoworkspace, 4
bind = $mainMod SHIFT, 5, movetoworkspace, 5
bind = $mainMod SHIFT, 6, movetoworkspace, 6
bind = $mainMod SHIFT, 7, movetoworkspace, 7
bind = $mainMod SHIFT, 8, movetoworkspace, 8
bind = $mainMod SHIFT, 9, movetoworkspace, 9
bind = $mainMod SHIFT, 0, movetoworkspace, 10
# groups
# bind = ALT, Tab, changegroupactive, prev
bind = ALT, Tab, changegroupactive, next
# Example special workspace (scratchpad)
bind = $mainMod, S, togglespecialworkspace, virtual
bind = $mainMod SHIFT, S, movetoworkspace, special:virtual
bind = $mainMod, D, togglespecialworkspace, discord
bind = $mainMod SHIFT, D, movetoworkspace, special:discord
# Scroll through existing workspaces with mainMod + scroll
bind = $mainMod, mouse_down, workspace, e+1
bind = $mainMod, mouse_up, workspace, e-1
# Move/resize windows with mainMod + LMB/RMB and dragging
bindm = $mainMod, mouse:272, movewindow
bindm = $mainMod, mouse:273, resizewindow
# Laptop multimedia keys for volume and LCD brightness
bindel = ,XF86AudioRaiseVolume, exec, fluxo-rs vol up 5
bindel = ,XF86AudioLowerVolume, exec, fluxo-rs vol down 5
bindel = ,XF86AudioMute, exec, fluxo-rs vol mute
bindel = ,XF86AudioMicMute, exec, fluxo-rs mic mute
bindel = ,XF86MonBrightnessUp, exec, brightnessctl set 5%+
bindel = ,XF86MonBrightnessDown, exec, brightnessctl set 5%-
# Requires playerctl
bindl = , XF86AudioNext, exec, playerctl next
bindl = , XF86AudioPause, exec, playerctl play-pause
bindl = , XF86AudioPlay, exec, playerctl play-pause
bindl = , XF86AudioPrev, exec, playerctl previous
-9
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# laptop screen
monitor = eDP-1, 1920x1080@60, 0x0, 1
# samsung home monitor
monitor = desc:Samsung Electric Company LC27G7xT H4ZRA00734, 2560x1440@144, 0x-1440, 1
# lid_state fallback
source = ~/.config/hypr/lid_state.conf
-38
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exec-once = hyprpm reload -n
# plugin:hyprfocus {
# enabled = yes
# animate_floating = yes
# animate_workspacechange = yes
# focus_animation = shrink
# # Beziers for focus animations
# bezier = bezIn, 0.5,0.0,1.0,0.5
# bezier = bezOut, 0.0,0.5,0.5,1.0
# bezier = overshot, 0.05, 0.9, 0.1, 1.05
# bezier = smoothOut, 0.36, 0, 0.66, -0.56
# bezier = smoothIn, 0.25, 1, 0.5, 1
# bezier = realsmooth, 0.28,0.29,.69,1.08
# # Flash settings
# flash {
# flash_opacity = 0.95
# in_bezier = realsmooth
# in_speed = 0.5
# out_bezier = realsmooth
# out_speed = 3
# }
# # Shrink settings
# shrink {
# shrink_percentage = 0.95
# in_bezier = realsmooth
# in_speed = 1
# out_bezier = realsmooth
# out_speed = 2
# }
# }
#
# plugin:csgo-vulkan-fix {
# res_w = 1280
# res_h = 960
# class = gamescope
# fix_mouse = true
# }
-7
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@@ -1,7 +0,0 @@
# See https://wiki.hyprland.org/Configuring/Keywords/
# Set programs that you use
$terminal = alacritty
$fileManager = nautilus
$menu = fuzzel
-134
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# catppuccin mocha theme
source = ~/.config/hypr/catppuccin-hyprland/themes/mocha.conf
# Refer to https://wiki.hyprland.org/Configuring/Variables/
# https://wiki.hyprland.org/Configuring/Variables/#general
general {
gaps_in = 5
gaps_out = 5, 5, 5, 5
border_size = 3
# https://wiki.hyprland.org/Configuring/Variables/#variable-types for info about colors
col.active_border = $mauve $lavender 45deg
col.inactive_border = rgb($surface2Alpha)
# Set to true enable resizing windows by clicking and dragging on borders and gaps
resize_on_border = false
# Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on
allow_tearing = false
layout = dwindle
}
# https://wiki.hyprland.org/Configuring/Variables/#decoration
decoration {
rounding = 12
rounding_power = 3
# Change transparency of focused and unfocused windows
active_opacity = 1.0
inactive_opacity = 1.0
shadow {
enabled = true
range = 4
render_power = 3
color = rgba(1a1a1aee)
}
# https://wiki.hyprland.org/Configuring/Variables/#blur
blur {
enabled = true
size = 3
passes = 1
vibrancy = 0.1696
}
}
# https://wiki.hyprland.org/Configuring/Variables/#animations
animations {
enabled = yes, please :)
# Default animations, see https://wiki.hyprland.org/Configuring/Animations/ for more
bezier = easeOutQuint,0.23,1,0.32,1
bezier = easeInOutCubic,0.65,0.05,0.36,1
bezier = linear,0,0,1,1
bezier = almostLinear,0.5,0.5,0.75,1.0
bezier = quick,0.15,0,0.1,1
animation = global, 1, 10, default
animation = border, 1, 5.39, easeOutQuint
animation = windows, 1, 4.79, easeOutQuint
animation = windowsIn, 1, 4.1, easeOutQuint, popin 87%
animation = windowsOut, 1, 1.49, linear, popin 87%
animation = fadeIn, 1, 1.73, almostLinear
animation = fadeOut, 1, 1.46, almostLinear
animation = fade, 1, 3.03, quick
animation = layers, 1, 3.81, easeOutQuint
animation = layersIn, 1, 4, easeOutQuint, fade
animation = layersOut, 1, 1.5, linear, fade
animation = fadeLayersIn, 1, 1.79, almostLinear
animation = fadeLayersOut, 1, 1.39, almostLinear
animation = workspaces, 1, 1.94, almostLinear, fade
animation = workspacesIn, 1, 1.21, almostLinear, fade
animation = workspacesOut, 1, 1.94, almostLinear, fade
}
# See https://wiki.hyprland.org/Configuring/Dwindle-Layout/ for more
dwindle {
pseudotile = true # Master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
preserve_split = true # You probably want this
}
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
master {
new_status = master
}
# https://wiki.hyprland.org/Configuring/Variables/#misc
misc {
force_default_wallpaper = 0 # Set to 0 or 1 to disable the anime mascot wallpapers
disable_hyprland_logo = true # If true disables the random hyprland logo / anime girl background. :(
vrr = 1
font_family = FiraCode Nerd Font
}
group {
# The border around the grouped windows
col.border_active = $mauve $lavender 45deg
col.border_inactive = $surface1
groupbar {
font_family = JetBrainsMono Nerd Font
font_size = 11
# Increase the height so the text has room to breathe
height = 24
# Disable the default 3D gradient for a modern flat look
gradients = false
# --- Active Tab ---
# Bright background with very dark text for perfect readability
col.active = $mauve
text_color = $crust
# --- Inactive Tab ---
# Dark surface background with dimmed, soft text
col.inactive = $surface0
text_color_inactive = $subtext0
height = 1
font_size = 11
# about half the indicator height
text_offset = -7
# Make the indicator tall enough to render text inside
indicator_height = 15
}
}
-89
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# See https://wiki.hyprland.org/Configuring/Window-Rules/ for more
# See https://wiki.hyprland.org/Configuring/Workspace-Rules/ for workspace rules
# ==========================================
# VARIABLES
# ==========================================
# Dialogs and utility apps that should float in the center
$dialog_titles = ^(Open Form|Open File|Select a File|Choose a file|Open Workspace|Choose Directory|Save As|Save File|branchdialog|pinentry-gtk-2|Confirm to replace files|File Operation Progress|Open Files|Anmelden Google Konten — Zen Browser)$
$dialog_classes = ^(pavucontrol|blueman-manager|nm-connection-editor|org.pulseaudio.pavucontrol)$
# App classes
$steam = ^(steam)$
$gamescope = ^(gamescope)$
# ==========================================
# GENERAL & FIXES
# ==========================================
# Ignore maximize requests from apps. You'll probably like this.
# windowrule = suppress_event maximize, match:class .*
# Fix some dragging issues with XWayland
# windowrule = no_focus 1, match:class ^$, match:title ^$, match:xwayland 1, match:floating 1, match:fullscreen 0, match:pinned 0
windowrule = no_blur 1, match:class ^$, match:title ^$
# ==========================================
# FLOATING & CENTERED DIALOGS
# ==========================================
# Make them float
windowrule = float 1, match:title $dialog_titles
windowrule = float 1, match:class $dialog_classes
# Set to 800x600
windowrule = size 800 600, match:title $dialog_titles
windowrule = size 800 600, match:class $dialog_classes
# Center them on the screen
windowrule = center 1, match:title $dialog_titles
windowrule = center 1, match:class $dialog_classes
# Disable blur
windowrule = no_blur 1, match:title $dialog_titles
windowrule = no_blur 1, match:class $dialog_classes
# ==========================================
# WORKSPACE ASSIGNMENTS
# ==========================================
# Normal Workspaces
# windowrule = workspace 1, match:class ^(firefox)$
# windowrule = workspace 2, match:class ^(kitty)$
# windowrule = workspace 3, match:class ^(Code)$
windowrule = workspace 1, match:class $gamescope
# Special Workspaces
windowrule = workspace special:virtual, match:class ^(Spotify|spotify)$
windowrule = workspace special:discord, match:class ^(discord|vesktop)$
# ==========================================
# APP-SPECIFIC RULES: STEAM & GAMING
# ==========================================
# windowrule = workspace 3 silent, match:class $steam, match:title ^(Steam)$
# Fixed sizes for specific Steam windows
windowrule = size 400 800, match:title ^(Friends List)$, match:class $steam
windowrule = size 1000 800, match:title ^(Steam Settings)$, match:class $steam
windowrule = size 1000 800, match:title ^(Add Non-Steam Game)$, match:class $steam
# Float and disable blur for Steam windows that aren't the main window
windowrule = float 1, match:class $steam, match:title negative:^(Steam)$
windowrule = no_blur 1, match:class $steam, match:title negative:^(Steam)$
# windowrule = center 1, match:class $steam, match:title negative:^(Steam)$
# Allow tearing for games started with Gamescope
windowrule = immediate 1, match:class $gamescope
# Layer rules
# waybar blur
layerrule = blur on, match:namespace bottom
layerrule = blur on, match:namespace top
layerrule = ignore_alpha 0.5, match:namespace bottom
layerrule = ignore_alpha 0.5, match:namespace top
# launcher blur
layerrule = blur on, match:namespace launcher
layerrule = ignore_alpha 0.5, match:namespace launcher
-53
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#!/bin/bash
# ~/.config/hypr/scripts/lid_handler.sh
# The file that tells Hyprland to keep the lid off during reloads
LID_STATE_FILE="$HOME/.config/hypr/lid_state.conf"
restart_ui() {
# Spawn in background and detach
systemctl restart --user waybar hyprpaper
}
if [[ "$1" == "close" ]]; then
# Check if ANY external monitor is connected and active
if hyprctl monitors all | grep -qE "Monitor (DP|HDMI|Type-C)-"; then
# Prevent laptop screen from turning on during manual config reloads
echo "monitor=eDP-1, disable" > "$LID_STATE_FILE"
# Extract the CURRENT live settings of all external monitors using jq
# This grabs the active resolution, refresh rate, position, and scale.
LIVE_MONITORS=$(hyprctl -j monitors | jq -c '.[] | select(.name != "eDP-1")')
# 3. Disable the laptop screen
hyprctl keyword monitor "eDP-1, disable"
# 4. Re-apply the live settings to external monitors so they don't reset
echo "$LIVE_MONITORS" | while read -r mon_json; do
NAME=$(echo "$mon_json" | jq -r '.name')
WIDTH=$(echo "$mon_json" | jq -r '.width')
HEIGHT=$(echo "$mon_json" | jq -r '.height')
REFRESH=$(echo "$mon_json" | jq -r '.refreshRate')
X=$(echo "$mon_json" | jq -r '.x')
Y=$(echo "$mon_json" | jq -r '.y')
SCALE=$(echo "$mon_json" | jq -r '.scale')
# Formats it exactly as Hyprland expects: DP-1, 1920x1080@240, 0x0, 1
hyprctl keyword monitor "$NAME, ${WIDTH}x${HEIGHT}@${REFRESH}, ${X}x${Y}, $SCALE"
done
# restart ui
restart_ui
fi
elif [[ "$1" == "open" ]]; then
# Clear the override file so the laptop screen is allowed to turn on again
echo "" > "$LID_STATE_FILE"
# Let Hyprland reload itself.
# This automatically re-enables eDP-1 based on your hardcoded hyprland.conf!
hyprctl reload
restart_ui
fi
+49
View File
@@ -0,0 +1,49 @@
#!/bin/sh
# Get active window info in JSON format
WINDOW_INFO=$(hyprctl activewindow -j)
# Extract window class name (app name)
APP_NAME=$(echo "$WINDOW_INFO" | jq -r '.class')
# If app name is empty, null, or invalid, default to "unknown"
if [ -z "$APP_NAME" ] || [ "$APP_NAME" = "null" ]; then
APP_NAME="unknown"
fi
# Sanitize app name: convert to lowercase and replace characters that aren't letters, numbers, hyphens, or underscores with underscores
APP_NAME_SAFE=$(echo "$APP_NAME" | tr '[:upper:]' '[:lower:]' | sed 's/[^a-z0-9_-]/_/g')
# Extract geometry: "x,y wxh"
GEOMETRY=$(echo "$WINDOW_INFO" | jq -r '"\(.at[0]),\(.at[1]) \(.size[0])x\(.size[1])"')
# Check if geometry is valid
if [ -z "$GEOMETRY" ] || [ "$GEOMETRY" = "null,null nullxnull" ]; then
notify-send -u normal "Screenshot Error" "No active window found to screenshot."
