Native-rendered glyphs are rasterised at rest size, so anything moved
with `scale` stretched a bitmap and came out blurred and stepped.
- Icons render as curves, so their pulse and bump stay smooth.
- The lock face is laid out at uiScale instead of being drawn at
1080p size and scaled by up to 1.3, and it sits on whole pixels. Its
native labels now land on the pixel grid.
- The OSD rises into place instead of scaling in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The lock screen and the power menu lose the last Persona motion: no split
display type, no grid sweeping in behind a dark column, no tilted slabs, no
skewed password blocks or hard shake. Both are now one small group of type in
the dark — the porthole mark, a line of light display type, a status line, and
either a rounded password field that fills with dots or a NieR menu whose
selected row is a pill of light (rust for the session-ending three). The lock
keeps the wallpaper almost whole; a wrong password nudges the field once and
turns it to rust. P5Backdrop and the grid texture had no users left and go.
Neovim moves to a local yorha colorscheme (nvim submodule) and btop gets a
yorha theme with hairline boxes and grey-to-light gradients.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>