Notifications were still Persona: separate floating cards with an urgency
slash down the leading edge, action chips that filled with the accent on
hover, and a 60px shove in from the right.
NotifCard is now laid out like an entry in NieR's message log: a square
urgency marker and the sender's name running into a hairline, the summary
and body set in from the marker, and hairline action buttons with their
own small marker that lift on hover instead of inverting. It draws no
panel; rest is bare and hover lifts the row onto the surface tone.
Critical entries take the red into the marker and the sender line only.
The toast stack is one hull drawer docked into the opening's top-right
corner — off the bar through one fillet, onto the rail through the other,
the same construction as a corner-docked popout. It grows with its
entries and slides back behind the frame when the last one goes. Each
entry's countdown is a hairline along its foot, and new entries fade in
place. The history popout lists the same entries flush.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replaces the Persona x Mocha rice. NieR's menu language is kept whole —
plain rectangles, hairline rules, letter-spaced upright capitals, a square
marker on the current row, corner ticks round panels, and selection shown
by inverting the row — but the colours come from ~/.wallpapers/space-1.jpg
rather than from the game's beige: the grey-green void as the ground, the
suit's sage grey as text, the planet's white as the one accent, and the
hull's red indicator lights as the alarm.
The Persona geometry is switched off rather than ripped out: Theme.skew
and Theme.cut are 0, so P5Panel, Skew and Geom collapse to rectangles.
Overshoot easing, italics and black weights are gone shell-wide.
New, borrowed from caelestia's screen border: bar/Frame.qml draws the bar,
the rail and a thin left/bottom band as one hull on the bottom layer, with
the desktop as a rounded opening cut out of it. Frame also owns all four
exclusive zones, so the bar and rail are placed from the screen edge.
Hyprland moves to 1px borders lit from the planet white into grey, a soft
wide shadow and gaps measured from the opening. Alacritty, fish and dunst
get matching YoRHa palettes. Neovim, GTK/Qt and btop are still Mocha.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>