exit 1
fi
ACTION=$1
case "$ACTION" in
copy)
grim -g "$GEOMETRY" - | wl-copy
notify-send -u low "Screenshot" "Active window ($APP_NAME) copied to clipboard"
;;
save)
SCREENSHOTS_DIR="$HOME/Pictures/Screenshots"
APP_DIR="$SCREENSHOTS_DIR/$APP_NAME_SAFE"
mkdir -p "$APP_DIR"
FILE_NAME="$(date +'%Y-%m-%d_%H-%M-%S').png"
FILE_PATH="$APP_DIR/$FILE_NAME"
grim -g "$GEOMETRY" "$FILE_PATH"
notify-send -u low "Screenshot" "Saved active window to $APP_NAME_SAFE/$FILE_NAME"
;;
*)
echo "Usage: $0 {copy|save}"
exit 1
;;
esac
exit 0
+16 -5
View File
@@ -2,22 +2,26 @@
application/pdf=org.pwmt.zathura-pdf-poppler.desktop application/pdf=org.pwmt.zathura-pdf-poppler.desktop
image/jpeg=feh.desktop image/jpeg=feh.desktop
image/png=feh.desktop image/png=feh.desktop
x-scheme-handler/http=zen.desktop x-scheme-handler/http=brave-browser.desktop
x-scheme-handler/https=zen.desktop x-scheme-handler/https=brave-browser.desktop
x-scheme-handler/chrome=zen.desktop x-scheme-handler/chrome=zen.desktop
text/html=zen.desktop text/html=brave-browser.desktop
application/x-extension-htm=zen.desktop application/x-extension-htm=zen.desktop
application/x-extension-html=zen.desktop application/x-extension-html=zen.desktop
application/x-extension-shtml=zen.desktop application/x-extension-shtml=zen.desktop
application/xhtml+xml=zen.desktop application/xhtml+xml=zen.desktop
application/x-extension-xhtml=zen.desktop application/x-extension-xhtml=zen.desktop
application/x-extension-xht=zen.desktop application/x-extension-xht=zen.desktop
x-scheme-handler/about=google-chrome.desktop x-scheme-handler/about=brave-browser.desktop
x-scheme-handler/unknown=google-chrome.desktop x-scheme-handler/unknown=brave-browser.desktop
application/vnd.openxmlformats-officedocument.wordprocessingml.document=libreoffice-writer.desktop application/vnd.openxmlformats-officedocument.wordprocessingml.document=libreoffice-writer.desktop
x-scheme-handler/ror2mm=r2modman.desktop x-scheme-handler/ror2mm=r2modman.desktop
image/webp=feh.desktop image/webp=feh.desktop
x-scheme-handler/claude-cli=claude-code-url-handler.desktop x-scheme-handler/claude-cli=claude-code-url-handler.desktop
x-scheme-handler/msteams=teams-for-linux.desktop
x-scheme-handler/slack=slack.desktop
audio/flac=mpv.desktop
x-scheme-handler/codex=ChatGPT.desktop
[Added Associations] [Added Associations]
application/pdf=org.pwmt.zathura-pdf-poppler.desktop; application/pdf=org.pwmt.zathura-pdf-poppler.desktop;
@@ -29,3 +33,10 @@ text/html=zen.desktop;
x-scheme-handler/chrome=zen.desktop; x-scheme-handler/chrome=zen.desktop;
application/vnd.openxmlformats-officedocument.wordprocessingml.document=libreoffice-writer.desktop; application/vnd.openxmlformats-officedocument.wordprocessingml.document=libreoffice-writer.desktop;
image/webp=feh.desktop; image/webp=feh.desktop;
application/x-extension-htm=zen.desktop;
application/x-extension-html=zen.desktop;
application/x-extension-shtml=zen.desktop;
application/xhtml+xml=zen.desktop;
application/x-extension-xhtml=zen.desktop;
application/x-extension-xht=zen.desktop;
audio/flac=mpv.desktop;
+1 -1
Submodule nvim updated: 8d657d0f8d...2cbfe6946a
+542
View File
@@ -0,0 +1,542 @@
# Takemi design hierarchy redesign
## Outcome
Turn the existing Persona 5 shell into a three-level visual system:
1. **Chrome** — quiet, glanceable, and subordinate to applications.
2. **Transient** — expressive pop-outs with distinct compositions and obvious controls.
3. **Cinematic** — theatrical power and lock scenes with focused hierarchy.
Preserve the crimson/black/white palette, services, keybinds, one-slab bar/rail,
`P5Panel`, session-lock security, and current functional coverage. This plan changes
visual hierarchy and interaction clarity, not the desktop stack.
## Phase 1 execution override — 2026-08-11
For the current Phase 1 implementation, the user explicitly removed reduced-motion
work and screen-reader metadata from scope. This override supersedes Phase 1.1, the
`Accessible.*` parts of Phase 1.4, and their related definition-of-done and
verification requirements for this execution only.
- Do not create durable motion preferences or change animation policy.
- Do not add or alter `Accessible.*` metadata or accessible action handlers.
- Keep keyboard focus, visible focus treatment, keyboard navigation, root-disabled
input behavior, semantic color/treatment tokens, and the surface hierarchy in
scope.
- Defer the remaining overridden requirements to a separately approved milestone.
## Implementation progress — 2026-08-11
- **Phase 1 foundation: complete for the approved scope.** Added explicit surface
presets and semantic treatment tokens; made `P5Button` and `P5Slider`
keyboard-capable with visible focus and root-gated disabled behavior. The user
explicitly excluded durable reduced-motion work and `Accessible.*` metadata, so
those items remain deferred rather than incomplete regressions.
- **Phase 2 calm chrome: complete.** Bar and rail use the quiet `ChromeSurface`
tier without permanent texture; the clock omits seconds; CPU/MEM/GPU are visibly
labelled; MediaPill uses elided static text and a static play/pause mark; rail
clicks consistently pin detail panels and undisclosed secondary state actions
were removed; delayed Persona tooltips show state and scroll hints without
taking focus or overlapping an opening detail panel.
- **Audio vertical slice: complete.** Output percentage is dominant, output/input
are distinct bands, application streams are subordinate, and mute plus mixer
actions are explicit. Pinned popouts use `PopupWindow.grabFocus` as their sole
focus/dismiss owner, remap when promoted from hover, focus the first Audio
control, support Tab and Escape, and synchronously release coordinator ownership.
- **Verification status.** Changed QML passes individual Qt 6 `qmllint` and the
repository diff passes whitespace validation. Tooltip placement/suppression and
hover open/close were exercised in a live Quickshell session and passed. Pinned
click/remap, outside-click dismissal, Escape, and compositor-close synchronization
remain untested and require interaction QA before the milestone is considered
runtime-verified.
## Non-goals
- Do not replace Quickshell, Hyprland, Fluxo, PAM, or the service layer.
- Do not add new accent hues or generic glass/blur cards.
- Do not reproduce Persona 5 screens literally; keep this a usable desktop shell.
- Do not build a second “control center” that duplicates every existing pop-out.
- Do not rewrite tray-menu recursion or the popup coordinator unless verification
exposes a concrete defect.
## Definition of done
- Permanent chrome remains readable but no longer competes with application content.
- Each primary rail icon has one obvious click action and a concise hover label.
- Selected, active, destructive, error, and urgent states are distinguishable by
treatment as well as color.
- All small text meets WCAG AA; black-on-crimson replaces white-on-crimson where needed.
- Pinned pop-outs and modal controls are keyboard reachable and visibly focused.
- Power actions that end the session require a deliberate confirmation step.
- Lock has idle, editing, busy, failure, and visible success compositions.
- Reduced motion survives process restarts and stops all nonessential loops.
- `qmllint`, live reload, interaction checks, and 1920×1080 plus 1366×768 visual
captures pass without new warnings.
---
## Phase 0 — API and pattern lock
### Allowed APIs
- **Quickshell 0.3.0 `PopupWindow`:** `visible`, `anchor`, `grabFocus`, `screen`.
Configure placement through `anchor.item/window`, `edges`, `gravity`, `margins`,
`adjustment`; call `anchor.updateAnchor()` when a visible trigger moves.
[Official PopupWindow docs](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupWindow/)
and [PopupAnchor docs](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupAnchor/).
- **Popup bounds:** combine `PopupAdjustment.Flip | Slide | Resize` where content
can genuinely resize. Use `QsWindow.mask: Region { item: ... }` for transparent
overshoot bleed only after testing transformed entry animation.
[PopupAdjustment](https://quickshell.org/docs/v0.3.0/types/Quickshell/PopupAdjustment/),
[Region](https://quickshell.org/docs/v0.3.0/types/Quickshell/Region/).
- **Pinned dismissal:** current `HyprlandFocusGrab.active/windows/onCleared` is valid
only after a visible window exists (`components/Popout.qml:83-97`). Do not combine
it casually with `PopupWindow.grabFocus`; choose one owner per opening mode.
[HyprlandFocusGrab](https://quickshell.org/docs/v0.3.0/types/Quickshell.Hyprland/HyprlandFocusGrab/).
- **Durable preferences:** `FileView` + `JsonAdapter`, using
`Quickshell.statePath("design-preferences.json")`, `watchChanges`, `reload()`, and
`writeAdapter()`. `PersistentProperties` survives reload only, not restart.
[FileView](https://quickshell.org/docs/v0.3.0/types/Quickshell.Io/FileView/),
[JsonAdapter](https://quickshell.org/docs/v0.3.0/types/Quickshell.Io/JsonAdapter/).
- **Accessibility:** `Accessible.role/name/description/focusable/focused/pressed`,
`Accessible.onPressAction`, `onIncreaseAction`, and `onDecreaseAction`; decorative
duplicates use `Accessible.ignored: true`.
[Qt Accessible](https://doc.qt.io/qt-6/qml-qtquick-accessible.html).
- **Focus:** `FocusScope`, `focusPolicy: Qt.StrongFocus`, `activeFocusOnTab`,
`KeyNavigation`, `Keys`, and `forceActiveFocus(Qt.PopupFocusReason)`.
[Qt focus model](https://doc.qt.io/qt-6/qtquick-input-focus.html).
- **Disabled controls:** disable the root `Item`; this suppresses pointer and keyboard
input and propagates to children. Explicitly bind `HoverHandler.enabled` when a
disabled control must not react visually.
[Qt Item](https://doc.qt.io/qt-6/qml-qtquick-item.html).
- **System contrast:**
`Application.styleHints.accessibility.contrastPreference === Qt.HighContrast`.
Qt 6.11 has no documented reduced-motion preference, so motion policy is owned by
`Preferences`.
- **Secure lock:** retain `WlSessionLock`/`WlSessionLockSurface` in
`lock/Lock.qml:12-28`; `Overlay + Exclusive` is not a secure replacement.
[WlSessionLock](https://quickshell.org/docs/v0.3.0/types/Quickshell.Wayland/WlSessionLock/).
### Repository patterns to copy
- Copy singleton structure from `config/Theme.qml:1-16` and `services/Actions.qml:1-10`.
- Copy popup show/hide ownership from `components/Popout.qml:58-116,150-190`.
- Copy keyboard roving selection from `overlays/PowerMenu.qml:242-261`.
- Copy development-safe lock preview boundary from `lock/Lock.qml:7-27` and
`lockpreview.qml`; never style by repeatedly locking the real session.
- Copy one-slab chrome composition from `bar/Bar.qml:40-63` and `bar/Rail.qml:43-64`.
### Verification
- Record `qs --version` and Qt version in the implementation PR: expected Quickshell
0.3.0 and Qt 6.11.1.
- Run `qmllint` on each copied API in a minimal changed component before broad rollout.
- Use `qs ipc show` to confirm existing IPC surface before adding typed functions.
### Guards
- No deprecated `PopupWindow.parentWindow`, `relativeX`, or `relativeY`.
- No direct `QsWindow.width/height`; use implicit sizes.
- No `WlrKeyboardFocus.Exclusive` as a lock substitute.
- No stock `QsMenuAnchor` or default Qt tooltip visuals inside the custom theme.
- No claimed system reduced-motion detection; it does not exist in the documented API.
---
## Phase 1 — Establish the semantic design foundation
### 1.1 Durable preferences
Create `quickshell/config/Preferences.qml` using the Phase 0 `FileView`/`JsonAdapter`
pattern. Persist:
- `reducedMotion: false`
- `tooltips: true`
- `highIntensityChrome: false` only as a migration escape hatch; default remains calm
Expose typed setters through the existing `IpcHandler` in
`services/Actions.qml:60-68`, such as `setReducedMotion(enabled: bool): void`. Do not
build a settings UI in this phase.
### 1.2 Three explicit surface presets
- Add `components/ChromeSurface.qml`: a thin `P5Panel` preset with opaque flat fill,
one keyline, no halftone, no drop, and an active slash only when requested.
- Refine `popouts/PopoutSurface.qml:7-23` as the transient preset: halftone becomes
opt-in by composition rather than present on every panel; retain the hard offset
and stronger border.
- Keep `components/P5Backdrop.qml` cinematic-only. Bar, rail, tooltips, cards, and OSD
must not instantiate it.
Do not add a generic numeric “intensity” prop to `P5Panel`; explicit presets make
the hierarchy visible in code and prevent arbitrary intermediate tiers.
### 1.3 Semantic treatments
Document and encode in `config/Theme.qml`:
| State | Fill | Mark | Text | Motion |
|---|---|---|---|---|
| Rest | surface | neutral keyline | white | none |
| Hover | surface | short red wipe | white | one short lunge |
| Focus/selected | white | black keyline | black | snap once |
| Active | surface | persistent red slash | white | none |
| Destructive/error | solid red | black keyline | black | shake only on error |
| Urgent | surface | red pulse mark | white | bounded pulse |
| Disabled | surface | muted outline | muted | none |
Replace small white-on-crimson labels with black-on-crimson; measured contrast improves
from 3.68:1 to 5.70:1. Do not add a new status color.
### 1.4 Base-control contract
- Convert `components/P5Button.qml` to a `FocusScope` or focusable root with one
activation path shared by `TapHandler`, Enter, Space, and
`Accessible.onPressAction`. Add `description`, visible focus state, and a real
disabled state.
- Replace `P5Slider.enabledControl` with root `enabled` and update its call sites.
Gate tap, drag, hover, accessible increase/decrease, and left/right keys through
the same enabled root.
- Add semantic names and roles to `RailIcon`, `StatusIcon`, notification actions,
media transport, calendar navigation, and tray-menu rows. Mark split-text ghosts,
masks, texture layers, and duplicate glyphs ignored.
### Verification
- Focus every base control with Tab and confirm a visible non-color-only state.
- Trigger each through pointer, Enter/Space, and its accessible action; assert one
signal per activation.
- Disable each control and assert no `clicked`/`moved` signal and no hover animation.
- Recompute all foreground/background contrast pairs; normal text must be ≥4.5:1.
- Restart Quickshell and confirm preferences persist.
### Guards
- Do not treat `Accessible` metadata as keyboard support; implement both.
- Do not attach semantics to every decorative child.
- Do not use `MouseArea.enabled` as the component-wide disabled gate.
- Do not spread raw state colors through callers; state treatment belongs in base controls.
---
## Phase 2 — Quiet and clarify permanent chrome
### 2.1 Bar
Update `bar/Bar.qml` and `bar/BarPill.qml` to use `ChromeSurface` and remove all
always-on texture. Keep the single slab and hairline dividers.
- `bar/Clock.qml`: remove permanent seconds; reveal them only inside Calendar.
- `bar/Resources.qml`: render tiny `CPU`, `MEM`, and `GPU` labels beside values so
`2.6G` is not contextless; remove the currently dead `Metric.label` path only after
its visible replacement exists.
- `bar/MediaPill.qml`: keep title/artist but replace the three continuously animated
equalizer bars with one static play-state mark in normal mode. Allow the loop only
when high-intensity chrome is explicitly enabled and reduced motion is off.
- Preserve active-window elision and current collision calculation in
`bar/Bar.qml:90-96`.
### 2.2 Rail interaction grammar
Make left click mean **open/pin details** for network, Bluetooth, audio, battery,
notifications, and power. Remove undisclosed right/middle-click state changes from
`bar/Rail.qml:76-132,151-171`; move those actions into their corresponding pop-outs.
Retain scrolling only for volume, microphone, and brightness because it directly
maps to a continuous readout. Mention that gesture in the tooltip.
### 2.3 Persona tooltip
Add `components/P5Tooltip.qml` as a small anchored `PopupWindow`, not a stock Qt
tooltip. Copy anchor/delay/hide behavior from `components/Popout.qml`, but use:
- calm `ChromeSurface`
- 350450ms delay
- one-line name + current state
- optional second micro-line such as `SCROLL TO ADJUST`
- no focus grab, no halftone, no scale loop
- `PopupAdjustment.Flip | Slide`
Add `label` and `hint` to `RailIcon`; tooltips honor `Preferences.tooltips` and never
become the only source of an accessible name.
### 2.4 Pinned keyboard opening
Add explicit `openHover()` and `openPinned()` paths to `components/Popout.qml`.
`openPinned()` must set its focus mode before mapping; if a hover popup is already
visible, close and remap rather than assuming a live `grabFocus` change works. Start
with Audio as the vertical slice. Choose either `PopupWindow.grabFocus` or the current
`HyprlandFocusGrab` for pinned dismissal after runtime comparison; never leave both
owning the same close event.
### Verification
- Screenshot clean desktop against both a quiet and high-contrast wallpaper.
- First-time test: identify every rail icon and predict left click from tooltip.
- Verify no secondary pointer action remains unless it is printed in the tooltip.
- Open Audio by hover and click: hover must remain passive; pinned mode must accept
keyboard focus, Esc-close, and outside-click close exactly once.
- Move/rescale the rail while a popup is open and call `anchor.updateAnchor()` from
the actual geometry-change path if it drifts.
### Guards
- Do not reintroduce separate floating cards into bar or rail.
- Do not increase bar/rail footprint.
- Do not put stripes, halftone, or large display text in permanent chrome.
- Do not make a tooltip interactive.
---
## Phase 3 — Give transient surfaces distinct macro-compositions
Retain shared popup lifecycle, width discipline, coordinator, header baseline, and
body controls. Redesign one family at a time; capture and approve each family before
moving on so a bad motif is not copied eight times.
### 3.1 Control pop-outs
- **Audio (`AudioPopout.qml`)** — make current volume the headline number; output and
microphone form two clear bands; applications become a restrained mixer list.
Put Mute and `Open audio mixer` inside the panel.
- **Network (`NetPopout.qml`)** — dossier composition: current connection/IP at top,
download/upload fully named, network list as clipped paper rows. Use action labels
`Turn Wi-Fi on/off` and `Network settings`.
- **Bluetooth (`BtPopout.qml`)** — share list-row mechanics with Network but not its
exact silhouette. Use action copy `Turn on/off`, `Start/stop scanning`; pair/connect
status must not rely on color alone.
- **Battery (`BatteryPopout.qml`)** — oversized percentage crossing one edge, with
`Plugged in`/`On battery`, remaining time, draw, and health ordered underneath.
Keep Suspend as the one explicit action.
### 3.2 Information pop-outs
- **Media (`MediaPopout.qml`)** — let album art define one side of the silhouette;
keep metadata in a solid legibility zone; label transport actions accessibly.
- **Calendar (`CalendarPopout.qml`)** — large selected day/month as the composition,
grid subordinate; move seconds here from the permanent bar; label previous/next.
- **Notifications (`NotifPopout.qml`, `NotifCard.qml`)** — overlapping-paper rhythm
only at the list level, not on every inner action. Rename `n HELD` to `n IN HISTORY`;
make DND copy an action (`Silence notifications` / `Resume notifications`).
- **System (`SysPopout.qml`)** — treat it as a diagnostic poster: four primary metrics
first, hardware detail second. Expand `PROCS`, `MEM`, `VRAM`, `Root`, and label load
averages `1 / 5 / 15 min`.
### 3.3 Shared transient rules
- `PopoutHeader` supplies alignment and focus traversal, not the full silhouette.
- Only one dominant numeral/image/headline per panel.
- Maximum one halftone region and one red slash per panel.
- Lists use consistent 3240px targets and explicit selected/focused/disabled states.
- Empty and loading layouts preserve the panel silhouette instead of collapsing.
- Fix muted OSD honesty: show stored percentage beside `MUTED`, or omit percentage;
never display a fabricated 0%.
### Verification
- Capture all eight pop-outs at rest plus empty/loading/error/disabled states where applicable.
- Test with longest realistic SSID, device, track, app, and notification strings.
- Verify list focus order, Enter/Space activation, Esc close, and disabled-row skipping.
- Ensure only one transient window stays open through a rapid rail sweep.
- Test popup bounds at every screen edge and both target resolutions.
### Guards
- Do not create eight copies of the same card grid.
- Do not vary edge angle randomly inside one surface.
- Do not use display italic for body copy or dense device lists.
- Do not put action wording in state form (`Wi-Fi On`) when clicking performs the inverse.
---
## Phase 4 — Focus the cinematic scenes
### 4.1 Power menu
In `overlays/PowerMenu.qml`:
- Keep the left headline/right action-stack asymmetry.
- Increase backdrop opacity enough that application text no longer competes.
- Use one stripe band or wedge, not a full-screen stripe field plus every other motif.
- Separate Lock/Suspend/Hibernate from Log Out/Reboot/Shut Down with a labeled break
and greater spacing.
- Keep white fill/black text for normal selection. Use solid crimson/black text for
destructive selection.
- Add `pendingAction`: the first activation of Log Out/Reboot/Shut Down replaces the
action region with `CONFIRM LOG OUT`, `CONFIRM REBOOT`, or `CONFIRM SHUT DOWN`
plus Cancel; second activation executes.
Escape clears confirmation first and closes the menu only when no action is pending.
- Keep roving Up/Down/J/K navigation and update focus order for confirmation.
### 4.2 Lock screen
Refactor `lock/LockFace.qml` into explicit visual states while retaining the single
PAM context and `WlSessionLock` shell:
- **Idle:** clock is dominant; status is quiet; auth field is present but subordinate.
- **Editing:** first user edit shifts emphasis to auth and dims/moves clock/status.
- **Busy:** `CHECKING…`, disabled input, bounded sweep.
- **Failure:** `PASSWORD INCORRECT` or PAM message, solid error treatment, one shake.
- **Success:** paint a short `ACCESS GRANTED` state before unlocking; skip delay under
reduced motion.
Replace `WHO GOES THERE`, `WRONG`, and `PAM ERROR` with explicit copy. Resolve the
username safely from `USER` then `LOGNAME`; if both are empty, do not call PAM with a
literal placeholder—show `AUTHENTICATION USER UNAVAILABLE`.
Keep responsive scaling, per-monitor wallpaper, and `lockpreview.qml`. Ensure the
password input exposes `Accessible.EditableText`, name `Password`, `editable: true`,
and `passwordEdit: true`.
### Verification
- Power: pointer and keyboard through safe action, destructive confirmation, cancel,
outside click, and repeated open/close.
- Lock preview: capture all five states at 1920×1080 and 1366×768.
- Real lock test only after preview and PAM-path review; test wrong password, correct
password, empty username environment simulation, and Quickshell reload behavior.
- Confirm `WlSessionLock.secure` path remains unchanged.
### Guards
- Never execute destructive action on the first activation.
- Never fake authentication success in preview or bypass PAM.
- Never replace session lock with a focus-exclusive overlay.
- Do not let theatrical copy obscure what the user must do.
---
## Phase 5 — Motion, contrast, and runtime calm
### 5.1 Motion policy
In `Theme.qml`, derive `motionScale` from `Preferences.reducedMotion`. Apply it to:
- every `Behavior`
- popup enter/exit sequences
- media equalizer and marquee loops
- icon pulses
- toast countdown/entry
- OSD, power, and lock scene transitions
When reduced motion is on, set final state directly or disable `Behavior`; do not merely
shorten loops to 1ms. Essential progress indicators may remain static with clear text.
### 5.2 High contrast
Read `Application.styleHints.accessibility.contrastPreference`. In high contrast:
- increase keyline/border separation
- disable low-opacity texture behind text
- retain shape/icon differences among selection, active, danger, and urgency
- do not change the three-color identity
### 5.3 Polling cleanup
After visual behavior is stable, move `sysReader` from the 2-second batch to the
20-second batch in `services/Sys.qml:78-102`; uptime/load/process count do not drive
permanent animation. Keep CPU/MEM/GPU at 2 seconds because the bar renders them.
Measure before making further demand-driven polling changes; do not introduce a
consumer-count abstraction without evidence that it materially reduces work.
### Verification
- Restart with reduced motion and verify zero infinite animations via source grep and
live observation; all final states must still appear.
- Toggle high contrast and re-run contrast checks.
- Compare Fluxo process-launch frequency before/after for 60 seconds.
- Confirm notification timing, popup dismissal, and lock success still complete when
animation is disabled.
### Guards
- Do not claim to follow an OS reduced-motion setting.
- Do not gate functional timers such as notification lifetime or polling behind motion.
- Do not add blur, gradients, or extra texture to compensate for removed motion.
---
## Phase 6 — Integrated verification and cutover
### Automated checks
1. `qmllint -I quickshell` on every changed QML file individually; the current tool can
exit 255 without diagnostics on some recursive/singleton batches, so record files
and results rather than treating one giant invocation as authoritative.
2. `git diff --check`.
3. Grep for:
- white small text on solid accent
- `enabledControl`
- pointer handlers without an accessible name on shared controls
- infinite animations not gated by reduced motion
- deprecated popup properties
- old copy: `WHO GOES THERE|PAM error|HELD|PROCS|VRAM`
4. Reload through `qs ipc call shell reloadConfig` and inspect `qs log`.
### Interaction matrix
Test each bar/rail/pop-out action with pointer, keyboard where focusable, outside-click,
Esc, disabled state, and service unavailable. Specifically test tray menus with nested
submenus, Wi-Fi off, no Bluetooth adapter, no battery, no player, no notifications,
and missing album art.
### Visual matrix
Capture:
- 1920×1080 and 1366×768
- calm and high-contrast wallpaper
- default, reduced-motion, and high-contrast preferences
- desktop, every pop-out, tray menu, OSD, toast, power normal/confirm, and all lock states
Compare against these invariants:
- Chrome has no texture and never dominates content.
- Transient panels each have one dominant composition.
- Cinematic scenes retain the strongest typography and atmosphere.
- Nothing important is encoded by color alone.
- No text clips, crosses a cut edge, or falls below contrast requirements.
### Cutover sequence
Implement in six reviewable commits matching Phases 16. Do not delete the old visual
path until its phase passes screenshots and interaction tests. Remove migration aliases
(`enabledControl`, high-intensity escape hatch) only in the final cleanup commit after
all call sites and preferences have migrated.
## Expected file map
### New
- `quickshell/config/Preferences.qml`
- `quickshell/components/ChromeSurface.qml`
- `quickshell/components/P5Tooltip.qml`
### Foundation edits
- `quickshell/config/Theme.qml`
- `quickshell/components/P5Panel.qml`
- `quickshell/components/P5Button.qml`
- `quickshell/components/P5Slider.qml`
- `quickshell/components/Popout.qml`
- `quickshell/components/Icon.qml`
- `quickshell/components/Marquee.qml`
- `quickshell/services/Actions.qml`
### Surface edits
- `quickshell/bar/{Bar,BarPill,Rail,RailIcon,StatusIcon,Clock,Resources,MediaPill,Tray}.qml`
- `quickshell/popouts/{PopoutSurface,PopoutHeader,AudioPopout,NetPopout,BtPopout,BatteryPopout,MediaPopout,CalendarPopout,NotifPopout,SysPopout,TrayMenuList}.qml`
- `quickshell/components/NotifCard.qml`
- `quickshell/overlays/{Osd,Toasts,PowerMenu}.qml`
- `quickshell/lock/LockFace.qml`
- `quickshell/services/Sys.qml`
## Recommended execution order
Execute Phase 1 first and review its state matrix before any visual restyling. Then use
Audio as the full vertical slice through Phases 23. Once its tooltip, pinned focus,
semantic states, reduced motion, and transient composition pass, repeat that proven
pattern across the remaining surfaces. Leave real session-lock testing until the lock
preview and power confirmation work are complete.
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# Takemi
A Persona 5 flavoured Quickshell desktop for Hyprland. Crimson, black and white,
with no gradients anywhere. Everything leans by the same 14°, corners are
chopped rather than rounded, and every surface is one continuous slab divided by
hairlines rather than a cluster of floating cards.
Replaces Waybar, dunst and hyprlock.
## Running
```sh
qs # starts the shell (Hyprland does this via autostart.conf)
qs -p lockpreview.qml # the lock screen in an ordinary window, for styling
```
Hyprland starts it from `~/.config/hypr/modules/autostart.conf`.
## Layout
Two surfaces. Status moves off the bar and onto a vertical rail, because on a
1080p panel horizontal space is cheap and vertical space is not: a 48px rail
costs 2.5% of the width, where another 48px strip along the bottom would have
cost 4.4% of the height on top of what the bar already takes.
```
┌────────────────────────────────────────────┐
│ ◆ │ 1 2 3 │ window title ♪ TRACK │ 42% │ 00:09 │ bar — 48px exclusive
├────────────────────────────────────────────┤
│ ▐█▌│ rail — 48px exclusive
│ windows ▐ ▌│
│ ▐ ▌│
│ ▐ ▌│
└────────────────────────────────────────────┘
```
- **bar** — one slab: identity and workspaces on the left; the focused window,
the player, the CPU/MEM/GPU readout and the clock on the right.
- **rail** — one slab: network, bluetooth, audio, mic, backlight, battery, tray,
notifications, power. Popouts open leftward, into the screen.
Each permanent surface is a single continuous `ChromeSurface` with modules
divided by sheared hairlines. `BarPill` is chromeless by default — a module is
*content inside* a surface, not a surface of its own — and marks hover with a
crimson underline. Pass `standalone: true` for the rare thing that really is its
own panel.
The shell uses three deliberate surface tiers. **Chrome** (`ChromeSurface`) is
the calm, texture-free bar, rail, and tooltip layer. **Transient**
(`PopoutSurface`) is reserved for expressive menus and detail panels, with one
clear composition and stronger separation from the desktop. **Cinematic**
(`P5Backdrop`) belongs only to scene-scale experiences such as power and lock;
it is never used as decoration inside ordinary chrome or popouts.
```
shell.qml entrypoint — bar, rail, power menu, toasts, OSD per screen
config/ palette, type scale, geometry, motion curves
components/ the P5 primitives: panels, gauges, sliders, split-ink text
services/ data sources, all singletons
bar/ the two surfaces and their modules
popouts/ hover panels hanging off rail and bar modules
overlays/ power menu, notification toasts, volume/brightness OSD
lock/ session lock
assets/ halftone and stripe tiles, generated with ImageMagick
```
`P5Panel` is the base surface everything sits on. It does not auto-size —
callers set implicit sizes from their own layout (`row.implicitWidth +
contentPad * 2`), which keeps the shape maths out of binding loops.
## Modules
| Module | Where | Left click | Right click | Middle | Scroll | Hover |
|---|---|---|---|---|---|---|
| Sigil | bar | app menu | reload shell | | | |
| Workspaces | bar | switch | | | | |
| Clock | bar | pin calendar | | | | calendar |
| Network | rail | pin details | | | | state + networks |
| Bluetooth | rail | pin details | | | | state + devices |
| Volume | rail | pin audio | | | volume | state + scroll hint + audio |
| Mic | rail | pin audio | | | mic volume | state + scroll hint + audio |
| Brightness | rail | | | | brightness | state + scroll hint |
| Battery | rail | pin panel | | | | power detail |
| Tray | rail | activate | app menu | secondary | | |
| Bell | rail | pin history + mark read | | | | state + history |
| Power | rail | power menu | | | | |
| Media | bar | play/pause | next | raise player | next/prev | full player |
| CPU/MEM/GPU | bar | btop | | | | resource dashboard |
Popouts open on a short dwell and stay while the pointer is over the trigger or
the panel. Hover openings remain passive. Clicking remaps a detail panel as a
keyboard-focused popup: Tab moves through its controls, Escape dismisses it,
and an outside click closes it. A shell-wide coordinator keeps only one
transient surface mapped at a time, including tray context menus, so sweeping
across the rail cannot stack several animated panels over one another.
Audio is the reference vertical-slice popout: current output percentage leads,
output and input have distinct bands, and application streams form a subordinate
mixer list. Output/input mute actions and **Open audio mixer** are explicit
buttons inside the panel; scrolling the rail icons remains the fast level
adjustment.
The power menu is fully keyboard-driven as well as clickable: `Up`/`Down` or
`J`/`K` moves the active slab, `Enter`/`Space` confirms it, and `Escape`
dismisses the screen.
## Keybinds
Set in `~/.config/hypr/modules/keybinds.conf`:
- `Super+Ctrl+L` — lock
- `Super+P` — power menu
- `Super+Shift+N` — toggle do not disturb
- `Super+Ctrl+Shift+N` — clear notifications
- `Super+Shift+R` — reload the shell
All of these go through Quickshell's IPC, so they work from any script:
```sh
qs ipc call shell lock
qs ipc call shell power
qs ipc call shell toggleDnd
qs ipc call shell clearNotifications
qs ipc call shell reloadConfig
```
## Data sources
Hardware telemetry comes from `fluxo`, whose hardware modules are configured to
emit raw pipe-delimited values rather than display strings — `services/Sys.qml`
parses them and does its own formatting. The previous human-readable Waybar
formats are preserved in `~/.config/fluxo/config.toml.waybar-bak`.
Everything else is native: PipeWire for audio, BlueZ for bluetooth,
NetworkManager for Wi-Fi, UPower for battery, MPRIS for media, and Quickshell's
own notification server. These are event-driven, so the bar and OSD react the
instant a volume key is pressed instead of on the next poll.
## Lock screen
Authenticates through `/etc/pam.d/hyprlock`, which on this box is just
`auth include login`. The visuals live in `lock/LockFace.qml` so they can be
styled in an ordinary window (`qs -p lockpreview.qml`) without locking the
session.
If the shell ever dies while the session is locked, the compositor keeps the
session secured by protocol and there is no unlocker left to talk to — recovery
means restarting Hyprland from a TTY.
## What was retired
- `waybar.service` — disabled. Its config is still in `~/.config/waybar`.
- `dunst.service` — masked, so it cannot be D-Bus activated and steal
`org.freedesktop.Notifications`. Undo with
`systemctl --user unmask dunst.service`.
- `hyprlock` — no longer bound. `hyprlock.conf` is untouched.
## Optional
`power-profiles-daemon` is not installed (TLP is), so the power-profile
switching in `services/Battery.qml` stays dormant. Nothing else depends on it.
The display face is Archivo Black, set italic almost everywhere. Change
`Theme.fontDisplay` and everything follows.
## Palette discipline
Crimson, black, white. That is the whole palette.
**Changing the accent.** The colour is written in exactly three places, one per
program:
| File | Line | Covers |
|---|---|---|
| `quickshell/config/Theme.qml` | `readonly property color accent: "#ff2d40"` | the shell |
| `hypr/modules/takemi.conf` | `$accent = rgb(ff2d40)` | window borders, groups |
| `alacritty/takemi.toml` | `red`, cursor, selection | the terminal |
Everything else derives. `accentDim` and `accentSoft` come off `accent` via
`Qt.darker`/`Qt.lighter`, `glow` (the hover highlight) *is* `accent`, and every
Hyprland border, group indicator and focus state references `$accent`. Change
those lines and the whole setup recolours — swap in Persona 4's yellow or
Persona 3's blue and nothing else needs touching.
## The rest of the desktop
- **Alacritty** — `alacritty/takemi.toml`, selected by the `import` in
`alacritty.toml`. The Catppuccin files are left in place, just unreferenced.
Near-black ground, white text, crimson cursor and selection. The sixteen ANSI
slots keep their hues because syntax highlighters need to tell them apart, but
every one is desaturated so nothing competes with the accent.
- **Neovim** — `nvim/lua/takemi.lua`, loaded through `nvim/colors/takemi.lua`
so `:colorscheme takemi` and `require("takemi").lualine()` both work. Same
palette, same rule: crimson is spent only on keywords, types and errors,
functions are plain white-bold, and `terminal_color_0..15` mirror
`takemi.toml` slot for slot so `:terminal` matches the shell around it.
- **Fish** — `fish/conf.d/takemi_theme.fish`, with a preview copy in
`fish/themes/Takemi.theme` for `fish_config`. Replaced the Catppuccin
`fish_frozen_theme.fish` that fish 4.3 generated on upgrade. The prompt arrow
is white and turns crimson on a non-zero exit — the shell's one "wrong"
signal, and so the one place that earns the accent.
- **Fuzzel** — `fuzzel/takemi.ini`, selected by the `include` in `fuzzel.ini`.
Square corners rather than the stock radius, and a fully opaque ground.
- **No glass anywhere.** Alacritty is `opacity = 1.0, blur = false`, and
Hyprland's `decoration:blur` is disabled with both opacities at `1.0`. Blur is
the signature of the frosted-glass look, which is the opposite of flat ink on
flat ground — and with nothing translucent left it was costing three render
passes for no visible result.
White is the resting voice — text, icons, idle indicators. Crimson is the only
accent and always means one thing: active, or wrong. Black is structure, used as
a hard keyline rather than as a soft shadow. **There are no gradients in this
shell**; every fill is flat. `Theme.sheen` still exists as a no-op property
because a teal-to-transparent wash on every panel was the single biggest source
of the murky blue cast the design used to have.
`primary`, `glow`, `blue`, `ok` and `warn` survive in `Theme.qml` only as
aliases onto white, crimson and grey, so the existing call sites keep working —
don't introduce new uses. `warn` used to alias `accentSoft`, which put a
washed-out pink-red wherever something was merely notable; there is no
half-crimson in this palette, so it aliases the real `accent` now and anything
merely informational (brightness, most readouts) is white instead. `Theme.heat()` is a continuous white→crimson ramp, so
a CPU figure that has gone red means the same thing as a battery that has gone
red. Tray icons are force-flattened to a single colour for the same reason: app
brand colours wreck the palette faster than anything else in the shell.
The wallpaper is teal. The UI used to be teal too, and the two fought each other
into a blue-grey mush. Going monochrome-plus-red is what lets the wallpaper be
the colour in the composition.
## Geometry discipline
**One angle, one chamfer, everywhere.** `Theme.skew` is `tan(14°)` and every
edge in the shell leans by exactly that, in the same direction; every corner is
chopped by exactly `Theme.cut`. A vertical panel (the rail) leans its horizontal
edges by a fraction of its *width*, which works out to the same 14°.
This is deliberate and was learned the hard way. An earlier pass gave every
module a different lean, chamfer and height from per-index variance tables, on
the theory that Persona geometry is "chaotic". It isn't — Persona UI is
meticulously clean, and the chaos lives in composition and motion, not in each
element being a different shape. Randomised geometry just reads as noise. If you
find yourself adding a variance table, don't.
Each surface is **one continuous slab**, with modules divided by sheared
hairline rules rather than by gaps. A row of separate floating cards reads as
clutter; that is what the dividers exist to avoid.
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import QtQuick
import Quickshell
import Quickshell.Hyprland
import "root:/config"
import "root:/components"
// Focused window title. Rapid application title churn is settled before it is
// painted, then the stable caption lands like a misregistered print layer.
Item {
id: root
required property var screenRef
readonly property HyprlandMonitor monitor: Hyprland.monitorFor(screenRef)
readonly property HyprlandToplevel toplevel: Hyprland.activeToplevel
// Only speak for the monitor this bar lives on.
readonly property bool mine: toplevel !== null
&& (root.monitor === null || toplevel.monitor === null
|| toplevel.monitor.id === root.monitor.id)
readonly property string incomingTitle: mine && toplevel.title ? toplevel.title : "—"
property string displayedTitle: "—"
// Which toplevel the landing transition last played for. The landing is a
// focus-change stamp, so it has to key off window identity rather than off
// the caption text — see commitTitle().
property var landedToplevel: null
// The bar shrinks this when the three clusters would otherwise collide.
property real maxWidth: 240
implicitWidth: Math.min(maxWidth, Math.max(70, label.implicitWidth + 4))
implicitHeight: 20
Behavior on implicitWidth {
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutExpo }
}
Item {
id: titleStage
anchors.fill: parent
clip: true
Text {
id: label
anchors.verticalCenter: parent.verticalCenter
width: parent.width
text: root.displayedTitle
color: root.mine ? Theme.subtext : Theme.muted
elide: Text.ElideRight
font.pixelSize: Theme.fsSmall
font.family: Theme.fontDisplay
font.italic: true
font.weight: Font.DemiBold
renderType: Text.NativeRendering
}
// Crimson duplicate: visible only during the landing transition. The
// small opposing offset gives the title Persona's rough print snap
// without leaving permanent motion in the bar.
Text {
id: ghost
anchors.verticalCenter: parent.verticalCenter
width: parent.width
text: root.displayedTitle
color: Theme.accent
opacity: 0
elide: Text.ElideRight
font: label.font
renderType: Text.NativeRendering
}
}
// Adopt the settled caption, and stamp it only when focus actually moved.
//
// The landing used to restart on any title change, which is not the same
// thing: plenty of windows rewrite their own title on a timer — a terminal
// running a task with a spinner or a percentage, a browser tab with a live
// clock — and each rewrite restarted seven overlapping animations totalling
// over half a second. At a title churning twice a second on a 240 Hz screen
// the bar never stopped animating, and repainting it that hard measured at
// roughly 18% of a CPU core with nothing else happening. Keying the stamp to
// window identity restores what the effect was described as doing.
function commitTitle(): void {
const focusMoved = root.toplevel !== root.landedToplevel;
if (root.displayedTitle !== root.incomingTitle)
root.displayedTitle = root.incomingTitle;
else if (!focusMoved)
return;
if (focusMoved) {
root.landedToplevel = root.toplevel;
titleLanding.restart();
}
}
// Browser tabs, terminals and editors can update titles several times in a
// frame. Keep the old caption steady until the stream settles instead of
// restarting an animation for every intermediate value.
Timer {
id: titleSettle
interval: 120
repeat: false
onTriggered: root.commitTitle()
}
onIncomingTitleChanged: titleSettle.restart()
// Focus can move to a window whose caption happens to match the outgoing
// one, which changes no title and so would otherwise never land.
onToplevelChanged: titleSettle.restart()
Component.onCompleted: {
displayedTitle = incomingTitle;
// Adopt the current window silently, so a config reload does not play a
// focus-change stamp for a focus that did not change.
landedToplevel = toplevel;
}
// A quick crimson wipe under the title on focus change.
Rectangle {
id: wipe
anchors.bottom: parent.bottom
height: 2
width: 0
color: Theme.accent
opacity: 0
}
SequentialAnimation {
id: titleLanding
ParallelAnimation {
NumberAnimation {
target: wipe; property: "width"
from: 0; to: root.width
duration: Theme.durBase; easing.type: Easing.OutExpo
}
NumberAnimation {
target: wipe; property: "opacity"
from: 0; to: 1; duration: Theme.durFast
}
NumberAnimation {
target: label; property: "x"
from: -10; to: 0
duration: Theme.durBase; easing.type: Easing.OutBack
}
NumberAnimation {
target: label; property: "opacity"
from: 0.35; to: 1; duration: Theme.durFast
}
NumberAnimation {
target: ghost; property: "x"
from: 9; to: -3
duration: Theme.durBase; easing.type: Easing.OutExpo
}
NumberAnimation {
target: ghost; property: "opacity"
from: 0.8; to: 0; duration: Theme.durBase
}
}
NumberAnimation {
target: wipe; property: "opacity"
to: 0; duration: Theme.durSlow
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
// One bar per monitor, and one surface.
//
// Identity and workspaces on the left, the player, metrics and clock on the
// right, all inside a single continuous slab and separated by hairline rules
// rather than by gaps. Nothing floats and nothing has its own card. Status
// lives on the rail, which is likewise one slab — two surfaces, not a dozen
// islands.
PanelWindow {
id: root
required property var modelData
screen: modelData
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.namespace: "takemi-bar"
anchors {
top: true
left: true
right: true
}
margins {
top: Theme.barMargin
left: Theme.barMargin
right: Theme.barMargin
}
implicitHeight: Theme.barHeight
exclusiveZone: Theme.barHeight + Theme.barMargin
color: "transparent"
// Calm permanent chrome: one opaque slab with no texture or offset copy.
ChromeSurface {
id: slab
anchors.fill: parent
lean: Theme.skew
chop: Theme.cut
chopCorners: [1, 3]
padding: 0
active: true
slashWidth: 5
}
readonly property real edgeInset: Theme.barHeight * Theme.skew + Theme.padM
// ------------------------------------------------------------------ left
Row {
id: leftGroup
anchors.left: parent.left
anchors.leftMargin: root.edgeInset
anchors.verticalCenter: parent.verticalCenter
spacing: 0
Sigil {
id: sigil
screenRef: root.modelData
}
Divider {}
Workspaces {
id: spaces
anchors.verticalCenter: parent.verticalCenter
screenRef: root.modelData
}
Divider {}
ActiveWindow {
anchors.verticalCenter: parent.verticalCenter
screenRef: root.modelData
maxWidth: Math.max(120, root.width
- leftGroup.x - rightGroup.width - sigil.implicitWidth
- spaces.implicitWidth - root.edgeInset * 2 - Theme.padXL)
}
}
// ----------------------------------------------------------------- right
Row {
id: rightGroup
anchors.right: parent.right
anchors.rightMargin: root.edgeInset
anchors.verticalCenter: parent.verticalCenter
spacing: 0
MediaPill {
screenRef: root.modelData
}
Divider {}
Resources {
screenRef: root.modelData
}
Divider {}
Clock {
screenRef: root.modelData
}
}
// A hairline rule between modules, sheared to the house angle. This is what
// divides the bar now — gaps between cards are what made it look scattered.
component Divider: Item {
anchors.verticalCenter: parent.verticalCenter
implicitWidth: Theme.padM * 2
implicitHeight: Theme.barHeight
// A leaning hairline needs a box wide enough to hold the lean: at 20px
// tall the top edge sits 20 * skew ≈ 5px right of the bottom one, so a
// 1px-wide Skew folded into a bowtie instead. Width is the lean plus the
// stroke the rule should actually read as.
readonly property real ruleWeight: 1.5
readonly property real ruleHeight: 20
Skew {
anchors.centerIn: parent
width: parent.ruleHeight * Theme.skew + parent.ruleWeight
height: parent.ruleHeight
color: Theme.alpha(Theme.outline, 0.9)
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// Shared chrome for every bar module.
//
// The bar is one continuous slab, so by default a module draws no panel of its
// own — it is content inside the bar's surface, and marks hover with a crimson
// underline rather than by lighting up a card. That is what stops the bar from
// reading as a row of floating islands.
//
// `standalone: true` brings back the individual leaning slab, for the few
// places that genuinely are separate surfaces.
Item {
id: root
property color accent: Theme.accent
property bool active: false
property bool slash: false
property real lean: Theme.skew
property bool leanLeft: false
property real padding: Theme.padM
property bool interactive: true
property bool halftone: false
property bool standalone: false
property real chop: Theme.cut
property var chopCorners: [1, 3]
readonly property bool hovered: hover.hovered
readonly property real leanInset: standalone ? panelLoader.item?.leanInset ?? 0 : 0
// The hover rule's own strip, reserved at the bottom of the module.
//
// The rule used to be drawn into the same box as the content, so anything
// taller than about 32px — the media pill's art, the metric meters — had a
// crimson line struck through its bottom edge on hover. Reserving the band
// and centring content in what is left is what keeps the rule under the
// module instead of across it.
// The band reserved the full rule plus its inset — 7px off a 40px module,
// all of it taken from the bottom — so every module's content was centred
// 3.5px above the slab's own centre and the whole bar read as top-heavy.
// The rule is pushed closer to the edge now and the band keeps only enough
// clearance to stop the tallest content (the media pill's 24px art) from
// touching it, so content sits within a pixel of the slab's centre line.
readonly property real ruleHeight: 2
readonly property real ruleInset: 3
readonly property real ruleBand: root.standalone ? 0 : 2
// Modules with a notion of progress (the player's track position) draw it in
// the same band, so it can never be struck through the content. A module
// cannot do this for itself: anything it declares becomes a child of the
// content holder, whose bottom edge is above the band, and the rule lands
// across the text instead of under it. Negative means "no progress".
property real progress: -1
// Total horizontal inset a module must add on top of its content width.
readonly property real contentPad: standalone
? (panelLoader.item?.contentPad ?? root.padding)
: root.padding
default property alias content: holder.data
signal clicked()
signal rightClicked()
signal middleClicked()
signal scrolled(real delta)
implicitHeight: Theme.barHeight
Loader {
id: panelLoader
anchors.fill: parent
active: root.standalone
sourceComponent: P5Panel {
lean: root.lean
leanLeft: root.leanLeft
chop: root.chop
chopCorners: root.chopCorners
padding: root.padding
halftone: root.halftone
halftoneColor: root.accent
fill: root.active ? Theme.surfaceAlt : Theme.surface
fillOpacity: 1.0
border: root.hovered || root.active
? root.accent
: Theme.alpha(Theme.outline, 0.9)
borderWidth: root.hovered || root.active ? Theme.stroke : 1
slash: root.slash || root.active
slashColor: root.accent
}
}
Item {
id: holder
anchors.fill: parent
anchors.leftMargin: root.contentPad
anchors.rightMargin: root.contentPad
anchors.bottomMargin: root.ruleBand
}
// Hover mark for in-bar modules: a crimson rule under the content, wiping
// out from the leading edge. Sheared to match the one angle everything uses.
Item {
visible: !root.standalone && root.interactive
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.bottomMargin: root.ruleInset
height: root.ruleHeight
clip: true
// Track progress, shown until the pointer arrives and the hover rule
// takes the band over.
//
// Deliberately untweened. MPRIS position is polled once a second, and a
// 480 ms ease on a 1 Hz input meant this rule was mid-animation roughly
// half of every second — about 115 animated frames per second on a
// 240 Hz screen, each one rebuilding this Skew's Shape geometry through
// the curve renderer and re-rendering the pill's layer textures with it.
// Stepping once per second costs 1 frame instead of 115, matches the rate
// the underlying data actually arrives at, and makes a seek land exactly
// where it was dropped instead of gliding there.
Skew {
height: parent.height
width: parent.width * Math.max(0, Math.min(1, root.progress))
color: Theme.accent
visible: root.progress >= 0 && !root.hovered && !root.active
}
Skew {
height: parent.height
width: root.hovered || root.active ? parent.width : 0
color: root.accent
Behavior on width {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
}
}
HoverHandler {
id: hover
enabled: root.interactive
cursorShape: Qt.PointingHandCursor
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.RightButton
onTapped: root.rightClicked()
}
TapHandler {
enabled: root.interactive
acceptedButtons: Qt.MiddleButton
onTapped: root.middleClicked()
}
WheelHandler {
enabled: root.interactive
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: event => root.scrolled(event.angleDelta.y)
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/popouts"
// Centre-stage clock. Hovering drops the calendar.
BarPill {
id: root
required property var screenRef
accent: Theme.accent
slash: true
padding: Theme.padS
implicitWidth: layout.implicitWidth + contentPad * 2
SystemClock {
id: clock
precision: SystemClock.Minutes
}
onClicked: calendar.pinned = !calendar.pinned
Row {
id: layout
anchors.centerIn: parent
spacing: Theme.padM
Column {
anchors.verticalCenter: parent.verticalCenter
spacing: -1
Text {
text: Qt.formatDateTime(clock.date, "ddd").toUpperCase()
color: Theme.accent
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2.5
renderType: Text.NativeRendering
}
Text {
text: Qt.formatDateTime(clock.date, "dd MMM").toUpperCase()
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 1
renderType: Text.NativeRendering
}
}
// Declared with room for its own lean, so the slash sits inside the box
// the Row gave it instead of hanging several px into the date column.
Skew {
anchors.verticalCenter: parent.verticalCenter
width: 22 * Theme.skew + 3
height: 22
color: Theme.alpha(Theme.accent, 0.6)
}
// Archivo Black's digits are not all the same width, so a clock sized to
// its own text changed width as the minutes rolled over — 11:11 is
// several px narrower than 08:48 — and shoved the rest of the bar
// around. Reserve the widest possible reading and centre inside it.
TextMetrics {
id: timeMetrics
text: "88:88"
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsTitle
font.weight: Theme.weightDisplay
font.italic: true
font.letterSpacing: 0.5
}
// Archivo Black reserves descender room the time never uses — "12:04"
// is all cap height — so centring the line box left the digits sitting
// above everything beside them. Centre the ink instead.
// `tightBoundingRect` is measured from the baseline, so the ink's top
// inside the line box is `ascent + ink.y`.
readonly property real timeInkOffset: {
const ink = timeMetrics.tightBoundingRect;
if (ink.height <= 0) return 0;
const inkCentre = timeFont.ascent + ink.y + ink.height / 2;
return Math.round(timeMetrics.boundingRect.height / 2 - inkCentre);
}
FontMetrics {
id: timeFont
font: timeMetrics.font
}
SplitText {
id: timeText
anchors.verticalCenter: parent.verticalCenter
anchors.verticalCenterOffset: layout.timeInkOffset
width: timeMetrics.advanceWidth
text: Qt.formatDateTime(clock.date, "HH:mm")
pixelSize: Theme.fsTitle
horizontalAlignment: Text.AlignHCenter
split: 1.4
}
}
// Glitch the time on the hour, because it should feel like something happened.
property int lastHour: -1
Connections {
target: clock
function onDateChanged() {
const h = clock.date.getHours();
if (root.lastHour !== -1 && h !== root.lastHour) timeText.glitch();
root.lastHour = h;
}
}
CalendarPopout {
id: calendar
anchorItem: root
triggerHovered: root.hovered
clockDate: clock.date
}
}
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import QtQuick
import QtQuick.Shapes
import QtQuick.Window
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// Now-playing module. Collapses to nothing when no player is around.
BarPill {
id: root
required property var screenRef
accent: Theme.primary
padding: Theme.padS
visible: Media.hasPlayer || width > 1
// Track position, drawn by the pill in its own rule band.
progress: Media.hasTimeline ? Media.progress : -1
implicitWidth: Media.hasPlayer
? layout.implicitWidth + contentPad * 2
: 0
Behavior on implicitWidth {
NumberAnimation { duration: Theme.durSlow; easing.type: Easing.OutExpo }
}
clip: true
onClicked: Media.playPause()
onRightClicked: Media.next()
onMiddleClicked: Media.raise()
onScrolled: delta => delta > 0 ? Media.next() : Media.previous()
Row {
id: layout
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padS
// Album art, chopped into the house shape.
Item {
id: artFrame
anchors.verticalCenter: parent.verticalCenter
width: 24
height: 24
Shape {
id: artMask
anchors.fill: parent
visible: false
layer.enabled: true
layer.smooth: true
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "white"
strokeColor: "transparent"
PathPolyline {
path: Geom.chamfer(Geom.parallelogram(24, 24, 0.18), 5, [1, 3])
}
}
}
Image {
id: art
anchors.fill: parent
source: Media.artUrl
fillMode: Image.PreserveAspectCrop
cache: true
asynchronous: true
visible: status === Image.Ready
layer.enabled: true
layer.smooth: true
layer.effect: MaskedArt { maskItem: artMask }
}
// Fallback: the source app's glyph.
Icon {
anchors.centerIn: parent
visible: art.status !== Image.Ready
text: Media.sourceIcon
font.pixelSize: Theme.fsLarge
color: Theme.primary
}
}
// Title and artist size to the text, up to a cap.
//
// These used to be a flat 130px wide each, which meant a short title
// still reserved 130px and left a hand-sized hole between the artist and
// the equaliser — the pill looked broken rather than compact. They take
// what they need now and only start scrolling past the cap.
Column {
id: meta
anchors.verticalCenter: parent.verticalCenter
spacing: 0
readonly property real cap: 150
Text {
width: Math.min(meta.cap, implicitWidth)
height: 14
text: Media.title || Media.identity
color: Theme.text
elide: Text.ElideRight
font.pixelSize: Theme.fsSmall
font.family: Theme.fontDisplay
font.weight: Font.DemiBold
font.italic: true
renderType: Text.NativeRendering
}
Text {
width: Math.min(meta.cap, implicitWidth)
height: 12
text: Media.artist || Media.album || Media.identity
color: Theme.muted
elide: Text.ElideRight
font.pixelSize: Theme.fsMicro
font.family: Theme.fontMono
renderType: Text.NativeRendering
}
}
// Compact play-state equaliser. It moves only while audio is playing
// and freezes into three quiet bars when paused.
//
// Sampled from a timer rather than tweened by an infinite
// NumberAnimation. DP-1 runs at 240 Hz, and a frame-synced animation
// here repainted the entire bar 240 times a second: this pill sits
// inside ancestors that use layer.enabled together with
// Shape.CurveRenderer, and the album art carries a MultiEffect pass, so
// every one of those frames re-rendered several layer textures. Measured
// on its own, this one animation cost about two thirds of a CPU core
// whenever anything was playing.
//
// The timer samples a sine, it does not step through arbitrary levels: a
// low tick rate only looks like the original if consecutive ticks stay
// near each other. Each bar keeps the eased breathing motion and the
// period it had before — the curve is just read 25 times a second
// instead of 240.
Row {
id: eq
anchors.verticalCenter: parent.verticalCenter
spacing: 2
// Sampling interval — the one knob trading smoothness against cost.
// Frames are the whole expense: a full-bar repaint runs about 0.3% of
// a core (the bar spans 2544x40 on a 240 Hz output), so cost scales
// linearly with this rate. 16 ms holds 60 Hz, which is visually
// indistinguishable from the original frame-synced tween at a quarter
// of its ~75%.
readonly property int tickMs: 16
property int phase: 0
// Reproduces the original per-bar tween exactly, sampled instead of
// frame-synced. Each bar eased between two heights with its own pair
// of durations, so the three differed in both swing and period — the
// middle bar moved barely a pixel while the outer two ran in
// opposition. Giving all three the full swing, as a single symmetric
// sine would, is three times the motion and reads far busier than
// this meter is supposed to.
function level(i: int): real {
const lo = 4 + (i * 5) % 13; // old first NumberAnimation `to`
const hi = 14 - (i * 4) % 9; // old second NumberAnimation `to`
const d1 = 320 + i * 90; // ...and their durations
const d2 = 280 + i * 70;
const t = (eq.phase * eq.tickMs) % (d1 + d2);
// Easing.InOutSine, which is what both halves used.
const ease = x => (1 - Math.cos(Math.PI * x)) / 2;
return t < d1
? hi + (lo - hi) * ease(t / d1)
: lo + (hi - lo) * ease((t - d1) / d2);
}
Timer {
interval: eq.tickMs
running: Media.playing && eq.visible && (eq.Window.window?.visible ?? true)
repeat: true
onTriggered: eq.phase++
// Restart the cycle from its trough, so playback always begins
// from a settled meter rather than mid-swing.
onRunningChanged: if (!running) eq.phase = 0
}
Repeater {
model: 3
Rectangle {
required property int index
width: 3
height: Media.playing ? eq.level(index) : 6
anchors.verticalCenter: parent.verticalCenter
color: Media.playing ? Theme.primary : Theme.muted
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
}
}
onVisibleChanged: if (visible) titleGlitch.restart()
Connections {
target: Media
function onTrackChanged() { titleGlitch.restart(); }
}
SequentialAnimation {
id: titleGlitch
NumberAnimation {
target: artFrame; property: "rotation"
from: -8; to: 0; duration: Theme.durSlow; easing.type: Easing.OutBack
}
}
MediaPopout {
id: popout
anchorItem: root
triggerHovered: root.hovered && Media.hasPlayer
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// Notification bell with an unread badge. Click opens the history, right click
// toggles do-not-disturb.
BarPill {
id: root
required property var screenRef
accent: Notifs.dnd ? Theme.muted : Theme.primary
padding: Theme.padS
implicitWidth: Theme.barHeight - 4 + contentPad
onClicked: {
popout.pinned = !popout.pinned;
Notifs.markRead();
}
onRightClicked: Notifs.toggleDnd()
Icon {
id: bell
anchors.centerIn: parent
text: Notifs.icon
font.pixelSize: Theme.fsLarge
color: {
if (Notifs.dnd) return Theme.muted;
if (Notifs.hasUnread) return Theme.accent;
return root.hovered ? Theme.glow : Theme.primary;
}
}
// Unread badge, chopped like everything else.
Skew {
visible: Notifs.unread > 0 && !Notifs.dnd
anchors.right: parent.right
anchors.rightMargin: 2
anchors.top: parent.top
anchors.topMargin: 4
width: Math.max(12, badge.implicitWidth + 5)
height: 12
color: Theme.accent
// The badge count stays upright. It used to inherit the shear from the
// transform on the block below, which at 8px left the digits smeared.
Text {
id: badge
anchors.centerIn: parent
text: Notifs.unread > 9 ? "9+" : Notifs.unread
color: Theme.text
font.family: Theme.fontMono
font.pixelSize: 8
font.weight: Font.Bold
renderType: Text.NativeRendering
}
}
Connections {
target: Notifs
function onPopupRequested() { bell.bump(); }
}
NotifPopout {
id: popout
anchorItem: root
triggerHovered: root.hovered
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// Far right. Opens the full-screen power menu.
BarPill {
id: root
required property var screenRef
accent: Theme.accent
slash: true
padding: Theme.padS
active: Actions.powerMenuOpen
implicitWidth: Theme.barHeight - 4 + contentPad
onClicked: Actions.togglePowerMenu()
Icon {
id: glyph
anchors.centerIn: parent
text: "󰐥"
font.pixelSize: Theme.fsLarge
color: root.hovered || Actions.powerMenuOpen ? Theme.accent : Theme.subtext
}
// A crimson halo that swells under the pointer.
Rectangle {
anchors.centerIn: glyph
z: -1
width: root.hovered ? 26 : 0
height: width
radius: width / 2
color: Theme.alpha(Theme.accent, 0.18)
Behavior on width {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Wayland
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// The right-hand status rail — one slab, not a stack of cards.
//
// Connectivity, audio, power, tray and notifications all sit inside a single
// continuous column, divided by hairline rules the same way the bar divides its
// modules. Same lean, same chamfer, same keyline as the bar and the dock, so
// the three surfaces read as one system.
//
// On a 1080p panel this is the cheap edge: 48px of width is 2.5% of the screen,
// where the same 48px of height would be 4.4% on top of what the bar takes.
PanelWindow {
id: root
required property var modelData
screen: modelData
WlrLayershell.layer: WlrLayer.Top
WlrLayershell.namespace: "takemi-rail"
anchors {
top: true
bottom: true
right: true
}
margins {
top: Theme.barHeight + Theme.barMargin * 2
bottom: Theme.barMargin
right: Theme.barMargin
}
implicitWidth: Theme.railWidth
exclusiveZone: Theme.railWidth + Theme.barMargin
color: "transparent"
// The same calm permanent-chrome preset used by the top bar.
ChromeSurface {
id: slab
anchors.fill: parent
vertical: true
lean: Theme.skew
chop: Theme.cut
chopCorners: [1, 3]
padding: 0
active: true
slashWidth: 5
}
readonly property real edgeInset: Theme.railWidth * Theme.skew + Theme.padM
// ------------------------------------------------------------------- top
Column {
id: upper
anchors.top: parent.top
anchors.topMargin: root.edgeInset
anchors.horizontalCenter: parent.horizontalCenter
spacing: 0
RailIcon {
id: netIcon
icon: Net.icon
label: "Network"
statusText: Net.label
suppressTooltip: netPopout.detailActive
dim: !Sys.netUp
onClicked: netPopout.togglePinned()
}
RailIcon {
id: btIcon
icon: Bt.icon
label: "Bluetooth"
statusText: Bt.label
suppressTooltip: btPopout.detailActive
dim: !Bt.enabled
onClicked: btPopout.togglePinned()
}
Divider {}
RailIcon {
id: volIcon
icon: Audio.icon
readout: Audio.muted ? "" : Audio.volumePercent + "%"
reserveReadout: true
label: "Volume"
statusText: Audio.muted ? "Muted" : Audio.volumePercent + "% · " + Audio.sinkName
hint: "Scroll to adjust"
suppressTooltip: audioPopout.detailActive
alert: Audio.muted
onClicked: audioPopout.togglePinned()
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
}
RailIcon {
id: micIcon
icon: Audio.micIcon
label: "Microphone"
statusText: Audio.micMuted ? "Muted" : Audio.micPercent + "% · " + Audio.sourceName
hint: "Scroll to adjust"
suppressTooltip: audioPopout.detailActive
alert: Audio.micMuted
onClicked: audioPopout.togglePinned()
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
}
RailIcon {
id: brightIcon
visible: Brightness.available
icon: Brightness.icon
readout: Math.round(Brightness.percent) + "%"
label: "Brightness"
statusText: Math.round(Brightness.percent) + "%"
hint: "Scroll to adjust"
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
}
Divider { visible: Battery.available }
RailIcon {
id: battIcon
visible: Battery.available
icon: Battery.icon
readout: Math.round(Battery.percent) + "%"
label: "Battery"
statusText: Math.round(Battery.percent) + "% · " + Battery.timeLabel
suppressTooltip: battPopout.detailActive
alert: Battery.critical
pulsing: Battery.critical
onClicked: battPopout.togglePinned()
}
}
// ---------------------------------------------------------------- bottom
Column {
id: lower
anchors.bottom: parent.bottom
anchors.bottomMargin: root.edgeInset
anchors.horizontalCenter: parent.horizontalCenter
spacing: 0
Tray {
id: tray
anchors.horizontalCenter: parent.horizontalCenter
}
Divider { visible: tray.visible }
RailIcon {
id: bellIcon
icon: Notifs.icon
label: "Notifications"
statusText: Notifs.dnd
? "Do not disturb"
: (Notifs.unread > 0 ? Notifs.unread + " unread" : "All caught up")
readout: Notifs.unread > 0
? (Notifs.unread > 9 ? "9+" : String(Notifs.unread))
: ""
reserveReadout: true
dim: Notifs.dnd
alert: Notifs.hasUnread && !Notifs.dnd
suppressTooltip: notifPopout.detailActive
onClicked: {
notifPopout.togglePinned();
Notifs.markRead();
}
}
RailIcon {
id: powerIcon
icon: "󰐥"
label: "Power"
statusText: "Session actions"
alert: Actions.powerMenuOpen
onClicked: Actions.togglePowerMenu()
}
}
// The rail's counterpart to the bar's divider: a horizontal hairline,
// sheared to the same angle the rail's own edges lean at.
component Divider: Item {
implicitWidth: Theme.railWidth
implicitHeight: Theme.padM + 4
// Same correction as the bar's divider, on the other axis: a 22px rule
// rises 22 * skew ≈ 5px across its run, so the box has to be that tall
// plus the weight of the stroke. At height 1 the polygon inverted and
// the rule rendered as a stubby wedge sitting left of centre.
readonly property real ruleWeight: 1.5
readonly property real ruleWidth: 22
Skew {
anchors.centerIn: parent
width: parent.ruleWidth
height: parent.ruleWidth * Theme.skew + parent.ruleWeight
vertical: true
color: Theme.alpha(Theme.outline, 0.9)
}
}
// ------------------------------------------------------------- popouts
// All of these hang off the left edge of the rail, opening into the screen.
NetPopout {
id: netPopout
anchorItem: netIcon
triggerHovered: netIcon.hovered
fromEdge: Edges.Left
}
BtPopout {
id: btPopout
anchorItem: btIcon
triggerHovered: btIcon.hovered
fromEdge: Edges.Left
}
AudioPopout {
id: audioPopout
anchorItem: volIcon
triggerHovered: volIcon.hovered || micIcon.hovered
fromEdge: Edges.Left
}
BatteryPopout {
id: battPopout
anchorItem: battIcon
triggerHovered: battIcon.hovered
fromEdge: Edges.Left
visible: Battery.available && shown
}
NotifPopout {
id: notifPopout
anchorItem: bellIcon
triggerHovered: bellIcon.hovered
fromEdge: Edges.Left
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// One slot on the right-hand rail: a glyph with an optional micro readout
// stacked beneath it, and a crimson bar that wipes down the leading edge on
// hover. The rail is only 48px wide, so unlike StatusIcon the readout sits
// under the glyph rather than beside it, and anything longer than a percentage
// belongs in the popout instead.
Item {
id: root
property string icon: ""
property string readout: ""
property string label: ""
property string statusText: ""
property string hint: ""
property bool suppressTooltip: false
property color tint: Theme.primary
property bool alert: false
property bool dim: false
property bool pulsing: false
// Hold the readout line open even while there is nothing to put in it.
// Volume drops its percentage when muted and the bell only carries a count
// when something is unread, so without this the slot collapsed from 42px to
// 32px and every icon below it jumped a third of its own height.
property bool reserveReadout: false
readonly property bool hasReadout: root.readout !== "" || root.reserveReadout
readonly property bool hovered: hover.hovered
// Clearance between the wipe and the rail's left edge, chosen so the bar
// stays inside the slab once `scale` has expanded the icon about its centre.
readonly property real wipeInset: 5
signal clicked()
signal scrolled(real delta)
implicitWidth: Theme.railWidth
implicitHeight: root.hasReadout ? root.glyphBand + readoutLine.height + 1 : root.glyphBand
// The glyph always sits centred in a fixed band at the top of the slot and
// the readout hangs below it, rather than the pair being centred together.
// Centring the pair meant the icon slid up and down by a few px whenever its
// number appeared or vanished — the icons stopped lining up with each other
// exactly when something was changing and you were looking at them.
readonly property real glyphBand: 32
// Nerd Font's status glyphs are not all centred inside their own advance —
// the muted-speaker and muted-mic marks carry their cross out to the right,
// so centring the advance box left them visibly off-axis next to the wifi
// and bluetooth glyphs. Centre the ink instead, capped so a glyph with an
// odd bounding box cannot slide far off the rail's axis.
readonly property real opticalShift: {
const ink = glyphMetrics.tightBoundingRect;
if (ink.width <= 0) return 0;
const off = glyphMetrics.advanceWidth / 2 - (ink.x + ink.width / 2);
return Math.max(-4, Math.min(4, off));
}
TextMetrics {
id: glyphMetrics
text: root.icon
font.family: Theme.fontIcon
font.pixelSize: Theme.fsLarge
}
Item {
id: layout
anchors.fill: parent
Icon {
id: glyph
x: (root.width - width) / 2 + root.opticalShift
y: (root.glyphBand - height) / 2
text: root.icon
pulsing: root.pulsing
font.pixelSize: Theme.fsLarge
color: {
if (root.alert) return Theme.accent;
if (root.dim) return Theme.muted;
if (root.hovered) return Theme.glow;
return root.tint;
}
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
Text {
id: readoutLine
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: root.glyphBand + 1
visible: root.readout !== ""
text: root.readout
color: root.dim ? Theme.muted : Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.DemiBold
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
// Leading-edge wipe. On the rail this runs vertically down the left side,
// mirroring the slash P5Panel puts on horizontal modules.
//
// Held off the edge by `wipeInset`: the icon spans the rail's full width, so
// at x = 0 this landed exactly on the slab's own border, and the 1.08 hover
// scale then pushed it out past the silhouette onto the desktop. The inset
// has to survive that scale, which is why it is not simply 1 or 2.
//
// It is crimson rather than `tint` because it only ever appears on hover,
// and hover is crimson everywhere else in the shell (Theme.glow). Painting
// it white put a white bar on the rail's edge for no stated reason.
Rectangle {
anchors.left: parent.left
anchors.leftMargin: root.wipeInset
anchors.verticalCenter: parent.verticalCenter
width: 2
height: root.hovered ? root.height - 4 : 0
color: Theme.glow
Behavior on height {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
}
scale: root.hovered ? 1.08 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
onAlertChanged: if (alert) glyph.bump()
HoverHandler {
id: hover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
WheelHandler {
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: event => root.scrolled(event.angleDelta.y)
}
P5Tooltip {
anchorItem: root
triggerHovered: root.hovered
title: root.label
status: root.statusText
hint: root.hint
suppressed: root.suppressTooltip
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// Compact CPU / MEM / GPU readout. Each metric is a number over a segmented
// meter; hovering opens the full gauge cluster.
BarPill {
id: root
required property var screenRef
accent: Theme.heat(Math.max(Sys.cpuUsage, Sys.memPercent))
padding: Theme.padM
implicitWidth: layout.implicitWidth + contentPad * 2
onClicked: Actions.openSystemMonitor()
Row {
id: layout
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padM
Metric {
label: "CPU"
value: Sys.cpuUsage
readout: Math.round(Sys.cpuUsage) + "%"
widest: "100%"
}
Divider {}
Metric {
label: "MEM"
value: Sys.memPercent
readout: Sys.memUsed.toFixed(1) + "G"
widest: "88.8G"
}
Divider { visible: Sys.gpuAvailable }
Metric {
visible: Sys.gpuAvailable
label: "GPU"
value: Sys.gpuUsage
readout: Math.round(Sys.gpuUsage) + "%"
widest: "100%"
}
}
component Divider: Item {
anchors.verticalCenter: parent.verticalCenter
implicitWidth: rule.width
implicitHeight: 18
// Sized to hold its own lean — see the note on the bar's divider.
Skew {
id: rule
anchors.centerIn: parent
width: parent.height * Theme.skew + 1
height: parent.height
color: Theme.alpha(Theme.outline, 0.8)
}
}
// A tiny fixed label makes every number self-describing without turning the
// compact meter cluster back into three separate cards.
component Metric: Column {
id: metric
property string label: ""
property real value: 0
property string readout: ""
// The widest reading this metric will ever show. The number column is
// sized from this rather than from the live text, because sizing to the
// live text is what made the whole right-hand group breathe in and out:
// "9%" and "100%" are ~14px apart in Archivo Black, so every tick of the
// CPU sampler nudged the metrics, the media pill and the clock sideways.
// Reserving the maximum costs a few px of blank and buys a bar that
// never moves.
property string widest: "100%"
readonly property real numberWidth: Math.max(gauge.width, metrics.advanceWidth)
readonly property real headWidth: labelText.implicitWidth + head.spacing + numberWidth
anchors.verticalCenter: parent.verticalCenter
spacing: 2
width: Math.max(headWidth, 44)
TextMetrics {
id: metrics
text: metric.widest
font: gauge.font
}
Row {
id: head
spacing: 4
Text {
id: labelText
anchors.baseline: gauge.baseline
text: metric.label
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.weight: Font.Bold
font.letterSpacing: 0.5
renderType: Text.NativeRendering
}
Text {
id: gauge
text: metric.readout
color: Theme.heat(metric.value)
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Theme.weightDisplay
font.italic: true
font.letterSpacing: 0.5
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
// Ends flush with the reading above it instead of stopping short at a
// fixed 43px, so each metric reads as one block.
MeterBar {
value: metric.value
segments: 9
spacing: 2
height: 5
width: metric.width
segmentWidth: (width - 8 * spacing) / 9
}
}
SysPopout {
id: popout
anchorItem: root
triggerHovered: root.hovered
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
// The house mark, far left. Click launches the app menu; right click reloads
// the shell, which is handy while tweaking the config.
BarPill {
id: root
required property var screenRef
accent: Theme.accent
slash: true
padding: Theme.padS
lean: Theme.skew
implicitWidth: Theme.barHeight + contentPad
onClicked: Actions.launch("fuzzel")
onRightClicked: Actions.reloadShell()
// The wordmark. Was the Death arcana skull (nf-md-skull, U+F068C) — a
// pictogram in a shell that otherwise says everything in heavy italic
// type. SplitText puts it in the display face with the crimson-and-black
// offset every other heading carries, so the house mark is built out of
// the same parts as the rest of the bar.
SplitText {
id: mark
anchors.centerIn: parent
text: "P5"
pixelSize: Theme.fsLarge
letterSpacing: 0
color: root.hovered ? Theme.accent : Theme.primary
}
// Kick the ghosts out and let them snap back. The skull could spin a full
// turn and still read as a skull; a wordmark upside down just reads as
// broken, so the click gets the glitch instead.
Connections {
target: root
function onClicked() { mark.glitch(); }
}
}
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import QtQuick
import Quickshell
import "root:/config"
import "root:/components"
import "root:/services"
import "root:/popouts"
// Network, bluetooth, audio, mic, backlight and battery, in one slab. Each
// glyph carries its own popout.
BarPill {
id: root
required property var screenRef
accent: Theme.primary
padding: Theme.padS
interactive: false
implicitWidth: layout.implicitWidth + contentPad * 2
Row {
id: layout
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
spacing: Theme.padM
StatusIcon {
id: netIcon
icon: Net.icon
label: Sys.netUp ? Sys.rate(Sys.netRx + Sys.netTx) : ""
labelWidth: 62
tint: Theme.primary
dim: !Sys.netUp
onClicked: netPopout.pinned = !netPopout.pinned
onRightClicked: Net.toggleWifi()
onMiddleClicked: Actions.openNetworkSettings()
}
StatusIcon {
id: btIcon
icon: Bt.icon
tint: Bt.connected.length > 0 ? Theme.blue : Theme.primary
dim: !Bt.enabled
onClicked: btPopout.pinned = !btPopout.pinned
onRightClicked: Bt.toggle()
}
StatusIcon {
id: volIcon
icon: Audio.icon
label: Audio.muted ? "" : Audio.volumePercent + "%"
labelWidth: Audio.muted ? 0 : 34
alert: Audio.muted
onClicked: Audio.toggleMute()
onRightClicked: audioPopout.pinned = !audioPopout.pinned
onMiddleClicked: Actions.openAudioSettings()
onScrolled: delta => Audio.changeVolume(delta > 0 ? 0.05 : -0.05)
}
StatusIcon {
id: micIcon
icon: Audio.micIcon
alert: Audio.micMuted
onClicked: Audio.toggleMicMute()
onRightClicked: audioPopout.pinned = !audioPopout.pinned
onScrolled: delta => Audio.setMicVolume(Audio.micVolume + (delta > 0 ? 0.05 : -0.05))
}
StatusIcon {
id: brightIcon
visible: Brightness.available
icon: Brightness.icon
label: Math.round(Brightness.percent) + "%"
labelWidth: 34
// Brightness is never an alarm — it stays white and lets the
// battery be the only thing in the cluster that can go crimson.
tint: Theme.text
onScrolled: delta => Brightness.change(delta > 0 ? 5 : -5)
}
StatusIcon {
id: battIcon
visible: Battery.available
icon: Battery.icon
label: Math.round(Battery.percent) + "%"
labelWidth: 34
tint: Battery.tint
alert: Battery.critical
pulsing: Battery.critical
onClicked: battPopout.pinned = !battPopout.pinned
}
}
NetPopout {
id: netPopout
anchorItem: netIcon
triggerHovered: netIcon.hovered
}
BtPopout {
id: btPopout
anchorItem: btIcon
triggerHovered: btIcon.hovered
}
AudioPopout {
id: audioPopout
anchorItem: volIcon
triggerHovered: volIcon.hovered || micIcon.hovered
}
BatteryPopout {
id: battPopout
anchorItem: battIcon
triggerHovered: battIcon.hovered
visible: Battery.available && shown
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// One indicator inside the status cluster: a glyph, an optional readout, and a
// crimson underline that wipes in on hover.
Item {
id: root
property string icon: ""
property string label: ""
property color tint: Theme.primary
property bool alert: false
property bool dim: false
property bool pulsing: false
// Fixed label width. Readouts that change width constantly (throughput,
// percentages) would otherwise shove the whole cluster around.
property real labelWidth: 0
readonly property bool hovered: hover.hovered
signal clicked()
signal rightClicked()
signal middleClicked()
signal scrolled(real delta)
implicitWidth: layout.implicitWidth
implicitHeight: Theme.barHeight - Theme.padS * 2
Row {
id: layout
anchors.centerIn: parent
spacing: 5
Icon {
id: glyph
anchors.verticalCenter: parent.verticalCenter
text: root.icon
pulsing: root.pulsing
color: {
if (root.alert) return Theme.accent;
if (root.dim) return Theme.muted;
if (root.hovered) return Theme.glow;
return root.tint;
}
}
Text {
anchors.verticalCenter: parent.verticalCenter
visible: root.label !== ""
text: root.label
width: root.labelWidth > 0 ? root.labelWidth : implicitWidth
horizontalAlignment: Text.AlignRight
elide: Text.ElideRight
color: root.dim ? Theme.muted : Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsSmall
font.weight: Font.DemiBold
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
Rectangle {
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
height: 2
width: root.hovered ? layout.implicitWidth : 0
color: root.alert ? Theme.accent : root.tint
Behavior on width {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutExpo }
}
}
scale: root.hovered ? 1.06 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
onAlertChanged: if (alert) glyph.bump()
HoverHandler {
id: hover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: root.clicked()
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: root.rightClicked()
}
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: root.middleClicked()
}
WheelHandler {
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
onWheel: event => root.scrolled(event.angleDelta.y)
}
}
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import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Services.SystemTray
import Quickshell.Widgets
import "root:/config"
import "root:/components"
import "root:/popouts"
// StatusNotifier tray, as a vertical column for the right-hand rail. Left click
// activates, right click opens the app's own menu, middle click is the
// secondary action. The surrounding slab is the caller's business — this is
// just the stack of icons.
Column {
id: root
spacing: Theme.padS + 2
visible: SystemTray.items.values.length > 0
Repeater {
model: SystemTray.items
Item {
id: entry
required property SystemTrayItem modelData
width: 18
height: 18
anchors.horizontalCenter: parent.horizontalCenter
// App icons arrive in their own brand colours, which wrecks the
// two-hue palette faster than anything else in the shell. Flatten
// every one of them to a single-colour silhouette: white at rest,
// crimson under the pointer. Detail inside the glyph is lost on
// purpose — that flattening *is* the screen-printed look.
IconImage {
id: img
anchors.fill: parent
source: entry.modelData.icon
asynchronous: true
layer.enabled: true
layer.effect: MultiEffect {
colorization: 1.0
colorizationColor: itemHover.hovered
? Theme.accent
: Theme.text
Behavior on colorizationColor {
ColorAnimation { duration: Theme.durFast }
}
}
opacity: itemHover.hovered ? 1.0 : 0.82
Behavior on opacity {
NumberAnimation { duration: Theme.durFast }
}
}
scale: itemHover.hovered ? 1.18 : 1.0
Behavior on scale {
NumberAnimation { duration: Theme.durBase; easing.type: Easing.OutBack }
}
HoverHandler {
id: itemHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
acceptedButtons: Qt.LeftButton
onTapped: {
if (entry.modelData.onlyMenu) {
menu.toggle();
} else {
entry.modelData.activate();
}
}
}
TapHandler {
acceptedButtons: Qt.RightButton
onTapped: {
if (entry.modelData.hasMenu) menu.toggle();
}
}
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: entry.modelData.secondaryActivate()
}
// Menus open to the left, into the screen rather than off its edge.
TrayMenu {
id: menu
anchorItem: entry
menuHandle: entry.modelData.menu
}
}
}
}
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import QtQuick
import Quickshell
import Quickshell.Hyprland
import "root:/config"
import "root:/components"
// Workspace indicator: leaning ticks that stretch open when focused. Occupied
// workspaces glow teal, urgent ones snap to crimson.
Item {
id: root
required property var screenRef
readonly property HyprlandMonitor monitor: Hyprland.monitorFor(screenRef)
readonly property int focusedId: monitor?.activeWorkspace?.id ?? -1
// Live workspaces on this monitor, keyed by id, ignoring special workspaces.
readonly property var occupancy: {
const map = {};
for (const w of (Hyprland.workspaces?.values ?? [])) {
if (w.id < 1) continue;
if (root.monitor && w.monitor && w.monitor.id !== root.monitor.id) continue;
map[w.id] = {
count: w.toplevels?.values?.length ?? 0,
urgent: w.urgent,
fullscreen: w.hasFullscreen
};
}
return map;
}
// Always show 1..5, plus anything beyond that which is actually in use.
readonly property var slots: {
const ids = [1, 2, 3, 4, 5];
for (const key in root.occupancy) {
const id = parseInt(key);
if (ids.indexOf(id) === -1) ids.push(id);
}
return ids.sort((a, b) => a - b);
}
implicitWidth: row.implicitWidth
implicitHeight: 24
Row {
id: row
anchors.verticalCenter: parent.verticalCenter
spacing: 6
Repeater {
model: root.slots
Item {
id: pip
required property var modelData
required property int index
readonly property int wsId: modelData
readonly property var info: root.occupancy[wsId]
readonly property bool occupied: info !== undefined && info.count > 0
readonly property bool urgent: info !== undefined && info.urgent
readonly property bool focused: root.focusedId === wsId
readonly property bool hovered: pipHover.hovered
// Every tick is the same height and the same shear. Only the
// width changes, and only to say which workspace is focused.
width: focused ? 32 : (occupied ? 16 : 9)
height: 18
Behavior on width {
NumberAnimation {
duration: Theme.durSlow
easing.type: Easing.OutBack
easing.overshoot: 1.6
}
}
Skew {
id: tick
anchors.fill: parent
// Focused is a solid crimson block. Occupied is a white
// block at half weight. Empty is an outline. Three states,
// two colours, no ambiguity.
color: {
if (pip.focused || pip.urgent) return Theme.accent;
if (pip.hovered) return Theme.text;
if (pip.occupied) return Theme.alpha(Theme.text, 0.5);
return "transparent";
}
borderColor: pip.occupied || pip.focused
? "transparent"
: Theme.alpha(Theme.text, 0.35)
borderWidth: 1
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
// The focused workspace wears its number.
Text {
anchors.centerIn: parent
opacity: pip.focused ? 1 : 0
visible: opacity > 0.01
text: pip.wsId
color: Theme.ink
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Theme.weightDisplay
font.italic: true
renderType: Text.NativeRendering
Behavior on opacity {
NumberAnimation { duration: Theme.durBase }
}
}
// Fullscreen marker.
Rectangle {
visible: pip.info !== undefined && pip.info.fullscreen && !pip.focused
width: 4; height: 4
color: Theme.accent
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.bottom
anchors.topMargin: 1
}
HoverHandler {
id: pipHover
cursorShape: Qt.PointingHandCursor
}
// Hyprland evaluates IPC `dispatch` payloads as Lua now that the
// config is Lua (hyprland.lua rather than hyprland.conf), so the
// old `dispatch workspace 3` string is a Lua syntax error and the
// click silently does nothing. Dispatchers have to be called the
// same way lua/binds/workspaces.lua calls them.
TapHandler {
onTapped: Hyprland.dispatch("hl.dsp.focus({workspace = " + pip.wsId + "})")
}
}
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// Calm, permanent-chrome preset. It is deliberately flat and opaque: one
// neutral keyline, no texture, no offset copy, and no accent unless active.
P5Panel {
property bool active: false
property color tone: Theme.treatmentActiveMark
fill: Theme.treatmentRestFill
fillOpacity: 1.0
border: Theme.treatmentRestMark
borderWidth: 1
// Keep the hard ink contour. Removing both texture and keyline made the
// permanent slabs read as generic broadcast HUD chrome.
keyline: true
drop: false
halftone: false
sheen: false
slash: active
slashColor: tone
slashWidth: 4
lean: 0.06
chop: Theme.cut
padding: Theme.padS
}
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import QtQuick
import QtQuick.Shapes
import "root:/config"
// Radial gauge used across the resource popout. Sweeps a 270° arc with a
// tick-marked rail behind it and the reading set in the middle.
Item {
id: root
property real value: 0 // 0..100
property string label: ""
property string readout: Math.round(value) + "%"
property string sub: ""
property color arcColor: Theme.heat(value)
property real thickness: 7
property real startAngle: 135
property real sweep: 270
property int ticks: 24
implicitWidth: 96
implicitHeight: 96
readonly property real _r: Math.min(width, height) / 2 - thickness / 2 - 4
readonly property real _cx: width / 2
readonly property real _cy: height / 2
// Rail
Shape {
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "transparent"
strokeColor: Theme.alpha(Theme.outline, 0.5)
strokeWidth: root.thickness
capStyle: ShapePath.FlatCap
PathAngleArc {
centerX: root._cx; centerY: root._cy
radiusX: root._r; radiusY: root._r
startAngle: root.startAngle
sweepAngle: root.sweep
}
}
}
// Tick marks around the rail.
Repeater {
model: root.ticks
Rectangle {
required property int index
readonly property real a: (root.startAngle + root.sweep * (index / (root.ticks - 1))) * Math.PI / 180
readonly property real rr: root._r + root.thickness / 2 + 3
width: 2
height: index % 4 === 0 ? 6 : 3
color: Theme.alpha(Theme.primary, index % 4 === 0 ? 0.55 : 0.25)
x: root._cx + Math.cos(a) * rr - width / 2
y: root._cy + Math.sin(a) * rr - height / 2
rotation: (root.startAngle + root.sweep * (index / (root.ticks - 1))) + 90
}
}
// Value arc
Shape {
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
ShapePath {
fillColor: "transparent"
strokeColor: root.arcColor
strokeWidth: root.thickness
capStyle: ShapePath.FlatCap
PathAngleArc {
id: valueArc
centerX: root._cx; centerY: root._cy
radiusX: root._r; radiusY: root._r
startAngle: root.startAngle
sweepAngle: root.sweep * Math.max(0, Math.min(100, root.value)) / 100
Behavior on sweepAngle {
NumberAnimation {
duration: Theme.durSlow
easing.type: Easing.OutExpo
}
}
}
}
}
Column {
anchors.centerIn: parent
spacing: -2
SplitText {
anchors.horizontalCenter: parent.horizontalCenter
text: root.readout
pixelSize: Theme.fsLarge
color: Theme.text
split: 1.2
splitOpacity: 0.6
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
text: root.label
color: Theme.muted
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
Text {
anchors.horizontalCenter: parent.horizontalCenter
visible: root.sub !== ""
text: root.sub
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
}
}
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pragma Singleton
import QtQuick
import Quickshell
// Polygon maths for the Persona 5 panel language: everything leans, and corners
// get chopped rather than rounded.
Singleton {
id: root
// A right-leaning parallelogram filling w x h. `lean` is the horizontal
// offset applied to the top edge, as a fraction of height.
function parallelogram(w: real, h: real, lean: real): var {
const off = h * lean;
return [
Qt.point(off, 0),
Qt.point(w, 0),
Qt.point(w - off, h),
Qt.point(0, h)
];
}
// Same, leaning the other way.
function parallelogramL(w: real, h: real, lean: real): var {
const off = h * lean;
return [
Qt.point(0, 0),
Qt.point(w - off, 0),
Qt.point(w, h),
Qt.point(off, h)
];
}
// Vertical counterpart: the *horizontal* edges slant instead, by a fraction
// of width. A tall rail slab has to lean this way — leaning its vertical
// edges by a fraction of its height would shear it clean off the screen.
function parallelogramV(w: real, h: real, lean: real): var {
const off = w * lean;
return [
Qt.point(0, off),
Qt.point(w, 0),
Qt.point(w, h - off),
Qt.point(0, h)
];
}
function parallelogramVL(w: real, h: real, lean: real): var {
const off = w * lean;
return [
Qt.point(0, 0),
Qt.point(w, off),
Qt.point(w, h),
Qt.point(0, h - off)
];
}
function rect(w: real, h: real): var {
return [Qt.point(0, 0), Qt.point(w, 0), Qt.point(w, h), Qt.point(0, h)];
}
// Move `dist` px from `p` toward `q`.
function toward(p: point, q: point, dist: real): point {
const dx = q.x - p.x;
const dy = q.y - p.y;
const len = Math.hypot(dx, dy);
if (len < 0.0001) return p;
const t = Math.min(dist, len / 2) / len;
return Qt.point(p.x + dx * t, p.y + dy * t);
}
// Chop the listed corners of a polygon. `corners` is an array of indices;
// pass null to chop every corner.
function chamfer(pts: var, size: real, corners: var): var {
if (size <= 0) return root.closed(pts);
const n = pts.length;
const out = [];
for (let i = 0; i < n; i++) {
const p = pts[i];
if (corners !== null && corners.indexOf(i) === -1) {
out.push(p);
continue;
}
out.push(root.toward(p, pts[(i - 1 + n) % n], size));
out.push(root.toward(p, pts[(i + 1) % n], size));
}
return root.closed(out);
}
function closed(pts: var): var {
if (pts.length === 0) return pts;
const out = pts.slice();
out.push(pts[0]);
return out;
}
// Shrink a polygon toward its centroid — used for inner strokes.
function inset(pts: var, amount: real): var {
let cx = 0, cy = 0;
for (const p of pts) { cx += p.x; cy += p.y; }
cx /= pts.length; cy /= pts.length;
return pts.map(p => {
const dx = cx - p.x, dy = cy - p.y;
const len = Math.hypot(dx, dy);
if (len < 0.0001) return p;
const t = amount / len;
return Qt.point(p.x + dx * t, p.y + dy * t);
});
}
// A jagged "torn paper" edge, the Persona 5 speech-bubble signature.
// Returns a polygon `w` x `h` whose bottom edge is serrated.
function torn(w: real, h: real, teeth: int, depth: real): var {
const out = [Qt.point(0, 0), Qt.point(w, 0)];
const step = w / teeth;
for (let i = 0; i < teeth; i++) {
const x1 = w - i * step - step / 2;
const x2 = w - (i + 1) * step;
out.push(Qt.point(x1, h));
out.push(Qt.point(x2, h - depth));
}
return out;
}
}
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import QtQuick
import "root:/config"
// Nerd Font glyph with an optional pulse, used for every status indicator.
Text {
id: root
property bool pulsing: false
property real pulseScale: 1.18
font.family: Theme.fontIcon
font.pixelSize: Theme.fsLarge
color: Theme.primary
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
renderType: Text.NativeRendering
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
SequentialAnimation on scale {
running: root.pulsing
loops: Animation.Infinite
alwaysRunToEnd: true
NumberAnimation { to: root.pulseScale; duration: 620; easing.type: Easing.OutExpo }
NumberAnimation { to: 1.0; duration: 620; easing.type: Easing.InOutQuad }
}
function bump() {
bumpAnim.restart();
}
SequentialAnimation {
id: bumpAnim
NumberAnimation {
target: root; property: "scale"
to: 1.35; duration: Theme.durFast; easing.type: Easing.OutExpo
}
NumberAnimation {
target: root; property: "scale"
to: 1.0; duration: Theme.durSlow; easing.type: Easing.OutBack
}
}
}
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import QtQuick
import QtQuick.Window
import "root:/config"
// Horizontally scrolling text that only moves when it actually overflows, and
// pauses at each end so titles stay readable.
Item {
id: root
property string text: ""
property int pixelSize: Theme.fsSmall
property string family: Theme.fontDisplay
property int weight: Theme.weightBody
property bool italic: false
property color color: Theme.text
property real speed: 26 // px per second
property int pause: 1400 // ms held at each end
property bool running: true
readonly property bool overflowing: label.implicitWidth > width + 1
// An Item inside an unmapped PopupWindow still reports itself visible, so a
// marquee in a closed popout would keep its infinite animation alive. That
// animation writes QML properties on every frame — at 240 Hz, three closed
// popout marquees are enough to keep the whole animation driver spinning and
// burn a fifth of a core with nothing on screen. Follow the window instead.
readonly property bool onScreen: Window.window?.visible ?? true
clip: true
implicitHeight: label.implicitHeight
implicitWidth: label.implicitWidth
Text {
id: label
y: 0
height: root.height
text: root.text
color: root.color
verticalAlignment: Text.AlignVCenter
font.family: root.family
font.pixelSize: root.pixelSize
font.weight: root.weight
font.italic: root.italic
renderType: Text.NativeRendering
}
SequentialAnimation {
id: scroll
running: root.running && root.overflowing && root.visible && root.onScreen
loops: Animation.Infinite
PauseAnimation { duration: root.pause }
NumberAnimation {
target: label; property: "x"
from: 0; to: Math.min(0, root.width - label.implicitWidth)
duration: Math.max(1, Math.abs(root.width - label.implicitWidth) / root.speed * 1000)
easing.type: Easing.Linear
}
PauseAnimation { duration: root.pause }
NumberAnimation {
target: label; property: "x"
to: 0
duration: Theme.durSlow
easing.type: Easing.OutExpo
}
}
onOverflowingChanged: if (!overflowing) label.x = 0
onTextChanged: { label.x = 0; scroll.restart(); }
}
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import QtQuick
import QtQuick.Effects
// Layer effect that clips whatever it is applied to into the silhouette of
// `maskItem` — used to chop album art into the shell's panel shape.
MultiEffect {
property Item maskItem
maskEnabled: maskItem !== null
maskSource: maskItem
// The chopped corners should read as cuts, not fades — but a spread of 0
// is a hard `alpha < 0.5 ? 0 : 1` step, which throws away the one thing
// that makes the cut look drawn rather than pixelated: the mask Shape's own
// coverage antialiasing. Every partially covered pixel along a diagonal got
// rounded to all-or-nothing and the art came out with a visible staircase
// down both leaning edges. A narrow spread lets that single-pixel ramp
// through and nothing wider — still a cut, just not a jagged one.
maskThresholdMin: 0.5
maskSpreadAtMin: 0.3
}
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import QtQuick
import "root:/config"
import "root:/components"
// A segmented load meter — slanted ticks that light up left to right. Reads as
// a gauge at a glance and keeps the panel language consistent.
Item {
id: root
property real value: 0 // 0..100
property int segments: 14
property real segmentWidth: 4
property real spacing: 3
property color activeColor: Theme.heat(value)
property color idleColor: Theme.alpha(Theme.outline, 0.55)
property real lean: Theme.skew
readonly property int litCount: Math.round(Math.max(0, Math.min(100, value)) / 100 * segments)
implicitWidth: segments * segmentWidth + (segments - 1) * spacing
implicitHeight: 14
Row {
anchors.fill: parent
spacing: root.spacing
Repeater {
model: root.segments
Item {
required property int index
width: root.segmentWidth
height: root.height
Skew {
width: root.segmentWidth
height: root.height
lean: root.lean
color: parent.index < root.litCount ? root.activeColor : root.idleColor
// Peak segments glow, so a pegged CPU is visible peripherally.
opacity: parent.index < root.litCount
? (parent.index >= root.segments - 2 ? 1.0 : 0.9)
: 1.0
Behavior on color {
ColorAnimation { duration: Theme.durBase }
}
}
}
}
}
}
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import QtQuick
import "root:/config"
import "root:/components"
// One metric in a popout: a label and its reading on a line, with a wide
// sheared segmented meter underneath.
//
// This replaces the radial Gauge. A 270° dial was the only curved thing in a
// shell whose whole geometry is sheared slabs and hard chamfers, so it read as
// though it had been imported from another design. The meter says the same
// thing in the language the bar and the OSD already speak, and it gets far more
// resolution across a popout's width than a 88px dial did.
Item {
id: root
property string label: ""
property real value: 0 // 0..100
property string readout: Math.round(root.value) + "%"
property string sub: ""
property color tone: Theme.heat(root.value)
property int segments: 24
property real segmentSpacing: 3
implicitHeight: head.height + Theme.padS + meter.height
Item {
id: head
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
height: Math.max(name.implicitHeight, figure.implicitHeight)
Text {
id: name
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
text: root.label.toUpperCase()
color: Theme.subtext
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
font.letterSpacing: 2
renderType: Text.NativeRendering
}
// The secondary figure — temperature, used-of-total. Sits next to the
// label rather than under the number so the right edge stays a single
// clean column of readings.
Text {
anchors.left: name.right
anchors.leftMargin: Theme.padM
anchors.right: figure.left
anchors.rightMargin: Theme.padM
anchors.verticalCenter: parent.verticalCenter
visible: root.sub !== ""
text: root.sub
color: Theme.muted
elide: Text.ElideRight
font.family: Theme.fontMono
font.pixelSize: Theme.fsMicro
renderType: Text.NativeRendering
}
SplitText {
// Not `value` — an id by that name shadows the `value` property, and
// the defaults above then round a Text item instead of a number.
id: figure
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
text: root.readout
pixelSize: Theme.fsBody
color: Theme.text
split: 1
splitOpacity: 0.5
}
}
MeterBar {
id: meter
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
height: 12
segments: root.segments
spacing: root.segmentSpacing
// Fill the row exactly rather than leaving a ragged tail on the right.
segmentWidth: (width - (root.segments - 1) * root.segmentSpacing) / root.segments
value: root.value
activeColor: root.tone
}
}
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import QtQuick
import Quickshell
import Quickshell.Services.Notifications
import "root:/config"
import "root:/components"
import "root:/services"
// One notification, used both in the history list and as a floating toast.
Item {
id: root
required property var notif
property bool showActions: true
readonly property color tone: root.notif
? Notifs.urgencyColor(root.notif.urgency)
: Theme.primary
signal dismissed()
// The card's own geometry, published so anything drawn along its edges —
// the toast countdown rule — can stay inside the chopped corners instead of
// running out past them.
readonly property real lean: 0.05
readonly property real chop: 12
implicitHeight: panel.height
P5Panel {
id: panel
width: parent.width
height: layout.implicitHeight + Theme.padM * 2
lean: root.lean
chop: root.chop
fill: Theme.surface
fillOpacity: 0.97
border: Theme.alpha(root.tone, hover.hovered ? 0.95 : 0.5)
slash: true
slashColor: root.tone
slashWidth: 4
halftone: root.notif?.urgency === NotificationUrgency.Critical
halftoneColor: Theme.accent
halftoneOpacity: 0.12
padding: Theme.padM
Column {
id: layout
anchors.left: parent.left
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
spacing: 3
// App line
Row {
spacing: Theme.padS
Icon {
anchors.verticalCenter: parent.verticalCenter
text: Notifs.appIconFor(root.notif)
color: root.tone
font.pixelSize: Theme.fsBody
}
Text {
anchors.verticalCenter: parent.verticalCenter
text: (root.notif?.appName || "System").toUpperCase()
color: root.tone
font.family: Theme.fontMono
font.pixelSize: 8
font.letterSpacing: 2
renderType: Text.NativeRendering
}
}
Text {
width: parent.width
text: root.notif?.summary || ""
color: Theme.text
elide: Text.ElideRight
maximumLineCount: 2
wrapMode: Text.WordWrap
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsBody
font.weight: Font.Black
font.italic: true
renderType: Text.NativeRendering
}
Text {
width: parent.width
visible: text !== ""
text: root.notif?.body || ""
color: Theme.subtext
elide: Text.ElideRight
maximumLineCount: 4
wrapMode: Text.WordWrap
textFormat: Text.StyledText
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsSmall
renderType: Text.NativeRendering
}
// Inline image, when the sender supplied one.
Image {
visible: source != "" && status === Image.Ready
source: root.notif?.image || ""
sourceSize.height: 90
fillMode: Image.PreserveAspectFit
asynchronous: true
}
Row {
visible: root.showActions && (root.notif?.actions?.length ?? 0) > 0
spacing: Theme.padS
topPadding: Theme.padS
Repeater {
model: root.notif?.actions ?? []
Item {
id: actionChip
required property var modelData
implicitWidth: actionLabel.implicitWidth + Theme.padM
implicitHeight: 22
Skew {
anchors.fill: parent
color: actionHover.hovered
? Theme.alpha(root.tone, 0.3)
: Theme.alpha(root.tone, 0.1)
borderWidth: 1
borderColor: Theme.alpha(root.tone, 0.6)
}
Text {
id: actionLabel
anchors.centerIn: parent
text: actionChip.modelData.text
color: Theme.text
font.family: Theme.fontDisplay
font.pixelSize: Theme.fsMicro
font.italic: true
font.weight: Font.DemiBold
renderType: Text.NativeRendering
}
HoverHandler {
id: actionHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
onTapped: {
actionChip.modelData.invoke();
root.dismissed();
}
}
}
}
}
}
// Close affordance.
Icon {
anchors.right: parent.right
anchors.top: parent.top
visible: hover.hovered
text: "󰅖"
color: closeHover.hovered ? Theme.accent : Theme.muted
font.pixelSize: Theme.fsBody
HoverHandler {
id: closeHover
cursorShape: Qt.PointingHandCursor
}
TapHandler {
onTapped: root.dismissed()
}
}
}
HoverHandler {
id: hover
}
// Middle click dismisses, matching the old dunst muscle memory.
TapHandler {
acceptedButtons: Qt.MiddleButton
onTapped: root.dismissed()
}
}

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